Intern Wilma Coleman permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 9 (1)
Dauntless, Unruly
 
Skills
Athletics (Dexterity) 4
Athletics (Endurance) 1
Deception 1
Drive (Walker) 1
Electronics (Comms) 2
Electronics (Remote Ops) 2
Gun Combat 0
Persuade 1
Profession 0
Recon 0
Stealth 2
Streetwise 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 3 5
Noble Diplomat Intern 0 1
Rogue Enforcer 1 2
Retired 0 5
 
TermHistory
1Became a Thief at age 18
1Involved in the planning of an impressive heist.
1Promoted to rank 1
2Continued as Thief at age 22
2Involved in the planning of an impressive heist.
2Promoted to rank 2
3Continued as Thief at age 26
3Crime pays off. Gain victim as Enemy.
4Continued as Thief at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 3
5Continued as Thief at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Diplomat at age 38
6Is now a Intern
6An assassin attempts to end your life.
6Lightly injured, no permanent damage. Fully recovered.
7Switched to Enforcer at age 42
7A crime lord considers you his protégé.
7Promoted to rank 1
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Enforcer at age 46
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11Find Ancient Technology.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13Accused of a crime
14Aging Crisis. Owe 30,000 for medical bills.