Monroe Heard permalink

Age Sex Str Dex End Int Edu Soc
60 M 2 (-2) 2 (-2) 4 (-1) 13 (2) 7 (0) 5 (-1)
Gives Up Easily
 
Skills
Art 0
Diplomat 2
Drive (Track) 1
Drive (Wheel) 2
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Flyer 0
Investigate 0
Language (Anglic (3rd Imperium)) 2
Language (Oynprith (Droyne)) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Recon 0
Science (Chemistry) 1
Science (Planetology) 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 6
Drifter Wanderer 2 4
 
TermHistory
1Became a Scientist at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
3Continued as Scientist at age 26
3Find Ancient Technology.
3Promoted to rank 1
4Continued as Scientist at age 30
4Assigned to work on a secret project for a patron or organisation.
5Continued as Scientist at age 34
5A rival researcher blackens your name or steals your research. Gain a Rival.
6Continued as Scientist at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Became a Wanderer at age 42
7Attacked by enemies and injured.
7Severely injured. Fully recovered. Owe 15,000 for medical bills.
7Gain Enemy if you don't already have one.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Find an Alien Artifact.
8Forced to continue current assignment
8Promoted to rank 2
9Continued as Wanderer at age 50
10Continued as Wanderer at age 54
10Find valuable salvage.