Able Spacehand Evan Chapman permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 6 (0) 1 (-2) 5 (-1) 9 (1) 5 (-1)
Tired, Ambitious
 
Skills
Art 0
Astrogation 0
Athletics (Dexterity) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer (Ornithopter) 1
Gun Combat 0
Gun Combat 1
Mechanic 1
Pilot (Small Craft) 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Drifter Wanderer 0 1
Navy Line/Crew Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Navy Flight 1 1
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
2Voluntarily left Courier
2Became a Wanderer at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Line/Crew at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Switched to Engineer/Gunner at age 30
4A new romantic starts. Gain an Ally.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Returned to Courier at age 38
6Psychologically damaged by your time in the scouts.
7Switched to Flight at age 42
7Severely injured.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.