Crewman Erie Cooper permalink

Age Sex Str Dex End Int Edu Soc
52 F 6 (0) 4 (-1) 3 (-1) 4 (-1) 5 (-1) 7 (0)
Seductive, Addict
 
Skills
Broker 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat 0
Heavy Weapons (Vehicle) 1
Mechanic 1
Persuade 0
Profession (Hydroponics) 1
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Agent Intelligence 0 1
Scholar Scientist 0 3
Drifter Wanderer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Continued as Merchant Marine at age 22
2Good fortune
3Continued as Merchant Marine at age 26
3Imperial trade restrictions force you out of business.
4Became a Intelligence at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Scientist at age 34
5Advanced training in a specialist field.
6Continued as Scientist at age 38
6Win a prestigious prize for your work.
7Continued as Scientist at age 42
7A rival researcher blackens your name or steals your research. Gain a Rival.
8Voluntarily left Scientist
8Became a Wanderer at age 46
8You do not know what happened to you. There is a gap in your memory.