Petty Officer, 2nd class Maxwell Hicks permalink

Age Sex Str Dex End Int Edu Soc
48 M 5 (-1) 5 (-1) 3 (-1) 8 (0) 11 (1) 2 (-2)
Sad, Hysterical
 
Skills
Athletics (Dexterity) 1
Carouse 0
Diplomat 0
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Engineer (M-drive) 1
Gambler 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Screen) 2
Investigate 1
Mechanic 1
Navigation 1
Pilot (Small Craft) 1
Science (Robotics) 1
Stealth 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 2nd class 3 3
Rogue Thief 1 1
Navy Engineer/Gunner 3 2
Scholar Field Researcher 1 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Moved to a new world.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2You join a gambling circle on board.
2Promoted to Line/Crew rank 2
2Is now a Petty Officer, 3rd class
3Continued as Line/Crew at age 26
3Vessel participates in a notable military engagement.
3Promoted to Line/Crew rank 3
3Is now a Petty Officer, 2nd class
4Voluntarily left Line/Crew
4Became a Thief at age 30
4Lightly injured, no permanent damage. Fully recovered.
4Promoted to rank 1
5Voluntarily left Thief
5Switched to Engineer/Gunner at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
6Continued as Engineer/Gunner at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Field Researcher at age 42
7Make a breakthrough in your field.
7Promoted to rank 1