| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. Fully recovered. |
| 2 | Switched to Flight at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Nearly killed. Owe 20,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Switched to Line/Crew at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Gained a contact. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Switched to Scavenger at age 54 |
| 10 | Moved to a new world. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Voluntarily left Scavenger |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |