2nd Officer Heather Paul
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
3 (-1) |
5 (-1) |
4 (-1) |
5 (-1) |
8 (0) |
3 (-1) |
| Versatile, Verbose, Organized |
| Skills |
| Admin 0 |
| Athletics (Strength) 2 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Engineer (Power) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Mechanic 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Spacecraft) 2 |
| Profession 0 |
| Recon 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
3 |
| Rogue |
Thief |
|
0 |
1 |
| Merchant |
Merchant Marine |
2nd Officer |
4 |
5 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Good fortune |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Forced to muster out. |
| 4 | Became a Thief at age 30 |
| 4 | A job goes wrong, forcing you to flee off-planet. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Embroiled in legal trouble. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | A good deal ensures you are living the high life for a few years. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Given advanced training in a specialist field |
| 7 | Promoted to rank 3 |
| 7 | Is now a 3rd Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 4 |
| 8 | Is now a 2nd Officer |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Imperial trade restrictions force you out of business. |