| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Gain an Enemy |
| 4 | Continued as Field Researcher at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Explorer at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Artist at age 38 |
| 6 | Refused to criticise a questionable political leader on your homeworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 42 |
| 7 | Gain a patron in the arts. Gain an Ally |
| 7 | Promoted to rank 2 |
| 8 | Continued as Artist at age 46 |
| 8 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 9 | Switched to Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Returned to Wanderer at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Wanderer at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Became a Engineer/Gunner at age 62 |
| 12 | Gained a contact. |
| 12 | Promoted to Engineer/Gunner rank 1 |
| 12 | Is now a Able Spacehand |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | You join a gambling circle on board. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |