Commander Aaron Allen permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 13 (2) 5 (-1) 10 (1)
Coherent, Rational, Empathetic
 
Skills
Admin 1
Athletics (Strength) 1
Broker 1
Carouse 0
Deception 1
Electronics (Comms) 1
Engineer (J-drive) 2
Engineer (Power) 1
Flyer (Ornithopter) 1
Flyer (Rotor) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Investigate 2
Leadership 2
Mechanic 2
Melee (Blade) 1
Melee (Unarmed) 3
Profession 0
Recon 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Commander 4 / 0 5
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Agent Intelligence Special Agent 4 4
Prisoner Inmate 0 1
Prisoner Fixer 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Abuse your position for profit
1Commissioned in Navy/Engineer/Gunner
1Is now a Ensign
2Continued as Engineer/Gunner at age 22
2Good fortune
3Continued as Engineer/Gunner at age 26
3Vessel participates in a notable military engagement.
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
4Forced to continue current assignment
4Promoted to Engineer/Gunner officer rank 3
4Is now a Lieutenant
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Engineer/Gunner officer rank 4
5Is now a Commander
6Voluntarily left Engineer/Gunner
6Became a Scavenger at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Switched to Barbarian at age 42
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Became a Intelligence at age 46
8Advanced training in a specialist field.
8Forced to continue current assignment
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 50
9Go undercover to investigate an enemy.
9You befriend a superior in the corporation or the colony.
9Promoted to rank 2
9Is now a Field Agent
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Intelligence at age 54
10Uncover a major conspiracy against your employers.
10Promoted to rank 3
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Intelligence at age 58
11Go undercover to investigate an enemy.
11Arrested
11Promoted to rank 4
11Is now a Special Agent
12Aging Crisis. Owe 30,000 for medical bills.
12Became a Inmate at age 62
12Vocational Training.
13Aging Crisis. Owe 20,000 for medical bills.
13Switched to Fixer at age 66
13Severely injured. Fully recovered. Owe 10,000 for medical bills.
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Fixer at age 70
14You gain a new Rival among the inmates or guards.
14Promoted to rank 1
15Aging Crisis. Owe 20,000 for medical bills.