Crewman Delpha Learmonth permalink

Age Sex Str Dex End Int Edu Soc
44 F 3 (-1) 5 (-1) 2 (-2) 3 (-1) 8 (0) 9 (1)
Obsequious, Zany
 
Skills
Advocate 1
Animals 0
Athletics (Strength) 1
Gun Combat 1
Medic 0
Melee (Unarmed) 1
Pilot (Small Craft) 1
Science (Economics) 1
Stealth 1
Steward 0
Streetwise 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 1 3
Merchant Broker 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Wanderer at age 22
2Find Ancient Technology.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
4Continued as Wanderer at age 30
4Severely injured. Fully recovered. Owe 15,000 for medical bills.
5Became a Broker at age 34
5Embroiled in legal trouble.
6Continued as Broker at age 38