Manager Turner McKee permalink

Age Sex Str Dex End Int Edu Soc
48 M 6 (0) 8 (0) 4 (-1) 7 (0) 7 (0) 6 (0)
Gullible, Eccentric
 
Skills
Admin 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics 0
Flyer (Grav) 1
Gambler 1
Gun Combat 1
Investigate 0
Jack-of-All-Trades 1
Language 0
Leadership 2
Medic 0
Melee (Blade) 1
Profession (Hydroponics) 1
Science (Economics) 1
Science (Psychology) 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 3
Citizen Corporate Manager 2 3
Navy Engineer/Gunner Sublieutenant 2 / 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Win a prestigious prize for your work.
3Continued as Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Corporate at age 30
4Moved to a new world.
4Promoted to rank 1
5Continued as Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 2
5Is now a Manager
6Continued as Corporate at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Gained a contact.
7Commissioned in Navy/Engineer/Gunner
7Is now a Ensign
7Promoted to Engineer/Gunner officer rank 2
7Is now a Sublieutenant