Settler John White
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
F |
2 (-2) |
10 (1) |
8 (0) |
8 (0) |
7 (0) |
4 (-1) |
| Reserved |
| Skills |
| Animals 0 |
| Athletics 0 |
| Carouse 1 |
| Drive (Hovercraft) 1 |
| Flyer 0 |
| Jack-of-all-Trades 1 |
| Melee 0 |
| Seafarer 0 |
| Stealth 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Citizen |
Colonist |
Settler |
2 |
3 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find Ancient Technology. |
| 2 | Voluntarily left Barbarian |
| 2 | Became a Colonist at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |