Crewman Shelly Knight
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
5 (-1) |
4 (-1) |
9 (1) |
3 (-1) |
10 (1) |
8 (0) |
| Detailed |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics 0 |
| Carouse 1 |
| Deception 0 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Jack-of-all-Trades 1 |
| Persuade 0 |
| Science (Robotics) 1 |
| Seafarer 0 |
| Steward 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
1 |
3 |
| Merchant |
Free Trader |
|
0 |
1 |
| Scholar |
Physician |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Find Ancient Technology. |
| 2 | Continued as Performer at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 4 | Voluntarily left Performer |
| 4 | Became a Free Trader at age 30 |
| 4 | Befriend a useful ally in one sphere. Gain an Ally. |
| 5 | Voluntarily left Free Trader |
| 5 | Became a Physician at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 6 | Voluntarily left Physician |
| 6 | Became a Scavenger at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 7 | Voluntarily left Scavenger |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |