Able Spacehand Rubie Stephens permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 6 (0)
Ambiguous, Fine
 
Skills
Admin 1
Animals 0
Athletics 0
Drive (Mole) 1
Electronics 0
Gun Combat 1
Jack-of-All-Trades 1
Mechanic 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Citizen Corporate 0 2
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 6
 
TermHistory
1Became a Colonist at age 18
1Nearly killed. Owe 10,000 for medical bills.
2Switched to Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Continued as Corporate at age 26
3A new romantic starts. Gain an Ally.
4Voluntarily left Corporate
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Severely injured.
6Aging Crisis. Owe 60,000 for medical bills.
6Retired at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Gained a contact.
8Aging Crisis. Owe 20,000 for medical bills.
8Moved to a new world.
9Aging Crisis. Owe 50,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.