| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 2 | Report commander and gain an Enemy. |
| 2 | Promoted to Ground Assault rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Ground Assault at age 26 |
| 3 | Advanced training in a specialist field |
| 4 | Voluntarily left Ground Assault |
| 4 | Returned to Merchant Marine at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Forced to muster out. |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Given specialist training in vehicles. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Voluntarily left Law Enforcement |
| 7 | Became a Wanderer at age 42 |
| 7 | Scarred. Owe 5,000 for medical bills. |
| 8 | Became a Journalist at age 46 |
| 8 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 9 | Became a Corporate at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Corporate at age 54 |
| 10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Voluntarily left Corporate |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |