Lieutenant Wilma Gardiner permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 2 (-2)
Encouraging, Extreme
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 0
Drive 0
Engineer (Power) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Medic 0
Melee (Blade) 1
Recon 2
Stealth 1
Streetwise 0
Survival 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Army Infantry Lance Corporal 1 1
Navy Engineer/Gunner Lieutenant 3 / 0 3
Drifter Barbarian Warrior 2 3
Retired 0 6
 
TermHistory
1Became a Enforcer at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Infantry at age 22
2Is now a Private
2Surrounded and outnumbered by the enemy, you hold out until relief arrives.
2Promoted to Infantry rank 1
2Is now a Lance Corporal
3Voluntarily left Infantry
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 30
4Refuse to abuse your position for profit
4Promoted to Engineer/Gunner officer rank 3
4Is now a Lieutenant
5Continued as Engineer/Gunner at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Barbarian at age 38
6Find valuable salvage.
6Promoted to rank 1
7Continued as Barbarian at age 42
7Promoted to rank 2
7Is now a Warrior
8Continued as Barbarian at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 60,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.