Able Spacehand Clark Scott permalink

Age Sex Str Dex End Int Edu Soc
51 M 5 (-1) 4 (-1) 1 (-2) 12 (2) 10 (1) 5 (-1)
Wishy Washy, Gruesome, Determined
 
Skills
Admin 0
Advocate 1
Athletics (Endurance) 1
Broker 0
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Explosives 1
Flyer 0
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Heavy Weapons 0
Leadership 0
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Navigation 1
Pilot (Capital Ships) 1
Recon 1
Science 0
Stealth 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 1
Rogue Enforcer 0 1
Army Army Support Private 0 1
Drifter Barbarian 0 1
Navy Engineer/Gunner Able Spacehand 1 4
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Became a Corporate at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Voluntarily left Corporate
2Became a Enforcer at age 22
2Severely injured. Fully recovered. Owe 2,500 for medical bills.
3Entered Army Academy at age 26
3Made lifelong friends. Gain 2 Allies.
3Graduated at age 26.
4Became a Army Support at age 26
4Is now a Private
4Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
5Became a Barbarian at age 30
5Severely injured. Owe 10,000 for medical bills.
6Became a Engineer/Gunner at age 34
6Is now a Crewman
6Vessel participates in a notable military engagement.
7Continued as Engineer/Gunner at age 38
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Continued as Engineer/Gunner at age 42
8Vessel participates in a diplomatic mission.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Engineer/Gunner at age 46
9Commanding officer takes an interest in your career.
9Forced to muster out.
10Aging Crisis. Owe 50,000 for medical bills.