Petty Officer, 1st class Douglas Oshea permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 4 (-1)
Scared, Unruly
 
Skills
Animals (Handling) 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Diplomat 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 2
Engineer (M-drive) 1
Engineer (Power) 1
Explosives 1
Gun Combat 0
Gun Combat 2
Gunner (Ortillery) 1
Mechanic 2
Navigation 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 2
Seafarer (Personal) 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Drifter Wanderer 0 1
Scholar Physician 0 1
Drifter Barbarian 1 1
Navy Flight Petty Officer, 1st class 4 3
Scout Courier Scout 1 4
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Special assignment or duty on board ship.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Voluntarily left Engineer/Gunner
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Physician at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Switched to Barbarian at age 34
5Promoted to rank 1
6Voluntarily left Barbarian
6Switched to Flight at age 38
6Vessel participates in a notable military engagement.
6Promoted to Flight rank 3
6Is now a Petty Officer, 2nd class
7Continued as Flight at age 42
7Vessel participates in a diplomatic mission.
7Promoted to Flight rank 4
7Is now a Petty Officer, 1st class
8Continued as Flight at age 46
8You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
9Became a Courier at age 50
9When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 54
10You survey an alien world.
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Courier at age 62
12Psychologically damaged by your time in the scouts.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Accused of a crime
14Aging Crisis. Owe 60,000 for medical bills.