| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Wanderer at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Good fortune |
| 3 | Dropped out of military academy. |
| 4 | Voluntarily left Wanderer |
| 4 | Became a Performer at age 26 |
| 4 | Amnesia. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 30 |
| 5 | Gained a contact. |
| 6 | Aging Crisis. Owe 40,000 for medical bills. |
| 6 | Continued as Performer at age 34 |
| 6 | Public opinion turns on you. |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Retired at age 38 |
| 7 | Gained a contact. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |