Able Spacehand Gilbert Beley permalink

Age Sex Str Dex End Int Edu Soc
44 M 8 (0) 11 (1) 4 (-1) 6 (0) 5 (-1) 7 (0)
Scheming
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 2
Drive 0
Electronics (Remote Ops) 2
Gun Combat 2
Gunner (Ortillery) 1
Mechanic 2
Medic 0
Pilot (Small Craft) 1
Recon 1
Streetwise 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Scholar Field Researcher 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Switched to Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
3Continued as Engineer/Gunner at age 26
3Vessel participates in a diplomatic mission.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Field Researcher at age 34
5A rival researcher blackens your name or steals your research. Gain a Rival.
6Continued as Field Researcher at age 38
6A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
6Lost eye or limb. Owe 1,250 for medical bills.