| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Refuse to join a cheat in some fashion. |
| 2 | Continued as Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Win a prestigious prize for your work. |
| 5 | Voluntarily left Scientist |
| 5 | Became a Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | You rise to a position of power in your colony or corporation. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Continued as Worker at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 3 |
| 8 | Continued as Worker at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Craftsman |
| 9 | Voluntarily left Worker |
| 9 | Became a Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 10 | Became a Performer at age 54 |
| 10 | Gain a patron in the arts. Gain an Ally |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 1 |
| 11 | Continued as Performer at age 58 |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |