Settler Carmela Porter permalink

Age Sex Str Dex End Int Edu Soc
53 F 4 (-1) 4 (-1) 5 (-1) 5 (-1) 4 (-1) 7 (0)
Worldly, Fortunate
 
Skills
Athletics (Strength) 2
Carouse 0
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 1
Seafarer 0
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 1
Scout Courier 0 2
Citizen Colonist Settler 2 2
Agent Corporate Agent Field Agent 2 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Voluntarily left Line/Crew
2Became a Courier at age 22
2A new romantic starts. Gain an Ally.
3Continued as Courier at age 26
3Psychologically damaged by your time in the scouts.
4Became a Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 1
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 2
5Is now a Settler
6Voluntarily left Colonist
6Became a Corporate Agent at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
7Continued as Corporate Agent at age 42
7Gained a contact.
7Promoted to rank 1
7Is now a Agent
8Continued as Corporate Agent at age 46
8Established a network of contacts. Gain 3 contacts.
8Promoted to rank 2
8Is now a Field Agent