| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Forced to muster out. |
| 4 | Became a Intelligence at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Lost eye or limb. Owe 1,250 for medical bills. |
| 6 | Switched to Engineer/Gunner at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Engineer/Gunner rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Became a Wanderer at age 54 |
| 11 | Continued as Wanderer at age 58 |
| 11 | Attacked by enemies and injured. |
| 11 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 11 | Gain Enemy if you don't already have one. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Wanderer at age 62 |
| 12 | Suffer from a life-threatening illness. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |