| Term | History |
| 1 | Entered University at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of university. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Backstab a fellow rogue for personal gain. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Continued as Pirate at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Corporal |
| 4 | Voluntarily left Pirate |
| 4 | Became a Barbarian at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Barbarian at age 34 |
| 5 | Amnesia. |
| 6 | Continued as Barbarian at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Switched to Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Intelligence at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | You go above and beyond the call of duty. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Continued as Intelligence at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Became a Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |