| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Suffered a deep tragedy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Artist at age 18 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 22 |
| 3 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 3 | Forced to muster out. |
| 4 | Became a Flight at age 26 |
| 4 | Is now a Crewman |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Wanderer at age 30 |
| 5 | Find Ancient Technology. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 34 |
| 6 | Attempted a risky adventure and was injured. |
| 6 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 7 | Continued as Wanderer at age 38 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Wanderer at age 42 |
| 8 | Drafted into Scout |
| 9 | Became a Explorer at age 46 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 4 Contacts. Gain 1 Enemies. |
| 10 | Became a Worker at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Worker at age 54 |
| 11 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Worker at age 58 |
| 12 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |