Petty Officer, 2nd class Myrtle Bell permalink

Age Sex Str Dex End Int Edu Soc
53 M 7 (0) 1 (-2) 5 (-1) 11 (1) 5 (-1) 8 (0)
Scared, Abusive
 
Skills
Athletics (Dexterity) 2
Carouse 0
Deception 1
Drive 0
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Gunner (Screen) 2
Investigate 2
Mechanic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Entertainer Artist 0 2
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Life ruined by a criminal gang. Gain the gang as an Enemy
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Given specialist training in vehicles.
3Voluntarily left Law Enforcement
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a notable military engagement.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Artist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Returned to Engineer/Gunner at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Voluntarily left Engineer/Gunner
8Returned to Artist at age 46
8You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy