Field Agent Elie Lite permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 3 (-1)
Static, Cautious
 
Skills
Art 0
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive 0
Gun Combat (Slug) 1
Gunner (Capital) 2
Investigate 1
Mechanic 2
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Agent Intelligence Field Agent 3 4
Scout Courier Scout 1 3
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 5
 
TermHistory
1Became a Artist at age 18
1Scarred. Fully recovered. Owe 2,500 for medical bills.
2Became a Intelligence at age 22
2Rewarded for a successful mission.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Go undercover to investigate an enemy.
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Intelligence at age 30
4Given specialist training in vehicles.
4Promoted to rank 3
5Continued as Intelligence at age 34
5Nearly killed. Owe 6,250 for medical bills.
6Became a Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6Forced to continue current assignment
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8Continued as Courier at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 4 Contacts. Gain 3 Enemies.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Vessel participates in a notable military engagement.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Continued as Engineer/Gunner at age 54
10Lost eye or limb. Fully recovered.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.
14Nearly killed. Fully recovered. Owe 35,000 for medical bills.
15Aging Crisis. Owe 50,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 50,000 for medical bills.