Crewman Margarita McDermot permalink

Age Sex Str Dex End Int Edu Soc
64 F 5 (-1) 3 (-1) 3 (-1) 7 (0) 8 (0) 8 (0)
Eccentric
 
Skills
Admin 1
Advocate 1
Animals (Handling) 1
Astrogation 0
Broker 2
Deception 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Mechanic 0
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science (Cybernetics) 1
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 2 5
Scout Courier 0 3
Merchant Merchant Marine Crewman 0 1
Merchant Free Trader 0 1
Agent Law Enforcement Rookie 0 1
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Broker at age 22
2Befriend a useful ally in one sphere. Gain an Ally.
2Promoted to rank 1
3Continued as Broker at age 26
4Continued as Broker at age 30
4A good deal ensures you are living the high life for a few years.
5Continued as Broker at age 34
5Refuse to smuggle illegal items onto a planet. Gain an Enemy.
5Promoted to rank 2
6Voluntarily left Broker
6Became a Courier at age 38
6You survey an alien world.
7Continued as Courier at age 42
7Perform an exemplary service for the scouts.
8Continued as Courier at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 1 Contacts. Gain 1 Enemies.
9Switched to Merchant Marine at age 50
9Is now a Crewman
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
10Switched to Free Trader at age 54
10Imperial trade restrictions force you out of business.
11Became a Law Enforcement at age 58
11Is now a Rookie
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.