Crewman Abigail Cook
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
6 (0) |
4 (-1) |
2 (-2) |
5 (-1) |
8 (0) |
3 (-1) |
| Opinionated |
| Skills |
| Admin 0 |
| Advocate 0 |
| Animals (Training) 1 |
| Athletics (Strength) 1 |
| Broker 0 |
| Carouse 1 |
| Deception 0 |
| Diplomat 0 |
| Drive (Mole) 1 |
| Electronics 0 |
| Gunner (Ortillery) 1 |
| Leadership 1 |
| Persuade 1 |
| Recon 1 |
| Science 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Rogue |
Enforcer |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Enforcer at age 22 |
| 2 | You commit a legendary crime. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Switched to Colonist at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Given advanced training in a specialist field |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |