| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Corporate Agent at age 26 |
| 4 | Befriended by a senior agent. |
| 5 | Continued as Corporate Agent at age 30 |
| 5 | Given specialist training in vehicles. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Voluntarily left Corporate Agent |
| 6 | Became a Field Researcher at age 34 |
| 6 | Make a breakthrough in your field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Field Researcher at age 38 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Switched to Line/Crew at age 42 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Line/Crew rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Line/Crew at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Commissioned in Navy/Line/Crew |
| 9 | Is now a Ensign |
| 10 | Continued as Line/Crew at age 50 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Promoted to Line/Crew officer rank 2 |
| 10 | Is now a Sublieutenant |
| 11 | Continued as Line/Crew at age 54 |
| 11 | Injured. Fully recovered. |
| 12 | Became a Worker at age 58 |
| 12 | Your business expands, your corporation grows, or the colony thrives. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |