Scout Rick Laroche permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 13 (2) 3 (-1) 4 (-1)
Ambiguous, Venomous
 
Skills
Art 0
Astrogation 0
Athletics (Strength) 2
Deception 0
Diplomat 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Gun Combat 0
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession 0
Science (Cosmology) 1
Science (Planetology) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout 2 4
Drifter Wanderer 0 1
Merchant Merchant Marine Senior Crewman 1 3
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Navy Flight 2 1
Retired 0 2
 
TermHistory
1Became a Explorer at age 18
1Spend time with an alien race. Gain a contact.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2Promoted to rank 2
3Continued as Explorer at age 26
3Serve as the courier for an important message from the Imperium.
4Continued as Explorer at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 6 Contacts. Gain 3 Enemies.
5Became a Wanderer at age 34
5Severely injured. Owe 10,000 for medical bills.
6Became a Merchant Marine at age 38
6Is now a Crewman
6A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Became a Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Forced to continue current assignment
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Refuse to abuse your position for profit
8Promoted to Engineer/Gunner rank 2
8Is now a Petty Officer, 3rd class
9Continued as Engineer/Gunner at age 50
9During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
10Switched to Flight at age 54
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Returned to Merchant Marine at age 58
11Make an unexpected connection outside your normal circles. Gain a Contact.
11Promoted to rank 1
11Is now a Senior Crewman
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Merchant Marine at age 62
12Your ship or starport is destroyed by criminals. Gain them as an Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 66
13Moved to a new world.
14Aging Crisis. Owe 40,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 30,000 for medical bills.