Petty Officer, 1st class Jacob Bishop permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 5 (-1)
Brash, Limited
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 0
Deception 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat 1
Language (Oynprith (Droyne)) 1
Mechanic 2
Medic 0
Melee 0
Recon 1
Science (Linguistics) 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Drifter Wanderer 2 4
Navy Line/Crew Petty Officer, 1st class 4 1
Scholar Field Researcher 0 2
 
TermHistory
1Became a Barbarian at age 18
1Drafted into Navy
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4Commanding officer takes an interest in your career.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Continued as Engineer/Gunner at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Switched to Wanderer at age 38
6Find an Alien Artifact.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Switched to Line/Crew at age 46
8You join a gambling circle on board.
8Promoted to Line/Crew rank 4
8Is now a Petty Officer, 1st class
9Voluntarily left Line/Crew
9Became a Field Researcher at age 50
9A disaster or war strikes.
9Nearly killed. Fully recovered. Owe 6,250 for medical bills.
9The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
10Continued as Field Researcher at age 54
10An expedition or voyage goes wrong, leaving you stranded in the wilderness.
11Returned to Barbarian at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Returned to Wanderer at age 62
12Attacked by enemies and injured.
12Lightly injured, no permanent damage. Fully recovered.
12Gain Enemy if you don't already have one.
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Wanderer at age 66
13Survived a risky adventure but gained nothing.
13Promoted to rank 2
14Aging Crisis. Owe 50,000 for medical bills.