| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Worker at age 18 |
| 2 | Good fortune |
| 3 | Continued as Worker at age 22 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Continued as Worker at age 26 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 30 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Continued as Worker at age 34 |
| 6 | You are rewarded for your diligence or cunning. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Worker at age 38 |
| 7 | Advanced training in a specialist field. |
| 7 | Forced to muster out. |
| 8 | Became a Performer at age 42 |
| 8 | Win a prestigious prize. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 1 |
| 9 | Continued as Performer at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 2 |
| 10 | Voluntarily left Performer |
| 10 | Switched to Colonist at age 50 |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 11 | Voluntarily left Colonist |
| 11 | Returned to Worker at age 54 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 4 |
| 11 | Is now a Craftsman |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Worker at age 58 |
| 12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |