| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Entered University at age 22 |
| 2 | Study Gunner (Screen) as a hobby. |
| 2 | Dropped out of university. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Commissioned in Navy/Engineer/Gunner |
| 3 | Is now a Ensign |
| 3 | Promoted to Engineer/Gunner officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Contact with Government. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Good fortune |
| 7 | Promoted to rank 2 |
| 7 | Is now a 4th Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Promoted to rank 3 |
| 8 | Is now a 3rd Officer |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Embroiled in legal trouble. |
| 9 | Promoted to rank 4 |
| 9 | Is now a 2nd Officer |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Promoted to rank 5 |
| 10 | Is now a 1st Officer |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Given advanced training in a specialist field |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |