| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 3 |
| 5 | Voluntarily left Corporate Agent |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Gained a contact. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Advanced training in a specialist field |
| 6 | Attempt at commissioned failed. |
| 6 | Forced to muster out. |
| 7 | Became a Dilettante at age 42 |
| 7 | Is now a Wastrel |
| 7 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Dilettante |
| 8 | Switched to Flight at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Commissioned in Navy/Flight |
| 8 | Is now a Ensign |
| 8 | Promoted to Flight officer rank 2 |
| 8 | Is now a Sublieutenant |
| 9 | Continued as Flight at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Became a Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |