Crewman Clarence Risewell permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 5 (-1)
Moralistic
 
Skills
Advocate 1
Athletics 0
Deception 0
Electronics 0
Engineer (Life Support) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 0
Pilot 0
Recon 0
Science 0
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Drifter Scavenger 0 1
Citizen Corporate 1 2
Scout Surveyor 0 1
Navy Engineer/Gunner Crewman 0 2
Merchant Broker 0 2
Retired 0 1
 
TermHistory
1Became a Thief at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Scavenger at age 22
2Suffer from a life-threatening illness.
3Became a Corporate at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Corporate at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Surveyor at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Special assignment or duty on board ship.
7Continued as Engineer/Gunner at age 42
7Advanced training in a specialist field
7Forced to muster out.
8Became a Broker at age 46
8Given advanced training in a specialist field
9Continued as Broker at age 50
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Contact with Government.