Term | History |
1 | Became a Artist at age 18 |
1 | Gain a patron in the arts. Gain an Ally |
1 | Promoted to rank 1 |
2 | Continued as Artist at age 22 |
2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
2 | Promoted to rank 2 |
3 | Continued as Artist at age 26 |
3 | Refused to criticise a questionable political leader on your homeworld. |
3 | Promoted to rank 3 |
4 | Continued as Artist at age 30 |
4 | Nearly killed. Owe 6,250 for medical bills. |
5 | Became a Courier at age 34 |
5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
6 | Became a Wanderer at age 38 |
6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
7 | Aging Crisis. Owe 20,000 for medical bills. |
7 | Retired at age 42 |
7 | Moved to a new world. |
8 | Aging Crisis. Owe 10,000 for medical bills. |
8 | Betrayal. Convert an Ally into a Rival or Enemy. |
9 | Aging Crisis. Owe 20,000 for medical bills. |
9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 20,000 for medical bills. |