| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
9 (1) |
5 (-1) |
8 (0) |
8 (0) |
5 (-1) |
5 (-1) |
| Upbeat, Inconsiderate |
| Skills |
| Athletics (Strength) 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Medic 0 |
| Melee (Blade) 1 |
| Persuade 2 |
| Recon 1 |
| Science 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
0 |
1 |
| Rogue |
Enforcer |
|
1 |
4 |
| Drifter |
Wanderer |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Scarred. Owe 2,500 for medical bills. |
| 2 | Became a Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 3 | Continued as Enforcer at age 26 |
| 3 | Arrested and charged. |
| 3 | Hired a lawyer to beat the charges. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Involved in a gambling ring. |
| 5 | Continued as Enforcer at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Became a Wanderer at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 2 |