Crewman Coy McIntire permalink

Age Sex Str Dex End Int Edu Soc
53 M 8 (0) 7 (0) 1 (-2) 11 (1) 4 (-1) 5 (-1)
Pious, Tough
 
Skills
Animals 0
Art 0
Diplomat 0
Electronics (Comms) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 2
Investigate 1
Mechanic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Scholar Physician 0 2
Drifter Scavenger 0 1
Citizen Colonist 1 1
Navy Flight 0 1
Retired 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Moved to a new world.
2Continued as Line/Crew at age 22
2Amnesia.
2Forced to muster out.
3Became a Physician at age 26
3Advanced training in a specialist field.
4Continued as Physician at age 30
4A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Scavenger at age 34
5Suffer from a life-threatening illness.
6Became a Colonist at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Voluntarily left Colonist
7Switched to Flight at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.