Able Spacehand Sherry Wallace
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
4 (-1) |
8 (0) |
5 (-1) |
7 (0) |
5 (-1) |
10 (1) |
| Ethical, Ill-Bred |
| Skills |
| Animals 0 |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Gunner (Turret) 1 |
| Investigate 0 |
| Mechanic 1 |
| Profession 0 |
| Recon 0 |
| Science 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
3 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Commanding officer takes an interest in your career. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |