Crewman Henry Jordan permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 2 (-2) 5 (-1) 3 (-1) 7 (0)
Anti-Social
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics 0
Engineer (Power) 1
Gun Combat (Energy) 1
Medic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Stealth 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Drifter Barbarian 0 1
Scholar Physician 0 2
Drifter Scavenger 0 2
Merchant Broker 0 1
Rogue Enforcer 1 2
Navy Flight Crewman 0 1
 
TermHistory
1Became a Free Trader at age 18
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Physician at age 26
3Assigned to work on a secret project for a patron or organisation.
4Continued as Physician at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Switched to Scavenger at age 34
6Voluntarily left Scavenger
6Switched to Broker at age 38
6Imperial trade restrictions force you out of business.
7Became a Enforcer at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 1
8Continued as Enforcer at age 46
8Nearly killed. Owe 17,500 for medical bills.
9Returned to Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Became a Flight at age 54
10Is now a Crewman
10You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
11Aging Crisis. Owe 60,000 for medical bills.