Agent Furman Hooligan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
9 (1) |
5 (-1) |
7 (0) |
7 (0) |
9 (1) |
11 (1) |
| Timid |
| Skills |
| Animals 0 |
| Art (Instrument) 1 |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Investigate 0 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Science (Archaeology) 2 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Citizen |
Colonist |
|
0 |
1 |
| Merchant |
Broker |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Education | Graduated |
| University |
Graduated |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Gained a contact. |
| 1 | Graduated at age 22. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | You go above and beyond the call of duty. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Colonist at age 34 |
| 5 | Nearly killed. Owe 11,250 for medical bills. |
| 6 | Became a Broker at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Switched to Intelligence at age 42 |
| 7 | Established a network of contacts. Gain 1 contacts. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Intelligence at age 46 |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |