Manager Shirley Curtis permalink

Age Sex Str Dex End Int Edu Soc
52 M 5 (-1) 8 (0) 7 (0) 9 (1) 10 (1) 10 (1)
Likeable, Self-Directed
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Visual Media) 1
Broker 1
Carouse 1
Deception 0
Diplomat 2
Drive 0
Gambler 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Recon 0
Science (Biology) 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Entertainer Artist 1 2
Citizen Corporate Manager 3 4
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Artist at age 26
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 1
4Continued as Artist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Corporate at age 34
5You befriend a superior in the corporation or the colony.
6Continued as Corporate at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Continued as Corporate at age 42
7Advanced training in a specialist field.
7Promoted to rank 2
7Is now a Manager
8Continued as Corporate at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 3