| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Study Leadership as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Thief at age 18 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 22 |
| 3 | Nearly killed. Owe 22,500 for medical bills. |
| 4 | Became a Scavenger at age 26 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Intelligence at age 30 |
| 5 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 34 |
| 6 | Given specialist training in vehicles. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Continued as Intelligence at age 38 |
| 7 | Befriended by a senior agent. |
| 7 | Promoted to rank 3 |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Intelligence at age 42 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Retired at age 46 |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |