| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Gained a contact. |
| 1 | Dropped out of military academy. |
| 2 | Became a Courier at age 18 |
| 2 | Good fortune |
| 3 | Continued as Courier at age 22 |
| 3 | Psychologically damaged by your time in the scouts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 26 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Continued as Courier at age 30 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Worker at age 34 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 38 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Technician |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Worker at age 42 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 3 |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Worker at age 46 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to rank 4 |
| 9 | Is now a Craftsman |
| 10 | Continued as Worker at age 50 |
| 10 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |