Agent Bertram Risewell
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
8 (0) |
7 (0) |
6 (0) |
6 (0) |
6 (0) |
6 (0) |
| Reliable |
| Skills |
| Athletics 0 |
| Deception 2 |
| Drive 0 |
| Electronics (Computers) 1 |
| Flyer (Grav) 1 |
| Flyer (Wing) 1 |
| Gun Combat (Energy) 1 |
| Investigate 0 |
| Mechanic 0 |
| Melee (Bludgeon) 1 |
| Melee (Unarmed) 1 |
| Profession (Polymers) 1 |
| Recon 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
3 |
| Citizen |
Colonist |
|
1 |
2 |
| Scout |
Courier |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Colonist at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 6 | Became a Courier at age 38 |
| 6 | Birth or Death involving a family member or close friend. |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |