| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 3 Contacts. Gain 2 Enemies. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Moved to a new world. |
| 3 | Commissioned in Navy/Engineer/Gunner |
| 3 | Is now a Ensign |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Abuse your position for profit |
| 5 | Promoted to Engineer/Gunner officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Became a Barbarian at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Returned to Engineer/Gunner at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |