Scout Mable Walsh permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 5 (-1)
Overwhelmed
 
Skills
Art 0
Astrogation 0
Athletics (Dexterity) 1
Engineer (Power) 1
Explosives 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Navigation 1
Pilot 0
Recon 0
Seafarer 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 2
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 2
Scout Explorer 0 1
Navy Line/Crew 0 1
Drifter Scavenger 0 2
Drifter Wanderer 0 1
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Nearly killed. Fully recovered. Owe 22,500 for medical bills.
3Became a Colonist at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
5Continued as Engineer/Gunner at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Switched to Explorer at age 38
6Severely injured. Fully recovered. Owe 10,000 for medical bills.
7Switched to Line/Crew at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Scavenger at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
9Continued as Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Switched to Wanderer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 40,000 for medical bills.