| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Continued as Performer at age 26 |
| 3 | Find Ancient Technology. |
| 4 | Continued as Performer at age 30 |
| 4 | Amnesia. |
| 5 | Continued as Performer at age 34 |
| 5 | Refused to criticise a questionable political leader on your homeworld. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Performer at age 38 |
| 6 | Find Ancient Technology. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Performer at age 42 |
| 7 | Nearly killed. |
| 7 | Forced to muster out. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Given specialist training in vehicles. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Voluntarily left Corporate Agent |
| 10 | Became a Field Researcher at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Field Researcher at age 58 |
| 11 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 11 | Severely injured. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |