| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Suffered a deep tragedy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 4 | Became a Colonist at age 26 |
| 4 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 5 | Switched to Flight at age 30 |
| 5 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 6 | Became a Physician at age 34 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Continued as Physician at age 38 |
| 7 | Make a breakthrough in your field. |
| 8 | Continued as Physician at age 42 |
| 8 | Refused to perform research that goes against your conscience. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Physician at age 46 |
| 9 | A disaster or war strikes. |
| 9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 10 | Continued as Physician at age 50 |
| 10 | Advanced training in a specialist field. |
| 10 | Forced to muster out. |
| 11 | Became a Merchant Marine at age 54 |
| 11 | Is now a Crewman |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 58 |
| 12 | Imperial trade restrictions force you out of business. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |