Crewman Thurman Sutton permalink

Age Sex Str Dex End Int Edu Soc
44 M 3 (-1) 3 (-1) 6 (0) 4 (-1) 6 (0) 9 (1)
Creative
 
Skills
Admin 0
Art (Visual Media) 1
Athletics (Endurance) 1
Drive 0
Electronics (Comms) 1
Gun Combat 1
Gunner (Capital) 1
Investigate 1
Mechanic 1
Persuade 2
Pilot (Small Craft) 1
Profession (Belter) 1
Science 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Scout Explorer 0 1
Merchant Merchant Marine Crewman 0 1
Entertainer Artist 2 2
Scholar Scientist 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Became a Explorer at age 22
2Perform an exemplary service for the scouts.
3Voluntarily left Explorer
3Became a Merchant Marine at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Artist at age 30
4One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
4Promoted to rank 1
5Continued as Artist at age 34
5Works is especially well received and popular, making you a minor celebrity
5Promoted to rank 2
6Voluntarily left Artist
6Became a Scientist at age 38
6Work for an eccentric but brilliant mentor, who becomes an Ally.