Scout Dana Miller permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 4 (-1)
Hospitable
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Deception 0
Drive 0
Gambler 1
Gun Combat (Energy) 1
Melee (Unarmed) 2
Persuade 2
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Science (History) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Scout Courier Scout 2 3
Merchant Broker 1 3
Prisoner Fixer 1 4
Prisoner Inmate 0 3
Prisoner Thug 0 1
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 2
4Continued as Courier at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 4 Contacts. Gain 1 Enemies.
5Became a Broker at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Broker at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 1
7Continued as Broker at age 42
7Embroiled in legal trouble.
7Forced to muster out.
8Became a Fixer at age 46
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Switched to Inmate at age 50
9A guard takes a dislike to you.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Inmate at age 54
10Attmped but failed to save a guard or prison officer.
10Injured. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 20,000 for medical bills.
11Returned to Fixer at age 58
11Vocational Training.
11Promoted to rank 1
12Aging Crisis. Owe 50,000 for medical bills.
12Switched to Thug at age 62
12Lost eye or limb. Owe 5,000 for medical bills.
13Aging Crisis. Owe 10,000 for medical bills.
13Returned to Fixer at age 66
13Disgraced. Word of your criminal past reaches your homeworld.
14Aging Crisis. Owe 30,000 for medical bills.
14Continued as Fixer at age 70
14A guard takes a dislike to you.
15Aging Crisis. Owe 10,000 for medical bills.
15Returned to Inmate at age 74
15Nearly killed. Fully recovered. Owe 40,000 for medical bills.
16Aging Crisis. Owe 20,000 for medical bills.