Crewman Buster Dickman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
6 (0) |
3 (-1) |
6 (0) |
8 (0) |
4 (-1) |
5 (-1) |
| Austere, Prudent, Delicate |
| Skills |
| Advocate 1 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Diplomat 2 |
| Drive 0 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Pilot 0 |
| Science (Biology) 1 |
| Science (Genetics) 1 |
| Science (History) 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
2 |
| Scholar |
Field Researcher |
|
1 |
3 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Navy |
Flight |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Serve as the courier for an important message from the Imperium. |
| 2 | Continued as Courier at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Forced to muster out. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Win a prestigious prize for your work. |
| 5 | Continued as Field Researcher at age 34 |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You join a gambling circle on board. |
| 6 | Attempt at commissioned failed. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 8 | Switched to Flight at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |