Field Agent Herminia Fabble permalink

Age Sex Str Dex End Int Edu Soc
53 F 1 (-2) 2 (-2) 4 (-1) 10 (1) 6 (0) 8 (0)
Dubious
 
Skills
Admin 1
Animals 0
Astrogation 0
Athletics 0
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Investigate 2
Mechanic 0
Medic 0
Melee (Blade) 1
Pilot 0
Science (Genetics) 1
Science (Physics) 1
Science (Planetology) 1
Science (Psychology) 1
Science (Sophontology) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Agent Intelligence Field Agent 2 3
Scholar Scientist 2 4
 
TermHistory
1Became a Explorer at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Intelligence at age 22
2You go above and beyond the call of duty.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Established a network of contacts. Gain 3 contacts.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Intelligence at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Scientist at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
5Promoted to rank 1
6Continued as Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Scientist at age 42
7Work for an eccentric but brilliant mentor, who becomes an Ally.
7Promoted to rank 2
8Continued as Scientist at age 46
8Win a prestigious prize for your work.
9Aging Crisis. Owe 50,000 for medical bills.