Crewman Calvin Carson permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 9 (1) 8 (0) 7 (0) 4 (-1) 3 (-1)
Professional, Imaginative, Eminent
 
Skills
Animals 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Engineer (Life Support) 1
Gun Combat 1
Gunner (Turret) 1
Language 0
Mechanic 2
Melee (Natural) 1
Pilot (Small Craft) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 1 4
Citizen Colonist 0 1
Drifter Barbarian 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Attempt at commissioned failed.
2Continued as Line/Crew at age 22
2Advanced training in a specialist field
3Continued as Line/Crew at age 26
3Severely injured. Owe 1,250 for medical bills.
4Became a Colonist at age 30
4Severely injured. Fully recovered. Owe 12,500 for medical bills.
5Became a Barbarian at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Switched to Engineer/Gunner at age 38
6Refuse to abuse your position for profit
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Special assignment or duty on board ship.
8Voluntarily left Engineer/Gunner
8Returned to Line/Crew at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Forced to muster out.