| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Rewarded for a successful mission. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Voluntarily left Law Enforcement |
| 3 | Became a Broker at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Continued as Broker at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Became a Wanderer at age 38 |
| 6 | Amnesia. |
| 6 | Promoted to rank 1 |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attacked by enemies that you easily defeat. |
| 7 | Gain Enemy if you don't already have one. |
| 8 | Voluntarily left Wanderer |
| 8 | Retired at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |