| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Continued as Corporate at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | You befriend a superior in the corporation or the colony. |
| 4 | Continued as Corporate at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Enforcer at age 34 |
| 5 | Arrested |
| 6 | Became a Inmate at age 38 |
| 6 | Offended a prison gang you tried to join. Gain an Enemy. |
| 7 | Switched to Thug at age 42 |
| 7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Switched to Fixer at age 46 |
| 8 | Vocational Training. |
| 8 | Promoted to rank 1 |
| 9 | Returned to Inmate at age 50 |
| 9 | Accused of assaulting a prison guard. |
| 10 | Returned to Fixer at age 54 |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Continued as Fixer at age 58 |
| 11 | Parole hearing. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | A riot engulfs the prison. |
| 12 | Loot the guards/other prisoners. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Continued as Fixer at age 70 |
| 14 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Returned to Inmate at age 74 |
| 15 | Vocational Training. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |