Settler Herminia Duncan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
1 (-2) |
3 (-1) |
1 (-2) |
7 (0) |
4 (-1) |
2 (-2) |
| Bold, Timid |
| Skills |
| Animals 0 |
| Athletics (Strength) 2 |
| Carouse 0 |
| Drive (Track) 1 |
| Drive (Wheel) 1 |
| Gun Combat (Energy) 1 |
| Language 0 |
| Mechanic 0 |
| Melee 0 |
| Persuade 1 |
| Seafarer 0 |
| Stealth 0 |
| Steward 1 |
| Survival 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
1 |
3 |
| Army |
Infantry |
Private |
0 |
1 |
| Citizen |
Colonist |
Settler |
2 |
2 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Voluntarily left Colonist |
| 6 | Returned to Barbarian at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Gained a contact. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Moved to a new world. |