| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
3 (-1) |
1 (-2) |
1 (-2) |
3 (-1) |
5 (-1) |
8 (0) |
| Possessive, Loquacious, Pleasant |
| Skills |
| Carouse 0 |
| Deception 1 |
| Drive (Wheel) 1 |
| Gun Combat (Slug) 1 |
| Gun Combat 2 |
| Investigate 1 |
| Language 0 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Capital Ships) 3 |
| Stealth 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
| Entertainer |
Journalist |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Merchant |
Broker |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Nearly killed. |
| 2 | Became a Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Journalist at age 26 |
| 3 | Expose or are involved in a scandal of some sort. |
| 4 | Returned to Wanderer at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Intelligence at age 34 |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Broker at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Broker at age 46 |
| 8 | Injured. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |