Scout Ezra Clements permalink

Age Sex Str Dex End Int Edu Soc
64 M 2 (-2) 5 (-1) 1 (-2) 11 (1) 7 (0) 5 (-1)
Moralistic
 
Skills
Animals 0
Astrogation 0
Diplomat 1
Gun Combat (Slug) 1
Language 0
Mechanic 0
Pilot (Spacecraft) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 6
Retired 0 5
 
TermHistory
1Became a Courier at age 18
1Moved to a new world.
2Continued as Courier at age 22
2When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Nearly killed. Owe 35,000 for medical bills.
4Aging Crisis. Owe 30,000 for medical bills.
4Continued as Courier at age 30
4Serve as the courier for an important message from the Imperium.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Continued as Courier at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Aging Crisis. Owe 40,000 for medical bills.
7Retired at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Injured. Fully recovered. Owe 5,000 for medical bills.
9Aging Crisis. Owe 10,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.