Settler Christy Peaton permalink

Age Sex Str Dex End Int Edu Soc
53 F 9 (1) 2 (-2) 2 (-2) 3 (-1) 6 (0) 7 (0)
Typical, Organized, Afraid
 
Skills
Animals 0
Astrogation 0
Athletics 0
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Track) 1
Gun Combat (Archaic) 1
Mechanic 0
Medic 0
Pilot (Spacecraft) 1
Recon 0
Streetwise 1
Survival 2
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 2
Marine Ground Assault Marine 0 2
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Agent Law Enforcement Rookie 0 1
Scout Explorer 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Settler
3Voluntarily left Colonist
3Became a Ground Assault at age 26
3Is now a Marine
3Gained a contact.
4Continued as Ground Assault at age 30
4A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
5Became a Flight at age 34
5Is now a Crewman
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Became a Scavenger at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Explorer at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.