| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 68 |
M |
1 (-2) |
1 (-2) |
2 (-2) |
9 (1) |
1 (-2) |
4 (-1) |
| Contrite, Flustered |
| Skills |
| Broker 0 |
| Deception 1 |
| Diplomat 1 |
| Drive (Track) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Flyer (Ornithopter) 1 |
| Mechanic 2 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
2 |
3 |
| Entertainer |
Artist |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Scout |
Courier |
|
0 |
4 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Embroiled in legal trouble. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Your business or ship thrives. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Artist at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Wanderer at age 34 |
| 5 | Survived a risky adventure but gained nothing. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attempted a risky adventure and was injured. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Forced to muster out. |
| 7 | Became a Courier at age 42 |
| 7 | Gained a contact. |
| 8 | Continued as Courier at age 46 |
| 8 | Serve as the courier for an important message from the Imperium. |
| 9 | Continued as Courier at age 50 |
| 9 | Victim of a crime |
| 10 | Continued as Courier at age 54 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |