Crewman Amber Kennedy permalink

Age Sex Str Dex End Int Edu Soc
51 F 3 (-1) 1 (-2) 6 (0) 5 (-1) 6 (0) 8 (0)
Small-Minded
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 0
Electronics (Sensors) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Ortillery) 2
Language 0
Mechanic 2
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Navy Engineer/Gunner Crewman 0 1
Scout Courier 0 5
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Enforcer at age 18
1You commit a legendary crime.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Crime pays off. Gain victim as Enemy.
2Forced to muster out.
3Entered Naval Academy at age 26
3Become leader in social movement.
3Gain an Ally and an Enemy.
3Graduated at age 26.
4Became a Engineer/Gunner at age 26
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Courier at age 30
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 34
6You spend a great deal of time on the fringes of Charted Space.
6Gain a contact in an alien race.
7Continued as Courier at age 38
7Perform an exemplary service for the scouts.
8Continued as Courier at age 42
8Moved to a new world.
9Continued as Courier at age 46
9Perform an exemplary service for the scouts.
10Aging Crisis. Owe 60,000 for medical bills.