Clerk Albert Fleming permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 3 (-1) 3 (-1) 4 (-1) 5 (-1) 11 (1)
Sympathetic
 
Skills
Admin 1
Advocate 2
Animals 0
Broker 0
Carouse 0
Deception 1
Diplomat 2
Electronics 0
Engineer (Life Support) 1
Jack-of-All-Trades 1
Leadership 0
Melee 0
Steward 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Noble Administrator Clerk 1 3
Drifter Barbarian 1 1
Scout Surveyor 0 1
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Corporate at age 22
2You befriend a superior in the corporation or the colony.
3Continued as Corporate at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Forced to muster out.
4Became a Administrator at age 30
4Is now a Assistant
4Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
4Promoted to rank 1
4Is now a Clerk
5Continued as Administrator at age 34
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Continued as Administrator at age 38
6Political manoeuvrings usurp your position. Gain a Rival.
7Became a Barbarian at age 42
7Birth or Death involving a family member or close friend.
7Promoted to rank 1
8Voluntarily left Barbarian
8Became a Surveyor at age 46
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.