Crewman Clark Duffey
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 65 |
M |
1 (-2) |
2 (-2) |
3 (-1) |
2 (-2) |
5 (-1) |
10 (1) |
| Discreet |
| Skills |
| Art 0 |
| Athletics 0 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Drive (Track) 1 |
| Electronics (Comms) 2 |
| Gun Combat 0 |
| Gun Combat 1 |
| Investigate 1 |
| Language 0 |
| Medic 1 |
| Recon 1 |
| Science (Genetics) 1 |
| Science (Physics) 1 |
| Science (Psionicology) 1 |
| Science (Sophontology) 1 |
| Stealth 3 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
2 |
4 |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Scholar |
Physician |
|
3 |
5 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | Good fortune |
| 4 | Continued as Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Colonist at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Physician at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Physician at age 46 |
| 8 | Make a breakthrough in your field. |
| 9 | Continued as Physician at age 50 |
| 9 | Refuse to join a cheat in some fashion. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Physician at age 54 |
| 10 | Find an Alien Artifact. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Physician at age 58 |
| 11 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |