Agent Sherry Wright permalink

Age Sex Str Dex End Int Edu Soc
49 F 2 (-2) 6 (0) 1 (-2) 8 (0) 7 (0) 3 (-1)
Irreverent, Primitive, Mild
 
Skills
Animals 0
Athletics (Dexterity) 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Science 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 2
Agent Corporate Agent Agent 1 1
Merchant Merchant Marine Senior Crewman 1 2
Scout Courier 0 2
 
TermHistory
1Became a Field Researcher at age 18
1Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
1Gain an Enemy
2Continued as Field Researcher at age 22
2Refuse to join a cheat in some fashion.
3Voluntarily left Field Researcher
3Became a Corporate Agent at age 26
3Go undercover to investigate an enemy.
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Promoted to rank 1
3Is now a Agent
4Voluntarily left Corporate Agent
4Became a Merchant Marine at age 30
4Is now a Crewman
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Became a Courier at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7Continued as Courier at age 42
7Injured. Fully recovered. Owe 2,500 for medical bills.