Michele Walker permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 1 (-2) 5 (-1) 7 (0) 9 (1) 7 (0)
Obliging, Silly
 
Skills
Astrogation 0
Broker 1
Deception 0
Diplomat 1
Drive 0
Engineer (J-drive) 1
Flyer (Rotor) 1
Gun Combat 0
Mechanic 0
Pilot (Spacecraft) 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 6
Entertainer Performer 0 1
Merchant Broker 0 2
 
TermHistory
1Became a Courier at age 18
1You spend a great deal of time on the fringes of Charted Space.
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Continued as Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 1 Enemies.
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Scarred. Fully recovered. Owe 10,000 for medical bills.
5Continued as Courier at age 34
5Perform an exemplary service for the scouts.
6Continued as Courier at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Performer at age 42
7Public opinion turns on you.
8Became a Broker at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Broker at age 50
9Moved to a new world.