Senior Manager Janice Campbell permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 2 (-2)
Cruel, Wasteful, Gentle
 
Skills
Admin 1
Advocate 1
Art 0
Astrogation 2
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 1
Diplomat 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computer) 2
Electronics (Remote Ops) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Profession 0
Science (Psionicology) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Citizen Corporate Senior Manager 4 6
Drifter Barbarian 0 1
Scout Courier Senior Scout 4 7
 
TermHistory
1Became a Performer at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Corporate at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Promoted to rank 1
3Continued as Corporate at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 2
3Is now a Manager
4Continued as Corporate at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 3
6Continued as Corporate at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
6Promoted to rank 4
6Is now a Senior Manager
7Continued as Corporate at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Became a Barbarian at age 46
8Suffer from a life-threatening illness.
9Became a Courier at age 50
9Spend several years jumping from world to world in your scout ship.
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 54
10When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
11Promoted to rank 2
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Courier at age 62
12Perform an exemplary service for the scouts.
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Courier at age 66
13Spend several years jumping from world to world in your scout ship.
13Promoted to rank 3
13Is now a Senior Scout
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Courier at age 70
14Birth or Death involving a family member or close friend.
14Promoted to rank 4
15Aging Crisis. Owe 40,000 for medical bills.
15Continued as Courier at age 74
15Nearly killed. Fully recovered. Owe 25,000 for medical bills.
16Aging Crisis. Owe 50,000 for medical bills.