Crewman Ernest Fawns permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 5 (-1) 3 (-1) 11 (1) 7 (0) 9 (1)
Hospitable, Squeamish, Brilliant
 
Skills
Deception 0
Electronics (Computers) 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Turret) 1
Jack-of-all-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 2
Pilot (Capital Ships) 1
Profession 0
Science (Archaeology) 1
Science (Economics) 1
Science (Psionicology) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 3
Entertainer Performer 1 2
Scholar Scientist 2 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Continued as Line/Crew at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Attempt at commissioned failed.
3Continued as Line/Crew at age 26
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Performer at age 30
4Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
4Promoted to rank 1
5Continued as Performer at age 34
5Expose or are involved in a scandal of some sort.
6Became a Scientist at age 38
6Advanced training in a specialist field.
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Scientist at age 42
7Make a breakthrough in your field.
7Promoted to rank 2
8Continued as Scientist at age 46
8Win a prestigious prize for your work.