Crewman Arley Mahon
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
5 (-1) |
2 (-2) |
6 (0) |
7 (0) |
6 (0) |
7 (0) |
| Perseveres |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gambler 1 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Jack-of-All-Trades 1 |
| Melee (Unarmed) 1 |
| Persuade 0 |
| Profession 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Prisoner |
Fixer |
|
1 |
2 |
| Prisoner |
Inmate |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Public opinion turns on you. |
| 2 | Became a Barbarian at age 22 |
| 2 | Lost eye or limb. Owe 5,000 for medical bills. |
| 3 | Switched to Wanderer at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 6 | Became a Corporate at age 38 |
| 6 | Accused of a crime |
| 7 | Became a Fixer at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Continued as Fixer at age 46 |
| 8 | Attacked by another prisoner. |
| 8 | Promoted to rank 1 |
| 9 | Switched to Inmate at age 50 |
| 9 | Special Duty. |
| 9 | Promoted to rank 1 |