Settler Jonathan Martin permalink

Age Sex Str Dex End Int Edu Soc
48 M 1 (-2) 6 (0) 3 (-1) 6 (0) 8 (0) 5 (-1)
Evasive, Accommodating
 
Skills
Animals (Training) 1
Art 0
Athletics 0
Broker 0
Drive (Wheel) 1
Electronics 0
Gambler 1
Recon 0
Seafarer 0
Steward 2
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Merchant Merchant Marine Crewman 0 1
Rogue Enforcer 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 3
4Continued as Colonist at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Severely injured. Owe 3,750 for medical bills.
6Became a Enforcer at age 38
6A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
7Became a Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.