| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Win a prestigious prize for your work. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Win a prestigious prize for your work. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Scientist at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Continued as Scientist at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Scientist at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 6 | Forced to muster out. |
| 7 | Became a Colonist at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Wanderer at age 46 |
| 8 | Attempted a risky adventure and was injured. |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |