Crewman Buster Dickman permalink

Age Sex Str Dex End Int Edu Soc
53 M 6 (0) 3 (-1) 6 (0) 8 (0) 4 (-1) 5 (-1)
Austere, Prudent, Delicate
 
Skills
Advocate 1
Astrogation 0
Athletics (Dexterity) 1
Diplomat 2
Drive 0
Gambler 1
Gun Combat 0
Mechanic 0
Pilot 0
Science (Biology) 1
Science (Genetics) 1
Science (History) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Scholar Field Researcher 1 3
Navy Engineer/Gunner Crewman 0 2
Navy Flight 0 1
 
TermHistory
1Became a Courier at age 18
1Serve as the courier for an important message from the Imperium.
2Continued as Courier at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Forced to muster out.
3Became a Field Researcher at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Win a prestigious prize for your work.
5Continued as Field Researcher at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Lightly injured, no permanent damage. Fully recovered.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You join a gambling circle on board.
6Attempt at commissioned failed.
7Continued as Engineer/Gunner at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Switched to Flight at age 46
8Lightly injured, no permanent damage. Fully recovered.