| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Switched to Scavenger at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Corporate at age 30 |
| 4 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Switched to Barbarian at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Barbarian at age 38 |
| 6 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Returned to Wanderer at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Find valuable salvage. |
| 8 | Promoted to rank 3 |
| 9 | Voluntarily left Wanderer |
| 9 | Became a Explorer at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 2 Contacts. Gain 1 Enemies. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |