Corporal Garnet Fletcher
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
3 (-1) |
4 (-1) |
6 (0) |
12 (2) |
8 (0) |
2 (-2) |
| Stern, Sentimental, Confused |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Deception 1 |
| Electronics 0 |
| Explosives 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Heavy Weapons (Artillery) 1 |
| Heavy Weapons (Man Portable) 2 |
| Language (Anglic (3rd Imperium)) 1 |
| Medic 0 |
| Melee (Natural) 2 |
| Melee (Unarmed) 1 |
| Recon 3 |
| Steward 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Infantry |
Corporal |
2 |
4 |
| Agent |
Law Enforcement |
Sergeant |
2 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 1 | Promoted to Infantry rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Infantry at age 22 |
| 2 | Advanced training in a specialist field |
| 3 | Continued as Infantry at age 26 |
| 3 | Thrown into a brutal ground war |
| 3 | Promoted to Infantry rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Infantry at age 30 |
| 4 | Assigned to an urbanised planet torn by war. |
| 4 | Forced to muster out. |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | An investigation takes on a dangerous turn. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Sergeant |
| 8 | Voluntarily left Law Enforcement |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |