| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find an Alien Artifact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Switched to Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Birth or Death involving a family member or close friend. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Lost eye or limb. Owe 1,250 for medical bills. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | Abuse your position for profit |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Commanding officer takes an interest in your career. |
| 8 | Promoted to Line/Crew rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Refuse to abuse your position for profit |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Gained a contact. |
| 10 | Forced to muster out. |
| 11 | Became a Corporate Agent at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Agent |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |