| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Continued as Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 4 | Continued as Scientist at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Continued as Scientist at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to muster out. |
| 7 | Switched to Field Researcher at age 42 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Flight rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Flight at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 10 | Became a Worker at age 54 |
| 10 | Advanced training in a specialist field. |