| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Artist at age 22 |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Forced to muster out. |
| 3 | Became a Field Researcher at age 26 |
| 3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Returned to Artist at age 30 |
| 4 | Public opinion turns on you. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Wanderer at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Attempted a risky adventure and was injured. |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Continued as Barbarian at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Returned to Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |