Ensign Arvilla Grant permalink

Age Sex Str Dex End Int Edu Soc
52 F 3 (-1) 9 (1) 6 (0) 11 (1) 7 (0) 9 (1)
Industrious
 
Skills
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Energy) 1
Mechanic 0
Melee (Blade) 1
Persuade 1
Recon 1
Science (Chemistry) 1
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Navy Engineer/Gunner Ensign 1 / 0 3
Scout Explorer Scout 1 3
 
TermHistory
1Became a Enforcer at age 18
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Crime pays off. Gain victim as Enemy.
2Forced to muster out.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a notable military engagement.
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
4Continued as Engineer/Gunner at age 30
4Moved to a new world.
5Continued as Engineer/Gunner at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Became a Explorer at age 38
6You spend a great deal of time on the fringes of Charted Space.
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Explorer at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 2 Contacts. Gain 3 Enemies.