Petty Officer, 2nd class Addie McIntire permalink

Age Sex Str Dex End Int Edu Soc
51 F 3 (-1) 3 (-1) 2 (-2) 7 (0) 12 (2) 2 (-2)
Fidgety, Flighty, Rowdy
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Electronics 0
Engineer (M-drive) 1
Explosives 1
Gun Combat 0
Gunner (Screen) 1
Mechanic 1
Pilot (Spacecraft) 1
Profession 1
Profession (Belter) 2
Science (Biology) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Scout Explorer 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Scholar Scientist 0 1
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1A prank goes horribly wrong.
1Gain a Rival.
1Graduated at age 22.
2Became a Courier at age 22
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Switched to Explorer at age 26
3Psychologically damaged by your time in the scouts.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Advanced training in a specialist field
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 3
6Is now a Petty Officer, 2nd class
7Continued as Engineer/Gunner at age 42
7Lost eye or limb. Fully recovered.
8Became a Scientist at age 46
8Advanced training in a specialist field.