| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Became a Ground Assault at age 26 |
| 3 | Is now a Marine |
| 3 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 4 | Became a Journalist at age 30 |
| 4 | Public opinion turns on you. |
| 5 | Became a Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 6 | Gain an Enemy |
| 7 | Continued as Scientist at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 8 | Continued as Scientist at age 46 |
| 8 | A disaster or war strikes. |
| 8 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 8 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 9 | Voluntarily left Scientist |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Gain a contact. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |