Henchman William Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
6 (0) |
9 (1) |
3 (-1) |
| Nasty, Impartial |
| Skills |
| Art 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Gunner (Screen) 1 |
| Gunner (Turret) 1 |
| Mechanic 1 |
| Persuade 0 |
| Recon 0 |
| Seafarer 0 |
| Steward 0 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
1 |
| Rogue |
Pirate |
Henchman |
1 |
3 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Nearly killed. Owe 7,500 for medical bills. |
| 2 | Became a Worker at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Involved in a gambling ring. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Continued as Pirate at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 5 | Continued as Pirate at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |