Able Spacehand Delta Hill
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
3 (-1) |
10 (1) |
8 (0) |
11 (1) |
6 (0) |
7 (0) |
| Abusive, Haggling |
| Skills |
| Admin 0 |
| Advocate 1 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Broker 1 |
| Deception 0 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Engineer (Life Support) 1 |
| Gambler 1 |
| Gun Combat 2 |
| Mechanic 1 |
| Medic 0 |
| Persuade 1 |
| Profession (Construction) 1 |
| Science 0 |
| Stealth 2 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
| Rogue |
Enforcer |
|
1 |
2 |
| Citizen |
Corporate |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Enforcer at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 5 | Voluntarily left Enforcer |
| 5 | Became a Corporate at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 6 | Continued as Corporate at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |