Henchman Fernando Fallow permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 2 (-2) 2 (-2) 9 (1) 12 (2) 11 (1)
Neurotic, Sterile, Doubtful
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 2
Electronics (Comms) 1
Gambler 1
Gun Combat 0
Gunner (Turret) 1
Jack-of-All-Trades 2
Mechanic 0
Melee (Bludgeon) 1
Melee (Unarmed) 2
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 3
Rogue Thief 0 1
Prisoner Fixer 0 2
Prisoner Thug 0 1
Prisoner Inmate 2 3
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Involved in the planning of an impressive heist.
3Continued as Pirate at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Switched to Thief at age 30
4Arrested and charged.
4Failed to defend self. Gain an Enemy and go to prison.
5Became a Fixer at age 34
5Defeated a prison gang. Gain an Enemy.
6Switched to Thug at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Switched to Inmate at age 42
7Parole hearing.
7Promoted to rank 1
8Continued as Inmate at age 46
8Offended a prison gang you tried to join. Gain an Enemy.
8Promoted to rank 2
9Continued as Inmate at age 50
9A guard takes a dislike to you.
10Returned to Fixer at age 54
10Scarred. Fully recovered. Owe 10,000 for medical bills.