| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
8 (0) |
4 (-1) |
2 (-2) |
4 (-1) |
10 (1) |
5 (-1) |
| Feisty, Sharp |
| Skills |
| Admin 0 |
| Advocate 0 |
| Art 0 |
| Athletics 1 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Carouse 0 |
| Deception 1 |
| Diplomat 0 |
| Electronics (Computers) 1 |
| Gun Combat 0 |
| Leadership 0 |
| Mechanic 0 |
| Persuade 0 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Stealth 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Entertainer |
Journalist |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Voluntarily left Corporate Agent |
| 5 | Became a Journalist at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |