| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attempted a risky adventure and was wildly successful. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Special assignment or duty on board ship. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Display heroism in battle, saving the whole ship. |
| 4 | Commissioned in Navy/Engineer/Gunner |
| 4 | Is now a Ensign |
| 4 | Promoted to Engineer/Gunner officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Special assignment or duty on board ship. |
| 5 | Promoted to Engineer/Gunner officer rank 3 |
| 5 | Is now a Lieutenant |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You join a gambling circle on board. |
| 6 | Promoted to Engineer/Gunner officer rank 4 |
| 6 | Is now a Commander |
| 7 | Voluntarily left Engineer/Gunner |
| 7 | Became a Field Researcher at age 42 |
| 7 | Nearly killed. Owe 7,500 for medical bills. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Flight at age 54 |
| 10 | Special assignment or duty on board ship. |
| 10 | Promoted to Flight officer rank 5 |
| 10 | Is now a Captain |
| 11 | Continued as Flight at age 58 |
| 11 | Nearly killed. Owe 11,250 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |