Petty Officer, 2nd class William Carter permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 1 (-2) 1 (-2) 6 (0) 9 (1) 5 (-1)
Frank, Always Hungry
 
Skills
Animals 0
Astrogation 3
Athletics 0
Drive 0
Gunner (Capital) 2
Mechanic 3
Melee (Blade) 1
Science 0
Survival 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Drifter Barbarian 0 2
Navy Flight Petty Officer, 2nd class 3 2
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Voluntarily left Engineer/Gunner
3Became a Barbarian at age 26
4Continued as Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Switched to Flight at age 34
5Advanced training in a specialist field
5Promoted to Flight rank 3
5Is now a Petty Officer, 2nd class
6Aging Crisis. Owe 40,000 for medical bills.
6Continued as Flight at age 38
6Severely injured. Fully recovered.
7Retired at age 42
7Gained a contact.
8Moved to a new world.
9Aging Crisis. Owe 10,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.