| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Thief at age 22 |
| 2 | A crime lord considers you his protégé. |
| 3 | Continued as Thief at age 26 |
| 3 | Good fortune |
| 4 | Continued as Thief at age 30 |
| 4 | Find Ancient Technology. |
| 5 | Continued as Thief at age 34 |
| 5 | Arrested |
| 6 | Became a Inmate at age 38 |
| 6 | Vocational Training. |
| 7 | Switched to Thug at age 42 |
| 7 | Make friends with another inmate; gain them as a Contact. |
| 8 | Returned to Inmate at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 9 | Continued as Inmate at age 50 |
| 9 | Offended a prison gang you tried to join. Gain an Enemy. |
| 10 | Returned to Thug at age 54 |
| 10 | Severely injured. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Returned to Inmate at age 58 |
| 11 | Vocational Training. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Switched to Fixer at age 66 |
| 13 | Persecuted by a prison gang. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |