Jacob Graham permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 2 (-2) 5 (-1) 6 (0) 9 (1)
Wary
 
Skills
Art 0
Astrogation 0
Carouse 1
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Mechanic 0
Medic 1
Pilot 0
Profession 0
Science (Economics) 1
Science (Physics) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Scholar Field Researcher 1 5
Agent Intelligence 0 1
Agent Corporate Agent 0 1
Retired 0 1
 
TermHistory
1Became a Scavenger at age 18
1Find valuable salvage.
2Continued as Scavenger at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Field Researcher at age 26
3A disaster or war strikes.
3Lost eye or limb. Owe 1,250 for medical bills.
3The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
4Continued as Field Researcher at age 30
4Advanced training in a specialist field.
5Continued as Field Researcher at age 34
5Win a prestigious prize for your work.
6Continued as Field Researcher at age 38
6Win a prestigious prize for your work.
6Promoted to rank 1
7Continued as Field Researcher at age 42
7Refuse to join a cheat in some fashion.
7Forced to muster out.
8Became a Intelligence at age 46
8Birth or Death involving a family member or close friend.
9Voluntarily left Intelligence
9Switched to Corporate Agent at age 50
9Established a network of contacts. Gain 1 contacts.
10Aging Crisis. Owe 60,000 for medical bills.
10Voluntarily left Corporate Agent
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.