| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Birth or Death involving a family member or close friend. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Became a Courier at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Field Researcher at age 38 |
| 6 | Refused to perform research that goes against your conscience. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Refuse to join a cheat in some fashion. |
| 8 | Voluntarily left Field Researcher |
| 8 | Switched to Surveyor at age 46 |
| 8 | Moved to a new world. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Surveyor at age 50 |
| 9 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 3 Contacts. Gain 1 Enemies. |
| 10 | Continued as Surveyor at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Psychologically damaged by your time in the scouts. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Surveyor at age 58 |
| 11 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 11 | Gain 5 Contacts. Gain 2 Enemies. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |