Crewman Amber Kennedy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
3 (-1) |
1 (-2) |
6 (0) |
5 (-1) |
6 (0) |
8 (0) |
| Small-Minded |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Deception 0 |
| Electronics (Sensors) 1 |
| Flyer (Wing) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Gun Combat 2 |
| Gunner (Ortillery) 2 |
| Language 0 |
| Mechanic 2 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Small craft) 1 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scout |
Courier |
|
0 |
5 |
| Education | Graduated |
| Naval Academy |
Graduated |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You commit a legendary crime. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Forced to muster out. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Become leader in social movement. |
| 3 | Gain an Ally and an Enemy. |
| 3 | Graduated at age 26. |
| 4 | Became a Engineer/Gunner at age 26 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Courier at age 30 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 34 |
| 6 | You spend a great deal of time on the fringes of Charted Space. |
| 6 | Gain a contact in an alien race. |
| 7 | Continued as Courier at age 38 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Courier at age 42 |
| 8 | Moved to a new world. |
| 9 | Continued as Courier at age 46 |
| 9 | Perform an exemplary service for the scouts. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |