Lieutenant Jesse McGrath permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 5 (-1)
Flirty
 
Skills
Admin 2
Animals 0
Art 0
Athletics 0
Drive (Track) 2
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat (Slug) 1
Gunner (Capital) 2
Leadership 1
Mechanic 0
Melee (Blade) 2
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Navy Engineer/Gunner Sublieutenant 2 / 0 3
Scout Courier 0 1
Merchant Free Trader 0 1
Navy Flight Lieutenant 3 / 0 2
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Colonist at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Advanced training in a specialist field
4Continued as Engineer/Gunner at age 30
4Display heroism in battle, saving the whole ship.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Forced to muster out.
6Became a Courier at age 38
6Psychologically damaged by your time in the scouts.
7Became a Free Trader at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Switched to Flight at age 46
8Vessel participates in a notable military engagement.
8Promoted to Flight officer rank 3
8Is now a Lieutenant
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Flight at age 50
9Severely injured. Fully recovered.
10Retired at age 54
10Amnesia.
11Aging Crisis. Owe 30,000 for medical bills.