Crewman William Hoddle permalink

Age Sex Str Dex End Int Edu Soc
40 F 3 (-1) 6 (0) 9 (1) 6 (0) 9 (1) 5 (-1)
Unenthusiastic
 
Skills
Art (Visual Media) 1
Athletics (Strength) 1
Carouse 1
Deception 1
Drive (Walker) 1
Engineer 0
Gun Combat 3
Language 0
Mechanic 1
Pilot (Capital Ships) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Entertainer Artist 1 1
Scout Explorer 0 2
Citizen Worker 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Attempt at commissioned failed.
2Voluntarily left Engineer/Gunner
2Became a Artist at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Voluntarily left Artist
3Became a Explorer at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Severely injured. Owe 7,500 for medical bills.
4Continued as Explorer at age 30
4Psychologically damaged by your time in the scouts.
5Became a Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1