Chief John Suchet permalink

Age Sex Str Dex End Int Edu Soc
75 M 3 (-1) 1 (-2) 1 (-2) 11 (1) 6 (0) 8 (0)
Unfocused, Sulky, Terrible
 
Skills
Admin 2
Advocate 2
Art (Instrument) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Ortillery) 2
Investigate 3
Jack-of-all-Trades 1
Mechanic 1
Medic 2
Persuade 0
Profession 0
Recon 2
Stealth 2
Steward 0
Streetwise 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Entertainer Performer 1 1
Agent Intelligence Field Agent 3 3
Agent Law Enforcement Chief 5 6
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
 
TermHistory
1Became a Performer at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Voluntarily left Performer
2Became a Intelligence at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Gained a contact.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Intelligence at age 30
4Established a network of contacts. Gain 2 contacts.
4Promoted to rank 3
5Voluntarily left Intelligence
5Switched to Law Enforcement at age 34
5Is now a Rookie
5Established a network of contacts. Gain 2 contacts.
5Promoted to rank 1
5Is now a Corporal
6Continued as Law Enforcement at age 38
6Given specialist training in vehicles.
6Promoted to rank 2
6Is now a Sergeant
7Continued as Law Enforcement at age 42
7You go above and beyond the call of duty.
7Promoted to rank 3
7Is now a Detective
8Continued as Law Enforcement at age 46
8Uncover a major conspiracy against your employers.
8Promoted to rank 4
8Is now a Lieutenant
9Continued as Law Enforcement at age 50
9Given specialist training in vehicles.
9Promoted to rank 5
9Is now a Chief
10Continued as Law Enforcement at age 54
10Hard times caused by a lack of interstellar trade costs you your job.
11Became a Engineer/Gunner at age 58
11Is now a Crewman
11You join a gambling circle on board.
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Continued as Engineer/Gunner at age 62
12Advanced training in a specialist field
12Promoted to Engineer/Gunner rank 2
12Is now a Petty Officer, 3rd class
13Continued as Engineer/Gunner at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Forced to continue current assignment
13Promoted to Engineer/Gunner rank 3
13Is now a Petty Officer, 2nd class
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14Severely injured. Fully recovered. Owe 1,250 for medical bills.
15Aging Crisis. Owe 10,000 for medical bills.