Agent Clarance Murray permalink

Age Sex Str Dex End Int Edu Soc
47 M 2 (-2) 1 (-2) 3 (-1) 6 (0) 7 (0) 3 (-1)
Unconcerned, Contented
 
Skills
Advocate 1
Animals 0
Athletics (Endurance) 1
Broker 1
Deception 1
Diplomat 1
Drive (Wheel) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Investigate 1
Recon 0
Stealth 0
Steward 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Scout Courier 0 3
Merchant Broker 2 2
Agent Intelligence Agent 1 1
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Courier at age 22
2Serve as the courier for an important message from the Imperium.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Severely injured. Owe 25,000 for medical bills.
4Continued as Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Lightly injured, no permanent damage. Fully recovered.
5Voluntarily left Courier
5Became a Broker at age 34
5Your business or ship thrives.
5Promoted to rank 1
6Continued as Broker at age 38
6Risk your fortune on a possibility lucrative deal and win.
6Promoted to rank 2
7Voluntarily left Broker
7Became a Intelligence at age 42
7Rewarded for a successful mission.
7Promoted to rank 1
7Is now a Agent