Scout Calvin Clements permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 6 (0)
Sore, Dutiful, Matronly
 
Skills
Advocate 1
Art 1
Athletics 0
Carouse 2
Deception 0
Drive (Wheel) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Jack-of-all-Trades 1
Jack-of-All-Trades 2
Persuade 2
Pilot (Small craft) 1
Profession 0
Science 1
Science (Sophontology) 1
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 2 6
Scout Surveyor Scout 2 3
Citizen Colonist Settler 2 3
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Performer at age 18
1Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
1You are forced out because of censorship or controversy. What truth did you get too close to?
2Continued as Performer at age 22
2Public opinion turns on you.
3Continued as Performer at age 26
3Works is especially well received and popular, making you a minor celebrity
3Promoted to rank 1
4Continued as Performer at age 30
4Gain a patron in the arts. Gain an Ally
5Continued as Performer at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5Promoted to rank 2
6Continued as Performer at age 38
6Expose or are involved in a scandal of some sort.
7Became a Surveyor at age 42
7When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7Promoted to rank 1
7Is now a Scout
8Continued as Surveyor at age 46
8You discover a world, item or information of worth to the Imperium.
8Promoted to rank 2
9Continued as Surveyor at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 4 Contacts. Gain 1 Enemies.
10Became a Colonist at age 54
10Political upheaval strikes your homeworld, and you are caught up in the revolution.
10Promoted to rank 1
11Continued as Colonist at age 58
11Spent time maintaining and using heavy vehicles.
11Promoted to rank 2
11Is now a Settler
12Continued as Colonist at age 62
12A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
13Became a Merchant Marine at age 66
13Is now a Crewman
13A good deal ensures you are living the high life for a few years.
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Merchant Marine at age 70
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.