| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Continued as Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Ground Assault at age 26 |
| 3 | Is now a Marine |
| 3 | Lost eye or limb. |
| 4 | Became a Wanderer at age 30 |
| 4 | Survived a risky adventure but gained nothing. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Performer at age 38 |
| 6 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 7 | Continued as Performer at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Performer at age 46 |
| 8 | Gain a patron in the arts. Gain an Ally |
| 9 | Continued as Performer at age 50 |
| 9 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Performer at age 54 |
| 10 | Gain a patron in the arts. Gain an Ally |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |