Petty Officer, 2nd class Myrtle Bell
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
7 (0) |
1 (-2) |
5 (-1) |
11 (1) |
5 (-1) |
8 (0) |
| Scared, Abusive |
| Skills |
| Athletics (Dexterity) 2 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Gunner (Screen) 2 |
| Investigate 2 |
| Mechanic 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Navy |
Engineer/Gunner |
Petty Officer, 2nd class |
3 |
4 |
| Entertainer |
Artist |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Given specialist training in vehicles. |
| 3 | Voluntarily left Law Enforcement |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Artist at age 38 |
| 6 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 7 | Returned to Engineer/Gunner at age 42 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Promoted to Engineer/Gunner rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Voluntarily left Engineer/Gunner |
| 8 | Returned to Artist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |