| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 3 | Forced to muster out. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You join a gambling circle on board. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Refuse to abuse your position for profit |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Commanding officer takes an interest in your career. |
| 6 | Promoted to Engineer/Gunner rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 8 | Became a Thief at age 46 |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Returned to Engineer/Gunner at age 54 |
| 10 | Advanced training in a specialist field |
| 10 | Promoted to Engineer/Gunner rank 4 |
| 10 | Is now a Petty Officer, 1st class |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Engineer/Gunner rank 5 |
| 11 | Is now a Chief Petty Officer |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |