| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Gain a contact. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Abuse your position for profit |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Forced to muster out. |
| 6 | Became a Field Researcher at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Switched to Physician at age 42 |
| 7 | Win a prestigious prize for your work. |
| 8 | Continued as Physician at age 46 |
| 8 | Work leads to a considerable breakthrough. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Physician |
| 9 | Switched to Flight at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Continued as Flight at age 54 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Switched to Scavenger at age 58 |
| 11 | Moved to a new world. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Scavenger at age 62 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Scavenger at age 66 |
| 13 | Find valuable salvage. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Continued as Scavenger at age 70 |
| 14 | Lightly injured, no permanent damage. Fully recovered. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |