| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Voluntarily left Courier |
| 2 | Became a Physician at age 22 |
| 2 | Work leads to a considerable breakthrough. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Physician at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Physician at age 30 |
| 4 | Win a prestigious prize for your work. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Physician at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Continued as Physician at age 38 |
| 6 | Refuse to join a cheat in some fashion. |
| 6 | Promoted to rank 4 |
| 7 | Voluntarily left Physician |
| 7 | Became a Dilettante at age 42 |
| 7 | Is now a Wastrel |
| 7 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Dilettante at age 46 |
| 8 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 8 | Forced to muster out. |
| 9 | Became a Barbarian at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Diplomat at age 54 |
| 10 | Is now a Intern |
| 10 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |