Lance Sergeant Willard Sullivan permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 6 (0)
Stimulating, Debonair, Trivial
 
Skills
Admin 0
Advocate 0
Art (Instrument) 1
Athletics (Endurance) 1
Deception 1
Diplomat 1
Electronics 0
Flyer (Rotor) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Investigate 0
Language 0
Leadership 1
Mechanic 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Dilettante Wastrel 1 2
Navy Flight Crewman 0 1
Army Infantry Lance Sergeant 3 4
Navy Line/Crew Able Spacehand 1 5
Retired 0 1
 
TermHistory
1Became a Dilettante at age 18
1Is now a Wastrel
1time as a ruler or playboy gives you a wide range of experiences.
1Promoted to rank 1
2Continued as Dilettante at age 22
2Gained a contact.
3Voluntarily left Dilettante
3Became a Flight at age 26
3Is now a Crewman
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Infantry at age 30
4Is now a Private
4Thrown into a brutal ground war
4Nearly killed. Fully recovered.
4Promoted to Infantry rank 1
4Is now a Lance Corporal
5Continued as Infantry at age 34
5Commanding officer takes an interest in your career.
5Promoted to Infantry rank 2
5Is now a Corporal
6Continued as Infantry at age 38
6Assigned to an urbanised planet torn by war.
6Promoted to Infantry rank 3
6Is now a Lance Sergeant
7Continued as Infantry at age 42
7Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
8Switched to Line/Crew at age 46
8Special assignment or duty on board ship.
9Continued as Line/Crew at age 50
9Vessel participates in a diplomatic mission.
10Continued as Line/Crew at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Line/Crew rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Line/Crew at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Line/Crew at age 62
12You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.