| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Journalist at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Fixer at age 30 |
| 4 | Offended a prison gang you tried to join. Gain an Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Switched to Thug at age 34 |
| 5 | Attacked by another prisoner. |
| 5 | Promoted to rank 1 |
| 6 | Switched to Inmate at age 38 |
| 6 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Returned to Fixer at age 42 |
| 7 | Severely injured. Owe 5,000 for medical bills. |
| 8 | Returned to Inmate at age 46 |
| 8 | Parole hearing. |
| 8 | Promoted to rank 1 |
| 8 | Paroled from prison. |
| 9 | Switched to Barbarian at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Scavenger at age 54 |
| 10 | Spend time with an alien race. Gain a contact. |
| 11 | Continued as Scavenger at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Returned to Barbarian at age 62 |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Barbarian at age 66 |
| 13 | You do not know what happened to you. There is a gap in your memory. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |