Settler Bennie Phillips permalink

Age Sex Str Dex End Int Edu Soc
67 M 2 (-2) 1 (-2) 3 (-1) 6 (0) 8 (0) 7 (0)
Smart, Fighter
 
Skills
Admin 1
Animals 0
Athletics (Strength) 1
Carouse 1
Drive (Wheel) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 2
Recon 1
Steward 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 3
Rogue Enforcer 4 4
Drifter Barbarian 1 2
Merchant Merchant Marine Senior Crewman 1 3
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 3
4Voluntarily left Colonist
4Became a Enforcer at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Involved in a gambling ring.
5Promoted to rank 2
6Continued as Enforcer at age 38
6Involved in a feud with a rival criminal organization.
6Promoted to rank 3
7Continued as Enforcer at age 42
7Involved in a feud with a rival criminal organization.
7Promoted to rank 4
8Voluntarily left Enforcer
8Became a Barbarian at age 46
8Attacked by enemies and injured.
8Injured. Fully recovered. Owe 1,250 for medical bills.
8Gain Enemy if you don't already have one.
8Promoted to rank 1
9Continued as Barbarian at age 50
9You do not know what happened to you. There is a gap in your memory.
10Became a Merchant Marine at age 54
10Is now a Crewman
11Continued as Merchant Marine at age 58
11Your business or ship thrives.
11Promoted to rank 1
11Is now a Senior Crewman
12Continued as Merchant Marine at age 62
12Given advanced training in a specialist field