| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
6 (0) |
5 (-1) |
10 (1) |
8 (0) |
7 (0) |
9 (1) |
| Insecure |
| Skills |
| Athletics (Dexterity) 1 |
| Deception 0 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Mechanic 0 |
| Melee (Bludgeon) 1 |
| Persuade 1 |
| Pilot (Small craft) 1 |
| Recon 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 0 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
2 |
3 |
| Scout |
Courier |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Enforcer at age 26 |
| 3 | A crime lord considers you his protégé. |
| 3 | Forced to muster out. |
| 4 | Became a Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 6 | Continued as Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |