| Term | History |
| 1 | Entered University at age 18 |
| 1 | Spent the college years partying. |
| 1 | Dropped out of university. |
| 2 | Became a Courier at age 22 |
| 2 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Continued as Courier at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 7 | Became a Worker at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Worker at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Voluntarily left Worker |
| 9 | Retired at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Contact with Government. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |