Crewman Cecil Harrison permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 4 (-1) 3 (-1) 3 (-1) 3 (-1) 8 (0)
Grumpy
 
Skills
Admin 0
Advocate 1
Art (Holography) 1
Broker 1
Carouse 1
Deception 0
Drive (Track) 1
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Persuade 1
Science 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 2 3
Scholar Scientist 0 1
Merchant Merchant Marine Crewman 0 3
Merchant Broker 1 2
 
TermHistory
1Became a Artist at age 18
1One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
1Promoted to rank 1
2Continued as Artist at age 22
2Find an Alien Artifact.
2Promoted to rank 2
3Continued as Artist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Scientist at age 30
4Scarred. Fully recovered.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Merchant Marine at age 38
6Given advanced training in a specialist field
7Continued as Merchant Marine at age 42
7Good fortune
7Forced to muster out.
8Switched to Broker at age 46
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8Promoted to rank 1
9Continued as Broker at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy