Crewman Victor Snape permalink

Age Sex Str Dex End Int Edu Soc
52 M 5 (-1) 5 (-1) 3 (-1) 5 (-1) 11 (1) 7 (0)
Serene
 
Skills
Admin 1
Animals 0
Art 0
Athletics 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Melee (Unarmed) 2
Profession (Hydroponics) 1
Recon 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Scholar Scientist 0 2
Merchant Merchant Marine Crewman 0 1
Prisoner Fixer 0 2
Prisoner Thug 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Scientist at age 22
2Advanced training in a specialist field.
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
3Forced to muster out.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Accused of a crime
5Became a Fixer at age 34
5You are moved to a higher security prison.
6Switched to Thug at age 38
6Accused of assaulting a prison guard.
7Returned to Fixer at age 42
7Persecuted by a prison gang.
8Returned to Thug at age 46
8Disgraced. Word of your criminal past reaches your homeworld.