Truman Carr permalink

Age Sex Str Dex End Int Edu Soc
41 M 9 (1) 5 (-1) 8 (0) 7 (0) 7 (0) 6 (0)
Nice, Panicky
 
Skills
Animals 0
Broker 0
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Flyer 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Persuade 1
Science (Psionicology) 1
Steward 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 1
Drifter Barbarian 1 1
Citizen Colonist 1 3
 
TermHistory
1Became a Free Trader at age 18
1Promoted to rank 1
2Voluntarily left Free Trader
2Became a Barbarian at age 22
2Amnesia.
2Promoted to rank 1
3Voluntarily left Barbarian
3Became a Colonist at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Colonist at age 30
4Spent time maintaining and using heavy vehicles.
4Promoted to rank 1
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.