Crewman Elmer Phillips permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 6 (0) 3 (-1) 8 (0) 7 (0) 11 (1)
Supercilious, Coherent, Engaging
 
Skills
Art 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Medic 0
Persuade 0
Science (Linguistics) 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Drifter Barbarian 1 2
Navy Engineer/Gunner Crewman 0 1
Scholar Field Researcher 2 3
Retired 0 1
 
TermHistory
1Became a Journalist at age 18
1You are forced out because of censorship or controversy. What truth did you get too close to?
2Became a Barbarian at age 22
3Continued as Barbarian at age 26
3Drafted into Navy
3Promoted to rank 1
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Field Researcher at age 34
5Good fortune
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Refuse to join a cheat in some fashion.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.