Crewman Johnie Hughes permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 5 (-1)
Unreasonable
 
Skills
Admin 0
Art (Visual Media) 1
Broker 0
Carouse 1
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Flyer (Grav) 1
Gambler 1
Gun Combat 0
Investigate 1
Mechanic 2
Persuade 2
Pilot (Capital Ships) 1
Profession (Polymers) 2
Recon 1
Science 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Merchant Merchant Marine Crewman 0 5
Entertainer Artist 3 4
Retired 0 3
 
TermHistory
1Became a Intelligence at age 18
1You go above and beyond the call of duty.
2Continued as Intelligence at age 22
2Scarred. Fully recovered. Owe 5,000 for medical bills.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
5Continued as Merchant Marine at age 34
5Good fortune
6Continued as Merchant Marine at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Merchant Marine at age 42
7Forced to muster out.
8Became a Artist at age 46
8One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Promoted to rank 1
9Continued as Artist at age 50
9Find an Alien Artifact.
9Promoted to rank 2
10Continued as Artist at age 54
10Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
10Promoted to rank 3
11Continued as Artist at age 58
11An investigation, tour, project or expedition goes wrong, stranding you far from home.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.