| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Nearly killed. Fully recovered. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Embroiled in legal trouble. |
| 5 | Promoted to rank 3 |
| 5 | Is now a 3rd Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Birth or Death involving a family member or close friend. |
| 6 | Promoted to rank 4 |
| 6 | Is now a 2nd Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Befriend a useful ally in one sphere. Gain an Ally. |
| 7 | Promoted to rank 5 |
| 7 | Is now a 1st Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Nearly killed. Owe 5,000 for medical bills. |
| 9 | Switched to Line/Crew at age 50 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Line/Crew rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |