Admiral Webb Mathew permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 10 (1)
Action Oriented, Languid
 
Skills
Astrogation 0
Athletics (Endurance) 2
Athletics (Strength) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Screen) 1
Leadership 2
Mechanic 2
Melee (Blade) 2
Pilot (Small Craft) 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Admiral 6 / 0 6
Rogue Enforcer 0 1
Scout Courier Scout 1 4
Retired 0 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Commanding officer takes an interest in your career.
1Commissioned in Navy/Line/Crew
1Is now a Ensign
1Promoted to Line/Crew officer rank 2
1Is now a Sublieutenant
2Continued as Line/Crew at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to Line/Crew officer rank 3
2Is now a Lieutenant
3Continued as Line/Crew at age 26
3Refuse to abuse your position for profit
3Promoted to Line/Crew officer rank 4
3Is now a Commander
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew officer rank 5
4Is now a Captain
5Continued as Line/Crew at age 34
5Commanding officer takes an interest in your career.
5Promoted to Line/Crew officer rank 6
5Is now a Admiral
6Continued as Line/Crew at age 38
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Enforcer at age 42
7A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
8Became a Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Psychologically damaged by your time in the scouts.
9Continued as Courier at age 50
9Spend several years jumping from world to world in your scout ship.
10Continued as Courier at age 54
10Moved to a new world.
10Forced to continue current assignment
10Promoted to rank 1
10Is now a Scout
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Courier at age 58
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 5 Contacts. Gain 2 Enemies.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 60,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 60,000 for medical bills.