Settler Herminia Duncan permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 3 (-1) 1 (-2) 7 (0) 4 (-1) 2 (-2)
Bold, Timid
 
Skills
Animals 0
Athletics (Strength) 2
Carouse 0
Drive (Track) 1
Drive (Wheel) 1
Gun Combat (Energy) 1
Language 0
Mechanic 0
Melee 0
Persuade 1
Seafarer 0
Stealth 0
Steward 1
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 3
Army Infantry Private 0 1
Citizen Colonist Settler 2 2
Retired 0 3
 
TermHistory
1Became a Barbarian at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Barbarian at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Infantry at age 26
3Is now a Private
3Severely injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 1
5Continued as Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 2
5Is now a Settler
6Voluntarily left Colonist
6Returned to Barbarian at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 42
7Gained a contact.
8Aging Crisis. Owe 10,000 for medical bills.
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 20,000 for medical bills.
9Moved to a new world.