| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Survived a risky adventure but gained nothing. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Find an Alien Artifact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Line/Crew at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to Line/Crew rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 8 | Became a Surveyor at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Returned to Line/Crew at age 50 |
| 9 | Victim of a crime |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Line/Crew rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |