| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
5 (-1) |
9 (1) |
4 (-1) |
4 (-1) |
2 (-2) |
7 (0) |
| Passive, Indifferent |
| Skills |
| Athletics 0 |
| Deception 0 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Language 0 |
| Mechanic 1 |
| Recon 0 |
| Stealth 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
3 |
| Scout |
Courier |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Explorer at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Continued as Explorer at age 30 |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Switched to Courier at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |