Crewman Regina Wright permalink

Age Sex Str Dex End Int Edu Soc
43 F 7 (0) 9 (1) 9 (1) 6 (0) 10 (1) 9 (1)
Changeable, Reflective, Generous
 
Skills
Animals 0
Broker 0
Diplomat 0
Drive 0
Electronics (Sensors) 1
Investigate 0
Mechanic 0
Medic 0
Pilot (Spacecraft) 1
Science (Psychology) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 1
Drifter Scavenger 0 1
Merchant Merchant Marine Crewman 0 3
Merchant Free Trader 0 1
 
TermHistory
1Became a Scientist at age 18
1Win a prestigious prize for your work.
1Promoted to rank 1
2Voluntarily left Scientist
2Became a Scavenger at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Merchant Marine at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Merchant Marine at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Switched to Free Trader at age 38
6Severely injured. Fully recovered. Owe 7,500 for medical bills.