| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Voluntarily left Surveyor |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Returned to Surveyor at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Surveyor at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 5 | Forced to muster out. |
| 6 | Switched to Explorer at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Explorer at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Became a Intelligence at age 46 |
| 8 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 9 | Became a Infantry at age 50 |
| 9 | Is now a Private |
| 9 | Display heroism in battle. |
| 9 | Commissioned in Army/Infantry |
| 9 | Is now a Lieutenant |
| 9 | Promoted to Infantry officer rank 2 |
| 9 | Is now a Captain |
| 10 | Continued as Infantry at age 54 |
| 10 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Refuse to abuse your position for profit |
| 11 | Commissioned in Navy/Engineer/Gunner |
| 11 | Is now a Ensign |
| 11 | Promoted to Engineer/Gunner officer rank 2 |
| 11 | Is now a Sublieutenant |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |