| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 34 |
M |
7 (0) |
4 (-1) |
5 (-1) |
6 (0) |
6 (0) |
7 (0) |
| Calculating |
| Skills |
| Admin 0 |
| Athletics 0 |
| Deception 1 |
| Drive (Mole) 1 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Investigate 0 |
| Melee (Natural) 1 |
| Persuade 1 |
| Recon 0 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
1 |
| Rogue |
Enforcer |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Enforcer at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 3 | Continued as Enforcer at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 2 |