| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Nearly killed. Owe 3,750 for medical bills. |
| 3 | Became a Performer at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Performer at age 30 |
| 4 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 34 |
| 5 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Performer at age 38 |
| 6 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Performer at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 7 | Promoted to rank 4 |
| 8 | Continued as Performer at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 5 |
| 8 | Is now a Famous Performer |
| 9 | Voluntarily left Performer |
| 9 | Became a Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | Established a network of contacts. Gain 2 contacts. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Corporal |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Law Enforcement at age 54 |
| 10 | Befriended by a senior agent. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Sergeant |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Law Enforcement at age 58 |
| 11 | Advanced training in a specialist field. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |