Clerk Malvina Finnerty permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 3 (-1) 1 (-2) 4 (-1) 2 (-2) 6 (0)
Fussy
 
Skills
Admin 1
Deception 0
Drive 0
Electronics 0
Jack-of-All-Trades 1
Persuade 1
Recon 0
Science (Biology) 1
Seafarer (Sails) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Noble Administrator Clerk 1 2
Drifter Barbarian 0 1
Scholar Field Researcher 0 2
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Wanderer at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Administrator at age 26
3Is now a Assistant
3Refuse to join a conspiracy of nobles. Gain an Enemy.
4Continued as Administrator at age 30
4Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
4Promoted to rank 1
4Is now a Clerk
5Voluntarily left Administrator
5Switched to Barbarian at age 34
5Offered job by a patron. Now owe him a favor.
6Became a Field Researcher at age 38
6Make a breakthrough in your field.
7Continued as Field Researcher at age 42
7A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
7Lost eye or limb. Owe 2,500 for medical bills.
8Became a Colonist at age 46
8Severely injured. Owe 5,000 for medical bills.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Embroiled in legal trouble.