Crewman Concepcion Lamb permalink

Age Sex Str Dex End Int Edu Soc Psi
51 F 4 (-1) 2 (-2) 3 (-1) 6 (0) 5 (-1) 10 (1) 1 (-2)
Temperamental
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Awareness 0
Clairvoyance 0
Gun Combat 0
Gun Combat 1
Investigate 1
Mechanic 0
Medic 0
Pilot 0
Recon 1
Science (Chemistry) 1
Science (Robotics) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 1 3
Scholar Field Researcher 1 3
 
TermHistory
1Became a Surveyor at age 18
1Psychologically damaged by your time in the scouts.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Wanderer at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
4Continued as Wanderer at age 30
4Nearly killed. Fully recovered. Owe 45,000 for medical bills.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Field Researcher at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6A rival researcher blackens your name or steals your research. Gain a Rival.
6Gain an Enemy
6Promoted to rank 1
7Continued as Field Researcher at age 42
7A rival researcher blackens your name or steals your research. Gain a Rival.
8Continued as Field Researcher at age 46
8A disaster or war strikes.
8The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.