| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Established a network of contacts. Gain 3 contacts. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Corporate at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Manager |
| 5 | Continued as Corporate at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Corporate at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Senior Manager |
| 7 | Voluntarily left Corporate |
| 7 | Became a Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Voluntarily left Courier |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Artist at age 50 |
| 9 | Expose or are involved in a scandal of some sort. |
| 10 | Returned to Flight at age 54 |
| 10 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 11 | Became a Wanderer at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |