| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Abuse your position for profit |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You join a gambling circle on board. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Forced to muster out. |
| 5 | Became a Physician at age 34 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Gain an Enemy |
| 6 | Continued as Physician at age 38 |
| 6 | Make a breakthrough in your field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Physician at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Continued as Physician at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Forced to muster out. |
| 9 | Became a Barbarian at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Became a Law Enforcement at age 54 |
| 10 | Is now a Rookie |
| 10 | Accepted a deal with criminal or other figure under investigation. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |