Able Spacehand Ernst Morrissy permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 7 (0)
Fearful, Serious
 
Skills
Admin 0
Animals 0
Art 0
Athletics (Strength) 2
Diplomat 0
Drive (Track) 1
Electronics 0
Gunner (Turret) 1
Investigate 0
Mechanic 1
Medic 1
Melee (Unarmed) 1
Navigation 1
Recon 0
Science (Physics) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Physician 1 2
Citizen Colonist 0 1
Drifter Wanderer 0 2
Navy Line/Crew Able Spacehand 1 4
Drifter Barbarian 0 1
 
TermHistory
1Became a Physician at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
2Continued as Physician at age 22
2Win a prestigious prize for your work.
2Promoted to rank 1
3Voluntarily left Physician
3Became a Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Wanderer at age 30
4Severely injured. Fully recovered. Owe 10,000 for medical bills.
5Became a Line/Crew at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Continued as Line/Crew at age 38
6Refuse to abuse your position for profit
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Forced to continue current assignment
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8Advanced training in a specialist field
8Forced to muster out.
9Returned to Wanderer at age 50
9Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
10Switched to Barbarian at age 54
10Find an Alien Artifact.
11Aging Crisis. Owe 40,000 for medical bills.