Crewman Willie Jack
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
3 (-1) |
2 (-2) |
1 (-2) |
8 (0) |
7 (0) |
6 (0) |
| Obedient, Embarrassed |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Athletics (Strength) 2 |
| Broker 1 |
| Carouse 0 |
| Diplomat 1 |
| Electronics (Remote Ops) 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Gunner (Turret) 2 |
| Medic 0 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Merchant |
Free Trader |
|
2 |
4 |
| Scout |
Courier |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Free Trader at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Embroiled in legal trouble. |
| 4 | Continued as Free Trader at age 30 |
| 4 | Promoted to rank 2 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Forced to muster out. |
| 6 | Became a Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 7 | Continued as Courier at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Continued as Courier at age 46 |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |