| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Switched to Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 6 | Became a Performer at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 7 | Became a Barbarian at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 8 | Switched to Free Trader at age 46 |
| 8 | Embroiled in legal trouble. |
| 9 | Continued as Free Trader at age 50 |
| 9 | Imperial trade restrictions force you out of business. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Victim of a crime |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |