Petty Officer, 2nd class Sue Wilson permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 5 (-1)
Eminent, Unassuming
 
Skills
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Diplomat 0
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Gun Combat 0
Language (Vilani (1st Imperium)) 1
Mechanic 2
Medic 1
Navigation 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Scholar Physician 1 1
Scout Courier Scout 1 1
Navy Flight Petty Officer, 3rd class 2 2
Merchant Merchant Marine Senior Crewman 1 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Retired 0 3
 
TermHistory
1Became a Scavenger at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Physician at age 22
2Refuse to join a cheat in some fashion.
2Promoted to rank 1
3Voluntarily left Physician
3Became a Courier at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 1
3Is now a Scout
4Voluntarily left Courier
4Became a Flight at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 34
5Refuse to abuse your position for profit
5Promoted to Flight rank 2
5Is now a Petty Officer, 3rd class
6Voluntarily left Flight
6Became a Merchant Marine at age 38
6Is now a Crewman
6Good fortune
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Bankrupted by a rival. Gain the other trader as a Rival.
8Returned to Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Engineer/Gunner at age 50
9Gained a contact.
9Promoted to Engineer/Gunner rank 3
9Is now a Petty Officer, 2nd class
10Continued as Engineer/Gunner at age 54
10Special assignment or duty on board ship.
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12Severely injured. Fully recovered. Owe 1,250 for medical bills.
13Aging Crisis. Owe 10,000 for medical bills.
13Retired at age 66
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.