Manager Maggie Andrew permalink

Age Sex Str Dex End Int Edu Soc
52 F 3 (-1) 9 (1) 2 (-2) 9 (1) 6 (0) 3 (-1)
Faithful, Needy
 
Skills
Admin 1
Advocate 0
Astrogation 0
Deception 1
Electronics (Computer) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Flyer (Wing) 2
Gambler 1
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Pilot 0
Profession (Hydroponics) 1
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 3
Citizen Corporate Manager 3 3
Drifter Barbarian 0 1
Entertainer Performer 1 1
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Psychologically damaged by your time in the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Moved to a new world.
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
3Forced to muster out.
4Became a Corporate at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Continued as Corporate at age 34
5Spent time maintaining and using heavy vehicles.
5Promoted to rank 2
5Is now a Manager
6Continued as Corporate at age 38
6Good fortune
6Promoted to rank 3
7Voluntarily left Corporate
7Became a Barbarian at age 42
7You do not know what happened to you. There is a gap in your memory.
8Became a Performer at age 46
8One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Promoted to rank 1