| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 2 | Continued as Pirate at age 22 |
| 2 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 3 | Became a Scavenger at age 26 |
| 3 | Severely injured. Owe 12,500 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Switched to Wanderer at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 8 | Returned to Wanderer at age 46 |
| 8 | Severely injured. Owe 20,000 for medical bills. |
| 9 | Switched to Worker at age 50 |
| 9 | Gained a contact. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |