| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 65 |
M |
1 (-2) |
3 (-1) |
1 (-2) |
7 (0) |
9 (1) |
8 (0) |
| Tall |
| Skills |
| Art 0 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Engineer (Power) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 0 |
| Pilot 0 |
| Science (Cosmology) 1 |
| Science (Robotics) 1 |
| Seafarer 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
3 |
| Scout |
Courier |
|
0 |
3 |
| Agent |
Corporate Agent |
|
0 |
2 |
| Scholar |
Field Researcher |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 2 | Became a Barbarian at age 22 |
| 2 | Find valuable salvage. |
| 3 | Continued as Barbarian at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Switched to Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | Serve as the courier for an important message from the Imperium. |
| 6 | Continued as Courier at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Returned to Barbarian at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Birth or Death involving a family member or close friend. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Became a Field Researcher at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Field Researcher at age 58 |
| 11 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |