| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
5 (-1) |
8 (0) |
5 (-1) |
| Glum, Comfortable |
| Skills |
| Astrogation 1 |
| Athletics (Dexterity) 2 |
| Drive 0 |
| Electronics (Computers) 1 |
| Explosives 1 |
| Flyer (Airship) 1 |
| Gun Combat 1 |
| Gunner (Screen) 1 |
| Jack-of-All-Trades 1 |
| Language (Zdetl (Zhodani)) 1 |
| Medic 1 |
| Pilot (Small craft) 1 |
| Seafarer 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Scout |
Courier |
Scout |
2 |
3 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Injured. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 3 | Became a Colonist at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Promoted to rank 2 |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |