Henchman William Miller permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 3 (-1)
Nasty, Impartial
 
Skills
Art 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 1
Persuade 0
Recon 0
Seafarer 0
Steward 0
Streetwise 2
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Citizen Worker 0 1
Rogue Pirate Henchman 1 3
Navy Flight Crewman 0 1
Drifter Wanderer 1 2
Retired 0 2
 
TermHistory
1Became a Journalist at age 18
1Nearly killed. Owe 7,500 for medical bills.
2Became a Worker at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Pirate at age 26
3Is now a Lackey
3Involved in a gambling ring.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4You spend months in the dangerous criminal underworld.
5Continued as Pirate at age 34
5Nearly killed. Fully recovered. Owe 15,000 for medical bills.
6Became a Flight at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Wanderer at age 42
7Find valuable salvage.
7Promoted to rank 1
8Continued as Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 40,000 for medical bills.
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 60,000 for medical bills.