Master Technician Nolan Gregory permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 8 (0)
Always Late
 
Skills
Advocate 1
Animals 0
Art (Instrument) 1
Carouse 3
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 5
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 2
Engineer (Power) 1
Gun Combat (Archaic) 1
Language (Anglic (3rd Imperium)) 2
Language (Oynprith (Droyne)) 2
Mechanic 3
Medic 0
Melee (Unarmed) 1
Persuade 0
Profession (Hydroponics) 1
Profession (Polymers) 1
Science 0
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Master Technician 9 10
Drifter Wanderer 0 1
Rogue Pirate Lackey 0 2
Prisoner Inmate 0 1
 
TermHistory
1Became a Worker at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Worker at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 3
4Continued as Worker at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Continued as Worker at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 5
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 6
7Is now a Master Technician
8Continued as Worker at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Promoted to rank 7
9Continued as Worker at age 50
9Advanced training in a specialist field.
9Promoted to rank 8
10Continued as Worker at age 54
10You gain experience in a technical field as a computer operator or surveyor.
10Promoted to rank 9
10Forced to muster out.
11Became a Wanderer at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Became a Pirate at age 62
12Is now a Lackey
12You spend months in the dangerous criminal underworld.
13Continued as Pirate at age 66
13Arrested
14Aging Crisis. Owe 10,000 for medical bills.
14Became a Inmate at age 70
14Disgraced. Word of your criminal past reaches your homeworld.
15Aging Crisis. Owe 10,000 for medical bills.