Able Spacehand Nina Rand permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 3 (-1)
Callous, Egocentric
 
Skills
Animals (Training) 1
Athletics (Endurance) 2
Athletics (Strength) 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Engineer (J-drive) 1
Gambler 2
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Profession 0
Recon 0
Science 0
Stealth 0
Survival 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Barbarian 1 4
Drifter Wanderer 0 1
Citizen Colonist 1 3
 
TermHistory
1Became a Field Researcher at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Special assignment or duty on board ship.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Nearly killed. Fully recovered. Owe 12,500 for medical bills.
4Became a Barbarian at age 30
4Attempted a risky adventure and was wildly successful.
4Promoted to rank 1
5Continued as Barbarian at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Barbarian at age 38
6Attacked by enemies and injured.
6Lightly injured, no permanent damage. Fully recovered.
6Gain Enemy if you don't already have one.
7Continued as Barbarian at age 42
7You do not know what happened to you. There is a gap in your memory.
8Switched to Wanderer at age 46
8Suffer from a life-threatening illness.
9Became a Colonist at age 50
9Spent time maintaining and using heavy vehicles.
10Continued as Colonist at age 54
10Advanced training in a specialist field.
10Promoted to rank 1
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Colonist at age 58
11Refused to co-operate with investigation by the planetary authorities. Gain an Ally
12Aging Crisis. Owe 50,000 for medical bills.