| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Artist at age 26 |
| 3 | Public opinion turns on you. |
| 4 | Returned to Flight at age 30 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Flight at age 34 |
| 5 | Display heroism in battle, saving the whole ship. |
| 5 | Commissioned in Navy/Flight |
| 5 | Is now a Ensign |
| 5 | Promoted to Flight officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Continued as Flight at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Flight officer rank 3 |
| 6 | Is now a Lieutenant |
| 7 | Continued as Flight at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Forced to muster out. |
| 8 | Switched to Free Trader at age 46 |
| 8 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | Imperial trade restrictions force you out of business. |
| 10 | Became a Barbarian at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Returned to Flight at age 58 |
| 11 | Severely injured. |
| 12 | Switched to Engineer/Gunner at age 62 |
| 12 | Lost eye or limb. Fully recovered. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |