| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Explorer at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Explorer at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Moved to a new world. |
| 4 | Forced to muster out. |
| 5 | Became a Thief at age 34 |
| 5 | Arrested |
| 6 | Became a Thug at age 38 |
| 6 | Accused of assaulting a prison guard. |
| 7 | Switched to Fixer at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Returned to Thug at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Switched to Inmate at age 50 |
| 9 | A riot engulfs the prison. |
| 9 | Loot the guards/other prisoners. |
| 10 | Returned to Fixer at age 54 |
| 10 | Nearly killed. Owe 40,000 for medical bills. |
| 11 | Returned to Inmate at age 58 |
| 11 | Severely injured. Owe 10,000 for medical bills. |
| 12 | Returned to Thug at age 62 |
| 12 | Nearly killed. Owe 35,000 for medical bills. |
| 13 | Returned to Inmate at age 66 |
| 13 | Attmped but failed to save a guard or prison officer. |
| 13 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Returned to Thug at age 70 |
| 14 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |