Agent Thad Horton permalink

Age Sex Str Dex End Int Edu Soc
59 M 4 (-1) 6 (0) 1 (-2) 8 (0) 2 (-2) 8 (0)
Threatening, Unreasonable
 
Skills
Animals 0
Athletics 0
Deception 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer (Wing) 1
Gun Combat (Slug) 1
Investigate 0
Jack-of-all-Trades 2
Recon 0
Science (Archaeology) 1
Science (Biology) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Agent Intelligence Agent 1 1
Rogue Enforcer 0 1
Scout Courier 0 5
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
2Continued as Colonist at age 22
2Victim of a crime
2Promoted to rank 1
3Continued as Colonist at age 26
3Severely injured. Owe 6,250 for medical bills.
4Became a Intelligence at age 30
4Go undercover to investigate an enemy.
4Injured. Fully recovered. Owe 2,500 for medical bills.
4Promoted to rank 1
4Is now a Agent
5Voluntarily left Intelligence
5Became a Enforcer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Courier at age 38
6Perform an exemplary service for the scouts.
7Continued as Courier at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 2 Contacts. Gain 2 Enemies.
8Continued as Courier at age 46
8You survey an alien world.
9Continued as Courier at age 50
9You survey an alien world.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Courier at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
10Forced to muster out.
11Aging Crisis. Owe 40,000 for medical bills.