Agent Julian Stoker permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 1 (-2) 1 (-2) 5 (-1) 9 (1) 8 (0)
Dumb
 
Skills
Art (Visual Media) 1
Athletics (Dexterity) 2
Carouse 0
Deception 1
Drive (Hovercraft) 1
Drive (Track) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Screen) 1
Gunner (Turret) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Recon 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Agent Intelligence Agent 1 2
Scout Explorer 0 1
Drifter Wanderer 2 3
Entertainer Artist 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Severely injured. Fully recovered.
2Became a Intelligence at age 22
2Nearly killed. Fully recovered. Owe 6,250 for medical bills.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Go undercover to investigate an enemy.
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Forced to muster out.
4Became a Explorer at age 30
4Psychologically damaged by your time in the scouts.
5Became a Wanderer at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Find valuable salvage.
6Promoted to rank 2
7Continued as Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Artist at age 46
8One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Promoted to rank 1
9Continued as Artist at age 50
9Gain a patron in the arts. Gain an Ally
10Aging Crisis. Owe 10,000 for medical bills.