| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Severely injured. Owe 5,000 for medical bills. |
| 2 | Entered Army Academy at age 22 |
| 2 | Suffered a deep tragedy. |
| 2 | Graduated at age 22. |
| 3 | Became a Cavalry at age 22 |
| 3 | Is now a Private |
| 3 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 4 | Became a Ground Assault at age 26 |
| 4 | Is now a Marine |
| 4 | Scarred. |
| 5 | Became a Corporate Agent at age 30 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Corporate Agent at age 34 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Scientist at age 38 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | A disaster or war strikes. |
| 7 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 7 | Gain an Enemy |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 42 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Continued as Scientist at age 46 |
| 9 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 10 | Continued as Scientist at age 50 |
| 10 | Win a prestigious prize for your work. |
| 10 | Forced to muster out. |
| 11 | Became a Broker at age 54 |
| 11 | Your business or ship thrives. |
| 11 | Promoted to rank 1 |