Kyle Duncan permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 2 (-2) 1 (-2) 3 (-1) 6 (0) 9 (1)
Wicked, Tireless
 
Skills
Art 0
Astrogation 0
Drive 0
Electronics 0
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Mechanic 0
Medic 0
Pilot 0
Science (Genetics) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Agent Intelligence 0 1
Merchant Free Trader 0 1
Citizen Corporate 0 2
Citizen Worker 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Courier at age 18
1You survey an alien world.
2Continued as Courier at age 22
2Nearly killed. Owe 35,000 for medical bills.
3Became a Intelligence at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Free Trader at age 30
4Bankrupted by a rival. Gain the other trader as a Rival.
5Became a Corporate at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Corporate at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Switched to Worker at age 42
7Advanced training in a specialist field.
8Voluntarily left Worker
8Became a Wanderer at age 46
8You do not know what happened to you. There is a gap in your memory.