Crewman Willie Jack permalink

Age Sex Str Dex End Int Edu Soc
53 M 3 (-1) 2 (-2) 1 (-2) 8 (0) 7 (0) 6 (0)
Obedient, Embarrassed
 
Skills
Admin 0
Astrogation 0
Athletics (Strength) 2
Broker 1
Carouse 0
Diplomat 1
Electronics (Remote Ops) 1
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Turret) 2
Medic 0
Persuade 1
Pilot (Spacecraft) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Merchant Free Trader 2 4
Scout Courier 0 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Free Trader at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
3Continued as Free Trader at age 26
3Embroiled in legal trouble.
4Continued as Free Trader at age 30
4Promoted to rank 2
5Continued as Free Trader at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Forced to muster out.
6Became a Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Severely injured. Fully recovered. Owe 6,250 for medical bills.
7Continued as Courier at age 42
7When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8Continued as Courier at age 46
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.