3rd Officer Kathryn Fleming permalink

Age Sex Str Dex End Int Edu Soc
70 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 1 (-2)
Faded, Saintly, Flirty
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 2
Broker 2
Deception 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 2
Gunner (Turret) 1
Mechanic 3
Medic 0
Persuade 2
Recon 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Merchant Broker 1 2
Citizen Colonist 0 1
Scout Courier Scout 1 2
Drifter Wanderer 0 2
Merchant Merchant Marine 3rd Officer 3 4
Retired 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Became a Broker at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
3Continued as Broker at age 26
3Bankrupted by a rival. Gain the other trader as a Rival.
4Became a Colonist at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Courier at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 38
6Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
6Promoted to rank 1
6Is now a Scout
7Became a Wanderer at age 42
7Find valuable salvage.
8Continued as Wanderer at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Switched to Merchant Marine at age 50
9Is now a Crewman
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Promoted to rank 1
9Is now a Senior Crewman
10Continued as Merchant Marine at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Promoted to rank 2
10Is now a 4th Officer
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Merchant Marine at age 58
11Befriend a useful ally in one sphere. Gain an Ally.
11Promoted to rank 3
11Is now a 3rd Officer
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Merchant Marine at age 62
12Your ship or starport is destroyed by criminals. Gain them as an Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.