| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Became a Ground Assault at age 26 |
| 4 | Is now a Marine |
| 4 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 4 | Report commander and gain an Enemy. |
| 4 | Commissioned in Marine/Ground Assault |
| 4 | Is now a Lieutenant |
| 4 | Promoted to Ground Assault officer rank 2 |
| 4 | Is now a Captain |
| 5 | Continued as Ground Assault at age 30 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to Ground Assault officer rank 3 |
| 5 | Is now a Force Commander |
| 6 | Continued as Ground Assault at age 34 |
| 6 | On the front lines of a planetary assault and occupation. |
| 6 | Forced to muster out. |
| 7 | Became a Artist at age 38 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Artist |
| 8 | Became a Explorer at age 42 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 6 Contacts. Gain 3 Enemies. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |