Petty Officer, 2nd class Gussie Chapman permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 3 (-1)
Fussy, Silly
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 1
Gun Combat 0
Gunner (Turret) 2
Jack-of-all-Trades 1
Mechanic 3
Medic 0
Pilot 0
Science 0
Stealth 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 3
Drifter Barbarian 1 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Scholar Field Researcher 0 1
Merchant Free Trader 0 1
Retired 0 4
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Continued as Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3Continued as Courier at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Barbarian at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
5Continued as Barbarian at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner rank 2
7Is now a Petty Officer, 3rd class
8Continued as Engineer/Gunner at age 46
8Advanced training in a specialist field
8Promoted to Engineer/Gunner rank 3
8Is now a Petty Officer, 2nd class
9Continued as Engineer/Gunner at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Became a Field Researcher at age 54
10An expedition or voyage goes wrong, leaving you stranded in the wilderness.
11Became a Free Trader at age 58
11Your ship or starport is destroyed by criminals. Gain them as an Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Lightly injured, no permanent damage. Fully recovered.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 60,000 for medical bills.