| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Free Trader |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Flight rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Flight at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Became a Army Support at age 34 |
| 5 | Is now a Private |
| 5 | Thrown into a brutal ground war |
| 5 | Attempt at commissioned failed. |
| 6 | Voluntarily left Army Support |
| 6 | Became a Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Continued as Courier at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Nearly killed. Owe 35,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 4 Contacts. Gain 1 Enemies. |
| 9 | Became a Wanderer at age 50 |
| 9 | Survived a risky adventure but gained nothing. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Offered job by a patron. Now owe him a favor. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |