Craftsman Margarita King permalink

Age Sex Str Dex End Int Edu Soc
61 F 2 (-2) 5 (-1) 5 (-1) 6 (0) 6 (0) 8 (0)
High Self Esteem, Defective
 
Skills
Animals 0
Carouse 1
Deception 0
Diplomat 1
Drive (Hovercraft) 2
Electronics (Sensors) 1
Engineer 0
Flyer (Grav) 1
Flyer (Rotor) 1
Gambler 1
Mechanic 1
Melee (Unarmed) 1
Navigation 1
Profession (Belter) 1
Profession (Civil Engineering) 1
Profession (Polymers) 1
Recon 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Scout Surveyor Scout 1 2
Citizen Worker Craftsman 4 5
 
TermHistory
1Became a Wanderer at age 18
1Survived a risky adventure but gained nothing.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Surveyor at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 4 Contacts. Gain 1 Enemies.
3Promoted to rank 1
3Is now a Scout
4Continued as Surveyor at age 30
4Spend several years jumping from world to world in your scout ship.
5Voluntarily left Surveyor
5Became a Worker at age 34
5Good fortune
5Promoted to rank 1
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
6Forced to continue current assignment
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 3
8Continued as Worker at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 4
8Is now a Craftsman
9Continued as Worker at age 50
9Spent time maintaining and using heavy vehicles.
9Forced to muster out.
10Returned to Wanderer at age 54