| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 4 | Continued as Thief at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Thief at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Diplomat at age 38 |
| 6 | Is now a Intern |
| 6 | An assassin attempts to end your life. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Switched to Enforcer at age 42 |
| 7 | A crime lord considers you his protégé. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Enforcer at age 46 |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Find Ancient Technology. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |