Petty Officer, 2nd class Rodney Bluit permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 5 (-1)
Amusing, Poor
 
Skills
Astrogation 2
Athletics 0
Deception 0
Drive (Hovercraft) 1
Electronics (Computers) 1
Gun Combat 3
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Profession 0
Recon 0
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
Merchant Free Trader 0 1
Scout Surveyor 0 1
Navy Line/Crew 3 1
Drifter Wanderer 0 1
Drifter Scavenger 0 2
Entertainer Performer 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1A romantic relationship ends badly. Gain a Rival or Enemy.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3Vessel participates in a notable military engagement.
3Promoted to Engineer/Gunner rank 3
3Is now a Petty Officer, 2nd class
4Voluntarily left Engineer/Gunner
4Became a Free Trader at age 30
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Became a Surveyor at age 34
5Psychologically damaged by your time in the scouts.
6Switched to Line/Crew at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
7Voluntarily left Line/Crew
7Became a Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Scavenger at age 46
8Gained a contact.
9Continued as Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Performer at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.