| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Army Support at age 22 |
| 2 | Is now a Private |
| 2 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 5 | Switched to Barbarian at age 34 |
| 5 | Find valuable salvage. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Barbarian at age 38 |
| 7 | Continued as Barbarian at age 42 |
| 7 | Drafted into Army |
| 7 | Promoted to rank 2 |
| 7 | Is now a Warrior |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Switched to Infantry at age 46 |
| 8 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Accused of a crime |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |