Senior Crewman Fred Phillips permalink

Age Sex Str Dex End Int Edu Soc
48 F 4 (-1) 4 (-1) 1 (-2) 4 (-1) 5 (-1) 11 (1)
Lowly, Soft-Hearted, Miserable
 
Skills
Animals 0
Athletics (Endurance) 1
Broker 0
Drive 0
Electronics (Comms) 1
Engineer (Power) 1
Flyer 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 3
Scout Explorer 0 1
Citizen Worker 1 2
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Nearly killed. Fully recovered. Owe 15,000 for medical bills.
3Became a Explorer at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Became a Worker at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Engineer/Gunner at age 34
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Returned to Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 1
7Voluntarily left Worker
7Returned to Merchant Marine at age 42
7Embroiled in legal trouble.
7Promoted to rank 1
7Is now a Senior Crewman