Petty Officer, 3rd class Gary Stewart permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 3 (-1) 7 (0) 6 (0) 7 (0) 7 (0)
Insecure
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Diplomat 1
Electronics (Remote Ops) 1
Flyer (Grav) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 2
Recon 1
Steward 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Navy Line/Crew Able Spacehand 1 5
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Scout Courier Scout 1 1
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Line/Crew at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Gain a contact.
3Continued as Line/Crew at age 26
3Vessel participates in a diplomatic mission.
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Injured. Fully recovered.
6Continued as Line/Crew at age 38
6Advanced training in a specialist field
6Forced to muster out.
7Switched to Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner rank 2
7Is now a Petty Officer, 3rd class
8Continued as Engineer/Gunner at age 46
8Nearly killed.
9Became a Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 3 Contacts. Gain 3 Enemies.
9Promoted to rank 1
9Is now a Scout