| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Embroiled in legal trouble. |
| 2 | Continued as Free Trader at age 22 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Corporate at age 26 |
| 3 | Good fortune |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 6 | Became a Scavenger at age 38 |
| 6 | Drafted into Navy |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Voluntarily left Engineer/Gunner |
| 9 | Returned to Corporate at age 50 |
| 9 | You rise to a position of power in your colony or corporation. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Manager |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Corporate at age 54 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |