Petty Officer, 1st class Gene Quaman permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 5 (-1)
Depressed
 
Skills
Advocate 0
Astrogation 1
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gun Combat 0
Gun Combat 3
Gunner (Capital) 1
Gunner (Screen) 1
Mechanic 6
Medic 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 1st class 4 5
Scout Courier 0 3
Citizen Corporate 1 2
Drifter Wanderer 0 1
Navy Line/Crew 4 2
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3Vessel participates in a notable military engagement.
3Promoted to Engineer/Gunner rank 3
3Is now a Petty Officer, 2nd class
4Continued as Engineer/Gunner at age 30
4Abuse your position for profit
4Promoted to Engineer/Gunner rank 4
4Is now a Petty Officer, 1st class
5Continued as Engineer/Gunner at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8Continued as Courier at age 46
8Serve as the courier for an important message from the Imperium.
8Forced to muster out.
9Became a Corporate at age 50
9You befriend a superior in the corporation or the colony.
9Forced to continue current assignment
9Promoted to rank 1
10Continued as Corporate at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Became a Wanderer at age 58
11You do not know what happened to you. There is a gap in your memory.
12Switched to Line/Crew at age 62
12Vessel participates in a notable military engagement.
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Line/Crew at age 66
13During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
14Aging Crisis. Owe 30,000 for medical bills.
14Retired at age 70
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 60,000 for medical bills.