Crewman Kirby Kildare permalink

Age Sex Str Dex End Int Edu Soc
59 M 3 (-1) 2 (-2) 6 (0) 8 (0) 8 (0) 8 (0)
Small-Minded, Dumb, Kenderish
 
Skills
Advocate 1
Athletics 0
Carouse 1
Deception 0
Drive (Hovercraft) 2
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Wing) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 0
Pilot (Small Craft) 1
Recon 3
Science (Physics) 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 3
Citizen Colonist 1 2
Scholar Field Researcher 2 2
Citizen Corporate 0 1
Navy Line/Crew Crewman 0 1
Agent Law Enforcement Rookie 0 1
 
TermHistory
1Became a Wanderer at age 18
1Promoted to rank 1
2Continued as Wanderer at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 2
3Continued as Wanderer at age 26
3Nearly killed. Owe 25,000 for medical bills.
4Became a Colonist at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 1
5Continued as Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Field Researcher at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 1
7Continued as Field Researcher at age 42
7Advanced training in a specialist field.
7Promoted to rank 2
8Voluntarily left Field Researcher
8Switched to Corporate at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9Became a Line/Crew at age 50
9Is now a Crewman
9Severely injured. Fully recovered.
10Became a Law Enforcement at age 54
10Is now a Rookie
10Lightly injured, no permanent damage. Fully recovered.