| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Graduated at age 18. |
| 2 | Became a Infantry at age 18 |
| 2 | Is now a Private |
| 2 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Attempt at commissioned failed. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Advanced training in a specialist field |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Attempt at commissioned failed. |
| 5 | Promoted to Engineer/Gunner rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Became a Enforcer at age 34 |
| 6 | You commit a legendary crime. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 38 |
| 7 | Involved in a gambling ring. |
| 8 | Continued as Enforcer at age 42 |
| 8 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 2 |