Crewman Tracey Jemmy permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 2 (-2) 7 (0)
Perfect, Unenthusiastic, Smiling
 
Skills
Animals (Handling) 1
Astrogation 0
Carouse 0
Diplomat 1
Gun Combat 0
Language (Oynprith (Droyne)) 1
Mechanic 0
Melee (Unarmed) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Drifter Barbarian 0 3
Drifter Scavenger 0 1
Navy Flight Crewman 0 1
Navy Engineer/Gunner 0 1
Retired 0 3
 
TermHistory
1Became a Courier at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Barbarian at age 22
2Survived a risky adventure but gained nothing.
3Continued as Barbarian at age 26
4Continued as Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Switched to Scavenger at age 34
5Suffer from a life-threatening illness.
6Became a Flight at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Switched to Engineer/Gunner at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Gained a contact.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.