Able Spacehand Omar Parker permalink

Age Sex Str Dex End Int Edu Soc
48 M 7 (0) 7 (0) 8 (0) 9 (1) 8 (0) 11 (1)
Fearful
 
Skills
Animals 0
Carouse 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Gun Combat 0
Mechanic 2
Melee 0
Pilot (Capital Ships) 1
Profession (Civil Engineering) 1
Profession (Polymers) 1
Science 0
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Citizen Worker 1 2
Scout Explorer 0 1
Drifter Wanderer 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Barbarian at age 18
1Attacked by enemies and injured.
1Lightly injured, no permanent damage. Fully recovered.
1Gain Enemy if you don't already have one.
2Continued as Barbarian at age 22
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Worker at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 1
4Continued as Worker at age 30
4A new romantic starts. Gain an Ally.
5Voluntarily left Worker
5Became a Explorer at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 2 Contacts. Gain 1 Enemies.
6Switched to Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Line/Crew at age 42
7Is now a Crewman
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand