Crewman Grayce Dendy permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 10 (1)
Persevering, Classy
 
Skills
Admin 1
Art 0
Carouse 1
Deception 1
Diplomat 1
Drive (Mole) 2
Drive (Track) 1
Electronics 0
Gambler 1
Gun Combat 1
Investigate 0
Medic 0
Melee (Unarmed) 1
Science (Robotics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 2
Citizen Colonist 1 3
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 1
Rogue Pirate Lackey 0 3
Retired 0 2
 
TermHistory
1Became a Field Researcher at age 18
1Refuse to join a cheat in some fashion.
2Continued as Field Researcher at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Nearly killed. Owe 7,500 for medical bills.
3Became a Colonist at age 26
3You befriend a superior in the corporation or the colony.
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Continued as Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Injured.
7Switched to Flight at age 42
7Injured. Fully recovered. Owe 1,250 for medical bills.
8Became a Pirate at age 46
8Is now a Lackey
8You spend months in the dangerous criminal underworld.
9Continued as Pirate at age 50
9You spend months in the dangerous criminal underworld.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Pirate at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.