Able Spacehand Benjamin Green permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 4 (-1)
Fatalistic
 
Skills
Broker 0
Deception 1
Diplomat 0
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Natural) 1
Persuade 0
Science 0
Stealth 0
Steward 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Rogue Enforcer 0 1
Citizen Worker 1 2
Citizen Corporate 0 1
Drifter Wanderer 0 1
Navy Line/Crew Able Spacehand 1 3
Retired 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Severely injured. Fully recovered. Owe 5,000 for medical bills.
2Became a Enforcer at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Worker at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Worker at age 30
4Advanced training in a specialist field.
5Voluntarily left Worker
5Switched to Corporate at age 34
5Severely injured. Owe 7,500 for medical bills.
6Became a Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Continued as Line/Crew at age 46
8You join a gambling circle on board.
9Continued as Line/Crew at age 50
9Special assignment or duty on board ship.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Aging Crisis. Owe 60,000 for medical bills.
10Voluntarily left Line/Crew
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 20,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 30,000 for medical bills.