Crewman Jeff Kelly permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 1 (-2) 1 (-2) 5 (-1) 7 (0) 8 (0)
Valiant
 
Skills
Athletics (Strength) 1
Broker 0
Deception 1
Drive (Mole) 1
Gun Combat 0
Gun Combat 2
Gunner (Capital) 1
Mechanic 1
Persuade 1
Pilot (Small craft) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Recon 0
Seafarer 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 2
Drifter Wanderer 0 1
Merchant Free Trader 1 3
Drifter Scavenger 0 1
Agent Law Enforcement Rookie 0 1
Citizen Colonist 0 1
Retired 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Flight at age 22
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Wanderer at age 26
3Suffer from a life-threatening illness.
4Became a Free Trader at age 30
4Given advanced training in a specialist field
4Promoted to rank 1
5Continued as Free Trader at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Switched to Scavenger at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Accepted a deal with criminal or other figure under investigation.
8Became a Colonist at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Returned to Free Trader at age 50
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 40,000 for medical bills.