Gilbert Desmond permalink

Age Sex Str Dex End Int Edu Soc
59 M 7 (0) 2 (-2) 4 (-1) 5 (-1) 5 (-1) 7 (0)
Dangerous, Relieved
 
Skills
Athletics (Strength) 1
Deception 2
Drive (Track) 1
Electronics 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Profession (Civil Engineering) 1
Recon 1
Seafarer 0
Stealth 1
Streetwise 4
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 4 6
Rogue Thief 1 1
Agent Intelligence 0 1
Drifter Barbarian 1 1
Scout Explorer 0 1
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Wanderer at age 22
3Continued as Wanderer at age 26
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
3Promoted to rank 2
4Continued as Wanderer at age 30
4Promoted to rank 3
5Continued as Wanderer at age 34
5Survived a risky adventure but gained nothing.
5Promoted to rank 4
6Continued as Wanderer at age 38
6Find valuable salvage.
6Forced to muster out.
7Became a Thief at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 1
8Voluntarily left Thief
8Became a Intelligence at age 46
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9Switched to Barbarian at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Promoted to rank 1
10Voluntarily left Barbarian
10Became a Explorer at age 54
10Perform an exemplary service for the scouts.