Scout Huey Tilcott permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 8 (0)
Enduring, Unenthusiastic, Xenophobic
 
Skills
Admin 0
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 0
Drive 0
Flyer (Wing) 1
Gun Combat 3
Jack-of-All-Trades 2
Mechanic 1
Melee (Bludgeon) 1
Recon 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Scout Courier Scout 1 4
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 1
Agent Intelligence 0 1
Navy Line/Crew Able Spacehand 1 2
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Promoted to rank 1
2Continued as Wanderer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Courier at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 6 Contacts. Gain 2 Enemies.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Severely injured. Fully recovered. Owe 25,000 for medical bills.
7Voluntarily left Courier
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Switched to Flight at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Became a Intelligence at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Switched to Line/Crew at age 54
10Advanced training in a specialist field
10Promoted to Line/Crew rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Line/Crew at age 58
11During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.