| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 1 | Promoted to Engineer/Gunner officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Promoted to Engineer/Gunner officer rank 3 |
| 2 | Is now a Lieutenant |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Engineer/Gunner officer rank 4 |
| 3 | Is now a Commander |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Colonist at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 5 | Continued as Colonist at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Became a Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Scientist at age 46 |
| 8 | Win a prestigious prize for your work. |
| 9 | Continued as Scientist at age 50 |
| 9 | Assigned to work on a secret project for a patron or organisation. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Scientist at age 54 |
| 10 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 10 | Nearly killed. Owe 6,250 for medical bills. |
| 11 | Died at age 58 |