| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Forced to muster out. |
| 3 | Became a Worker at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Continued as Worker at age 38 |
| 6 | You are rewarded for your diligence or cunning. |
| 7 | Continued as Worker at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Worker at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Continued as Worker at age 50 |
| 9 | You befriend a superior in the corporation or the colony. |
| 9 | Promoted to rank 4 |
| 9 | Is now a Craftsman |
| 10 | Continued as Worker at age 54 |
| 10 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 11 | Became a Barbarian at age 58 |
| 11 | Attacked by enemies that you easily defeat. |
| 11 | Gain Enemy if you don't already have one. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |