| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
7 (0) |
4 (-1) |
2 (-2) |
7 (0) |
6 (0) |
7 (0) |
| Restless, Conceited |
| Skills |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer (Power) 1 |
| Gun Combat 0 |
| Investigate 0 |
| Profession (Belter) 1 |
| Recon 0 |
| Science (Archaeology) 2 |
| Science (Psychology) 1 |
| Science (Xenology) 1 |
| Seafarer (Sail) 1 |
| Stealth 1 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Entertainer |
Performer |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
2 |
| Scholar |
Scientist |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Performer at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Switched to Scavenger at age 30 |
| 5 | Continued as Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Scientist at age 46 |
| 8 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 8 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |