| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Given specialist training in vehicles. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Voluntarily left Corporate Agent |
| 3 | Became a Wanderer at age 26 |
| 3 | Drafted into Law Enforcement |
| 3 | Promoted to rank 1 |
| 4 | Switched to Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Surveyor at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Returned to Wanderer at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |
| 7 | Promoted to rank 2 |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |