Crewman Sammie Philpot permalink

Age Sex Str Dex End Int Edu Soc
40 M 6 (0) 3 (-1) 5 (-1) 4 (-1) 6 (0) 5 (-1)
Touchy, Combative, Worried
 
Skills
Advocate 0
Deception 0
Drive (Track) 1
Electronics (Computer) 1
Flyer 0
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Merchant Merchant Marine Crewman 0 1
Citizen Corporate 1 2
Merchant Free Trader 0 1
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Corporate at age 26
3You rise to a position of power in your colony or corporation.
3Promoted to rank 1
4Continued as Corporate at age 30
4Severely injured.
5Switched to Free Trader at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.