Crewman Cecil Harrison
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
1 (-2) |
4 (-1) |
3 (-1) |
3 (-1) |
3 (-1) |
8 (0) |
| Grumpy |
| Skills |
| Admin 0 |
| Advocate 1 |
| Art (Holography) 1 |
| Broker 1 |
| Carouse 1 |
| Deception 0 |
| Drive (Track) 1 |
| Electronics 0 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Persuade 1 |
| Science 0 |
| Steward 1 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
2 |
3 |
| Scholar |
Scientist |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Merchant |
Broker |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Find an Alien Artifact. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Artist at age 26 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Scientist at age 30 |
| 4 | Scarred. Fully recovered. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Given advanced training in a specialist field |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Good fortune |
| 7 | Forced to muster out. |
| 8 | Switched to Broker at age 46 |
| 8 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Broker at age 50 |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |