| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Enforcer at age 18 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 22 |
| 3 | A crime lord considers you his protégé. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 26 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Enforcer at age 30 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 4 |
| 6 | Continued as Enforcer at age 34 |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Became a Corporate Agent at age 38 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Corporate Agent at age 42 |
| 8 | Go undercover to investigate an enemy. |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Corporate Agent at age 46 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Corporate Agent at age 50 |
| 10 | An investigation takes on a dangerous turn. |
| 10 | Promoted to rank 4 |
| 10 | Is now a Special Agent |
| 11 | Continued as Corporate Agent at age 54 |
| 11 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 12 | Became a Corporate at age 58 |
| 12 | Moved to a new world. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |