Technician Gussie Dinan permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 6 (0)
Conscientious, Overbearing
 
Skills
Art 0
Athletics 0
Carouse 1
Deception 0
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat 0
Heavy Weapons 0
Mechanic 1
Medic 0
Melee 0
Persuade 0
Pilot (Spacecraft) 1
Profession (Hydroponics) 1
Recon 0
Stealth 0
Steward 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Scout Surveyor 0 2
Merchant Merchant Marine Senior Crewman 1 3
Drifter Wanderer 0 1
Citizen Worker Technician 2 3
Retired 0 4
 
EducationGraduated
Army Academy
 
TermHistory
1Became a Artist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Surveyor at age 22
2Severely injured. Fully recovered. Owe 20,000 for medical bills.
3Entered Army Academy at age 26
3War breaks out, triggering a mandatory draft.
3Used social standing to avoid the draft.
3Kicked out of military academy.
4Continued as Surveyor at age 26
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Merchant Marine at age 30
5Is now a Crewman
5Your business or ship thrives.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 34
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Merchant Marine at age 38
7Nearly killed. Fully recovered. Owe 25,000 for medical bills.
8Became a Wanderer at age 42
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Worker at age 46
9You gain experience in a technical field as a computer operator or surveyor.
9Promoted to rank 1
10Continued as Worker at age 50
10Your business expands, your corporation grows, or the colony thrives.
10Promoted to rank 2
10Is now a Technician
11Continued as Worker at age 54
11Scarred. Owe 2,500 for medical bills.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 58
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 10,000 for medical bills.