Crewman Charity Henry permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 6 (0)
Unconcerned, Clever
 
Skills
Art 0
Athletics (Strength) 1
Broker 0
Carouse 0
Deception 0
Drive 0
Gambler 1
Investigate 0
Language 0
Persuade 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Scholar Field Researcher 0 1
Rogue Enforcer 0 1
Merchant Free Trader 0 1
Scout Explorer 0 1
Merchant Merchant Marine Crewman 0 2
Drifter Barbarian 0 1
Retired 0 3
 
TermHistory
1Became a Performer at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Field Researcher at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Enforcer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Free Trader at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Explorer at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Switched to Merchant Marine at age 38
6Is now a Crewman
7Continued as Merchant Marine at age 42
7Bankrupted by a rival. Gain the other trader as a Rival.
8Became a Barbarian at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 60,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.