| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 2 | Voluntarily left Physician |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Intelligence at age 26 |
| 3 | Established a network of contacts. Gain 3 contacts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Attempted a risky adventure and was injured. |
| 6 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |