Sergeant Sandy Phillips permalink

Age Sex Str Dex End Int Edu Soc
52 M 6 (0) 6 (0) 8 (0) 8 (0) 5 (-1) 10 (1)
Volatile, Reasonable, Intrepid
 
Skills
Art 0
Carouse 0
Drive 0
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Screen) 1
Investigate 0
Mechanic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Profession 0
Recon 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Entertainer Performer 0 1
Agent Corporate Agent 0 1
Rogue Pirate Sergeant 3 4
Navy Flight Crewman 0 1
 
TermHistory
1Became a Intelligence at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Performer at age 22
2Expose or are involved in a scandal of some sort.
3Switched to Corporate Agent at age 26
3Established a network of contacts. Gain 2 contacts.
4Voluntarily left Corporate Agent
4Became a Pirate at age 30
4Is now a Lackey
4Refuse to backstab a fellow rogue for personal gain. Gain an Ally
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5You spend months in the dangerous criminal underworld.
5Promoted to rank 2
5Is now a Corporal
6Continued as Pirate at age 38
6Involved in the planning of an impressive heist.
6Promoted to rank 3
6Is now a Sergeant
7Continued as Pirate at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Forced to muster out.
8Became a Flight at age 46
8Is now a Crewman
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.