Captain Sergio Mason permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 3 (-1)
Sharp
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 2
Carouse 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Melee 0
Profession 1
Profession (Hydroponics) 1
Seafarer 0
Stealth 2
Steward 1
Survival 1
Tactics (Military) 1
Tactics (Naval) 3
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Star Marine Captain 2 / 4 5
Scout Explorer 0 2
Drifter Barbarian 0 3
Citizen Colonist Settler 2 3
Retired 0 2
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
1Report commander and gain an Enemy.
1Promoted to Star Marine rank 1
1Is now a Lance Corporal
2Continued as Star Marine at age 22
2On the front lines of a planetary assault and occupation.
2Promoted to Star Marine rank 2
2Is now a Corporal
3Continued as Star Marine at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to Star Marine rank 3
3Is now a Lance Sergeant
4Continued as Star Marine at age 30
4Commanding officer takes an interest in your career.
4Promoted to Star Marine rank 4
4Is now a Sergeant
5Continued as Star Marine at age 34
5Display heroism in battle.
5Commissioned in Marine/Star Marine
5Is now a Lieutenant
5Promoted to Star Marine officer rank 2
5Is now a Captain
6Voluntarily left Star Marine
6Became a Explorer at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Explorer at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Became a Barbarian at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
9Continued as Barbarian at age 50
10Continued as Barbarian at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Became a Colonist at age 58
11Your business expands, your corporation grows, or the colony thrives.
11Promoted to rank 1
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Colonist at age 62
12Your business expands, your corporation grows, or the colony thrives.
12Promoted to rank 2
12Is now a Settler
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Colonist at age 66
13Advanced training in a specialist field.
13Forced to muster out.
14Aging Crisis. Owe 40,000 for medical bills.
14Retired at age 70
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 10,000 for medical bills.