| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Drafted into Navy |
| 1 | Promoted to rank 1 |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Voluntarily left Line/Crew |
| 4 | Switched to Flight at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Flight rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Voluntarily left Flight |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | Display heroism in battle, saving the whole ship. |
| 5 | Commissioned in Navy/Engineer/Gunner |
| 5 | Is now a Ensign |
| 5 | Promoted to Engineer/Gunner officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Physician at age 42 |
| 7 | Make a breakthrough in your field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Physician at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Physician at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Forced to muster out. |
| 10 | Returned to Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |