| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Flight rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Flight at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Flight rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Flight at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Star Marine at age 38 |
| 6 | Is now a Marine |
| 6 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Commissioned in Navy/Engineer/Gunner |
| 7 | Is now a Ensign |
| 7 | Promoted to Engineer/Gunner officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner officer rank 3 |
| 8 | Is now a Lieutenant |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Abuse your position for profit |
| 9 | Promoted to Engineer/Gunner officer rank 4 |
| 9 | Is now a Commander |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Advanced training in a specialist field |
| 10 | Promoted to Engineer/Gunner officer rank 5 |
| 10 | Is now a Captain |