| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Abuse your position for profit |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Good fortune |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Engineer/Gunner officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to Engineer/Gunner officer rank 3 |
| 4 | Is now a Lieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Promoted to Engineer/Gunner officer rank 4 |
| 5 | Is now a Commander |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Became a Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Barbarian at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Intelligence at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | You befriend a superior in the corporation or the colony. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | Uncover a major conspiracy against your employers. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | Go undercover to investigate an enemy. |
| 11 | Arrested |
| 11 | Promoted to rank 4 |
| 11 | Is now a Special Agent |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Became a Inmate at age 62 |
| 12 | Vocational Training. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Switched to Fixer at age 66 |
| 13 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Fixer at age 70 |
| 14 | You gain a new Rival among the inmates or guards. |
| 14 | Promoted to rank 1 |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |