Craftsman Lera Chavez permalink

Age Sex Str Dex End Int Edu Soc Psi
71 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 8 (0) None
Crazy, Modern, Indolent
 
Skills
Animals 0
Art 0
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Mechanic 2
Melee (Blade) 1
Profession (Belter) 2
Profession (Construction) 1
Profession (Polymers) 3
Science 0
Steward 2
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 9
Navy Line/Crew Able Spacehand 1 4
 
TermHistory
1Became a Worker at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Worker at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
6Continued as Worker at age 38
6Gained a contact.
6Promoted to rank 3
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 5
9Continued as Worker at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Forced to muster out.
10Became a Line/Crew at age 54
10Is now a Crewman
10You join a gambling circle on board.
10Promoted to Line/Crew rank 1
10Is now a Able Spacehand
11Continued as Line/Crew at age 58
11Encounter a Psionic institute.
11Tested for psionic powers
12Continued as Line/Crew at age 62
12Special assignment or duty on board ship.
12Attempt at commissioned failed.
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Line/Crew at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Attempt at commissioned failed.
14Aging Crisis. Owe 30,000 for medical bills.