Petty Officer, 2nd class Ansel Harper permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 5 (-1)
Gentle
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Turret) 1
Language 0
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 2
Pilot (Spacecraft) 2
Recon 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Agent Corporate Agent Agent 1 2
Drifter Wanderer 0 1
Merchant Free Trader 1 2
Navy Line/Crew Petty Officer, 2nd class 3 4
Retired 0 3
 
TermHistory
1Became a Courier at age 18
1Psychologically damaged by your time in the scouts.
2Continued as Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 2 Contacts. Gain 1 Enemies.
2Forced to muster out.
3Became a Corporate Agent at age 26
3Advanced training in a specialist field.
4Continued as Corporate Agent at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
4Is now a Agent
5Voluntarily left Corporate Agent
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Free Trader at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Promoted to rank 1
7Continued as Free Trader at age 42
7Imperial trade restrictions force you out of business.
8Became a Line/Crew at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Attempt at commissioned failed.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9You join a gambling circle on board.
9Promoted to Line/Crew rank 2
9Is now a Petty Officer, 3rd class
10Continued as Line/Crew at age 54
10Abuse your position for profit
10Promoted to Line/Crew rank 3
10Is now a Petty Officer, 2nd class
11Continued as Line/Crew at age 58
11Moved to a new world.
11Forced to muster out.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 60,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.