| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Forced to muster out. |
| 2 | Became a Corporate at age 22 |
| 2 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Established a network of contacts. Gain 2 contacts. |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Given specialist training in vehicles. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Voluntarily left Law Enforcement |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | You join a gambling circle on board. |
| 5 | Attempt at commissioned failed. |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Flight at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Flight rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Flight at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Flight rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Flight at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Flight rank 4 |
| 8 | Is now a Petty Officer, 1st class |