| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Star Marine at age 22 |
| 2 | Is now a Marine |
| 2 | Severely injured. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 4 | Became a Field Researcher at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Field Researcher |
| 6 | Switched to Free Trader at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 2 |
| 8 | Voluntarily left Free Trader |
| 8 | Became a Surveyor at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Surveyor at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 10 | Continued as Surveyor at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Became a Flight at age 58 |
| 11 | Is now a Crewman |
| 11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Became a Barbarian at age 62 |
| 12 | Contact with Government. |