Crewman Frankie Fleming permalink

Age Sex Str Dex End Int Edu Soc
39 F 7 (0) 2 (-2) 9 (1) 4 (-1) 9 (1) 5 (-1)
Relaxed, Irresolute
 
Skills
Animals 0
Athletics (Endurance) 1
Broker 0
Drive 0
Flyer 0
Melee (Unarmed) 1
Profession 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader 0 1
Rogue Thief 0 1
Prisoner Fixer 0 1
 
TermHistory
1Became a Colonist at age 18
1Refused to co-operate with investigation by the planetary authorities. Gain an Ally
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Free Trader at age 26
3Imperial trade restrictions force you out of business.
4Became a Thief at age 30
4Arrested
5Became a Fixer at age 34
5Persecuted by a prison gang.