Scout Abe Duncan permalink

Age Sex Str Dex End Int Edu Soc
59 M 4 (-1) 1 (-2) 1 (-2) 8 (0) 6 (0) 5 (-1)
Fearless, Fearful, Chaste
 
Skills
Astrogation 1
Athletics (Endurance) 1
Flyer 0
Gun Combat (Slug) 1
Gun Combat 1
Mechanic 1
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 4
Army Cavalry Private 0 1
Navy Flight Able Spacehand 1 2
Drifter Barbarian 0 1
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Continued as Courier at age 22
2You discover a world, item or information of worth to the Imperium.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
3Forced to muster out.
4Became a Cavalry at age 30
4Is now a Private
4Severely injured. Fully recovered.
5Became a Flight at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Flight rank 1
5Is now a Able Spacehand
6Continued as Flight at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Returned to Courier at age 46
8Psychologically damaged by your time in the scouts.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.