Able Spacehand Addie Carr permalink

Age Sex Str Dex End Int Edu Soc
49 M 6 (0) 5 (-1) 1 (-2) 6 (0) 6 (0) 6 (0)
Instinctive, Languid, Vigorous
 
Skills
Admin 0
Astrogation 2
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive 0
Flyer (Grav) 1
Gun Combat 0
Investigate 0
Mechanic 1
Melee 0
Recon 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scout Courier 0 4
Drifter Barbarian 0 1
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Intelligence at age 18
1Injured. Fully recovered.
2Became a Courier at age 22
2Birth or Death involving a family member or close friend.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Psychologically damaged by your time in the scouts.
5Continued as Courier at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 1 Contacts. Gain 2 Enemies.
6Became a Barbarian at age 38
6Suffer from a life-threatening illness.
7Became a Flight at age 42
7Is now a Crewman
7You join a gambling circle on board.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Aging Crisis. Owe 40,000 for medical bills.