| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Continued as Pirate at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Pirate at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 4 | Promoted to rank 3 |
| 4 | Is now a Sergeant |
| 5 | Continued as Pirate at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Lieutenant |
| 6 | Voluntarily left Pirate |
| 6 | Returned to Engineer/Gunner at age 38 |
| 6 | Abuse your position for profit |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 8 | Became a Field Researcher at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Became a Corporate at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |