Field Agent Herminia Fabble
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
1 (-2) |
2 (-2) |
4 (-1) |
10 (1) |
6 (0) |
8 (0) |
| Dubious |
| Skills |
| Admin 1 |
| Animals 0 |
| Astrogation 0 |
| Athletics 0 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Gun Combat (Energy) 1 |
| Investigate 2 |
| Mechanic 0 |
| Medic 0 |
| Melee (Blade) 1 |
| Pilot 0 |
| Science (Genetics) 1 |
| Science (Physics) 1 |
| Science (Planetology) 1 |
| Science (Psychology) 1 |
| Science (Sophontology) 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Agent |
Intelligence |
Field Agent |
2 |
3 |
| Scholar |
Scientist |
|
2 |
4 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Intelligence at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Established a network of contacts. Gain 3 contacts. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Continued as Scientist at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Scientist at age 46 |
| 8 | Win a prestigious prize for your work. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |