Edith Clements permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 4 (-1)
Troubled, Self-Serving, Cautious
 
Skills
Admin 1
Animals 0
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 0
Language 0
Medic 1
Recon 1
Science (Genetics) 1
Science (Philosophy) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 3
Scholar Scientist 1 5
Scout Explorer 0 2
Retired 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Corporate Agent at age 22
2You go above and beyond the call of duty.
3Continued as Corporate Agent at age 26
3Severely injured. Owe 6,250 for medical bills.
4Became a Scientist at age 30
4Assigned to work on a secret project for a patron or organisation.
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
5Promoted to rank 1
6Continued as Scientist at age 38
6Advanced training in a specialist field.
7Continued as Scientist at age 42
7Win a prestigious prize for your work.
8Continued as Scientist at age 46
8Refuse to join a cheat in some fashion.
8Forced to muster out.
9Became a Explorer at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Continued as Explorer at age 54
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 5 Contacts. Gain 3 Enemies.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Good fortune
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.