Manager Merl Shea permalink

Age Sex Str Dex End Int Edu Soc
53 M 10 (1) 4 (-1) 6 (0) 8 (0) 10 (1) 7 (0)
Eminent, Friendly, Rich
 
Skills
Admin 1
Advocate 1
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Carouse 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Turret) 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Steward 2
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate Manager 2 4
Drifter Scavenger 1 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Corporate at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Corporate at age 26
3Advanced training in a specialist field.
4Continued as Corporate at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 2
5Is now a Manager
6Voluntarily left Corporate
6Became a Scavenger at age 38
6Attacked by enemies and injured.
6Injured. Fully recovered. Owe 5,000 for medical bills.
6Gain Enemy if you don't already have one.
6Promoted to rank 1
7Continued as Scavenger at age 42
8Continued as Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.