| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Study Seafarer (Sail) as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Explorer at age 18 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Became a Colonist at age 22 |
| 3 | Moved to a new world. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Colonist |
| 4 | Became a Thief at age 26 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 30 |
| 5 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 6 | Switched to Surveyor at age 34 |
| 6 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Broker at age 38 |
| 7 | Embroiled in legal trouble. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Broker at age 42 |
| 8 | Your business or ship thrives. |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Broker at age 46 |
| 9 | Imperial trade restrictions force you out of business. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |