Scout Richard Shaw permalink

Age Sex Str Dex End Int Edu Soc
48 M 5 (-1) 9 (1) 3 (-1) 10 (1) 6 (0) 2 (-2)
Solitary, Astonished
 
Skills
Advocate 0
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Investigate 1
Persuade 1
Profession 0
Recon 0
Science (Linguistics) 1
Science (Psychology) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Citizen Corporate 0 1
Drifter Wanderer 0 1
Scout Surveyor Scout 1 2
Scholar Scientist 2 2
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Switched to Corporate at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Wanderer at age 26
3Nearly killed. Fully recovered. Owe 15,000 for medical bills.
4Became a Surveyor at age 30
4You discover a world, item or information of worth to the Imperium.
4Promoted to rank 1
4Is now a Scout
5Continued as Surveyor at age 34
5Psychologically damaged by your time in the scouts.
6Became a Scientist at age 38
6Make a breakthrough in your field.
6Promoted to rank 1
7Continued as Scientist at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
7Promoted to rank 2