Field Agent Mintie Babington
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
5 (-1) |
9 (1) |
7 (0) |
15 (3) |
5 (-1) |
5 (-1) |
| Trustworthy, Suave |
| Skills |
| Art 0 |
| Astrogation 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 1 |
| Drive (Track) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Pilot 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Agent |
Intelligence |
Field Agent |
2 |
2 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Became a Scavenger at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Ground Assault at age 26 |
| 3 | Is now a Marine |
| 3 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 4 | Became a Colonist at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Intelligence at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Established a network of contacts. Gain 3 contacts. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |