Manager Arnold Kennedy permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 5 (-1)
Scared, Wasteful
 
Skills
Admin 1
Advocate 0
Animals (Handling) 1
Broker 1
Deception 1
Diplomat 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computer) 2
Engineer (Power) 1
Flyer (Grav) 1
Leadership 0
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Science (Cosmology) 1
Seafarer 0
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 2 3
Merchant Merchant Marine 4th Officer 2 4
Citizen Colonist 1 2
Agent Intelligence 0 1
Retired 0 3
 
TermHistory
1Became a Corporate at age 18
1Severely injured. Fully recovered. Owe 10,000 for medical bills.
1Promoted to rank 1
2Continued as Corporate at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Manager
3Continued as Corporate at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Given advanced training in a specialist field
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Merchant Marine at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Forced to continue current assignment
6Promoted to rank 2
6Is now a 4th Officer
7Continued as Merchant Marine at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Switched to Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Promoted to rank 1
9Continued as Colonist at age 50
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
10Became a Intelligence at age 54
10Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Spend time with an alien race. Gain a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.