Petty Officer, 3rd class Frank Coleman permalink

Age Sex Str Dex End Int Edu Soc
48 M 6 (0) 11 (1) 6 (0) 6 (0) 7 (0) 9 (1)
Popular, Ungrateful, Forceful
 
Skills
Admin 0
Athletics 0
Carouse 1
Deception 0
Electronics (Computer) 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 1
Melee (Natural) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Stealth 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Navy Flight Petty Officer, 3rd class 2 4
Citizen Corporate 1 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Refuse to backstab a fellow rogue for personal gain. Gain an Ally
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2You spend months in the dangerous criminal underworld.
3Voluntarily left Pirate
3Became a Flight at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
4Continued as Flight at age 30
4Commanding officer takes an interest in your career.
4Attempt at commissioned failed.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Flight rank 2
5Is now a Petty Officer, 3rd class
6Continued as Flight at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Corporate at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 1