Craftsman Loyd Kennedy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
1 (-2) |
5 (-1) |
5 (-1) |
8 (0) |
8 (0) |
7 (0) |
| Zany |
| Skills |
| Athletics 0 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Drive (Walker) 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Flyer (Grav) 1 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Language 0 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Profession (Polymers) 1 |
| Recon 0 |
| Stealth 2 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
0 |
2 |
| Marine |
Star Marine |
Marine |
0 |
1 |
| Citizen |
Worker |
Craftsman |
4 |
5 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 2 | Continued as Thief at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Star Marine at age 26 |
| 3 | Is now a Marine |
| 3 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 4 | Became a Worker at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Gain a criminal contact. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Continued as Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Worker at age 42 |
| 7 | Good fortune |
| 8 | Continued as Worker at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Craftsman |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |