| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
4 (-1) |
8 (0) |
6 (0) |
6 (0) |
6 (0) |
6 (0) |
| Depressed, Brainy |
| Skills |
| Art (Write) 1 |
| Astrogation 0 |
| Carouse 1 |
| Deception 0 |
| Gambler 2 |
| Gun Combat 0 |
| Language 0 |
| Mechanic 0 |
| Persuade 1 |
| Pilot 0 |
| Science (Genetics) 1 |
| Steward 1 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
3 |
| Entertainer |
Artist |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | You survey an alien world. |
| 3 | Continued as Courier at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Artist at age 30 |
| 4 | Join homeworld’s celebrity circles |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 2 |
| 6 | Continued as Artist at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |