Craftsman Martha Bailey permalink

Age Sex Str Dex End Int Edu Soc
53 F 7 (0) 1 (-2) 7 (0) 8 (0) 9 (1) 9 (1)
Nuanced, Vulnerable, Argumentative
 
Skills
Animals 0
Athletics 0
Deception 1
Drive (Hovercraft) 1
Drive (Wheel) 2
Electronics 0
Engineer (M-drive) 1
Flyer (Airship) 1
Mechanic 1
Profession (Belter) 1
Profession (Biologicals) 1
Profession (Polymers) 1
Recon 0
Science 0
Steward 2
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Citizen Worker Craftsman 5 6
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Switched to Worker at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Forced to continue current assignment
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5You rise to a position of power in your colony or corporation.
5Promoted to rank 3
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 4
6Is now a Craftsman
7Continued as Worker at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 5
8Continued as Worker at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.