Manager Antonette Hicks permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 2 (-2) 4 (-1) 9 (1) 3 (-1)
Discerning, Busy, Deferential
 
Skills
Admin 1
Advocate 0
Art 0
Carouse 0
Deception 0
Diplomat 1
Drive (Track) 1
Electronics 0
Gambler 1
Jack-of-All-Trades 1
Persuade 0
Recon 1
Stealth 1
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Citizen Colonist 0 1
Citizen Corporate Manager 3 4
Drifter Wanderer 2 2
Rogue Enforcer 0 1
Retired 0 2
 
TermHistory
1Became a Artist at age 18
1Public opinion turns on you.
2Became a Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Switched to Corporate at age 26
3Gained a contact.
3Promoted to rank 1
4Continued as Corporate at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 2
4Is now a Manager
5Continued as Corporate at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 3
6Continued as Corporate at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Wanderer at age 42
7Gained a contact.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Promoted to rank 2
9Voluntarily left Wanderer
9Became a Enforcer at age 50
9A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.