Sublieutenant Merle Weaver permalink

Age Sex Str Dex End Int Edu Soc Psi
52 F 5 (-1) 2 (-2) 4 (-1) 11 (1) 8 (0) 9 (1) 5 (-1)
Gives Up Easily, Contrite, Romantic
 
Skills
Astrogation 0
Awareness 0
Clairvoyance 0
Drive 0
Gun Combat 0
Gun Combat 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Pilot 0
Profession (Construction) 1
Profession (Polymers) 1
Recon 1
Survival 0
Tactics (Military) 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Drifter Scavenger 2 3
Citizen Corporate 0 1
 
TermHistory
1Became a Explorer at age 18
1Perform an exemplary service for the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 5 Contacts. Gain 3 Enemies.
2Forced to muster out.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 30
4Commanding officer takes an interest in your career.
4Forced to muster out.
5Became a Scavenger at age 34
5Encounter a Psionic institute.
5Tested for psionic powers
5Promoted to rank 1
6Continued as Scavenger at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
6Promoted to rank 2
7Continued as Scavenger at age 42
7You do not know what happened to you. There is a gap in your memory.
8Became a Corporate at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.