| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | A good deal ensures you are living the high life for a few years. |
| 2 | Voluntarily left Free Trader |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Established a network of contacts. Gain 3 contacts. |
| 4 | Forced to muster out. |
| 5 | Became a Surveyor at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 3 Contacts. Gain 2 Enemies. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Surveyor at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Continued as Surveyor at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Continued as Surveyor at age 46 |
| 8 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Advanced training in a specialist field |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Became a Barbarian at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |