Technician Tim Williams permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 5 (-1) 3 (-1) 5 (-1) 8 (0) 2 (-2)
Rigid, Abrupt
 
Skills
Astrogation 1
Broker 2
Deception 0
Drive 0
Engineer (Power) 2
Gambler 1
Gunner (Turret) 1
Language 0
Melee (Blade) 1
Profession (Construction) 1
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
Merchant Broker 1 2
Navy Line/Crew 0 2
Citizen Worker Technician 2 2
 
TermHistory
1Became a Wanderer at age 18
1Scarred. Fully recovered. Owe 10,000 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Broker at age 26
3A good deal ensures you are living the high life for a few years.
3Promoted to rank 1
4Continued as Broker at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Voluntarily left Broker
5Switched to Line/Crew at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
6Continued as Line/Crew at age 38
6Good fortune
6Forced to muster out.
7Became a Worker at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 1
8Continued as Worker at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Promoted to rank 2
8Is now a Technician