Petty Officer, 2nd class Celeste Alexander permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 8 (0)
Mad, Secretive, Enthusiastic
 
Skills
Astrogation 1
Athletics (Endurance) 1
Carouse 0
Electronics (Comms) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Gunner (Turret) 1
Heavy Weapons (Artillery) 1
Mechanic 2
Profession 0
Science 0
Tactics (Military) 2
Vacc Suit 5
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Corporal 1 1
Navy Line/Crew Petty Officer, 2nd class 3 5
Scout Explorer 0 1
Navy Engineer/Gunner 3 1
Retired 0 7
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1On the front lines of a planetary assault and occupation.
1Promoted to Star Marine rank 1
1Is now a Lance Corporal
2Voluntarily left Star Marine
2Became a Line/Crew at age 22
2Is now a Crewman
2Refuse to abuse your position for profit
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Vessel participates in a diplomatic mission.
3Gain a contact.
4Continued as Line/Crew at age 30
4Gained a contact.
4Attempt at commissioned failed.
4Promoted to Line/Crew rank 2
4Is now a Petty Officer, 3rd class
5Continued as Line/Crew at age 34
5You join a gambling circle on board.
5Attempt at commissioned failed.
5Promoted to Line/Crew rank 3
5Is now a Petty Officer, 2nd class
6Voluntarily left Line/Crew
6Became a Explorer at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 1 Contacts. Gain 2 Enemies.
7Returned to Line/Crew at age 42
7Vessel participates in a notable military engagement.
7Attempt at commissioned failed.
7Forced to muster out.
8Switched to Engineer/Gunner at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 20,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Lightly injured, no permanent damage. Fully recovered.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Birth or Death involving a family member or close friend.
16Aging Crisis. Owe 30,000 for medical bills.