Craftsman May Alardice permalink

Age Sex Str Dex End Int Edu Soc
53 M 3 (-1) 1 (-2) 4 (-1) 6 (0) 9 (1) 4 (-1)
Smooth
 
Skills
Deception 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics 0
Engineer (M-drive) 1
Gambler 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Persuade 1
Profession (Belter) 1
Profession (Biologicals) 1
Science 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 7
Drifter Wanderer 0 1
 
TermHistory
1Became a Worker at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Worker at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Continued as Worker at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 3
5Continued as Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 5
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Forced to muster out.
8Became a Wanderer at age 46
8Find valuable salvage.
9Aging Crisis. Owe 30,000 for medical bills.