| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Entered Army Academy at age 22 |
| 2 | Study Gunner (Screen) as a hobby. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Became a Artist at age 26 |
| 4 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Scavenger at age 30 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Intelligence at age 34 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 38 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Voluntarily left Intelligence |
| 8 | Became a Corporate at age 42 |
| 8 | Advanced training in a specialist field. |
| 9 | Voluntarily left Corporate |
| 9 | Returned to Scavenger at age 46 |
| 9 | Find valuable salvage. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Scavenger at age 50 |
| 10 | Survived a risky adventure but gained nothing. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Scavenger at age 54 |
| 11 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |