Crewman Abigail Cook permalink

Age Sex Str Dex End Int Edu Soc
51 F 6 (0) 4 (-1) 2 (-2) 5 (-1) 8 (0) 3 (-1)
Opinionated
 
Skills
Admin 0
Advocate 0
Animals (Training) 1
Athletics (Strength) 1
Broker 0
Carouse 1
Deception 0
Diplomat 0
Drive (Mole) 1
Electronics 0
Gunner (Ortillery) 1
Leadership 1
Persuade 1
Recon 1
Science 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Rogue Enforcer 1 2
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist 1 2
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Corporate at age 18
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Became a Enforcer at age 22
2You commit a legendary crime.
2Promoted to rank 1
3Continued as Enforcer at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Switched to Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1
6Continued as Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Merchant Marine at age 42
7Given advanced training in a specialist field
8Continued as Merchant Marine at age 46
8Nearly killed. Fully recovered. Owe 17,500 for medical bills.