| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 1 | Commissioned in Army/Infantry |
| 1 | Is now a Lieutenant |
| 1 | Promoted to Infantry officer rank 2 |
| 1 | Is now a Captain |
| 2 | Continued as Infantry at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Infantry at age 26 |
| 3 | Thrown into a brutal ground war |
| 3 | Scarred. Fully recovered. |
| 3 | Promoted to Infantry officer rank 3 |
| 3 | Is now a Major |
| 4 | Continued as Infantry at age 30 |
| 4 | Given a special assignment or duty in your unit. |
| 4 | Promoted to Infantry officer rank 4 |
| 4 | Is now a Lieutenant Colonel |
| 5 | Continued as Infantry at age 34 |
| 5 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 6 | Became a Intelligence at age 38 |
| 6 | Severely injured. Owe 5,000 for medical bills. |
| 7 | Became a Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Explorer at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 5 Contacts. Gain 3 Enemies. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Spend time with an alien race. Gain a contact. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |