Crewman Major Boyd permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 9 (1)
Giggly, Withdrawn, Debonair
 
Skills
Art 0
Athletics (Strength) 1
Carouse 1
Deception 0
Drive (Track) 1
Electronics 0
Gun Combat (Energy) 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Seafarer (Sails) 1
Stealth 2
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 3
Merchant Free Trader 0 1
Entertainer Journalist 0 2
Navy Flight Crewman 0 1
Noble Administrator Assistant 0 1
Drifter Barbarian 1 1
 
TermHistory
1Became a Thief at age 18
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
2Continued as Thief at age 22
2You spend months in the dangerous criminal underworld.
3Continued as Thief at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Free Trader at age 30
4Bankrupted by a rival. Gain the other trader as a Rival.
5Became a Journalist at age 34
5One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
6Continued as Journalist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Flight at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Administrator at age 46
8Is now a Assistant
8Refused a challenge to a duel for your honour and standing.
9Voluntarily left Administrator
9Became a Barbarian at age 50
9Good fortune
9Promoted to rank 1
10Aging Crisis. Owe 40,000 for medical bills.