| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
2 (-2) |
2 (-2) |
1 (-2) |
3 (-1) |
6 (0) |
9 (1) |
| Wicked, Tireless |
| Skills |
| Art 0 |
| Astrogation 0 |
| Drive 0 |
| Electronics 0 |
| Flyer (Ornithopter) 1 |
| Gun Combat (Archaic) 1 |
| Mechanic 0 |
| Medic 0 |
| Pilot 0 |
| Science (Genetics) 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
2 |
| Citizen |
Worker |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You survey an alien world. |
| 2 | Continued as Courier at age 22 |
| 2 | Nearly killed. Owe 35,000 for medical bills. |
| 3 | Became a Intelligence at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Free Trader at age 30 |
| 4 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 5 | Became a Corporate at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Continued as Corporate at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Switched to Worker at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Voluntarily left Worker |
| 8 | Became a Wanderer at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |