| Term | History |
| 1 | Became a Diplomat at age 18 |
| 1 | Is now a Intern |
| 1 | Political manoeuvrings usurp your position. Gain a Rival. |
| 2 | Continued as Diplomat at age 22 |
| 2 | Political manoeuvrings usurp your position. Gain a Rival. |
| 2 | Promoted to rank 1 |
| 2 | Is now a 3rd Secretary |
| 3 | Continued as Diplomat at age 26 |
| 3 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 3 | Promoted to rank 2 |
| 3 | Is now a 2nd Secretary |
| 4 | Continued as Diplomat at age 30 |
| 4 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 4 | Promoted to rank 3 |
| 4 | Is now a 1st Secretary |
| 5 | Continued as Diplomat at age 34 |
| 5 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Free Trader at age 42 |
| 7 | Nearly killed. Fully recovered. |
| 8 | Became a Colonist at age 46 |
| 8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Accepted a deal with criminal or other figure under investigation. |
| 10 | Became a Wanderer at age 54 |
| 11 | Continued as Wanderer at age 58 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Switched to Scavenger at age 62 |
| 12 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 13 | Switched to Barbarian at age 66 |
| 13 | Find valuable salvage. |
| 13 | Promoted to rank 1 |
| 14 | Continued as Barbarian at age 70 |
| 14 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |