| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Scientist at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Scientist |
| 3 | Became a Explorer at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Explorer at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 6 Contacts. Gain 2 Enemies. |
| 6 | Continued as Explorer at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 3 |
| 6 | Is now a Senior Scout |
| 7 | Continued as Explorer at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Promoted to rank 4 |
| 8 | Continued as Explorer at age 46 |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Voluntarily left Corporate Agent |
| 10 | Became a Line/Crew at age 54 |
| 10 | Is now a Crewman |
| 10 | Commanding officer takes an interest in your career. |