| Term | History |
| 1 | Became a Dilettante at age 18 |
| 1 | Is now a Wastrel |
| 1 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Dilettante at age 22 |
| 2 | Inherit a gift from a rich relative. |
| 3 | Continued as Dilettante at age 26 |
| 3 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 4 | Continued as Dilettante at age 30 |
| 4 | Inherit a gift from a rich relative. |
| 4 | Forced to muster out. |
| 5 | Became a Intelligence at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Voluntarily left Intelligence |
| 6 | Became a Journalist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Physician at age 42 |
| 7 | Make a breakthrough in your field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Physician at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Physician at age 50 |
| 9 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Physician at age 54 |
| 10 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 10 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Gain an Enemy |
| 10 | Promoted to rank 4 |
| 11 | Continued as Physician at age 58 |
| 11 | Make a breakthrough in your field. |
| 11 | Promoted to rank 5 |
| 12 | Continued as Physician at age 62 |
| 12 | Refuse to join a cheat in some fashion. |
| 12 | Promoted to rank 6 |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |