| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
8 (0) |
5 (-1) |
5 (-1) |
7 (0) |
7 (0) |
10 (1) |
| Flagging, Bratty, Pleasing |
| Skills |
| Admin 1 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Broker 1 |
| Carouse 0 |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Gambler 1 |
| Investigate 0 |
| Mechanic 0 |
| Medic 0 |
| Persuade 1 |
| Science (Archaeology) 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
0 |
1 |
| Merchant |
Free Trader |
|
1 |
4 |
| Scout |
Surveyor |
|
0 |
2 |
| Scholar |
Scientist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Became a Free Trader at age 22 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Good fortune |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Became a Surveyor at age 34 |
| 5 | Your ship is ambushed by enemy vessels. You successfully bargain with them. |
| 6 | Continued as Surveyor at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 3 Contacts. Gain 2 Enemies. |
| 7 | Returned to Free Trader at age 42 |
| 7 | Risk your fortune on a possibility lucrative deal and win. |
| 7 | Forced to muster out. |
| 8 | Switched to Scientist at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |