Settler Jonathan Martin
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
1 (-2) |
6 (0) |
3 (-1) |
6 (0) |
8 (0) |
5 (-1) |
| Evasive, Accommodating |
| Skills |
| Animals (Training) 1 |
| Art 0 |
| Athletics 0 |
| Broker 0 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Gambler 1 |
| Recon 0 |
| Seafarer 0 |
| Steward 2 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
3 |
4 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Rogue |
Enforcer |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Colonist at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Severely injured. Owe 3,750 for medical bills. |
| 6 | Became a Enforcer at age 38 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Became a Barbarian at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |