| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | A disaster or war strikes. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 6 | Returned to Scavenger at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 6 | Forced to muster out. |
| 7 | Became a Corporate at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Returned to Line/Crew at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |