| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
4 (-1) |
1 (-2) |
1 (-2) |
8 (0) |
6 (0) |
5 (-1) |
| Disillusioned, Truculent |
| Skills |
| Animals 0 |
| Art 0 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Electronics 0 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Screen) 1 |
| Mechanic 1 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Science (Sophontology) 1 |
| Stealth 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Retired |
|
|
0 |
1 |
| Education | Graduated |
| Naval Academy |
Failed |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Spent the college years partying. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Explorer at age 22 |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Wanderer at age 26 |
| 4 | Severely injured. Owe 5,000 for medical bills. |
| 5 | Became a Intelligence at age 30 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Corporate at age 34 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Retired at age 38 |
| 7 | Good fortune |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |