Crewman Missouri Lee permalink

Age Sex Str Dex End Int Edu Soc
61 F 3 (-1) 3 (-1) 4 (-1) 8 (0) 7 (0) 3 (-1)
Jealous
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive 0
Flyer (Grav) 1
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Language (Vilani (1st Imperium)) 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Recon 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Rogue Thief 0 1
Navy Engineer/Gunner Crewman 0 1
Agent Law Enforcement Rookie 0 2
Drifter Barbarian 1 3
Drifter Scavenger 0 1
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Voluntarily left Colonist
3Became a Thief at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Law Enforcement at age 34
5Is now a Rookie
5Gained a contact.
6Continued as Law Enforcement at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Barbarian at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 1
8Continued as Barbarian at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Continued as Barbarian at age 50
9Offered job by a patron. Now owe him a favor.
10Switched to Scavenger at age 54
10Injured. Fully recovered. Owe 5,000 for medical bills.