Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
53 |
M |
10 (1) |
4 (-1) |
6 (0) |
8 (0) |
10 (1) |
7 (0) |
Eminent, Friendly, Rich |
Skills |
Admin 1 |
Advocate 1 |
Animals 0 |
Astrogation 1 |
Athletics (Dexterity) 1 |
Carouse 1 |
Gun Combat 2 |
Gunner (Ortillery) 1 |
Gunner (Turret) 1 |
Language (Oynprith (Droyne)) 1 |
Mechanic 1 |
Steward 2 |
Streetwise 2 |
Survival 0 |
Vacc Suit 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
Citizen |
Corporate |
Manager |
2 |
4 |
Drifter |
Scavenger |
|
1 |
3 |
|
Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 | Became a Corporate at age 22 |
2 | Your business expands, your corporation grows, or the colony thrives. |
3 | Continued as Corporate at age 26 |
3 | Advanced training in a specialist field. |
4 | Continued as Corporate at age 30 |
4 | Advanced training in a specialist field. |
4 | Promoted to rank 1 |
5 | Continued as Corporate at age 34 |
5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
5 | Promoted to rank 2 |
5 | Is now a Manager |
6 | Voluntarily left Corporate |
6 | Became a Scavenger at age 38 |
6 | Attacked by enemies and injured. |
6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
6 | Gain Enemy if you don't already have one. |
6 | Promoted to rank 1 |
7 | Continued as Scavenger at age 42 |
8 | Continued as Scavenger at age 46 |
8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |