Able Spacehand Clemmie Mitchell permalink

Age Sex Str Dex End Int Edu Soc
52 F 7 (0) 6 (0) 7 (0) 2 (-2) 9 (1) 7 (0)
Religious, Reluctant, Animated
 
Skills
Athletics 0
Diplomat 1
Gunner (Capital) 1
Gunner (Screen) 2
Mechanic 1
Medic 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Polymers) 1
Seafarer (Personal) 1
Stealth 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Navy Flight 1 1
Drifter Barbarian 1 3
Citizen Colonist 0 1
Navy Line/Crew 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Switched to Flight at age 26
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Barbarian at age 30
4Find valuable salvage.
5Continued as Barbarian at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Barbarian at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Colonist at age 42
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Switched to Line/Crew at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.