Field Agent Wilfred Tucker permalink

Age Sex Str Dex End Int Edu Soc
53 M 8 (0) 4 (-1) 7 (0) 8 (0) 5 (-1) 6 (0)
Miserly
 
Skills
Deception 2
Drive (Walker) 1
Drive (Wheel) 2
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Jack-of-all-Trades 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Profession 0
Recon 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 3
Drifter Scavenger 0 1
Citizen Colonist 1 2
Army Infantry Private 0 1
Scout Explorer 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Uncover a major conspiracy against your employers.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Go undercover to investigate an enemy.
2Nearly killed. Owe 22,500 for medical bills.
3Continued as Corporate Agent at age 26
3An investigation takes on a dangerous turn.
3Promoted to rank 2
3Is now a Field Agent
4Voluntarily left Corporate Agent
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Continued as Colonist at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Infantry at age 42
7Is now a Private
7Scarred. Owe 1,250 for medical bills.
8Became a Explorer at age 46
8Psychologically damaged by your time in the scouts.