Early Hislop permalink

Age Sex Str Dex End Int Edu Soc
49 M 1 (-2) 9 (1) 8 (0) 10 (1) 9 (1) 10 (1)
Gentle, Irritable, Mercurial
 
Skills
Advocate 1
Animals 0
Athletics 0
Broker 1
Drive 0
Electronics 0
Flyer 0
Language 0
Mechanic 0
Persuade 1
Pilot (Spacecraft) 2
Profession (Hydroponics) 1
Recon 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Agent Intelligence 0 1
Merchant Free Trader 1 2
Merchant Broker 1 2
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Intelligence at age 26
3Nearly killed. Fully recovered. Owe 12,500 for medical bills.
4Became a Free Trader at age 30
4A good deal ensures you are living the high life for a few years.
5Continued as Free Trader at age 34
5Befriend a useful ally in one sphere. Gain an Ally.
5Promoted to rank 1
6Voluntarily left Free Trader
6Switched to Broker at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Broker at age 42
7Promoted to rank 1