| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Switched to Barbarian at age 26 |
| 3 | Gained a contact. |
| 4 | Voluntarily left Barbarian |
| 4 | Switched to Scavenger at age 30 |
| 4 | Drafted into Navy |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Refuse to abuse your position for profit |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Flight at age 38 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Flight rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Flight at age 42 |
| 7 | Abuse your position for profit |
| 7 | Promoted to Flight rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Flight at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Flight rank 4 |
| 8 | Is now a Petty Officer, 1st class |
| 9 | Continued as Flight at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |