Agent Lee Commins permalink

Age Sex Str Dex End Int Edu Soc
43 F 8 (0) 4 (-1) 2 (-2) 4 (-1) 10 (1) 5 (-1)
Feisty, Sharp
 
Skills
Admin 0
Advocate 0
Art 0
Athletics 1
Athletics (Endurance) 1
Broker 0
Carouse 0
Deception 1
Diplomat 0
Electronics (Computers) 1
Gun Combat 0
Leadership 0
Mechanic 0
Persuade 0
Pilot (Spacecraft) 1
Recon 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Agent Corporate Agent Agent 1 3
Entertainer Journalist 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Corporate at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Corporate Agent at age 22
2Advanced training in a specialist field.
3Continued as Corporate Agent at age 26
3An investigation takes on a dangerous turn.
3Refused a deal with criminal or other figure under investigation. Gain an Enemy
4Continued as Corporate Agent at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 1
4Is now a Agent
5Voluntarily left Corporate Agent
5Became a Journalist at age 34
5An investigation, tour, project or expedition goes wrong, stranding you far from home.
6Became a Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.