Lance Corporal Thurman Remmington permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 6 (0)
Grieving, Friendly, Lively
 
Skills
Athletics 0
Deception 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Jack-of-All-Trades 2
Mechanic 1
Medic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Profession (Civil Engineering) 1
Recon 3
Stealth 2
Steward 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 4
Army Army Support Lance Corporal 1 1
Drifter Barbarian 1 2
Navy Line/Crew Ensign 1 / 0 2
Merchant Free Trader 0 2
Retired 0 1
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Wanderer at age 18
1Survived a risky adventure but gained nothing.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Nearly killed. Fully recovered. Owe 50,000 for medical bills.
3Entered Marine Academy at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
3Dropped out of military academy.
4Voluntarily left Wanderer
4Became a Army Support at age 26
4Is now a Private
4Thrown into a brutal ground war
4Scarred. Fully recovered. Owe 2,500 for medical bills.
4Promoted to Army Support rank 1
4Is now a Lance Corporal
5Voluntarily left Army Support
5Switched to Barbarian at age 30
5Find valuable salvage.
5Promoted to rank 1
6Continued as Barbarian at age 34
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Line/Crew at age 38
7Is now a Crewman
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Commissioned in Navy/Line/Crew
7Is now a Ensign
8Continued as Line/Crew at age 42
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Returned to Wanderer at age 46
9Gained a contact.
9Promoted to rank 2
10Continued as Wanderer at age 50
10Suffer from a life-threatening illness.
11Became a Free Trader at age 54
11Smuggle illegal items onto a planet.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Free Trader at age 58
12A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
12Gain rebels as Enemy
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 62
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.