| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Risk your fortune on a possibility lucrative deal and win. |
| 3 | Forced to muster out. |
| 4 | Became a Corporate at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Enforcer at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Continued as Enforcer at age 42 |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Promoted to rank 2 |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Enforcer at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Enforcer at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Enforcer at age 54 |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |