| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
1 (-2) |
2 (-2) |
4 (-1) |
6 (0) |
10 (1) |
7 (0) |
| Jovial |
| Skills |
| Advocate 1 |
| Animals 0 |
| Art 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Diplomat 2 |
| Drive 0 |
| Electronics (Computers) 2 |
| Engineer (M-drive) 1 |
| Investigate 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Persuade 1 |
| Science (Chemistry) 1 |
| Science (Linguistics) 1 |
| Science (Psionicology) 1 |
| Science (Psychology) 1 |
| Steward 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
0 |
1 |
| Scholar |
Scientist |
|
4 |
6 |
| Rogue |
Enforcer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Scientist at age 22 |
| 2 | Make a breakthrough in your field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | Gain an Enemy |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scientist at age 34 |
| 5 | Work leads to a considerable breakthrough. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 7 | Continued as Scientist at age 42 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Forced to muster out. |
| 8 | Became a Enforcer at age 46 |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |