Term | History |
1 | Became a Wanderer at age 18 |
1 | Attempted a risky adventure and was injured. |
1 | Scarred. Owe 5,000 for medical bills. |
1 | Promoted to rank 1 |
2 | Continued as Wanderer at age 22 |
2 | Offered job by a patron. Now owe him a favor. |
2 | Promoted to rank 2 |
3 | Became a Law Enforcement at age 26 |
3 | Is now a Rookie |
3 | Advanced training in a specialist field. |
4 | Continued as Law Enforcement at age 30 |
4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 | Returned to Wanderer at age 34 |
5 | Find valuable salvage. |
5 | Promoted to rank 3 |
6 | Continued as Wanderer at age 38 |
6 | Find valuable salvage. |
6 | Promoted to rank 4 |
7 | Continued as Wanderer at age 42 |
7 | You do not know what happened to you. There is a gap in your memory. |
8 | Became a Thief at age 46 |
8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
9 | Became a Merchant Marine at age 50 |
9 | Is now a Crewman |
9 | Given advanced training in a specialist field |
9 | Promoted to rank 1 |
9 | Is now a Senior Crewman |
10 | Continued as Merchant Marine at age 54 |
10 | Good fortune |
11 | Continued as Merchant Marine at age 58 |
11 | Befriend a useful ally in one sphere. Gain an Ally. |
11 | Forced to continue current assignment |
11 | Promoted to rank 2 |
11 | Is now a 4th Officer |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Continued as Merchant Marine at age 62 |
12 | Moved to a new world. |
12 | Promoted to rank 3 |
12 | Is now a 3rd Officer |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Continued as Merchant Marine at age 66 |
13 | A good deal ensures you are living the high life for a few years. |
13 | Promoted to rank 4 |
13 | Is now a 2nd Officer |
14 | Aging Crisis. Owe 60,000 for medical bills. |