| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Risk your fortune on a possibility lucrative deal and win. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Gained a contact. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Embroiled in legal trouble. |
| 4 | Became a Inmate at age 30 |
| 4 | A riot engulfs the prison. |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Special assignment or duty on board ship. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to Line/Crew rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Commissioned in Navy/Line/Crew |
| 7 | Is now a Ensign |
| 7 | Forced to muster out. |
| 8 | Became a Intelligence at age 46 |
| 8 | Nearly killed. Fully recovered. |
| 9 | Became a Courier at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Returned to Line/Crew at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Line/Crew officer rank 2 |
| 10 | Is now a Sublieutenant |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Vessel participates in a diplomatic mission. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Voluntarily left Line/Crew |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |