Term | History |
1 | Became a Colonist at age 18 |
1 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 | Became a Free Trader at age 22 |
2 | Embroiled in legal trouble. |
2 | Promoted to rank 1 |
3 | Continued as Free Trader at age 26 |
3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 | Forced to muster out. |
4 | Became a Diplomat at age 30 |
4 | Is now a Intern |
4 | Gained a contact. |
4 | Promoted to rank 1 |
4 | Is now a 3rd Secretary |
5 | Continued as Diplomat at age 34 |
5 | Inherit a gift from a rich relative. |
5 | Promoted to rank 2 |
5 | Is now a 2nd Secretary |
6 | Continued as Diplomat at age 38 |
6 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 | Promoted to rank 3 |
6 | Is now a 1st Secretary |
7 | Continued as Diplomat at age 42 |
7 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 | Continued as Diplomat at age 46 |
8 | Lightly injured, no permanent damage. Fully recovered. |
8 | Promoted to rank 4 |
8 | Is now a Counsellor |
9 | Continued as Diplomat at age 50 |
9 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 | Forced to muster out. |
10 | Became a Explorer at age 54 |
10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
10 | Injured. Fully recovered. Owe 2,500 for medical bills. |
11 | Continued as Explorer at age 58 |
11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 | Switched to Merchant Marine at age 62 |
12 | Is now a Crewman |
12 | Promoted to rank 1 |
12 | Is now a Senior Crewman |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Continued as Merchant Marine at age 66 |
13 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 | Aging Crisis. Owe 20,000 for medical bills. |