Craftsman May Dickman permalink

Age Sex Str Dex End Int Edu Soc
51 F 3 (-1) 1 (-2) 4 (-1) 9 (1) 7 (0) 5 (-1)
Mean, Nosy, Sorry
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 1
Drive 0
Engineer (M-drive) 1
Flyer (Airship) 1
Flyer (Ornithopter) 1
Gambler 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 2
Melee (Bludgeon) 1
Profession (Belter) 1
Profession (Biologicals) 1
Profession (Construction) 1
Recon 0
Science (Philosophy) 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Citizen Worker Craftsman 4 6
Scholar Field Researcher 0 1
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Switched to Worker at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 3
6Continued as Worker at age 38
6Spent time maintaining and using heavy vehicles.
6Promoted to rank 4
6Is now a Craftsman
7Continued as Worker at age 42
7Nearly killed. Fully recovered. Owe 10,000 for medical bills.
8Became a Field Researcher at age 46
8Advanced training in a specialist field.