Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | A new romantic starts. Gain an Ally. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | You join a gambling circle on board. |
2 | Promoted to Engineer/Gunner rank 2 |
2 | Is now a Petty Officer, 3rd class |
3 | Continued as Engineer/Gunner at age 26 |
3 | You join a gambling circle on board. |
4 | Continued as Engineer/Gunner at age 30 |
4 | Vessel participates in a diplomatic mission. |
4 | Promoted to Engineer/Gunner rank 3 |
4 | Is now a Petty Officer, 2nd class |
5 | Continued as Engineer/Gunner at age 34 |
5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 | Forced to muster out. |
6 | Became a Law Enforcement at age 38 |
6 | Is now a Rookie |
6 | Hard times caused by a lack of interstellar trade costs you your job. |
7 | Became a Worker at age 42 |
7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
7 | Gain a criminal contact. |
8 | Aging Crisis. Owe 10,000 for medical bills. |
8 | Continued as Worker at age 46 |
8 | Your business expands, your corporation grows, or the colony thrives. |
9 | Continued as Worker at age 50 |
9 | Advanced training in a specialist field. |
9 | Promoted to rank 1 |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Continued as Worker at age 54 |
10 | You are rewarded for your diligence or cunning. |
10 | Promoted to rank 2 |
10 | Is now a Technician |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Continued as Worker at age 58 |
11 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
11 | Forced to muster out. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Retired at age 62 |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 10,000 for medical bills. |