Chief Petty Officer Darren Grant permalink

Age Sex Str Dex End Int Edu Soc
63 M 4 (-1) 3 (-1) 3 (-1) 6 (0) 9 (1) 8 (0)
Sociable, Distant, Sterile
 
Skills
Athletics 0
Carouse 1
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Capital) 1
Mechanic 2
Persuade 1
Recon 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 3
Scout Courier 0 1
Navy Engineer/Gunner Chief Petty Officer 5 6
Drifter Barbarian 0 1
 
TermHistory
1Became a Enforcer at age 18
1Involved in a gambling ring.
2Continued as Enforcer at age 22
2Gained a contact.
2Promoted to rank 1
3Continued as Enforcer at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Courier at age 30
4Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You join a gambling circle on board.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Abuse your position for profit
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Vessel participates in a notable military engagement.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Continued as Engineer/Gunner at age 46
8Commanding officer takes an interest in your career.
8Promoted to Engineer/Gunner rank 4
8Is now a Petty Officer, 1st class
9Continued as Engineer/Gunner at age 50
9Vessel participates in a diplomatic mission.
9Promoted to Engineer/Gunner rank 5
9Is now a Chief Petty Officer
10Continued as Engineer/Gunner at age 54
10You join a gambling circle on board.
10Forced to muster out.
11Became a Barbarian at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.