Scout Otis Edwards permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 7 (0)
Gives Up Easily, Sexual, Sisterly
 
Skills
Animals 0
Broker 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer (Rotor) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 2
Gun Combat 1
Mechanic 1
Persuade 1
Stealth 1
Steward 0
Streetwise 2
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader 2 3
Marine Marine Support Marine 0 2
Scout Courier Scout 1 3
Navy Line/Crew Able Spacehand 1 3
Retired 0 4
 
TermHistory
1Became a Free Trader at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Embroiled in legal trouble.
2Promoted to rank 2
3Continued as Free Trader at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Marine Support at age 30
4Is now a Marine
4Commanding officer takes an interest in your career.
5Continued as Marine Support at age 34
5A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
5Cover for the commander and gain an Ally.
5Forced to muster out.
6Became a Courier at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Continued as Courier at age 42
7A new romantic starts. Gain an Ally.
7Promoted to rank 1
7Is now a Scout
8Continued as Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Forced to muster out.
9Became a Line/Crew at age 50
9Is now a Crewman
9Advanced training in a specialist field
10Continued as Line/Crew at age 54
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Line/Crew at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Line/Crew rank 1
11Is now a Able Spacehand
12Aging Crisis. Owe 10,000 for medical bills.
12Voluntarily left Line/Crew
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Accused of a crime
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.