Ensign Arvilla Grant
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
3 (-1) |
9 (1) |
6 (0) |
11 (1) |
7 (0) |
9 (1) |
| Industrious |
| Skills |
| Athletics 0 |
| Carouse 1 |
| Deception 0 |
| Diplomat 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Persuade 1 |
| Recon 1 |
| Science (Chemistry) 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Ensign |
1 / 0 |
3 |
| Scout |
Explorer |
Scout |
1 |
3 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Forced to muster out. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Commissioned in Navy/Engineer/Gunner |
| 3 | Is now a Ensign |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 6 | Became a Explorer at age 38 |
| 6 | You spend a great deal of time on the fringes of Charted Space. |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Explorer at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Explorer at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 2 Contacts. Gain 3 Enemies. |