Crewman Zella Pearson permalink

Age Sex Str Dex End Int Edu Soc
45 F 2 (-2) 8 (0) 6 (0) 4 (-1) 10 (1) 8 (0)
Mature
 
Skills
Art 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Flyer (Wing) 1
Language 0
Melee (Unarmed) 1
Persuade 1
Science (Physics) 1
Seafarer 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Worker 1 1
Scholar Field Researcher 0 2
Prisoner Fixer 0 1
 
TermHistory
1Became a Journalist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Voluntarily left Worker
4Became a Field Researcher at age 30
4A disaster or war strikes.
4The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
5Continued as Field Researcher at age 34
5Accused of a crime
6Became a Fixer at age 38
6Beaten by a prison gang.
6Lightly injured, no permanent damage. Fully recovered.