| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Entered Army Academy at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain a Rival. |
| 2 | Graduated at age 22. |
| 3 | Became a Army Support at age 22 |
| 3 | Is now a Private |
| 3 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 3 | Gain rebels as Enemy |
| 4 | Returned to Corporate at age 26 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Performer at age 30 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Performer |
| 6 | Became a Thief at age 34 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 38 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Thief at age 42 |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Switched to Artist at age 46 |
| 9 | Public opinion turns on you. |
| 10 | Switched to Enforcer at age 50 |
| 10 | Crime pays off. Gain victim as Enemy. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Enforcer at age 54 |
| 11 | A job goes wrong, forcing you to flee off-planet. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |