Agent Clarance Murray
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
2 (-2) |
1 (-2) |
3 (-1) |
6 (0) |
7 (0) |
3 (-1) |
| Unconcerned, Contented |
| Skills |
| Advocate 1 |
| Animals 0 |
| Athletics (Endurance) 1 |
| Broker 1 |
| Deception 1 |
| Diplomat 1 |
| Drive (Wheel) 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gambler 1 |
| Investigate 1 |
| Recon 0 |
| Stealth 0 |
| Steward 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Scout |
Courier |
|
0 |
3 |
| Merchant |
Broker |
|
2 |
2 |
| Agent |
Intelligence |
Agent |
1 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Courier at age 22 |
| 2 | Serve as the courier for an important message from the Imperium. |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Severely injured. Owe 25,000 for medical bills. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Voluntarily left Courier |
| 5 | Became a Broker at age 34 |
| 5 | Your business or ship thrives. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Broker at age 38 |
| 6 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Promoted to rank 2 |
| 7 | Voluntarily left Broker |
| 7 | Became a Intelligence at age 42 |
| 7 | Rewarded for a successful mission. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |