4th Officer Palmer Grant permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 6 (0) 3 (-1) 11 (1) 9 (1) 4 (-1)
Lucky, Constricting
 
Skills
Astrogation 1
Athletics (Endurance) 1
Broker 3
Carouse 1
Drive 0
Electronics (Computers) 2
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Jack-of-all-Trades 1
Leadership 0
Mechanic 1
Persuade 0
Pilot (Small Craft) 2
Steward 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Broker 1 2
Marine Ground Assault Marine 0 1
Navy Flight Crewman 0 2
Merchant Merchant Marine 4th Officer 2 3
Citizen Colonist 1 2
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Entered Naval Academy at age 18
1Study Leadership as a hobby.
1Dropped out of military academy.
2Became a Broker at age 18
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Ground Assault at age 22
3Is now a Marine
3You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4Returned to Broker at age 26
4Embroiled in legal trouble.
4Promoted to rank 1
5Voluntarily left Broker
5Became a Flight at age 30
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Switched to Merchant Marine at age 34
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 38
7Given advanced training in a specialist field
7Promoted to rank 2
7Is now a 4th Officer
8Continued as Merchant Marine at age 42
8Befriend a useful ally in one sphere. Gain an Ally.
8Forced to muster out.
9Became a Colonist at age 46
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
10Continued as Colonist at age 50
10You are rewarded for your diligence or cunning.
10Promoted to rank 1
11Voluntarily left Colonist
11Returned to Flight at age 54
11Lost eye or limb. Fully recovered.