| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 2 | Switched to Corporate at age 22 |
| 2 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 3 | Continued as Corporate at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Journalist at age 30 |
| 4 | Public opinion turns on you. |
| 5 | Switched to Artist at age 34 |
| 5 | Expose or are involved in a scandal of some sort. |
| 6 | Became a Scavenger at age 38 |
| 6 | Find valuable salvage. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Courier at age 46 |
| 8 | Moved to a new world. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Courier at age 50 |
| 9 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Advanced training in a specialist field |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Advanced training in a specialist field |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Vessel participates in a notable military engagement. |
| 12 | Promoted to Engineer/Gunner rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |