Petty Officer, 3rd class Juanita Knight
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
F |
2 (-2) |
2 (-2) |
3 (-1) |
8 (0) |
6 (0) |
5 (-1) |
| Blowhard |
| Skills |
| Art (Instrument) 1 |
| Carouse 0 |
| Deception 0 |
| Diplomat 2 |
| Drive 0 |
| Flyer (Ornithopter) 1 |
| Gun Combat 1 |
| Gunner (Capital) 2 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 0 |
| Pilot 0 |
| Recon 0 |
| Science (Biology) 1 |
| Steward 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
1 |
1 |
| Navy |
Line/Crew |
Petty Officer, 3rd class |
2 |
4 |
| Scout |
Surveyor |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Win a prestigious prize. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Performer |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Surveyor at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Scavenger at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Switched to Wanderer at age 46 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Spend time with an alien race. Gain a contact. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |