| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 4 | Became a Worker at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Continued as Worker at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Switched to Corporate at age 42 |
| 7 | You befriend a superior in the corporation or the colony. |
| 8 | Continued as Corporate at age 46 |
| 8 | You befriend a superior in the corporation or the colony. |
| 9 | Continued as Corporate at age 50 |
| 9 | You befriend a superior in the corporation or the colony. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Corporate at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |