| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Switched to Corporate Agent at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Commanding officer takes an interest in your career. |
| 4 | Commissioned in Navy/Engineer/Gunner |
| 4 | Is now a Ensign |
| 4 | Promoted to Engineer/Gunner officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Scavenger at age 38 |
| 6 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Lost eye or limb. Owe 2,500 for medical bills. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | Severely injured. |
| 8 | Promoted to Line/Crew officer rank 3 |
| 8 | Is now a Lieutenant |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Voluntarily left Line/Crew |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |