Crewman Orville Dunn
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
1 (-2) |
2 (-2) |
4 (-1) |
7 (0) |
6 (0) |
1 (-2) |
| Sexual |
| Skills |
| Art 0 |
| Athletics (Strength) 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Gunner (Capital) 1 |
| Investigate 0 |
| Medic 0 |
| Science (Psionicology) 1 |
| Science (Sophontology) 1 |
| Science (Xenology) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
4 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 2 | Continued as Scientist at age 22 |
| 2 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Win a prestigious prize for your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | Injured. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Attempt at commissioned failed. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Contact with Government. |
| 8 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |