Able Spacehand Elijah Crowle permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 3 (-1)
Undisciplined, Sloppy
 
Skills
Animals (Handling) 1
Art 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Athletics (Strength) 4
Drive (Track) 1
Electronics 0
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Capital) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 2
Seafarer 0
Stealth 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Army Infantry Lance Corporal 1 4
Citizen Colonist 1 2
Retired 0 7
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Entered Naval Academy at age 22
2Suffered a deep tragedy.
2Dropped out of military academy.
3Continued as Engineer/Gunner at age 22
3Refuse to abuse your position for profit
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Voluntarily left Engineer/Gunner
4Became a Infantry at age 26
4Is now a Private
4Thrown into a brutal ground war
4Injured. Fully recovered.
5Continued as Infantry at age 30
5Surrounded and outnumbered by the enemy, you hold out until relief arrives.
5Promoted to Infantry rank 1
5Is now a Lance Corporal
6Continued as Infantry at age 34
6Assigned to a planet with a hostile or wild environment.
7Continued as Infantry at age 38
7Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
8Became a Colonist at age 42
8You are rewarded for your diligence or cunning.
8Promoted to rank 1
9Continued as Colonist at age 46
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 50
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 40,000 for medical bills.
15Accused of a crime
16Aging Crisis. Owe 40,000 for medical bills.
16Betrayal. Convert an Ally into a Rival or Enemy.
17Aging Crisis. Owe 40,000 for medical bills.