| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Star Marine at age 18 |
| 2 | Is now a Marine |
| 2 | Commissioned in Marine/Star Marine |
| 2 | Is now a Lieutenant |
| 2 | Assigned to an assault on an enemy fortress. |
| 2 | Promoted to Star Marine officer rank 2 |
| 2 | Is now a Captain |
| 3 | Continued as Star Marine at age 22 |
| 3 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 4 | Became a Courier at age 26 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Continued as Courier at age 30 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 34 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Courier at age 38 |
| 7 | Moved to a new world. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 42 |
| 8 | You discover a world, item or information of worth to the Imperium. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Senior Scout |
| 9 | Continued as Courier at age 46 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 10 | Continued as Courier at age 50 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 10 | Promoted to rank 4 |
| 11 | Continued as Courier at age 54 |
| 11 | Nearly killed. Owe 6,250 for medical bills. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |