Craftsman Tillman Ornery
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
6 (0) |
6 (0) |
6 (0) |
12 (2) |
7 (0) |
11 (1) |
| Insistent |
| Skills |
| Carouse 0 |
| Drive (Hovercraft) 1 |
| Drive (Track) 2 |
| Drive (Walker) 1 |
| Electronics (Sensors) 1 |
| Engineer 0 |
| Flyer (Ornithopter) 1 |
| Gambler 1 |
| Mechanic 1 |
| Persuade 1 |
| Profession (Polymers) 1 |
| Science (Psionicology) 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Craftsman |
5 |
5 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Continued as Worker at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Worker at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Craftsman |
| 5 | Continued as Worker at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Promoted to rank 5 |