| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Intelligence at age 18 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 4 | Became a Star Marine at age 26 |
| 4 | Is now a Marine |
| 4 | On the front lines of a planetary assault and occupation. |
| 4 | Attempt at commissioned failed. |
| 5 | Continued as Star Marine at age 30 |
| 5 | Display heroism in battle. |
| 5 | Commissioned in Marine/Star Marine |
| 5 | Is now a Lieutenant |
| 5 | Promoted to Star Marine officer rank 2 |
| 5 | Is now a Captain |
| 6 | Continued as Star Marine at age 34 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Star Marine officer rank 3 |
| 6 | Is now a Force Commander |
| 7 | Voluntarily left Star Marine |
| 7 | Became a Worker at age 38 |
| 7 | You befriend a superior in the corporation or the colony. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 42 |
| 8 | You gain experience in a technical field as a computer operator or surveyor. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Technician |
| 9 | Continued as Worker at age 46 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Became a Performer at age 50 |
| 10 | Gain a patron in the arts. Gain an Ally |
| 11 | Voluntarily left Performer |
| 11 | Became a Barbarian at age 54 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Voluntarily left Barbarian |
| 12 | Retired at age 58 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |