Crewman Arnold Wallace permalink

Age Sex Str Dex End Int Edu Soc
41 M 5 (-1) 7 (0) 5 (-1) 6 (0) 6 (0) 6 (0)
Night Owl, Disrespectful
 
Skills
Admin 0
Animals 0
Athletics 0
Carouse 1
Deception 1
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Gun Combat 1
Medic 0
Recon 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Navy Line/Crew Crewman 0 2
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
4Voluntarily left Colonist
4Became a Line/Crew at age 30
4Is now a Crewman
4You join a gambling circle on board.
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.