Crewman Stephen Donoughoe permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 2 (-2) 3 (-1) 4 (-1) 6 (0) 5 (-1)
Whimsical, Conscientious
 
Skills
Astrogation 1
Athletics (Endurance) 1
Broker 0
Carouse 0
Deception 0
Drive (Hovercraft) 1
Engineer (Power) 1
Flyer (Rotor) 1
Gun Combat 0
Language 0
Melee (Natural) 1
Recon 0
Stealth 1
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Agent Intelligence 0 1
Citizen Corporate 1 3
Drifter Scavenger 0 2
Navy Flight Crewman 0 1
 
TermHistory
1Became a Thief at age 18
1Moved to a new world.
1Promoted to rank 1
2Continued as Thief at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Corporate at age 30
4Advanced training in a specialist field.
5Continued as Corporate at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 1
6Continued as Corporate at age 38
6Scarred. Fully recovered. Owe 2,500 for medical bills.
7Became a Scavenger at age 42
8Continued as Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Flight at age 50
9Is now a Crewman
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.