Settler Jerome Johnston permalink

Age Sex Str Dex End Int Edu Soc
55 M 3 (-1) 2 (-2) 2 (-2) 7 (0) 6 (0) 6 (0)
Elated
 
Skills
Admin 0
Art 0
Astrogation 1
Athletics 0
Carouse 1
Deception 0
Drive (Track) 1
Drive (Walker) 1
Electronics (Computers) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Citizen Corporate 0 1
Citizen Colonist Settler 3 4
Scout Courier 0 2
Navy Line/Crew Sublieutenant 2 / 0 1
 
TermHistory
1Became a Artist at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Corporate at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Switched to Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 1
4Continued as Colonist at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 3
6Continued as Colonist at age 38
6Severely injured.
7Became a Courier at age 42
7Psychologically damaged by your time in the scouts.
8Became a Line/Crew at age 46
8Is now a Crewman
8Commanding officer takes an interest in your career.
8Commissioned in Navy/Line/Crew
8Is now a Ensign
8Promoted to Line/Crew officer rank 2
8Is now a Sublieutenant
9Voluntarily left Line/Crew
9Returned to Courier at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 6 Contacts. Gain 3 Enemies.