| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Nearly killed. Owe 17,500 for medical bills. |
| 2 | Became a Colonist at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Returned to Wanderer at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Switched to Scavenger at age 38 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Find valuable salvage. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |