| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your business or ship thrives. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Embroiled in legal trouble. |
| 2 | Promoted to rank 2 |
| 2 | Is now a 4th Officer |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Embroiled in legal trouble. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Given advanced training in a specialist field |
| 4 | Forced to muster out. |
| 5 | Became a Journalist at age 34 |
| 5 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 6 | Returned to Merchant Marine at age 38 |
| 6 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 6 | Forced to muster out. |
| 7 | Became a Corporate Agent at age 42 |
| 7 | An investigation takes on a dangerous turn. |
| 7 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Befriended by a senior agent. |
| 9 | Promoted to rank 3 |
| 10 | Voluntarily left Corporate Agent |
| 10 | Became a Colonist at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Colonist at age 58 |
| 11 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |