| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 29 |
M |
3 (-1) |
9 (1) |
8 (0) |
5 (-1) |
7 (0) |
7 (0) |
| Stately, Faithless |
| Skills |
| Admin 0 |
| Art 0 |
| Athletics 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Investigate 0 |
| Melee 0 |
| Pilot (Small Craft) 1 |
| Recon 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Entered Army Academy at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Corporate Agent at age 22 |
| 3 | Go undercover to investigate an enemy. |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |