Crewman Ruth Armstrong permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 3 (-1)
Open
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Broker 1
Drive (Walker) 1
Electronics 0
Gun Combat (Archaic) 1
Persuade 1
Pilot 0
Science (Genetics) 1
Science (Linguistics) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 2 5
Navy Line/Crew Crewman 0 1
Scout Explorer 0 2
Retired 0 4
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Broker at age 22
3Continued as Broker at age 26
3Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3Promoted to rank 1
4Continued as Broker at age 30
4Embroiled in legal trouble.
5Continued as Broker at age 34
5Smuggle illegal items onto a planet.
5Promoted to rank 2
6Voluntarily left Broker
6Became a Line/Crew at age 38
6Is now a Crewman
6Advanced training in a specialist field
7Voluntarily left Line/Crew
7Became a Explorer at age 42
7You survey an alien world.
8Continued as Explorer at age 46
8Severely injured. Owe 20,000 for medical bills.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.