| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Corporate at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 3 | Forced to muster out. |
| 4 | Became a Scavenger at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 6 | Voluntarily left Scavenger |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Flight rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Flight at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Flight rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Flight at age 46 |
| 8 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | Nearly killed. Fully recovered. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Find valuable salvage. |
| 11 | Voluntarily left Barbarian |
| 11 | Switched to Wanderer at age 58 |
| 11 | Attempted a risky adventure and was sent to prison. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Became a Thug at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Switched to Fixer at age 66 |
| 13 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |