Settler Lucious Harper
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
3 (-1) |
6 (0) |
4 (-1) |
9 (1) |
9 (1) |
7 (0) |
| Mentally Slow, Upset, Immature |
| Skills |
| Admin 0 |
| Animals 0 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Flyer 0 |
| Gambler 1 |
| Jack-of-all-Trades 2 |
| Mechanic 0 |
| Melee (Unarmed) 1 |
| Profession 0 |
| Recon 1 |
| Stealth 0 |
| Streetwise 3 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
4 |
| Citizen |
Colonist |
Settler |
3 |
4 |
| Citizen |
Corporate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | Good fortune |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 3 |
| 5 | Continued as Colonist at age 34 |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Returned to Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Switched to Corporate at age 50 |
| 9 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |