| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 3 contacts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Forced to muster out. |
| 7 | Became a Barbarian at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Returned to Barbarian at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |