| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Continued as Courier at age 22 |
| 2 | You discover a world, item or information of worth to the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Voluntarily left Courier |
| 3 | Became a Artist at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 4 | Continued as Artist at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Army Support at age 34 |
| 5 | Is now a Private |
| 5 | Moved to a new world. |
| 6 | Continued as Army Support at age 38 |
| 6 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 6 | Commissioned in Army/Army Support |
| 6 | Is now a Lieutenant |
| 6 | Promoted to Army Support officer rank 2 |
| 6 | Is now a Captain |
| 7 | Continued as Army Support at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 8 | Became a Wanderer at age 46 |
| 8 | Find valuable salvage. |
| 9 | Continued as Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |