Crewman Theodore Hislop permalink

Age Sex Str Dex End Int Edu Soc
45 M 4 (-1) 7 (0) 6 (0) 5 (-1) 6 (0) 12 (2)
Tasteful, Frugal
 
Skills
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Investigate 0
Medic 0
Science (History) 1
Science (Physics) 1
Science (Xenology) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 0 2
 
TermHistory
1Became a Scientist at age 18
1Win a prestigious prize for your work.
2Continued as Scientist at age 22
2Advanced training in a specialist field.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
3Forced to muster out.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Enforcer at age 34
5Crime pays off. Gain victim as Enemy.
6Continued as Enforcer at age 38
6Involved in a feud with a rival criminal organization.