Myrtle Long permalink

Age Sex Str Dex End Int Edu Soc
47 M 7 (0) 5 (-1) 9 (1) 4 (-1) 5 (-1) 9 (1)
Quiet, Flamboyant
 
Skills
Animals 0
Athletics (Dexterity) 1
Drive 0
Electronics (Computers) 1
Flyer 0
Investigate 0
Medic 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Science (Chemistry) 1
Science (Economics) 1
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 1
Drifter Wanderer 1 3
Scholar Field Researcher 2 3
 
TermHistory
1Became a Colonist at age 18
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
2Voluntarily left Colonist
2Became a Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Survived a risky adventure but gained nothing.
4Continued as Wanderer at age 30
4Forced to muster out.
5Became a Field Researcher at age 34
5Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5A rival researcher blackens your name or steals your research. Gain a Rival.
5Gain an Enemy
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Forced to muster out.