Crewman Berenice Doyle permalink

Age Sex Str Dex End Int Edu Soc
44 F 5 (-1) 9 (1) 8 (0) 8 (0) 7 (0) 5 (-1)
Distraught
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Endurance) 2
Deception 0
Diplomat 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat 1
Investigate 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Profession 0
Science (Economics) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Entertainer Performer 1 1
Scholar Field Researcher 3 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Engineer/Gunner at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Performer at age 26
3Contact with Government.
3Promoted to rank 1
4Voluntarily left Performer
4Became a Field Researcher at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5Lightly injured, no permanent damage. Fully recovered.
5Gain an Enemy
5Promoted to rank 2
6Continued as Field Researcher at age 38
6Advanced training in a specialist field.
6Promoted to rank 3