| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Attempt at commissioned failed. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Crime pays off. Gain victim as Enemy. |
| 5 | Continued as Pirate at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | You commit a legendary crime. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Pirate at age 42 |
| 7 | Involved in the planning of an impressive heist. |
| 7 | Promoted to rank 3 |
| 7 | Is now a Sergeant |
| 8 | Continued as Pirate at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Lieutenant |
| 9 | Continued as Pirate at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Promoted to rank 5 |
| 9 | Is now a Leader |
| 10 | Continued as Pirate at age 54 |
| 10 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |