Corporal Enid Tilcott permalink

Age Sex Str Dex End Int Edu Soc Psi
75 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 3 (-1) None
Uptight
 
Skills
Athletics (Endurance) 2
Carouse 1
Deception 0
Electronics (Remote Ops) 1
Engineer 0
Explosives 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 2
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Profession (Polymers) 1
Stealth 2
Streetwise 0
Survival 1
Tactics (Military) 1
Tactics (Naval) 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Corporal 2 3
Citizen Worker 1 3
Navy Line/Crew Able Spacehand 1 1
Drifter Wanderer 0 1
Retired 0 6
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1Advanced training in a specialist field
1Promoted to Ground Assault rank 1
1Is now a Lance Corporal
2Continued as Ground Assault at age 22
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Entered Naval Academy at age 26
3Become leader in social movement.
3Gain an Ally and an Enemy.
3Dropped out of military academy.
4Continued as Ground Assault at age 26
4Advanced training in a specialist field
4Promoted to Ground Assault rank 2
4Is now a Corporal
5Voluntarily left Ground Assault
5Became a Worker at age 30
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to rank 1
6Continued as Worker at age 34
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Worker at age 38
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Line/Crew at age 42
8Is now a Crewman
8Advanced training in a specialist field
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Voluntarily left Line/Crew
9Became a Wanderer at age 46
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 50
10Encounter a Psionic institute.
10Tested for psionic powers
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 20,000 for medical bills.