| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
4 (-1) |
5 (-1) |
2 (-2) |
8 (0) |
7 (0) |
8 (0) |
| Lunatic, Hopeful |
| Skills |
| Art 0 |
| Drive 0 |
| Electronics 0 |
| Engineer 0 |
| Language 0 |
| Mechanic 2 |
| Melee (Bludgeon) 1 |
| Persuade 1 |
| Profession 0 |
| Science 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
1 |
2 |
| Merchant |
Free Trader |
|
1 |
4 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You rise to a position of power in your colony or corporation. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Free Trader at age 26 |
| 3 | Embroiled in legal trouble. |
| 4 | Continued as Free Trader at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Continued as Free Trader at age 34 |
| 5 | Your business or ship thrives. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Imperial trade restrictions force you out of business. |