Warrior Isabelle Campbell permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 10 (1)
Supercilious
 
Skills
Advocate 1
Animals (Handling) 1
Animals (Training) 1
Athletics (Endurance) 1
Carouse 0
Drive 0
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 1
Melee (Blade) 1
Melee (Bludgeon) 1
Science (Linguistics) 1
Seafarer 0
Stealth 2
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior 3 3
Scout Surveyor 0 2
Agent Law Enforcement Corporal 1 3
Navy Engineer/Gunner Crewman 0 1
Retired 0 6
 
TermHistory
1Became a Barbarian at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Barbarian at age 22
2Spend time with an alien race. Gain a contact.
2Promoted to rank 2
2Is now a Warrior
3Continued as Barbarian at age 26
3Offered job by a patron. Now owe him a favor.
3Promoted to rank 3
4Became a Surveyor at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Gain a contact in an alien race.
5Continued as Surveyor at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Severely injured.
8Returned to Law Enforcement at age 46
8Birth or Death involving a family member or close friend.
8Promoted to rank 1
8Is now a Corporal
9Continued as Law Enforcement at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.