| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Thief at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Scavenger at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Switched to Worker at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Continued as Worker at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Returned to Scavenger at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Injured. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Scavenger at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Scavenger at age 54 |
| 10 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |