Settler Fitzhugh Holland permalink

Age Sex Str Dex End Int Edu Soc
49 M 8 (0) 6 (0) 4 (-1) 10 (1) 11 (1) 7 (0)
Dumb, Creepy
 
Skills
Art 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive (Hovercraft) 1
Drive (Wheel) 2
Electronics (Computers) 1
Engineer (M-drive) 1
Language 0
Persuade 1
Profession 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 2 3
Citizen Colonist Settler 2 4
 
TermHistory
1Became a Performer at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Continued as Performer at age 22
2Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
2Promoted to rank 2
3Continued as Performer at age 26
3You are forced out because of censorship or controversy. What truth did you get too close to?
4Became a Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1
6Continued as Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7Advanced training in a specialist field.
7Forced to muster out.