Able Spacehand Furman Ross
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
6 (0) |
4 (-1) |
3 (-1) |
7 (0) |
6 (0) |
6 (0) |
| Astonished, Dazzling, Insincere |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Broker 1 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 1 |
| Gunner (Screen) 1 |
| Mechanic 1 |
| Persuade 0 |
| Steward 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
0 |
2 |
| Scout |
Courier |
|
0 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
3 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Continued as Broker at age 22 |
| 2 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 3 | Became a Courier at age 26 |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a diplomatic mission. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You join a gambling circle on board. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |