Crewman Sammie Philpot
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
6 (0) |
3 (-1) |
5 (-1) |
4 (-1) |
6 (0) |
5 (-1) |
| Touchy, Combative, Worried |
| Skills |
| Advocate 0 |
| Deception 0 |
| Drive (Track) 1 |
| Electronics (Computer) 1 |
| Flyer 0 |
| Recon 0 |
| Seafarer 0 |
| Stealth 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Citizen |
Corporate |
|
1 |
2 |
| Merchant |
Free Trader |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 3 | Became a Corporate at age 26 |
| 3 | You rise to a position of power in your colony or corporation. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | Severely injured. |
| 5 | Switched to Free Trader at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |