| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
7 (0) |
9 (1) |
6 (0) |
2 (-2) |
4 (-1) |
3 (-1) |
| Unpredictable, Irreverent |
| Skills |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Persuade 0 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Stealth 1 |
| Steward 0 |
| Streetwise 2 |
| Survival 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
2 |
3 |
| Merchant |
Free Trader |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Entertainer |
Artist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Contact with Government. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Free Trader at age 30 |
| 4 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 4 | Gain rebels as Enemy |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Artist at age 38 |
| 6 | Gain a patron in the arts. Gain an Ally |