| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Continued as Wanderer at age 22 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Attacked by enemies that you easily defeat. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Forced to muster out. |
| 5 | Switched to Scavenger at age 34 |
| 5 | Survived a risky adventure but gained nothing. |
| 6 | Continued as Scavenger at age 38 |
| 6 | Attempted a risky adventure and was injured. |
| 6 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 7 | Voluntarily left Scavenger |
| 7 | Returned to Wanderer at age 42 |
| 7 | Nearly killed. Owe 25,000 for medical bills. |
| 8 | Continued as Wanderer at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Scientist at age 50 |
| 9 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scientist at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 2 |
| 11 | Continued as Scientist at age 58 |
| 11 | Advanced training in a specialist field. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |