Crewman Scott Herrera permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 2 (-2)
Equable
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Drive 0
Electronics (Remote Ops) 1
Gunner (Turret) 1
Mechanic 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 2
Scout Explorer 0 1
Drifter Wanderer 0 1
Scout Courier 0 1
Citizen Corporate 0 1
Agent Law Enforcement Rookie 0 1
Drifter Scavenger 0 1
Navy Line/Crew 0 1
Drifter Barbarian 0 1
Retired 0 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Scarred. Fully recovered.
2Became a Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 1 Enemies.
3Became a Wanderer at age 26
3You do not know what happened to you. There is a gap in your memory.
4Switched to Courier at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Corporate at age 34
5Nearly killed. Owe 5,000 for medical bills.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Scarred. Fully recovered. Owe 2,500 for medical bills.
7Switched to Scavenger at age 42
7Suffer from a life-threatening illness.
8Switched to Line/Crew at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Switched to Barbarian at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Returned to Flight at age 54
10During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 20,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.