| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
9 (1) |
9 (1) |
8 (0) |
8 (0) |
10 (1) |
5 (-1) |
| Disorderly |
| Skills |
| Art 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Explosives 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Medic 0 |
| Profession (Civil Engineering) 1 |
| Recon 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
4 |
| Merchant |
Free Trader |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Good fortune |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Given specialist training in vehicles. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Accepted a deal with criminal or other figure under investigation. |
| 5 | Became a Free Trader at age 34 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |