Crewman Lewis Guillan permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 4 (-1) 5 (-1) 8 (0) 5 (-1) 8 (0)
Rugged
 
Skills
Animals 0
Astrogation 0
Deception 1
Gun Combat 0
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession (Civil Engineering) 1
Profession (Hydroponics) 1
Stealth 0
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Merchant Merchant Marine Crewman 0 1
Drifter Barbarian 0 1
Drifter Wanderer 1 4
Retired 0 2
 
TermHistory
1Became a Scavenger at age 18
1Amnesia.
2Continued as Scavenger at age 22
2Find valuable salvage.
2Forced to muster out.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Switched to Barbarian at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Switched to Wanderer at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Find valuable salvage.
7Continued as Wanderer at age 42
7Attempted a risky adventure and was injured.
7Nearly killed. Owe 25,000 for medical bills.
8Continued as Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.