Settler Myrtie Knight permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 4 (-1) 1 (-2) 12 (2) 6 (0) 5 (-1)
Incoherent, Coy
 
Skills
Art 0
Astrogation 0
Athletics 0
Deception 1
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 0
Medic 0
Pilot 0
Recon 1
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Entertainer Journalist Freelancer 1 2
Citizen Colonist Settler 2 3
Drifter Barbarian 0 1
Retired 0 2
 
TermHistory
1Became a Explorer at age 18
1You discover a world, item or information of worth to the Imperium.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Became a Journalist at age 26
3Find an Alien Artifact.
3Promoted to rank 1
3Is now a Freelancer
4Continued as Journalist at age 30
4Expose or are involved in a scandal of some sort.
5Became a Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Continued as Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Forced to muster out.
8Became a Barbarian at age 46
8Suffer from a life-threatening illness.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 30,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.