Crewman Pamela Grant permalink

Age Sex Str Dex End Int Edu Soc
47 F 4 (-1) 2 (-2) 1 (-2) 4 (-1) 4 (-1) 8 (0)
Passive, Caring
 
Skills
Animals 0
Art 0
Athletics 0
Diplomat 1
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat 1
Pilot (Spacecraft) 1
Recon 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scholar Scientist 0 2
Agent Intelligence 0 1
Navy Line/Crew Crewman 0 1
Navy Flight 0 1
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Scientist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Scientist at age 26
3A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Became a Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Line/Crew at age 34
5Is now a Crewman
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Switched to Flight at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Aging Crisis. Owe 30,000 for medical bills.
7Retired at age 42
7Moved to a new world.
8Aging Crisis. Owe 20,000 for medical bills.