Petty Officer, 3rd class Meyer Gomez permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 4 (-1)
Distant, Puckish, Heart Broken
 
Skills
Advocate 1
Art (Perform) 1
Astrogation 1
Athletics (Endurance) 1
Broker 1
Carouse 0
Deception 0
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 2
Flyer (Wing) 1
Gambler 1
Gun Combat 1
Mechanic 2
Persuade 2
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Science (Economics) 1
Seafarer 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 2 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 5
Merchant Merchant Marine 4th Officer 2 6
Scholar Field Researcher 1 2
 
TermHistory
1Became a Artist at age 18
1Works is especially well received and popular, making you a minor celebrity
1Promoted to rank 1
2Voluntarily left Artist
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Merchant Marine at age 26
3Embroiled in legal trouble.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
5Continued as Merchant Marine at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Field Researcher at age 38
6Make a breakthrough in your field.
6Promoted to rank 1
7Continued as Field Researcher at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Returned to Artist at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to rank 2
9Voluntarily left Artist
9Returned to Merchant Marine at age 50
9Befriend a useful ally in one sphere. Gain an Ally.
9Promoted to rank 2
9Is now a 4th Officer
10Continued as Merchant Marine at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
11Continued as Merchant Marine at age 58
11A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
12Returned to Engineer/Gunner at age 62
12Refuse to abuse your position for profit
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Advanced training in a specialist field
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14A new romantic starts. Gain an Ally.
14Promoted to Engineer/Gunner rank 1
14Is now a Able Spacehand
15Aging Crisis. Owe 60,000 for medical bills.
15Continued as Engineer/Gunner at age 74
15You join a gambling circle on board.
15Promoted to Engineer/Gunner rank 2
15Is now a Petty Officer, 3rd class
16Aging Crisis. Owe 30,000 for medical bills.