| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Good fortune |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Risk your fortune on a possibility lucrative deal and win. |
| 3 | Continued as Merchant Marine at age 26 |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Scarred. Fully recovered. |
| 6 | Became a Scavenger at age 38 |
| 6 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Arrested |
| 8 | Became a Thug at age 46 |
| 8 | A guard takes a dislike to you. |
| 9 | Switched to Fixer at age 50 |
| 9 | Persecuted by a prison gang. |
| 10 | Returned to Thug at age 54 |
| 10 | Attacked by another prisoner. |
| 10 | Nearly killed. Owe 20,000 for medical bills. |
| 10 | Promoted to rank 1 |
| 10 | Paroled from prison. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |