| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Arrested |
| 3 | Became a Fixer at age 26 |
| 3 | A guard takes a dislike to you. |
| 4 | Switched to Thug at age 30 |
| 4 | Assigned to difficult or backbreaking labour. |
| 4 | Promoted to rank 1 |
| 5 | Returned to Fixer at age 34 |
| 5 | Parole hearing. |
| 5 | Promoted to rank 1 |
| 5 | Paroled from prison. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Special assignment or duty on board ship. |
| 6 | Attempt at commissioned failed. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Became a Colonist at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Colonist |
| 9 | Became a Wanderer at age 50 |
| 9 | Drafted into Scout |
| 9 | Promoted to rank 1 |
| 10 | Became a Surveyor at age 54 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Switched to Line/Crew at age 58 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Line/Crew rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Voluntarily left Line/Crew |
| 12 | Switched to Scavenger at age 62 |
| 12 | Attacked by enemies that you easily defeat. |
| 12 | Gain Enemy if you don't already have one. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Voluntarily left Scavenger |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |