| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Commanding officer takes an interest in your career. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Became a Thief at age 26 |
| 3 | Involved in a gambling ring. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Explorer at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 2 Contacts. Gain 2 Enemies. |
| 6 | Became a Colonist at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Wanderer at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Encounter a Psionic institute. |
| 8 | Tested for psionic powers |
| 9 | Voluntarily left Wanderer |
| 9 | Returned to Engineer/Gunner at age 50 |
| 9 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 10 | Became a Scientist at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Continued as Scientist at age 58 |
| 11 | Assigned to work on a secret project for a patron or organisation. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | Refused to perform research that goes against your conscience. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |