| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Scavenger at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Advanced training in a specialist field |
| 3 | Attempt at commissioned failed. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Administrator at age 30 |
| 4 | Is now a Assistant |
| 4 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Clerk |
| 5 | Continued as Administrator at age 34 |
| 5 | An assassin attempts to end your life. |
| 6 | Switched to Barbarian at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Switched to Dilettante at age 42 |
| 7 | Is now a Wastrel |
| 7 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 8 | Continued as Dilettante at age 46 |
| 8 | time as a ruler or playboy gives you a wide range of experiences. |
| 9 | Continued as Dilettante at age 50 |
| 9 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 10 | Continued as Dilettante at age 54 |
| 10 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 11 | Continued as Dilettante at age 58 |
| 11 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 11 | Forced to muster out. |