Settler Stuart Coleman permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 5 (-1) 6 (0) 10 (1) 4 (-1) 8 (0)
Observant, Good
 
Skills
Animals (Handling) 1
Athletics (Dexterity) 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 2
Heavy Weapons (Man Portable) 1
Jack-of-all-Trades 1
Mechanic 1
Melee (Blade) 2
Pilot (Spacecraft) 1
Recon 2
Science 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private 0 1
Navy Line/Crew Able Spacehand 1 2
Citizen Colonist Settler 3 4
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Line/Crew at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Forced to continue current assignment
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Voluntarily left Line/Crew
4Became a Colonist at age 30
4Spent time maintaining and using heavy vehicles.
4Promoted to rank 1
5Continued as Colonist at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 3
7Continued as Colonist at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy