Able Spacehand Garnet Martin permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 4 (-1) 1 (-2) 5 (-1) 6 (0) 4 (-1)
Weird, Decisive, Glorious
 
Skills
Admin 1
Deception 0
Electronics 0
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 2
Stealth 2
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Rogue Thief 1 3
Citizen Corporate 1 3
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Abuse your position for profit
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Thief at age 26
3Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3Promoted to rank 1
4Continued as Thief at age 30
4You spend months in the dangerous criminal underworld.
5Continued as Thief at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Corporate at age 38
6You rise to a position of power in your colony or corporation.
6Promoted to rank 1
7Continued as Corporate at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Aging Crisis. Owe 10,000 for medical bills.
8Continued as Corporate at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Forced to muster out.
9Aging Crisis. Owe 60,000 for medical bills.