Scout Orville Jordan permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 3 (-1)
Bright
 
Skills
Admin 1
Astrogation 1
Athletics (Endurance) 1
Broker 1
Diplomat 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gun Combat 0
Mechanic 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 1 3
Merchant Broker 1 2
Drifter Scavenger 0 1
Scout Courier Scout 1 3
Navy Engineer/Gunner Crewman 0 2
Retired 0 3
 
TermHistory
1Became a Surveyor at age 18
1You spend a great deal of time on the fringes of Charted Space.
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Continued as Surveyor at age 22
2When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Continued as Surveyor at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Promoted to rank 1
3Is now a Scout
4Voluntarily left Surveyor
4Became a Broker at age 30
4Given advanced training in a specialist field
4Promoted to rank 1
5Continued as Broker at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Scavenger at age 38
6Survived a risky adventure but gained nothing.
7Voluntarily left Scavenger
7Switched to Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8Promoted to rank 1
9Continued as Courier at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 5 Contacts. Gain 1 Enemies.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10Vessel participates in a diplomatic mission.
10Gain a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11Vessel participates in a diplomatic mission.
11Gain a contact.
11Forced to muster out.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.