| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Rewarded for a successful mission. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Scavenger at age 30 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Encounter a Psionic institute. |
| 5 | Tested for psionic powers |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Attempted a risky adventure and was sent to prison. |
| 7 | Promoted to rank 2 |
| 8 | Became a Thug at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Switched to Fixer at age 50 |
| 9 | Defeated a prison gang. Gain an Enemy. |
| 10 | Returned to Thug at age 54 |
| 10 | Scarred. Owe 5,000 for medical bills. |
| 11 | Returned to Fixer at age 58 |
| 11 | Accused of assaulting a prison guard. |
| 12 | Returned to Thug at age 62 |
| 12 | Accused of assaulting a prison guard. |
| 13 | Continued as Thug at age 66 |
| 13 | Defeated a prison gang. Gain an Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Returned to Fixer at age 70 |
| 14 | A guard takes a dislike to you. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Continued as Fixer at age 74 |
| 15 | Hire a new lawyer. |
| 15 | Promoted to rank 1 |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |