3rd Officer Duke Archer permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 3 (-1) 1 (-2) 6 (0) 11 (1) 3 (-1)
Intelligent, Obliging
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics 0
Carouse 0
Diplomat 1
Electronics (Sensors) 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 2
Melee 0
Persuade 1
Profession 0
Science (Genetics) 1
Science (Robotics) 1
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 4
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Merchant Merchant Marine 3rd Officer 3 6
Citizen Worker 1 5
 
TermHistory
1Became a Barbarian at age 18
1Find valuable salvage.
2Voluntarily left Barbarian
2Became a Merchant Marine at age 22
2Is now a Crewman
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Embroiled in legal trouble.
4Continued as Merchant Marine at age 30
4Befriend a useful ally in one sphere. Gain an Ally.
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5A good deal ensures you are living the high life for a few years.
6Continued as Merchant Marine at age 38
6Find Ancient Technology.
6Promoted to rank 3
6Is now a 3rd Officer
7Continued as Merchant Marine at age 42
7Forced to muster out.
8Became a Worker at age 46
8Spent time maintaining and using heavy vehicles.
9Continued as Worker at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 1
10Continued as Worker at age 54
10You are rewarded for your diligence or cunning.
11Continued as Worker at age 58
11Good fortune
12Continued as Worker at age 62
12Co-operate with investigation by the planetary authorities. The business or colony is shut down.
13Aging Crisis. Owe 30,000 for medical bills.