Petty Officer, 2nd class Agatha Kennedy permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 8 (0)
Right, Never Hungry
 
Skills
Admin 0
Athletics (Endurance) 1
Athletics (Strength) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat 2
Gunner (Screen) 1
Mechanic 2
Persuade 1
Pilot (Capital Ships) 1
Stealth 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
Scout Courier 0 1
Merchant Merchant Marine Crewman 0 1
Rogue Enforcer 1 2
Retired 0 6
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
2Continued as Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Vessel participates in a notable military engagement.
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Voluntarily left Engineer/Gunner
6Became a Courier at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Voluntarily left Courier
7Became a Merchant Marine at age 42
7Is now a Crewman
7Imperial trade restrictions force you out of business.
8Became a Enforcer at age 46
8Crime pays off. Gain victim as Enemy.
8Promoted to rank 1
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Enforcer at age 50
9Crime pays off. Gain victim as Enemy.
9Forced to muster out.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Injured. Fully recovered. Owe 5,000 for medical bills.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 30,000 for medical bills.