| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Switched to Corporate at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Continued as Corporate at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 7 | Became a Artist at age 42 |
| 7 | Expose or are involved in a scandal of some sort. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |