| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Worker at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Voluntarily left Worker |
| 3 | Became a Scavenger at age 26 |
| 3 | Severely injured. Owe 2,500 for medical bills. |
| 4 | Switched to Colonist at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Voluntarily left Colonist |
| 6 | Switched to Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Aging Crisis. Owe 60,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 8 | Moved to a new world. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |