Crewman Erie Cooper
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
6 (0) |
4 (-1) |
3 (-1) |
4 (-1) |
5 (-1) |
7 (0) |
| Seductive, Addict |
| Skills |
| Broker 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Heavy Weapons (Vehicle) 1 |
| Mechanic 1 |
| Persuade 0 |
| Profession (Hydroponics) 1 |
| Seafarer 0 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Agent |
Intelligence |
|
0 |
1 |
| Scholar |
Scientist |
|
0 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Good fortune |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Imperial trade restrictions force you out of business. |
| 4 | Became a Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Scientist at age 38 |
| 6 | Win a prestigious prize for your work. |
| 7 | Continued as Scientist at age 42 |
| 7 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 8 | Voluntarily left Scientist |
| 8 | Became a Wanderer at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |