Settler Lucious Harper permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 6 (0) 4 (-1) 9 (1) 9 (1) 7 (0)
Mentally Slow, Upset, Immature
 
Skills
Admin 0
Animals 0
Athletics (Endurance) 1
Deception 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics 0
Flyer 0
Gambler 1
Jack-of-all-Trades 2
Mechanic 0
Melee (Unarmed) 1
Profession 0
Recon 1
Stealth 0
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 4
Citizen Colonist Settler 3 4
Citizen Corporate 0 1
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Continued as Colonist at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Good fortune
4Forced to continue current assignment
4Promoted to rank 3
5Continued as Colonist at age 34
5Scarred. Fully recovered. Owe 5,000 for medical bills.
6Returned to Wanderer at age 38
6Attacked by enemies and injured.
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Gain Enemy if you don't already have one.
6Promoted to rank 1
7Continued as Wanderer at age 42
8Continued as Wanderer at age 46
8Suffer from a life-threatening illness.
9Switched to Corporate at age 50
9Severely injured. Fully recovered. Owe 2,500 for medical bills.