| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Drafted into Law Enforcement |
| 1 | Promoted to rank 1 |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Go undercover to investigate an enemy. |
| 2 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Accepted a deal with criminal or other figure under investigation. |
| 5 | Became a Surveyor at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Surveyor at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Continued as Surveyor at age 42 |
| 7 | You survey an alien world. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Surveyor at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 3 Contacts. Gain 1 Enemies. |
| 9 | Became a Journalist at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Promoted to rank 1 |
| 9 | Is now a Freelancer |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Journalist at age 54 |
| 10 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Staff Writer |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |