Crewman Leonard Enright permalink

Age Sex Str Dex End Int Edu Soc
53 M 5 (-1) 5 (-1) 2 (-2) 5 (-1) 5 (-1) 7 (0)
Cowering, Astonished, Trustworthy
 
Skills
Art (Holography) 1
Art (Write) 1
Astrogation 0
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Drive 0
Flyer 0
Gun Combat 0
Language 0
Mechanic 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 0
Pilot 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Drifter Wanderer 2 2
Entertainer Artist 1 3
Merchant Merchant Marine Crewman 0 1
Scholar Physician 0 1
 
TermHistory
1Became a Courier at age 18
1Serve as the courier for an important message from the Imperium.
2Voluntarily left Courier
2Became a Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Promoted to rank 2
4Voluntarily left Wanderer
4Became a Artist at age 30
4Gain a patron in the arts. Gain an Ally
5Continued as Artist at age 34
5Gained a contact.
5Promoted to rank 1
6Continued as Artist at age 38
6Expose or are involved in a scandal of some sort.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Embroiled in legal trouble.
8Voluntarily left Merchant Marine
8Became a Physician at age 46
8A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
8Injured. Fully recovered.