Master Chief Alexander McNab permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 6 (0)
Easygoing
 
Skills
Animals (Handling) 1
Athletics (Strength) 2
Drive 0
Electronics 0
Gun Combat 3
Gunner (Ortillery) 1
Gunner (Screen) 2
Gunner (Turret) 2
Language 0
Mechanic 4
Melee (Blade) 1
Pilot (Small Craft) 2
Recon 1
Seafarer 0
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 1
Navy Flight Petty Officer, 3rd class 2 1
Scholar Field Researcher 0 1
Scout Explorer 0 1
Drifter Barbarian Warrior 2 2
Navy Engineer/Gunner Master Chief 7 6
Citizen Worker 0 1
Retired 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Voluntarily left Line/Crew
2Switched to Flight at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Promoted to Flight rank 2
2Is now a Petty Officer, 3rd class
3Voluntarily left Flight
3Became a Field Researcher at age 26
3A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
3Injured. Fully recovered. Owe 1,250 for medical bills.
4Became a Explorer at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Barbarian at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 1
6Continued as Barbarian at age 38
6Offered job by a patron. Now owe him a favor.
6Promoted to rank 2
6Is now a Warrior
7Switched to Engineer/Gunner at age 42
7Gained a contact.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Continued as Engineer/Gunner at age 46
8Advanced training in a specialist field
8Promoted to Engineer/Gunner rank 4
8Is now a Petty Officer, 1st class
9Continued as Engineer/Gunner at age 50
9Refuse to abuse your position for profit
9Promoted to Engineer/Gunner rank 5
9Is now a Chief Petty Officer
10Continued as Engineer/Gunner at age 54
10Advanced training in a specialist field
10Promoted to Engineer/Gunner rank 6
10Is now a Master Chief
11Continued as Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 7
12Continued as Engineer/Gunner at age 62
12Advanced training in a specialist field
12Forced to muster out.
13Became a Worker at age 66
13Injured. Fully recovered. Owe 1,250 for medical bills.
14Aging Crisis. Owe 40,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 60,000 for medical bills.