| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Commissioned in Navy/Flight |
| 3 | Is now a Ensign |
| 3 | Promoted to Flight officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Flight at age 30 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Continued as Explorer at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Explorer at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Continued as Explorer at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 1 Contacts. Gain 2 Enemies. |
| 9 | Switched to Wanderer at age 50 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Lost eye or limb. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |