Crewman Barry Gibb permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2)
Melodramatic
 
Skills
Art 0
Astrogation 0
Carouse 0
Electronics 0
Gun Combat 0
Leadership 0
Mechanic 0
Melee (Blade) 1
Pilot 0
Profession 0
Recon 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Citizen Corporate 0 2
Merchant Merchant Marine Crewman 0 1
Retired 0 9
 
TermHistory
1Became a Scavenger at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Continued as Scavenger at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Merchant Marine at age 30
4Is now a Crewman
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Returned to Corporate at age 34
5Scarred. Fully recovered. Owe 2,500 for medical bills.
6Aging Crisis. Owe 30,000 for medical bills.
6Retired at age 38
6A new romantic starts. Gain an Ally.
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Aging Crisis. Owe 20,000 for medical bills.
8Gained a contact.
9Good fortune
10Aging Crisis. Owe 10,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.