Field Agent Reginald Sim permalink

Age Sex Str Dex End Int Edu Soc
53 M 5 (-1) 7 (0) 4 (-1) 8 (0) 11 (1) 7 (0)
Prudent
 
Skills
Athletics (Endurance) 2
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-all-Trades 1
Profession 0
Recon 0
Science (Linguistics) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Drifter Scavenger 0 1
Scout Courier Scout 1 1
Army Infantry Private 0 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Intelligence at age 18
1Established a network of contacts. Gain 2 contacts.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Courier at age 34
5Perform an exemplary service for the scouts.
5Promoted to rank 1
5Is now a Scout
6Voluntarily left Courier
6Became a Infantry at age 38
6Is now a Private
6Given a special assignment or duty in your unit.
7Continued as Infantry at age 42
7Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
8Switched to Wanderer at age 46
8Spend time with an alien race. Gain a contact.