| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Widely recognized. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | You join a gambling circle on board. |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Promoted to Engineer/Gunner officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Forced to muster out. |
| 5 | Became a Worker at age 30 |
| 5 | Advanced training in a specialist field. |
| 6 | Voluntarily left Worker |
| 6 | Became a Thief at age 34 |
| 6 | Involved in a feud with a rival criminal organization. |
| 6 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 38 |
| 7 | Good fortune |
| 8 | Continued as Thief at age 42 |
| 8 | Backstab a fellow rogue for personal gain. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Thief at age 46 |
| 9 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 10 | Returned to Engineer/Gunner at age 50 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner officer rank 4 |
| 10 | Is now a Commander |
| 11 | Continued as Engineer/Gunner at age 54 |
| 11 | Contact with Government. |
| 11 | Promoted to Engineer/Gunner officer rank 5 |
| 11 | Is now a Captain |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |