Petty Officer, 2nd class Mattie Meyer permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 5 (-1)
Reserved, Talkative
 
Skills
Astrogation 0
Athletics (Dexterity) 3
Broker 1
Carouse 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gun Combat 0
Mechanic 1
Navigation 1
Pilot 0
Science 0
Steward 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 1 1
Merchant Merchant Marine Senior Crewman 1 3
Scout Courier 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Retired 0 2
 
TermHistory
1Became a Surveyor at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
1Is now a Scout
2Voluntarily left Surveyor
2Became a Merchant Marine at age 22
2Is now a Crewman
2Risk your fortune on a possibility lucrative deal and win.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Smuggle illegal items onto a planet.
4Continued as Merchant Marine at age 30
4Befriend a useful ally in one sphere. Gain an Ally.
4Forced to muster out.
5Switched to Courier at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner rank 2
7Is now a Petty Officer, 3rd class
8Continued as Engineer/Gunner at age 46
8Refuse to abuse your position for profit
8Promoted to Engineer/Gunner rank 3
8Is now a Petty Officer, 2nd class
9Continued as Engineer/Gunner at age 50
9Special assignment or duty on board ship.
9Forced to muster out.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.