| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
M |
5 (-1) |
7 (0) |
3 (-1) |
9 (1) |
12 (2) |
3 (-1) |
| Shifty, Unsystematic, Selective |
| Skills |
| Animals 0 |
| Art 0 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Engineer 0 |
| Flyer (Airship) 1 |
| Mechanic 0 |
| Persuade 1 |
| Profession 0 |
| Steward 0 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
|
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Citizen |
Worker |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Switched to Intelligence at age 26 |
| 3 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 4 | Became a Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 1 |