| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Switched to Scavenger at age 22 |
| 2 | Drafted into Law Enforcement |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Courier at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 46 |
| 8 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 8 | Forced to muster out. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Victim of a crime |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Embroiled in legal trouble. |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Smuggle illegal items onto a planet. |
| 11 | Promoted to rank 3 |
| 11 | Is now a 3rd Officer |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |