Warrior Jimmie Staff permalink

Age Sex Str Dex End Int Edu Soc
64 M 2 (-2) 1 (-2) 5 (-1) 4 (-1) 6 (0) 6 (0)
Eloquent, Sympathetic
 
Skills
Animals 0
Art 0
Athletics (Endurance) 1
Drive 0
Gambler 1
Investigate 2
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Blade) 2
Melee (Unarmed) 3
Profession 0
Recon 0
Streetwise 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scholar Physician 0 1
Drifter Barbarian Warrior 2 3
Prisoner Fixer 1 3
Prisoner Thug 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Physician at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Barbarian at age 30
4Attempted a risky adventure and was sent to prison.
4Promoted to rank 1
5Became a Fixer at age 34
5Severely injured. Fully recovered. Owe 15,000 for medical bills.
6Switched to Thug at age 38
6Nearly killed. Fully recovered. Owe 30,000 for medical bills.
7Returned to Fixer at age 42
7A guard takes a dislike to you.
8Continued as Fixer at age 46
8Vocational Training.
8Promoted to rank 1
8Paroled from prison.
9Returned to Barbarian at age 50
9Gained a contact.
9Promoted to rank 2
9Is now a Warrior
10Continued as Barbarian at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Switched to Scavenger at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.