| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 4 | Became a Courier at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 4 Contacts. Gain 3 Enemies. |
| 5 | Became a Journalist at age 34 |
| 5 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 6 | Became a Line/Crew at age 38 |
| 6 | Lost eye or limb. |
| 7 | Became a Worker at age 42 |
| 7 | You rise to a position of power in your colony or corporation. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Worker at age 46 |
| 8 | You are rewarded for your diligence or cunning. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Technician |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Worker at age 50 |
| 9 | Spent time maintaining and using heavy vehicles. |
| 9 | Promoted to rank 3 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | Severely injured. Fully recovered. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |