Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | A new romantic starts. Gain an Ally. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | A new romantic starts. Gain an Ally. |
2 | Attempt at commissioned failed. |
2 | Promoted to Engineer/Gunner rank 2 |
2 | Is now a Petty Officer, 3rd class |
3 | Continued as Engineer/Gunner at age 26 |
3 | Vessel participates in a notable military engagement. |
3 | Commissioned in Navy/Engineer/Gunner |
3 | Is now a Ensign |
3 | Promoted to Engineer/Gunner officer rank 2 |
3 | Is now a Sublieutenant |
4 | Continued as Engineer/Gunner at age 30 |
4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 | Became a Corporate Agent at age 34 |
5 | Hard times caused by a lack of interstellar trade costs you your job. |
6 | Became a Explorer at age 38 |
6 | Psychologically damaged by your time in the scouts. |
7 | Switched to Flight at age 42 |
7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 | Became a Scavenger at age 46 |
8 | Accused of a crime |
8 | Promoted to rank 1 |
9 | Became a Fixer at age 50 |
9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Switched to Thug at age 54 |
10 | A guard takes a dislike to you. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Switched to Inmate at age 58 |
11 | Scarred. Owe 5,000 for medical bills. |
12 | Aging Crisis. Owe 50,000 for medical bills. |