| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 2 | Became a Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Broker at age 26 |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Switched to Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 6 | Returned to Wanderer at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 7 | Voluntarily left Wanderer |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Commissioned in Navy/Engineer/Gunner |
| 8 | Is now a Ensign |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Good fortune |
| 9 | Promoted to Engineer/Gunner officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Advanced training in a specialist field |
| 10 | Promoted to Engineer/Gunner officer rank 3 |
| 10 | Is now a Lieutenant |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Voluntarily left Engineer/Gunner |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |