Settler Alex Hopkins permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 7 (0)
Stern
 
Skills
Advocate 1
Astrogation 0
Athletics (Dexterity) 1
Carouse 1
Drive (Hovercraft) 1
Drive (Mole) 2
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Language 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Construction) 1
Science 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Citizen Colonist Settler 2 4
Rogue Enforcer 1 2
Navy Line/Crew Sublieutenant 2 / 0 2
Retired 0 5
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Study Gunner (Ortillery) as a hobby.
1Dropped out of university.
2Became a Scavenger at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Colonist at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Enforcer at age 34
5You spend months in the dangerous criminal underworld.
5Promoted to rank 1
6Continued as Enforcer at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Returned to Colonist at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 46
8Scarred. Owe 2,500 for medical bills.
9Became a Line/Crew at age 50
9Is now a Crewman
9Advanced training in a specialist field
9Commissioned in Navy/Line/Crew
9Is now a Ensign
9Promoted to Line/Crew officer rank 2
9Is now a Sublieutenant
10Continued as Line/Crew at age 54
10You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 50,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Severely injured. Fully recovered. Owe 10,000 for medical bills.
15Aging Crisis. Owe 20,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 30,000 for medical bills.