Settler Dillie Clark permalink

Age Sex Str Dex End Int Edu Soc
51 F 4 (-1) 5 (-1) 3 (-1) 7 (0) 6 (0) 3 (-1)
Mysterious
 
Skills
Animals (Handling) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 1
Carouse 1
Drive 0
Electronics 0
Flyer (Wing) 1
Language 0
Mechanic 1
Persuade 0
Profession (Belter) 1
Profession (Civil Engineering) 1
Seafarer 0
Stealth 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 4
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Citizen Colonist Settler 2 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Befriend a useful ally in one sphere. Gain an Ally.
2Continued as Merchant Marine at age 22
3Continued as Merchant Marine at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Barbarian at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Switched to Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Colonist at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Continued as Colonist at age 46
8Birth or Death involving a family member or close friend.
8Promoted to rank 2
8Is now a Settler