Crewman Frankie Fleming
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
7 (0) |
2 (-2) |
9 (1) |
4 (-1) |
9 (1) |
5 (-1) |
| Relaxed, Irresolute |
| Skills |
| Animals 0 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Drive 0 |
| Flyer 0 |
| Melee (Unarmed) 1 |
| Profession 0 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Rogue |
Thief |
|
0 |
1 |
| Prisoner |
Fixer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Became a Free Trader at age 26 |
| 3 | Imperial trade restrictions force you out of business. |
| 4 | Became a Thief at age 30 |
| 4 | Arrested |
| 5 | Became a Fixer at age 34 |
| 5 | Persecuted by a prison gang. |