| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Line/Crew |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Embroiled in legal trouble. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Colonist at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Returned to Merchant Marine at age 42 |
| 7 | Given advanced training in a specialist field |
| 7 | Promoted to rank 3 |
| 7 | Is now a 3rd Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Given advanced training in a specialist field |
| 8 | Forced to muster out. |
| 9 | Became a Thief at age 50 |
| 9 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Voluntarily left Thief |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |