Petty Officer, 1st class Darryl Buckman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
8 (0) |
4 (-1) |
4 (-1) |
8 (0) |
8 (0) |
8 (0) |
| Harmonious, Needy, Simple |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Drive (Track) 1 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Flyer (Wing) 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 2 |
| Gunner (Turret) 1 |
| Mechanic 2 |
| Medic 0 |
| Navigation 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Petty Officer, 1st class |
4 |
5 |
| Merchant |
Free Trader |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to Flight rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Flight at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Flight rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Continued as Flight at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Flight rank 4 |
| 4 | Is now a Petty Officer, 1st class |
| 5 | Continued as Flight at age 34 |
| 5 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 6 | Became a Free Trader at age 38 |
| 6 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 7 | Became a Intelligence at age 42 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |