Smith Harper permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 1 (-2) 1 (-2) 4 (-1) 6 (0) 7 (0)
Rugged
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Pilot (Spacecraft) 1
Recon 1
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scout Courier 0 5
Drifter Barbarian 0 2
Drifter Wanderer 1 2
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Courier at age 22
2Perform an exemplary service for the scouts.
3Continued as Courier at age 26
3Birth or Death involving a family member or close friend.
4Continued as Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Continued as Courier at age 34
5Gained a contact.
6Continued as Courier at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6Forced to muster out.
7Became a Barbarian at age 42
7Attacked by enemies and injured.
7Severely injured. Fully recovered. Owe 10,000 for medical bills.
7Gain Enemy if you don't already have one.
8Continued as Barbarian at age 46
8Nearly killed. Owe 17,500 for medical bills.
9Switched to Wanderer at age 50
9Attempted a risky adventure and was injured.
9Severely injured. Fully recovered. Owe 30,000 for medical bills.
9Promoted to rank 1
10Continued as Wanderer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.