| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Expand the field of Survival, but gain a Rival in your former tutor. |
| 1 | Graduated at age 18. |
| 2 | Became a Star Marine at age 18 |
| 2 | Is now a Marine |
| 2 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 2 | Cover for the commander and gain an Ally. |
| 2 | Commissioned in Marine/Star Marine |
| 2 | Is now a Lieutenant |
| 2 | Promoted to Star Marine officer rank 2 |
| 2 | Is now a Captain |
| 3 | Voluntarily left Star Marine |
| 3 | Became a Scientist at age 22 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 26 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Scientist |
| 5 | Became a Explorer at age 30 |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 34 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Explorer at age 38 |
| 7 | You spend a great deal of time on the fringes of Charted Space. |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 2 Contacts. Gain 2 Enemies. |
| 7 | Promoted to rank 3 |
| 7 | Is now a Senior Scout |
| 8 | Continued as Explorer at age 42 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 2 Contacts. Gain 2 Enemies. |
| 9 | Became a Thief at age 46 |
| 9 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 9 | Promoted to rank 1 |
| 10 | Continued as Thief at age 50 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Became a Flight at age 54 |
| 11 | Is now a Crewman |
| 11 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 12 | Became a Intelligence at age 58 |
| 12 | You go above and beyond the call of duty. |
| 12 | Promoted to rank 1 |
| 12 | Is now a Agent |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Intelligence at age 62 |
| 13 | Befriended by a senior agent. |
| 13 | Promoted to rank 2 |
| 13 | Is now a Field Agent |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Intelligence at age 66 |
| 14 | Advanced training in a specialist field. |
| 14 | Promoted to rank 3 |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |