Field Agent Norman Heriot permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 4 (-1) 7 (0) 10 (1) 11 (1) 3 (-1)
Irreverent, Impudent, Grouchy
 
Skills
Advocate 1
Animals 0
Art (Perform) 1
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 2
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Explosives 1
Flyer (Airship) 1
Gun Combat (Slug) 1
Investigate 1
Medic 1
Persuade 0
Profession 0
Science (Economics) 1
Science (Sophontology) 1
Stealth 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Scholar Field Researcher 4 5
Agent Intelligence Field Agent 2 3
 
TermHistory
1Became a Artist at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Artist at age 22
2Nearly killed. Owe 22,500 for medical bills.
3Became a Field Researcher at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to rank 3
6Continued as Field Researcher at age 38
6Gained a contact.
6Promoted to rank 4
7Continued as Field Researcher at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Became a Intelligence at age 46
8Go undercover to investigate an enemy.
8You spend months in the dangerous criminal underworld.
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 50
9Advanced training in a specialist field.
9Promoted to rank 2
9Is now a Field Agent
10Continued as Intelligence at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy