Crewman Early Rivera permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 7 (0)
Considerate, Giving
 
Skills
Broker 0
Drive (Walker) 1
Electronics 0
Gambler 2
Mechanic 0
Persuade 1
Profession 0
Stealth 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Worker 0 1
Drifter Scavenger 0 1
Citizen Colonist 1 2
Drifter Wanderer 0 1
Retired 0 8
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Embroiled in legal trouble.
2Voluntarily left Merchant Marine
2Became a Worker at age 22
2Advanced training in a specialist field.
3Voluntarily left Worker
3Became a Scavenger at age 26
3Severely injured. Owe 2,500 for medical bills.
4Switched to Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 1
5Continued as Colonist at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Voluntarily left Colonist
6Switched to Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Aging Crisis. Owe 60,000 for medical bills.
7Retired at age 42
7Birth or Death involving a family member or close friend.
8Moved to a new world.
9Aging Crisis. Owe 50,000 for medical bills.
9Birth or Death involving a family member or close friend.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 60,000 for medical bills.
14Victim of a crime
15Aging Crisis. Owe 40,000 for medical bills.