| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Became a Barbarian at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Barbarian at age 26 |
| 3 | Severely injured. Owe 25,000 for medical bills. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Uncover a major conspiracy against your employers. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Voluntarily left Law Enforcement |
| 6 | Switched to Scavenger at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Offered job by a patron. Now owe him a favor. |
| 7 | Promoted to rank 1 |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Commissioned in Navy/Engineer/Gunner |
| 8 | Is now a Ensign |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Scarred. Fully recovered. |
| 10 | Returned to Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |