Crewman Genie Byrd permalink

Age Sex Str Dex End Int Edu Soc
45 F 2 (-2) 3 (-1) 4 (-1) 3 (-1) 6 (0) 4 (-1)
Receptive, Content, Wary
 
Skills
Admin 1
Athletics (Dexterity) 1
Broker 0
Carouse 0
Diplomat 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Mechanic 0
Medic 0
Pilot (Spacecraft) 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Corporate 0 2
Navy Engineer/Gunner 0 1
Drifter Scavenger 0 1
Navy Line/Crew 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Continued as Corporate at age 26
3You befriend a superior in the corporation or the colony.
3Forced to muster out.
4Switched to Engineer/Gunner at age 30
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Scavenger at age 34
5Suffer from a life-threatening illness.
6Switched to Line/Crew at age 38
6Nearly killed. Fully recovered.