| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Explorer at age 26 |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Worker |
| 7 | Became a Artist at age 42 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Artist |
| 8 | Switched to Barbarian at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Returned to Wanderer at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 10 | Switched to Line/Crew at age 54 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Promoted to Line/Crew rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Commanding officer takes an interest in your career. |
| 11 | Promoted to Line/Crew rank 3 |
| 11 | Is now a Petty Officer, 2nd class |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |