Petty Officer, 2nd class Winston Moore permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 2 (-2)
Languid, Hopeful, Sneaky
 
Skills
Admin 1
Art (Holography) 1
Athletics (Endurance) 3
Broker 0
Carouse 1
Drive (Track) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat 1
Heavy Weapons (Vehicle) 1
Jack-of-all-Trades 2
Mechanic 1
Persuade 0
Profession (Biologicals) 1
Profession (Hydroponics) 1
Recon 1
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Corporate 1 2
Army Army Support Lance Corporal 1 3
Entertainer Performer 2 4
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Voluntarily left Merchant Marine
2Became a Corporate at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
3Continued as Corporate at age 26
3Injured.
4Became a Army Support at age 30
4Is now a Private
4Commanding officer takes an interest in your career.
4Promoted to Army Support rank 1
4Is now a Lance Corporal
5Continued as Army Support at age 34
5Given a special assignment or duty in your unit.
6Continued as Army Support at age 38
6Moved to a new world.
6Forced to muster out.
7Became a Performer at age 42
7Works is especially well received and popular, making you a minor celebrity
8Continued as Performer at age 46
8Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
8Promoted to rank 1
9Continued as Performer at age 50
9Gain a patron in the arts. Gain an Ally
9Promoted to rank 2
10Continued as Performer at age 54
10One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
10Forced to muster out.
11Became a Engineer/Gunner at age 58
11Is now a Crewman
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12You join a gambling circle on board.
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Promoted to Engineer/Gunner rank 2
13Is now a Petty Officer, 3rd class
14Aging Crisis. Owe 40,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14A romantic relationship ends badly. Gain a Rival or Enemy.
14Promoted to Engineer/Gunner rank 3
14Is now a Petty Officer, 2nd class
15Aging Crisis. Owe 30,000 for medical bills.
15Continued as Engineer/Gunner at age 74
15Lost eye or limb. Fully recovered.
16Aging Crisis. Owe 60,000 for medical bills.