| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Artist at age 22 |
| 2 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 4 | Continued as Artist at age 30 |
| 4 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 5 | Continued as Artist at age 34 |
| 5 | Public opinion turns on you. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Artist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Flight rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Flight at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Flight rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Flight at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |