| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
7 (0) |
6 (0) |
7 (0) |
5 (-1) |
10 (1) |
10 (1) |
| Purposeful |
| Skills |
| Animals 0 |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Language 0 |
| Melee (Natural) 1 |
| Persuade 1 |
| Profession (Hydroponics) 1 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
4 |
| Noble |
Dilettante |
Wastrel |
0 |
2 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Moved to a new world. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Forced to muster out. |
| 5 | Became a Dilettante at age 34 |
| 5 | Is now a Wastrel |
| 5 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 6 | Continued as Dilettante at age 38 |
| 6 | Refuse to join a conspiracy of nobles. Gain an Enemy. |