Chief Petty Officer Jean Callan permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 6 (0)
Lacking, Devoted
 
Skills
Athletics (Endurance) 1
Carouse 0
Deception 1
Electronics 0
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat (Slug) 1
Gun Combat 4
Gunner (Capital) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 2
Pilot (Spacecraft) 1
Recon 1
Steward 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 2nd class 3 3
Citizen Colonist Settler 2 3
Entertainer Artist 0 1
Navy Engineer/Gunner Chief Petty Officer 5 5
Retired 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Promoted to Line/Crew rank 2
2Is now a Petty Officer, 3rd class
3Continued as Line/Crew at age 26
3Commanding officer takes an interest in your career.
3Promoted to Line/Crew rank 3
3Is now a Petty Officer, 2nd class
4Voluntarily left Line/Crew
4Became a Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 1
5Continued as Colonist at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Artist at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Switched to Engineer/Gunner at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Engineer/Gunner at age 50
9Refuse to abuse your position for profit
9Forced to continue current assignment
9Promoted to Engineer/Gunner rank 4
9Is now a Petty Officer, 1st class
10Continued as Engineer/Gunner at age 54
10You join a gambling circle on board.
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 5
11Is now a Chief Petty Officer
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12Nearly killed.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 66
13Moved to a new world.
14Aging Crisis. Owe 10,000 for medical bills.