Betty Barnett permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 3 (-1) 3 (-1) 6 (0) 6 (0) 7 (0)
Tentative, Bossy, Neurotic
 
Skills
Athletics 0
Diplomat 0
Drive 0
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Investigate 0
Jack-of-All-Trades 1
Medic 1
Profession (Belter) 1
Recon 0
Science (Psionicology) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 1
Citizen Worker 1 6
Drifter Wanderer 0 1
Drifter Scavenger 0 1
Retired 0 1
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Voluntarily left Scientist
2Became a Worker at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 1
3Continued as Worker at age 26
3Gained a contact.
4Continued as Worker at age 30
4Moved to a new world.
5Continued as Worker at age 34
5Good fortune
6Continued as Worker at age 38
6A new romantic starts. Gain an Ally.
7Continued as Worker at age 42
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Became a Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Scavenger at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.