Crewman Shelly Knight permalink

Age Sex Str Dex End Int Edu Soc
48 M 5 (-1) 4 (-1) 9 (1) 3 (-1) 10 (1) 8 (0)
Detailed
 
Skills
Animals 0
Art 0
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Gun Combat 0
Gunner (Screen) 1
Jack-of-all-Trades 1
Persuade 0
Science (Robotics) 1
Seafarer 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Performer 1 3
Merchant Free Trader 0 1
Scholar Physician 0 1
Drifter Scavenger 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Performer at age 18
1Find Ancient Technology.
2Continued as Performer at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
3Continued as Performer at age 26
3Gain a patron in the arts. Gain an Ally
4Voluntarily left Performer
4Became a Free Trader at age 30
4Befriend a useful ally in one sphere. Gain an Ally.
5Voluntarily left Free Trader
5Became a Physician at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
6Voluntarily left Physician
6Became a Scavenger at age 38
6Attempted a risky adventure and was wildly successful.
7Voluntarily left Scavenger
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.