Henchman Wilbur Holmes permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 2 (-2) 1 (-2) 5 (-1) 12 (2) 4 (-1)
Malice
 
Skills
Advocate 0
Art 0
Athletics 0
Broker 1
Deception 0
Drive (Mole) 1
Drive (Track) 1
Electronics (Computers) 1
Gambler 1
Gun Combat 0
Mechanic 1
Medic 1
Melee (Bludgeon) 1
Navigation 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Seafarer 0
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Entertainer Artist 0 1
Citizen Corporate 1 4
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Refuse to backstab a fellow rogue for personal gain. Gain an Ally
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Severely injured. Fully recovered. Owe 30,000 for medical bills.
3Became a Artist at age 26
3Expose or are involved in a scandal of some sort.
4Became a Corporate at age 30
4Spent time maintaining and using heavy vehicles.
5Continued as Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Continued as Corporate at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 1
7Continued as Corporate at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Became a Line/Crew at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.