| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Wanderer at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Find Ancient Technology. |
| 3 | Forced to muster out. |
| 4 | Became a Broker at age 30 |
| 4 | Embroiled in legal trouble. |
| 5 | Continued as Broker at age 34 |
| 5 | Smuggle illegal items onto a planet. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Broker at age 38 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Gained a contact. |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |