Petty Officer, 2nd class Allie McDermot permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 6 (0)
Fearless, Joking
 
Skills
Animals (Handling) 1
Athletics (Strength) 2
Drive 0
Electronics 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Grav) 1
Flyer (Wing) 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Language (Oynprith (Droyne)) 2
Mechanic 1
Medic 0
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Profession (Civil Engineering) 1
Recon 0
Seafarer 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Citizen Worker Technician 2 3
Drifter Wanderer 0 1
Drifter Barbarian 1 2
Entertainer Performer 1 2
Agent Corporate Agent 0 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
Retired 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Advanced training in a specialist field
2Voluntarily left Line/Crew
2Became a Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Worker at age 26
3Moved to a new world.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Forced to muster out.
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Switched to Barbarian at age 38
6Attacked by enemies and injured.
6Injured. Fully recovered. Owe 2,500 for medical bills.
6Gain Enemy if you don't already have one.
6Promoted to rank 1
7Continued as Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Performer at age 46
8Victim of a crime
8Promoted to rank 1
9Continued as Performer at age 50
9You are forced out because of censorship or controversy. What truth did you get too close to?
10Became a Corporate Agent at age 54
10Established a network of contacts. Gain 2 contacts.
11Continued as Corporate Agent at age 58
11Go undercover to investigate an enemy.
11A job goes wrong, forcing you to flee off-planet.
12Voluntarily left Corporate Agent
12Switched to Engineer/Gunner at age 62
12Advanced training in a specialist field
12Promoted to Engineer/Gunner rank 1
12Is now a Able Spacehand
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Advanced training in a specialist field
13Promoted to Engineer/Gunner rank 2
13Is now a Petty Officer, 3rd class
14Aging Crisis. Owe 40,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14Refuse to abuse your position for profit
14Promoted to Engineer/Gunner rank 3
14Is now a Petty Officer, 2nd class
15Aging Crisis. Owe 60,000 for medical bills.
15Voluntarily left Engineer/Gunner
15Retired at age 74
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.