Crewman Diana Arnold permalink

Age Sex Str Dex End Int Edu Soc
53 F 7 (0) 4 (-1) 3 (-1) 8 (0) 8 (0) 5 (-1)
Gullible, Poor
 
Skills
Admin 0
Advocate 0
Broker 1
Deception 0
Diplomat 0
Drive (Walker) 1
Electronics 0
Language 0
Leadership 0
Melee (Unarmed) 2
Persuade 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Drifter Barbarian 0 1
Merchant Merchant Marine Crewman 0 3
Prisoner Inmate 1 2
Prisoner Fixer 0 1
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Barbarian at age 22
2Drafted into Merchant Marine
3Became a Merchant Marine at age 26
3Is now a Crewman
3Gained a contact.
4Continued as Merchant Marine at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
6Became a Inmate at age 38
6Failed to escaped from prison.
6Promoted to rank 1
7Continued as Inmate at age 42
7Severely injured. Owe 25,000 for medical bills.
8Switched to Fixer at age 46
8Parole hearing.