| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
6 (0) |
9 (1) |
5 (-1) |
11 (1) |
10 (1) |
6 (0) |
| Hot Headed, Unappreciative |
| Skills |
| Art 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Flyer (Rotor) 1 |
| Investigate 0 |
| Mechanic 0 |
| Medic 0 |
| Pilot 0 |
| Science 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
0 |
1 |
| Scout |
Courier |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 2 | Became a Courier at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 3 Contacts. Gain 2 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |