Crewman Juan Johnson permalink

Age Sex Str Dex End Int Edu Soc
48 M 9 (1) 6 (0) 8 (0) 4 (-1) 11 (1) 7 (0)
Vindictive, Nasty
 
Skills
Admin 1
Advocate 0
Art 0
Athletics 0
Broker 0
Carouse 1
Diplomat 0
Electronics 0
Gun Combat (Energy) 1
Gun Combat 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 1
Melee (Unarmed) 1
Profession 0
Seafarer 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 2 2
Prisoner Thug 1 1
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Corporate at age 22
2Advanced training in a specialist field.
3Continued as Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Scavenger at age 34
5Find valuable salvage.
5Promoted to rank 1
6Continued as Scavenger at age 38
6Accused of a crime
6Promoted to rank 2
7Became a Thug at age 42
7Hire a new lawyer.
7Promoted to rank 1
7Paroled from prison.