Settler Winston Hall permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 3 (-1) 1 (-2) 5 (-1) 9 (1) 11 (1)
Tactful, Adaptable
 
Skills
Animals 0
Athletics 0
Carouse 2
Diplomat 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Engineer (M-drive) 1
Mechanic 2
Medic 0
Recon 1
Science (Cybernetics) 1
Science (Xenology) 1
Steward 1
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Merchant Merchant Marine Senior Crewman 1 4
Entertainer Performer 1 2
Scholar Scientist 0 1
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Continued as Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Given advanced training in a specialist field
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Befriend a useful ally in one sphere. Gain an Ally.
6Continued as Merchant Marine at age 38
6Embroiled in legal trouble.
7Continued as Merchant Marine at age 42
7Nearly killed. Owe 20,000 for medical bills.
8Became a Performer at age 46
8A new romantic starts. Gain an Ally.
9Continued as Performer at age 50
9One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
9Promoted to rank 1
10Voluntarily left Performer
10Became a Scientist at age 54
10Agreed to perform research that goes against your conscience. Gain 3 Enemies.
11Aging Crisis. Owe 60,000 for medical bills.