Crewman Wilma Jackson permalink

Age Sex Str Dex End Int Edu Soc
57 F 9 (1) 4 (-1) 10 (1) 12 (2) 4 (-1) 7 (0)
Perseveres
 
Skills
Athletics (Endurance) 1
Carouse 0
Drive 0
Gun Combat 1
Gunner (Ortillery) 2
Investigate 2
Jack-of-All-Trades 1
Mechanic 3
Medic 0
Melee (Unarmed) 2
Persuade 0
Pilot (Small Craft) 1
Profession 0
Science (Biology) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Drifter Scavenger 2 4
Prisoner Inmate 0 1
Prisoner Fixer 2 2
Merchant Free Trader 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Scavenger at age 22
2Spend time with an alien race. Gain a contact.
3Continued as Scavenger at age 26
3Attacked by enemies and injured.
3Scarred. Fully recovered. Owe 10,000 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Scavenger at age 30
4Survived a risky adventure but gained nothing.
5Continued as Scavenger at age 34
5Attempted a risky adventure and was sent to prison.
5Promoted to rank 2
6Became a Inmate at age 38
6Beaten by a prison gang.
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Switched to Fixer at age 42
7Make friends with another inmate; gain them as a Contact.
7Promoted to rank 1
8Continued as Fixer at age 46
8Parole hearing.
8Promoted to rank 2
8Paroled from prison.
9Became a Free Trader at age 50
9Imperial trade restrictions force you out of business.