| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
8 (0) |
1 (-2) |
5 (-1) |
6 (0) |
8 (0) |
4 (-1) |
| Amiable, Smiling |
| Skills |
| Admin 1 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Diplomat 1 |
| Electronics (Comms) 1 |
| Gunner (Ortillery) 1 |
| Gunner (Screen) 1 |
| Mechanic 1 |
| Pilot (Spacecraft) 2 |
| Profession (Hydroponics) 1 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Citizen |
Corporate |
Manager |
2 |
3 |
| Navy |
Flight |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Corporate at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Manager |
| 4 | Continued as Corporate at age 30 |
| 4 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Switched to Flight at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |