| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 3 Contacts. Gain 2 Enemies. |
| 3 | Continued as Courier at age 26 |
| 3 | Serve as the courier for an important message from the Imperium. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Courier at age 30 |
| 4 | Severely injured. Owe 25,000 for medical bills. |
| 5 | Became a Free Trader at age 34 |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 7 | Promoted to rank 3 |
| 7 | Is now a Experienced Trader |
| 8 | Continued as Free Trader at age 46 |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Switched to Broker at age 50 |
| 9 | Given advanced training in a specialist field |
| 9 | Promoted to rank 1 |
| 10 | Continued as Broker at age 54 |
| 10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Broker at age 58 |
| 11 | Promoted to rank 3 |
| 11 | Is now a Experienced Broker |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |