Scout Clarence Harris permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 8 (0)
Unconcerned, Kittenish
 
Skills
Admin 2
Advocate 0
Art 0
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Carouse 1
Diplomat 1
Drive (Mole) 1
Electronics 1
Explosives 1
Flyer (Wing) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Blade)) 1
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Science (Cybernetics) 1
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 1 1
Army Army Support Lance Corporal 1 2
Drifter Scavenger 0 1
Noble Diplomat 3rd Secretary 1 5
Citizen Corporate 1 3
Retired 0 3
 
TermHistory
1Became a Surveyor at age 18
1You survey an alien world.
1Promoted to rank 1
1Is now a Scout
2Voluntarily left Surveyor
2Became a Army Support at age 22
2Is now a Private
2Thrown into a brutal ground war
2Attempt at commissioned failed.
2Promoted to Army Support rank 1
2Is now a Lance Corporal
3Continued as Army Support at age 26
3Lost eye or limb.
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Diplomat at age 34
5Is now a Intern
5You manipulate and charm your way through high society. Gain a Rival and an Ally.
5Promoted to rank 1
5Is now a 3rd Secretary
6Continued as Diplomat at age 38
6Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
7Continued as Diplomat at age 42
7You manipulate and charm your way through high society. Gain a Rival and an Ally.
8Continued as Diplomat at age 46
9Continued as Diplomat at age 50
9Refuse to join a conspiracy of nobles. Gain an Enemy.
9Forced to muster out.
10Became a Corporate at age 54
10Spent time maintaining and using heavy vehicles.
11Continued as Corporate at age 58
11Political upheaval strikes your homeworld, and you are caught up in the revolution.
11Promoted to rank 1
12Continued as Corporate at age 62
12You befriend a superior in the corporation or the colony.
12Forced to muster out.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 66
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.