May Butler permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)
Erratic, Forceful
 
Skills
Astrogation 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Investigate 1
Mechanic 1
Medic 0
Science (Cosmology) 1
Science (Cybernetics) 1
Science (Genetics) 1
Science (Psionicology) 1
Science (Sophontology) 2
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 3 6
Scout Explorer 0 3
Retired 0 4
 
TermHistory
1Became a Scientist at age 18
1Assigned to work on a secret project for a patron or organisation.
2Continued as Scientist at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
3Continued as Scientist at age 26
3Assigned to work on a secret project for a patron or organisation.
3Promoted to rank 2
4Continued as Scientist at age 30
4Work leads to a considerable breakthrough.
4Promoted to rank 3
5Continued as Scientist at age 34
5A disaster or war strikes.
5Nearly killed. Owe 10,000 for medical bills.
5The planetary government interferes with your research for political or religious reasons. You continue working secretely.
6Continued as Scientist at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Became a Explorer at age 42
7When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
7Injured. Fully recovered. Owe 2,500 for medical bills.
8Continued as Explorer at age 46
8Spend several years jumping from world to world in your scout ship.
9Continued as Explorer at age 50
9Nearly killed. Fully recovered. Owe 30,000 for medical bills.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.