Crewman Arnold Wallace
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
5 (-1) |
7 (0) |
5 (-1) |
6 (0) |
6 (0) |
6 (0) |
| Night Owl, Disrespectful |
| Skills |
| Admin 0 |
| Animals 0 |
| Athletics 0 |
| Carouse 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Electronics (Remote Ops) 1 |
| Gun Combat 1 |
| Medic 0 |
| Recon 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
3 |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Colonist at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Voluntarily left Colonist |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | You join a gambling circle on board. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |