| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Smuggle illegal items onto a planet. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Gained a contact. |
| 4 | Forced to muster out. |
| 5 | Became a Scavenger at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Victim of a crime |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scavenger at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Returned to Merchant Marine at age 46 |
| 8 | Given advanced training in a specialist field |
| 8 | Promoted to rank 2 |
| 8 | Is now a 4th Officer |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Embroiled in legal trouble. |
| 9 | Forced to muster out. |
| 10 | Became a Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 2 Contacts. Gain 3 Enemies. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |