Thomas Miller permalink

Age Sex Str Dex End Int Edu Soc
52 M 4 (-1) 9 (1) 5 (-1) 5 (-1) 3 (-1) 8 (0)
Excellent, Paces, Volatile
 
Skills
Astrogation 0
Broker 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Power) 1
Gun Combat (Archaic) 1
Medic 0
Persuade 0
Science (Sophontology) 1
Science (Xenology) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 1 3
Scout Explorer 0 2
Scholar Field Researcher 2 3
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Broker at age 22
2A good deal ensures you are living the high life for a few years.
2Promoted to rank 1
3Continued as Broker at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Explorer at age 30
4When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5Continued as Explorer at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Field Researcher at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 1
7Continued as Field Researcher at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to rank 2
8Continued as Field Researcher at age 46
8Advanced training in a specialist field.