| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Voluntarily left Courier |
| 4 | Became a Corporate at age 30 |
| 4 | Victim of a crime |
| 5 | Continued as Corporate at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Continued as Corporate at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Voluntarily left Corporate |
| 7 | Became a Wanderer at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Administrator at age 46 |
| 8 | Is now a Assistant |
| 8 | Gained a contact. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Clerk |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Administrator at age 50 |
| 9 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Supervisor |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Administrator at age 54 |
| 10 | An assassin attempts to end your life. |
| 10 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |