| Term | History |
| 1 | Entered University at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Graduated at age 22. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Worker at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Worker |
| 4 | Became a Thief at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Wanderer at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Scientist at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 7 | Gain an Enemy |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Scientist at age 50 |
| 9 | Gained a contact. |
| 10 | Voluntarily left Scientist |
| 10 | Retired at age 54 |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |