Crewman Faith Peck permalink

Age Sex Str Dex End Int Edu Soc
55 F 2 (-2) 2 (-2) 1 (-2) 2 (-2) 8 (0) 6 (0)
Disillusioned, Refined
 
Skills
Astrogation 1
Athletics (Strength) 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Gunner (Ortillery) 1
Investigate 0
Language (Oynprith (Droyne)) 1
Mechanic 0
Medic 0
Pilot (Small Craft) 1
Profession 0
Science (Physics) 1
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Navy Line/Crew Crewman 0 3
Drifter Scavenger 0 2
Drifter Barbarian 0 1
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Scientist at age 22
2Make a breakthrough in your field.
3Continued as Scientist at age 26
3Gained a contact.
3Forced to muster out.
4Became a Line/Crew at age 30
4Is now a Crewman
4Advanced training in a specialist field
5Continued as Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Scavenger at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Returned to Line/Crew at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Switched to Barbarian at age 46
8Nearly killed. Owe 10,000 for medical bills.
9Returned to Scavenger at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.