| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Scientist at age 26 |
| 3 | Work leads to a considerable breakthrough. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Lost eye or limb. Owe 1,250 for medical bills. |
| 5 | Became a Scavenger at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Gained a contact. |
| 7 | Forced to muster out. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Nearly killed. Owe 11,250 for medical bills. |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Flight rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Flight at age 54 |
| 10 | Good fortune |
| 10 | Promoted to Flight rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Continued as Flight at age 58 |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |