Ervin Schmidt permalink

Age Sex Str Dex End Int Edu Soc
47 M 2 (-2) 1 (-2) 7 (0) 8 (0) 8 (0) 10 (1)
Excitable, Capricious
 
Skills
Admin 1
Astrogation 0
Carouse 0
Drive (Track) 1
Drive (Walker) 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Mechanic 0
Medic 0
Persuade 1
Pilot 0
Science (Chemistry) 1
Science (Planetology) 1
Science (Xenology) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Scholar Scientist 1 6
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 3 Contacts. Gain 3 Enemies.
2Became a Scientist at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
3Continued as Scientist at age 26
3Good fortune
4Continued as Scientist at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Promoted to rank 1
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
6Continued as Scientist at age 38
6Win a prestigious prize for your work.
7Continued as Scientist at age 42
7Refused to perform research that goes against your conscience.
7Forced to muster out.