| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
9 (1) |
11 (1) |
9 (1) |
10 (1) |
11 (1) |
5 (-1) |
| Nibbler, Sympathetic |
| Skills |
| Animals 0 |
| Art 0 |
| Broker 1 |
| Carouse 0 |
| Deception 0 |
| Diplomat 1 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Explosives 1 |
| Language 0 |
| Persuade 0 |
| Stealth 1 |
| Steward 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
2 |
3 |
| Scout |
Courier |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | Refused to criticise a questionable political leader on your homeworld. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Performer at age 26 |
| 3 | Public opinion turns on you. |
| 4 | Became a Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |