Technician Mat Fleming permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 2 (-2) 7 (0) 2 (-2) 5 (-1) 5 (-1)
Hospitable
 
Skills
Advocate 1
Athletics (Endurance) 1
Carouse 2
Deception 0
Drive (Track) 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer 0
Flyer (Rotor) 1
Language 0
Mechanic 0
Melee (Blade) 1
Profession (Belter) 1
Profession (Civil Engineering) 1
Science 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 4
Drifter Wanderer 0 1
Marine Marine Support Marine 0 1
Rogue Enforcer 0 2
 
TermHistory
1Became a Worker at age 18
1Spent time maintaining and using heavy vehicles.
2Continued as Worker at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 1
3Continued as Worker at age 26
3A new romantic starts. Gain an Ally.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Forced to muster out.
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Marine Support at age 38
6Is now a Marine
6A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
7Became a Enforcer at age 42
7Backstab a fellow rogue for personal gain.
8Continued as Enforcer at age 46
8Arrested and charged.
8Successfully defended self.
9Aging Crisis. Owe 30,000 for medical bills.