2nd Officer Heather Paul permalink

Age Sex Str Dex End Int Edu Soc
56 F 3 (-1) 5 (-1) 4 (-1) 5 (-1) 8 (0) 3 (-1)
Versatile, Verbose, Organized
 
Skills
Admin 0
Athletics (Strength) 2
Deception 0
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Walker) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Investigate 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 2
Profession 0
Recon 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 3
Rogue Thief 0 1
Merchant Merchant Marine 2nd Officer 4 5
 
TermHistory
1Became a Corporate Agent at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Corporate Agent at age 22
2Good fortune
3Continued as Corporate Agent at age 26
3Given specialist training in vehicles.
3Forced to muster out.
4Became a Thief at age 30
4A job goes wrong, forcing you to flee off-planet.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Embroiled in legal trouble.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
6Forced to continue current assignment
6Promoted to rank 2
6Is now a 4th Officer
7Continued as Merchant Marine at age 42
7Given advanced training in a specialist field
7Promoted to rank 3
7Is now a 3rd Officer
8Continued as Merchant Marine at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 4
8Is now a 2nd Officer
9Continued as Merchant Marine at age 50
9Imperial trade restrictions force you out of business.