Able Spacehand Furman Ross permalink

Age Sex Str Dex End Int Edu Soc
44 M 6 (0) 4 (-1) 3 (-1) 7 (0) 6 (0) 6 (0)
Astonished, Dazzling, Insincere
 
Skills
Admin 0
Astrogation 0
Broker 1
Drive 0
Electronics 0
Flyer 0
Gambler 1
Gun Combat 1
Gunner (Screen) 1
Mechanic 1
Persuade 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 0 2
Scout Courier 0 1
Navy Line/Crew Able Spacehand 1 3
 
TermHistory
1Became a Broker at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Broker at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Courier at age 26
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
5Continued as Line/Crew at age 34
5You join a gambling circle on board.
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand