Able Spacehand Carrie Smith permalink

Age Sex Str Dex End Int Edu Soc
45 F 10 (1) 9 (1) 11 (1) 7 (0) 8 (0) 11 (1)
Adventurous, Fine
 
Skills
Animals (Handling) 1
Astrogation 1
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Recon 2
Science 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Navy Engineer/Gunner Able Spacehand 1 1
Drifter Wanderer 3 3
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Continued as Corporate Agent at age 22
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Commanding officer takes an interest in your career.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Voluntarily left Engineer/Gunner
4Became a Wanderer at age 30
4Attacked by enemies and injured.
4Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Attempted a risky adventure and was wildly successful.
5Promoted to rank 2
6Continued as Wanderer at age 38
6Offered job by a patron. Now owe him a favor.
6Promoted to rank 3