| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Field Researcher at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Switched to Scientist at age 38 |
| 6 | Win a prestigious prize for your work. |
| 7 | Continued as Scientist at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Scientist |
| 8 | Became a Thief at age 46 |
| 8 | Involved in the planning of an impressive heist. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Thief at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Thief at age 54 |
| 10 | Arrested and charged. |
| 10 | Hired a lawyer to beat the charges. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Thief at age 58 |
| 11 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Thief at age 62 |
| 12 | Involved in a gambling ring. |
| 12 | Promoted to rank 4 |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Thief at age 66 |
| 13 | Involved in a feud with a rival criminal organization. |
| 13 | Promoted to rank 5 |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |