| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
2 (-2) |
4 (-1) |
2 (-2) |
5 (-1) |
4 (-1) |
7 (0) |
| Reflective, Gives Up Easily, Tactful |
| Skills |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Persuade 0 |
| Profession 0 |
| Recon 0 |
| Science 0 |
| Steward 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Scholar |
Scientist |
|
0 |
3 |
| Navy |
Flight |
Ensign |
1 / 0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Accepted a deal with criminal or other figure under investigation. |
| 2 | Became a Scientist at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Continued as Scientist at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Continued as Scientist at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Commissioned in Navy/Flight |
| 5 | Is now a Ensign |
| 6 | Continued as Flight at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |