| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Fled from the draft. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Became a Marine Support at age 22 |
| 3 | Is now a Marine |
| 3 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 4 | Became a Intelligence at age 26 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 30 |
| 5 | Rewarded for a successful mission. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Intelligence at age 34 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Intelligence at age 38 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Special Agent |
| 8 | Continued as Intelligence at age 42 |
| 8 | An investigation takes on a dangerous turn. |
| 8 | Promoted to rank 5 |
| 8 | Is now a Assistant Director |
| 9 | Continued as Intelligence at age 46 |
| 9 | Go undercover to investigate an enemy. |
| 9 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 9 | Promoted to rank 6 |
| 9 | Is now a Director |
| 10 | Continued as Intelligence at age 50 |
| 10 | You go above and beyond the call of duty. |
| 10 | Promoted to rank 7 |
| 11 | Continued as Intelligence at age 54 |
| 11 | Given specialist training in vehicles. |
| 11 | Promoted to rank 8 |
| 12 | Continued as Intelligence at age 58 |
| 12 | Injured. Fully recovered. |