| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Study Medic as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Explorer at age 18 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 6 Contacts. Gain 2 Enemies. |
| 3 | Became a Wanderer at age 22 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Engineer/Gunner at age 26 |
| 4 | Is now a Crewman |
| 4 | You join a gambling circle on board. |
| 4 | Attempt at commissioned failed. |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Became a Artist at age 34 |
| 6 | Works is especially well received and popular, making you a minor celebrity |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 38 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Artist at age 42 |
| 8 | Spend time with an alien race. Gain a contact. |
| 8 | Promoted to rank 3 |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Artist at age 46 |
| 9 | Contact with Government. |
| 9 | Promoted to rank 4 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Artist at age 50 |
| 10 | Join homeworld’s celebrity circles |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |