Forest Dickman permalink

Age Sex Str Dex End Int Edu Soc
57 M 7 (0) 11 (1) 5 (-1) 6 (0) 3 (-1) 5 (-1)
Manipulative
 
Skills
Admin 0
Advocate 0
Art (Write) 1
Broker 0
Carouse 1
Deception 1
Diplomat 0
Drive (Wheel) 1
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Investigate 1
Leadership 0
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Recon 2
Stealth 1
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Entertainer Artist 3 3
Drifter Wanderer 0 1
Rogue Enforcer 1 1
Drifter Scavenger 2 3
 
TermHistory
1Became a Corporate at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Artist at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Promoted to rank 1
3Continued as Artist at age 26
3One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Promoted to rank 2
4Continued as Artist at age 30
4Join homeworld’s celebrity circles
4Promoted to rank 3
5Voluntarily left Artist
5Became a Wanderer at age 34
5Suffer from a life-threatening illness.
6Became a Enforcer at age 38
6Backstab a fellow rogue for personal gain.
6Promoted to rank 1
7Voluntarily left Enforcer
7Switched to Scavenger at age 42
7Gained a contact.
7Promoted to rank 1
8Continued as Scavenger at age 46
8Survived a risky adventure but gained nothing.
8Forced to continue current assignment
8Promoted to rank 2
9Continued as Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.