Manager Shirley Curtis
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
5 (-1) |
8 (0) |
7 (0) |
9 (1) |
10 (1) |
10 (1) |
| Likeable, Self-Directed |
| Skills |
| Admin 1 |
| Advocate 1 |
| Animals 0 |
| Art (Visual Media) 1 |
| Broker 1 |
| Carouse 1 |
| Deception 0 |
| Diplomat 2 |
| Drive 0 |
| Gambler 1 |
| Jack-of-All-Trades 1 |
| Melee (Unarmed) 1 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Science (Biology) 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
2 |
| Entertainer |
Artist |
|
1 |
2 |
| Citizen |
Corporate |
Manager |
3 |
4 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Artist at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Artist at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Corporate at age 34 |
| 5 | You befriend a superior in the corporation or the colony. |
| 6 | Continued as Corporate at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Manager |
| 8 | Continued as Corporate at age 46 |
| 8 | You are rewarded for your diligence or cunning. |
| 8 | Promoted to rank 3 |