Carey McDadden permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 4 (-1)
Defective, Flighty, Sociable
 
Skills
Advocate 1
Animals 0
Athletics 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Jack-of-All-Trades 1
Pilot 0
Recon 0
Science 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scout Courier 0 2
Drifter Barbarian 0 1
Retired 0 7
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Courier at age 26
3Serve as the courier for an important message from the Imperium.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
5Voluntarily left Courier
5Became a Barbarian at age 34
5Attacked by enemies and injured.
5Severely injured. Fully recovered. Owe 15,000 for medical bills.
5Gain Enemy if you don't already have one.
6Aging Crisis. Owe 60,000 for medical bills.
6Voluntarily left Barbarian
6Retired at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Moved to a new world.
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 50,000 for medical bills.
9Good fortune
10Aging Crisis. Owe 40,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.