Crewman Clark Duffey permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 2 (-2) 3 (-1) 2 (-2) 5 (-1) 10 (1)
Discreet
 
Skills
Art 0
Athletics 0
Deception 0
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Comms) 2
Gun Combat 0
Gun Combat 1
Investigate 1
Language 0
Medic 1
Recon 1
Science (Genetics) 1
Science (Physics) 1
Science (Psionicology) 1
Science (Sophontology) 1
Stealth 3
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 2 4
Citizen Colonist 0 1
Navy Line/Crew Crewman 0 1
Scholar Physician 3 5
 
TermHistory
1Became a Thief at age 18
1Crime pays off. Gain victim as Enemy.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Thief at age 22
2Involved in the planning of an impressive heist.
2Promoted to rank 2
3Continued as Thief at age 26
3Good fortune
4Continued as Thief at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Line/Crew at age 38
6Is now a Crewman
6Scarred. Fully recovered. Owe 2,500 for medical bills.
7Became a Physician at age 42
7Gained a contact.
7Promoted to rank 1
8Continued as Physician at age 46
8Make a breakthrough in your field.
9Continued as Physician at age 50
9Refuse to join a cheat in some fashion.
9Promoted to rank 2
10Continued as Physician at age 54
10Find an Alien Artifact.
10Promoted to rank 3
11Continued as Physician at age 58
11Agreed to perform research that goes against your conscience. Gain 3 Enemies.