| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Display heroism in battle, saving the whole ship. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 1 | Promoted to Line/Crew officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Advanced training in a specialist field |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Wanderer at age 26 |
| 4 | Continued as Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Courier at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 1 Contacts. Gain 1 Enemies. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Go undercover to investigate an enemy. |
| 6 | You are rewarded for your diligence or cunning. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Corporal |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Find an Alien Artifact. |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Sergeant |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | You go above and beyond the call of duty. |
| 9 | Promoted to rank 3 |
| 9 | Is now a Detective |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Law Enforcement at age 54 |
| 10 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |