Captain Alberto Fleming permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 6 (0)
Creepy, Flustered, Wretched
 
Skills
Animals 0
Athletics (Dexterity) 2
Carouse 0
Deception 1
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat (Archaic) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Investigate 0
Leadership 1
Mechanic 1
Melee (Bludgeon) 1
Navigation 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 0
Science 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 1
Marine Marine Support Captain 2 / 0 2
Navy Engineer/Gunner Crewman 0 1
Entertainer Artist 0 1
Navy Line/Crew Petty Officer, 3rd class 2 5
Drifter Barbarian 0 1
Retired 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
1Promoted to rank 1
1Is now a Agent
2Voluntarily left Corporate Agent
2Became a Marine Support at age 22
2Is now a Marine
2Assigned to a black ops mission.
2Commissioned in Marine/Marine Support
2Is now a Lieutenant
2Promoted to Marine Support officer rank 2
2Is now a Captain
3Continued as Marine Support at age 26
3You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Artist at age 34
5A new romantic starts. Gain an Ally.
6Voluntarily left Artist
6Switched to Line/Crew at age 38
6Advanced training in a specialist field
7Continued as Line/Crew at age 42
7Advanced training in a specialist field
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9Special assignment or duty on board ship.
9Promoted to Line/Crew rank 2
9Is now a Petty Officer, 3rd class
10Continued as Line/Crew at age 54
10During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
11Became a Barbarian at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.