4th Officer Angie Graham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
7 (0) |
7 (0) |
5 (-1) |
6 (0) |
6 (0) |
9 (1) |
| Reluctant, Grumpy |
| Skills |
| Athletics (Endurance) 1 |
| Broker 1 |
| Carouse 0 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Language 0 |
| Mechanic 1 |
| Persuade 1 |
| Profession (Civil Engineering) 1 |
| Science 0 |
| Seafarer 0 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
4th Officer |
2 |
3 |
| Drifter |
Barbarian |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a 4th Officer |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 4 | Became a Barbarian at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Became a Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |