Agent Martina Rule permalink

Age Sex Str Dex End Int Edu Soc
53 F 5 (-1) 5 (-1) 5 (-1) 8 (0) 7 (0) 9 (1)
Controlling, Self-Giving
 
Skills
Animals 0
Broker 1
Deception 1
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee (Blade) 1
Profession (Polymers) 1
Recon 0
Seafarer 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 3
Merchant Merchant Marine Senior Crewman 1 3
Citizen Worker 1 2
 
TermHistory
1Became a Corporate Agent at age 18
1Advanced training in a specialist field.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2You go above and beyond the call of duty.
3Continued as Corporate Agent at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Your business or ship thrives.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Merchant Marine at age 38
6Forced to muster out.
7Became a Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
7Promoted to rank 1
8Continued as Worker at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.