| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Courier at age 22 |
| 2 | Serve as the courier for an important message from the Imperium. |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 4 Contacts. Gain 3 Enemies. |
| 4 | Became a Ground Assault at age 30 |
| 4 | Is now a Marine |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Voluntarily left Ground Assault |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Nearly killed. Owe 11,250 for medical bills. |
| 6 | Became a Barbarian at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Voluntarily left Barbarian |
| 7 | Became a Thief at age 42 |
| 7 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Switched to Flight at age 46 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |