Scout Coleman Reed
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
6 (0) |
5 (-1) |
5 (-1) |
5 (-1) |
6 (0) |
9 (1) |
| Timid, Deferential, Delicate |
| Skills |
| Animals 0 |
| Astrogation 1 |
| Diplomat 1 |
| Drive (Track) 1 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 1 |
| Explosives 1 |
| Gun Combat (Archaic) 1 |
| Mechanic 1 |
| Pilot 0 |
| Profession (Construction) 1 |
| Science (Psychology) 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
Scout |
1 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Citizen |
Worker |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Surveyor at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 3 | Became a Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Nearly killed. |
| 5 | Became a Wanderer at age 34 |
| 5 | Offered job by a patron. Now owe him a favor. |
| 5 | Promoted to rank 1 |
| 6 | Switched to Scavenger at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Switched to Worker at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 46 |
| 8 | Moved to a new world. |
| 9 | Continued as Worker at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |