Crewman Florine Kim permalink

Age Sex Str Dex End Int Edu Soc
53 F 4 (-1) 1 (-2) 2 (-2) 1 (-2) 10 (1) 6 (0)
Strong Willed, Consistent, Industrious
 
Skills
Athletics (Endurance) 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Investigate 0
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Medic 0
Melee (Unarmed) 1
Profession 0
Recon 1
Science 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 2
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 1 2
Drifter Wanderer 1 2
Retired 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Make a breakthrough in your field.
2Continued as Field Researcher at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Scavenger at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 1
5Continued as Scavenger at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Switched to Wanderer at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
7Aging Crisis. Owe 60,000 for medical bills.
7Continued as Wanderer at age 42
7Suffer from a life-threatening illness.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8Moved to a new world.