Crewman Antoinette Graham permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 2 (-2) 1 (-2) 10 (1) 6 (0) 6 (0)
Whimsical
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 2
Drive 0
Electronics (Computers) 2
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Medic 1
Melee (Unarmed) 1
Navigation 1
Recon 0
Science (Cosmology) 1
Science (Linguistics) 1
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Scholar Field Researcher 3 4
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Field Researcher at age 22
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Gain an Enemy
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Win a prestigious prize for your work.
3Promoted to rank 2
4Continued as Field Researcher at age 30
4Refused to perform research that goes against your conscience.
4Promoted to rank 3
5Continued as Field Researcher at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Became a Scavenger at age 38
6Severely injured. Owe 10,000 for medical bills.
7Returned to Intelligence at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Switched to Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Severely injured. Fully recovered. Owe 6,250 for medical bills.
10Aging Crisis. Owe 30,000 for medical bills.