| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Became a Flight at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Artist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Returned to Merchant Marine at age 30 |
| 4 | Given advanced training in a specialist field |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Smuggle illegal items onto a planet. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Promoted to rank 3 |
| 7 | Is now a 3rd Officer |
| 8 | Voluntarily left Merchant Marine |
| 8 | Became a Wanderer at age 46 |
| 8 | Contact with Government. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Attempted a risky adventure and was injured. |
| 9 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Voluntarily left Wanderer |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | Commanding officer takes an interest in your career. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |