| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Became a Free Trader at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Free Trader at age 38 |
| 6 | Forced to muster out. |
| 7 | Became a Field Researcher at age 42 |
| 7 | A disaster or war strikes. |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Field Researcher |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | Spend time with an alien race. Gain a contact. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Voluntarily left Line/Crew |
| 10 | Became a Explorer at age 54 |
| 10 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Explorer at age 58 |
| 11 | Spend several years jumping from world to world in your scout ship. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |