Master Chief William Cole permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 2 (-2) 9 (1) 2 (-2) 5 (-1)
Deranged
 
Skills
Athletics (Strength) 1
Deception 1
Drive (Wheel) 1
Electronics (Computers) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Mechanic 4
Melee (Natural) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Marine Star Marine Marine 0 1
Navy Flight Able Spacehand 1 2
Drifter Barbarian 1 1
Navy Line/Crew Petty Officer, 3rd class 2 2
Navy Engineer/Gunner Master Chief 6 4
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1You spend months in the dangerous criminal underworld.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Star Marine at age 26
3Is now a Marine
3A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
4Became a Flight at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Barbarian at age 38
6Offered job by a patron. Now owe him a favor.
6Promoted to rank 1
7Switched to Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 2
7Is now a Petty Officer, 3rd class
8Continued as Line/Crew at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Switched to Engineer/Gunner at age 50
9Commanding officer takes an interest in your career.
9Promoted to Engineer/Gunner rank 3
9Is now a Petty Officer, 2nd class
10Continued as Engineer/Gunner at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Engineer/Gunner rank 4
10Is now a Petty Officer, 1st class
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11Commanding officer takes an interest in your career.
11Promoted to Engineer/Gunner rank 5
11Is now a Chief Petty Officer
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12Gained a contact.
12Promoted to Engineer/Gunner rank 6
12Is now a Master Chief
13Aging Crisis. Owe 30,000 for medical bills.