Corporal Marie Lee
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
F |
2 (-2) |
6 (0) |
3 (-1) |
9 (1) |
9 (1) |
9 (1) |
| Dorky |
| Skills |
| Admin 1 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Diplomat 1 |
| Drive (Hovercraft) 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Investigate 3 |
| Medic 1 |
| Recon 0 |
| Science (Cybernetics) 1 |
| Science (Philosophy) 2 |
| Science (Physics) 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
3 |
7 |
| Rogue |
Enforcer |
|
0 |
1 |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Continued as Scientist at age 26 |
| 3 | Refused to perform research that goes against your conscience. |
| 4 | Continued as Scientist at age 30 |
| 4 | Win a prestigious prize for your work. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Gain an Enemy |
| 6 | Promoted to rank 3 |
| 7 | Continued as Scientist at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Forced to muster out. |
| 8 | Became a Enforcer at age 46 |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Became a Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | Befriended by a senior agent. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Corporal |
| 10 | Continued as Law Enforcement at age 54 |
| 10 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |