Settler Lillie Ross permalink

Age Sex Str Dex End Int Edu Soc Psi
53 F 8 (0) 6 (0) 3 (-1) 7 (0) 10 (1) 8 (0) 6 (0)
Snob, Sensitive, Sharp-Tongued
 
Skills
Animals (Veterinary) 2
Art 0
Athletics 0
Awareness 0
Carouse 1
Clairvoyance 0
Deception 0
Drive 0
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 0
Recon 0
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Drifter Wanderer 0 1
Drifter Barbarian 1 2
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Colonist at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Colonist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 3
4Continued as Colonist at age 30
4Severely injured. Fully recovered. Owe 1,250 for medical bills.
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Switched to Barbarian at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
6Promoted to rank 1
7Continued as Barbarian at age 42
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8Became a Flight at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Promoted to Flight rank 1
8Is now a Able Spacehand