Agent Quincy Gilbert permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 10 (1)
Fuddy Duddy, Fatalistic, Fuddy Duddy
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive (Mole) 1
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Melee (Blade) 2
Recon 0
Seafarer 0
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Noble Dilettante Wastrel 1 1
Navy Flight Able Spacehand 1 1
Agent Corporate Agent Agent 1 2
Drifter Wanderer 0 1
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Dilettante at age 26
3Is now a Wastrel
3Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
3Promoted to rank 1
4Voluntarily left Dilettante
4Became a Flight at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Voluntarily left Flight
5Switched to Corporate Agent at age 34
5You go above and beyond the call of duty.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Wanderer at age 42
7Scarred. Fully recovered. Owe 5,000 for medical bills.
8Switched to Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Barbarian at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.