Scout Aaron Bailey permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 11 (1) 8 (0)
Salient, Inconsiderate, Reliable
 
Skills
Animals (Handling) 1
Art 0
Astrogation 0
Flyer 0
Gun Combat 0
Jack-of-all-Trades 1
Language 0
Mechanic 0
Pilot (Small craft) 1
Profession 0
Stealth 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Drifter Scavenger 0 1
Scout Explorer Scout 1 2
Drifter Barbarian 0 2
Scout Surveyor 0 1
Retired 0 5
 
TermHistory
1Became a Courier at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Scavenger at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Switched to Explorer at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 1
3Is now a Scout
4Continued as Explorer at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Switched to Barbarian at age 34
5Find valuable salvage.
6Continued as Barbarian at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Switched to Surveyor at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 3 Contacts. Gain 1 Enemies.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.