| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Corporate at age 18 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 22 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Manager |
| 4 | Continued as Corporate at age 26 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate at age 30 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Senior Manager |
| 6 | Continued as Corporate at age 34 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 5 |
| 7 | Continued as Corporate at age 38 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 6 |
| 7 | Is now a Director |
| 8 | Voluntarily left Corporate |
| 8 | Became a Cavalry at age 42 |
| 8 | Is now a Private |
| 8 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 9 | Became a Engineer/Gunner at age 46 |
| 9 | Is now a Crewman |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | Scarred. Fully recovered. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |