| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 2 | Continued as Enforcer at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Enforcer |
| 3 | Became a Intelligence at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Barbarian at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Switched to Scavenger at age 34 |
| 5 | Nearly killed. Owe 10,000 for medical bills. |
| 6 | Returned to Intelligence at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Physician at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Physician at age 46 |
| 8 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Physician at age 50 |
| 9 | Refused to perform research that goes against your conscience. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Voluntarily left Physician |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |