Craftsman Serena Walker permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 8 (0) 7 (0)
Embittered
 
Skills
Advocate 1
Art 0
Carouse 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Language 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Profession (Belter) 1
Recon 0
Science (Robotics) 1
Stealth 2
Steward 2
Streetwise 1
Survival 0
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Marine Marine Support Lance Corporal 1 2
Citizen Worker Craftsman 5 6
Citizen Colonist 1 1
Agent Intelligence Field Agent 2 3
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
2Forced to muster out.
3Became a Marine Support at age 26
3Is now a Marine
3Victim of a crime
3Promoted to Marine Support rank 1
3Is now a Lance Corporal
4Continued as Marine Support at age 30
4You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5Became a Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 1
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Continued as Worker at age 46
8Advanced training in a specialist field.
8Promoted to rank 3
9Continued as Worker at age 50
9Advanced training in a specialist field.
9Promoted to rank 4
9Is now a Craftsman
10Continued as Worker at age 54
10Your business expands, your corporation grows, or the colony thrives.
10Promoted to rank 5
11Voluntarily left Worker
11Switched to Colonist at age 58
11You rise to a position of power in your colony or corporation.
11Promoted to rank 1
12Voluntarily left Colonist
12Became a Intelligence at age 62
12Befriended by a senior agent.
12Promoted to rank 1
12Is now a Agent
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Intelligence at age 66
13Advanced training in a specialist field.
14Aging Crisis. Owe 40,000 for medical bills.
14Continued as Intelligence at age 70
14A romantic relationship ends badly. Gain a Rival or Enemy.
14Promoted to rank 2
14Is now a Field Agent
15Aging Crisis. Owe 60,000 for medical bills.