Admiral Worth Teague permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 13 (2)
Always Hungry, Contented
 
Skills
Admin 1
Advocate 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Diplomat 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Power) 1
Flyer (Wing) 1
Gun Combat 1
Investigate 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 1
Seafarer (Sails) 1
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Noble Administrator Clerk 1 1
Navy Engineer/Gunner Commander 4 / 0 5
Drifter Barbarian 1 3
Navy Line/Crew Admiral 6 / 0 4
 
TermHistory
1Became a Administrator at age 18
1Is now a Assistant
1Refused a challenge to a duel for your honour and standing.
1Promoted to rank 1
1Is now a Clerk
2Voluntarily left Administrator
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Abuse your position for profit
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 26
3Gained a contact.
3Promoted to Engineer/Gunner officer rank 3
3Is now a Lieutenant
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner officer rank 4
4Is now a Commander
5Continued as Engineer/Gunner at age 34
5Advanced training in a specialist field
6Voluntarily left Engineer/Gunner
6Became a Barbarian at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
7Continued as Barbarian at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Continued as Barbarian at age 46
9Voluntarily left Barbarian
9Returned to Engineer/Gunner at age 50
9Severely injured.
10Switched to Line/Crew at age 54
10Birth or Death involving a family member or close friend.
10Promoted to Line/Crew officer rank 5
10Is now a Captain
11Continued as Line/Crew at age 58
11Advanced training in a specialist field
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Line/Crew at age 62
12Moved to a new world.
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Line/Crew at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Forced to continue current assignment
13Promoted to Line/Crew officer rank 6
13Is now a Admiral
14Aging Crisis. Owe 10,000 for medical bills.