Sublieutenant Flenn Ferguson permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 11 (1) 11 (1)
Feisty
 
Skills
Admin 1
Animals 0
Art (Visual Media) 1
Astrogation 0
Athletics (Strength) 1
Deception 1
Diplomat 4
Electronics (Remote Ops) 2
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Turret) 1
Language (Oynprith (Droyne)) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Persuade 0
Pilot (Small craft) 1
Science 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Navy Line/Crew Sublieutenant 2 / 2 3
Noble Diplomat 2nd Secretary 2 3
Drifter Scavenger 0 2
Retired 0 1
 
TermHistory
1Became a Explorer at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 4 Contacts. Gain 3 Enemies.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Severely injured. Owe 10,000 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3Commanding officer takes an interest in your career.
3Attempt at commissioned failed.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew rank 2
4Is now a Petty Officer, 3rd class
5Continued as Line/Crew at age 34
5Display heroism in battle, saving the whole ship.
5Commissioned in Navy/Line/Crew
5Is now a Ensign
5Promoted to Line/Crew officer rank 2
5Is now a Sublieutenant
6Voluntarily left Line/Crew
6Became a Diplomat at age 38
6Is now a Intern
6You manipulate and charm your way through high society. Gain a Rival and an Ally.
6Promoted to rank 1
6Is now a 3rd Secretary
7Continued as Diplomat at age 42
7time as a ruler or playboy gives you a wide range of experiences.
7Promoted to rank 2
7Is now a 2nd Secretary
8Continued as Diplomat at age 46
8Political manoeuvrings usurp your position. Gain a Rival.
9Became a Scavenger at age 50
9Attacked by enemies and injured.
9Injured. Fully recovered. Owe 1,250 for medical bills.
9Gain Enemy if you don't already have one.
10Continued as Scavenger at age 54
10Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 50,000 for medical bills.