Crewman Albin Hays permalink

Age Sex Str Dex End Int Edu Soc
49 M 6 (0) 7 (0) 6 (0) 9 (1) 6 (0) 4 (-1)
Intense, Self-Centered
 
Skills
Art 0
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Medic 0
Melee 0
Recon 0
Science 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Citizen Colonist 0 1
Scout Courier 0 1
Citizen Corporate 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 0 1
Entertainer Artist 0 1
 
TermHistory
1Became a Field Researcher at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Colonist at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Courier at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Switched to Corporate at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Artist at age 42
7An investigation, tour, project or expedition goes wrong, stranding you far from home.