Term | History |
1 | Became a Cavalry at age 18 |
1 | Is now a Private |
1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 | Gain rebels as Enemy |
2 | Became a Line/Crew at age 22 |
2 | Is now a Crewman |
2 | Moved to a new world. |
2 | Promoted to Line/Crew rank 1 |
2 | Is now a Able Spacehand |
3 | Continued as Line/Crew at age 26 |
3 | Vessel participates in a diplomatic mission. |
3 | Gain a contact. |
4 | Continued as Line/Crew at age 30 |
4 | Vessel participates in a notable military engagement. |
4 | Promoted to Line/Crew rank 2 |
4 | Is now a Petty Officer, 3rd class |
5 | Continued as Line/Crew at age 34 |
5 | You join a gambling circle on board. |
5 | Promoted to Line/Crew rank 3 |
5 | Is now a Petty Officer, 2nd class |
6 | Continued as Line/Crew at age 38 |
6 | Gained a contact. |
6 | Promoted to Line/Crew rank 4 |
6 | Is now a Petty Officer, 1st class |
7 | Voluntarily left Line/Crew |
7 | Switched to Engineer/Gunner at age 42 |
7 | Gained a contact. |
7 | Promoted to Engineer/Gunner rank 5 |
7 | Is now a Chief Petty Officer |
8 | Continued as Engineer/Gunner at age 46 |
8 | Advanced training in a specialist field |
8 | Promoted to Engineer/Gunner rank 6 |
8 | Is now a Master Chief |
9 | Continued as Engineer/Gunner at age 50 |
9 | You join a gambling circle on board. |
9 | Promoted to Engineer/Gunner rank 7 |
10 | Continued as Engineer/Gunner at age 54 |
10 | Moved to a new world. |
10 | Promoted to Engineer/Gunner rank 8 |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Continued as Engineer/Gunner at age 58 |
11 | Special assignment or duty on board ship. |
11 | Promoted to Engineer/Gunner rank 9 |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Continued as Engineer/Gunner at age 62 |
12 | Vessel participates in a diplomatic mission. |
12 | Gain a contact. |
12 | Promoted to Engineer/Gunner rank 10 |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Continued as Engineer/Gunner at age 66 |
13 | You join a gambling circle on board. |
13 | Promoted to Engineer/Gunner rank 11 |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Continued as Engineer/Gunner at age 70 |
14 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
15 | Aging Crisis. Owe 10,000 for medical bills. |