Petty Officer, 2nd class Stella Clark
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 50 |
F |
4 (-1) |
6 (0) |
1 (-2) |
8 (0) |
4 (-1) |
4 (-1) |
| Honorable, Succinct, Enduring |
| Skills |
| Admin 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Flyer (Wing) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 2 |
| Gun Combat 1 |
| Heavy Weapons (Vehicle) 1 |
| Investigate 0 |
| Mechanic 2 |
| Profession 0 |
| Stealth 2 |
| Tactics (Naval) 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Star Marine |
Marine |
0 |
1 |
| Navy |
Line/Crew |
Petty Officer, 3rd class |
2 |
5 |
| Agent |
Intelligence |
|
0 |
1 |
| Navy |
Flight |
Petty Officer, 2nd class |
3 |
1 |
|
| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Gain a contact. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You join a gambling circle on board. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Advanced training in a specialist field |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You join a gambling circle on board. |
| 6 | Forced to muster out. |
| 7 | Became a Intelligence at age 42 |
| 7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Switched to Flight at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 8 | Promoted to Flight rank 3 |
| 8 | Is now a Petty Officer, 2nd class |