Petty Officer, 2nd class Zada Kerran permalink

Age Sex Str Dex End Int Edu Soc
61 F 7 (0) 3 (-1) 1 (-2) 9 (1) 7 (0) 4 (-1)
Alluring, Fresh, Pensive
 
Skills
Art 0
Athletics 0
Carouse 1
Deception 1
Drive 0
Electronics (Comms) 1
Engineer (M-drive) 1
Gun Combat (Slug) 2
Gunner (Ortillery) 1
Gunner (Turret) 3
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 1
Recon 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Rogue Enforcer 2 3
Citizen Colonist 1 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
 
TermHistory
1Became a Journalist at age 18
1Nearly killed. Fully recovered. Owe 35,000 for medical bills.
2Became a Enforcer at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Voluntarily left Colonist
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Gained a contact.
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Forced to continue current assignment
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7You join a gambling circle on board.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Continued as Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Returned to Enforcer at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to rank 1
10Continued as Enforcer at age 54
10You spend months in the dangerous criminal underworld.
10Promoted to rank 2