| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
F |
2 (-2) |
1 (-2) |
3 (-1) |
7 (0) |
6 (0) |
10 (1) |
| Weird |
| Skills |
| Art 0 |
| Astrogation 1 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Investigate 1 |
| Medic 1 |
| Pilot (Spacecraft) 1 |
| Science (Cybernetics) 1 |
| Science (Genetics) 1 |
| Science (Psionicology) 1 |
| Seafarer 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
2 |
6 |
| Scout |
Courier |
Scout |
1 |
3 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Victim of a crime |
| 2 | Continued as Scientist at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Continued as Scientist at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Became a Courier at age 42 |
| 7 | Gained a contact. |
| 8 | Continued as Courier at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Courier at age 50 |
| 9 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Voluntarily left Courier |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |