| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 1 | Forced to muster out. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Gained a contact. |
| 3 | Forced to muster out. |
| 4 | Switched to Free Trader at age 30 |
| 5 | Continued as Free Trader at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 6 | Continued as Free Trader at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 8 | Became a Artist at age 46 |
| 8 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Artist at age 50 |
| 9 | Join homeworld’s celebrity circles |
| 9 | Promoted to rank 2 |
| 10 | Voluntarily left Artist |
| 10 | Became a Wanderer at age 54 |
| 10 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |