Crewman Wendell Sims permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 2 (-2) 1 (-2) 7 (0) 11 (1) 7 (0)
Intrepid, Shy
 
Skills
Athletics (Dexterity) 1
Carouse 2
Deception 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Archaic) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Small Craft) 1
Profession 0
Recon 0
Stealth 2
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Rogue Thief 1 3
Prisoner Inmate 0 1
Scout Explorer 0 2
Navy Line/Crew Crewman 0 1
Drifter Wanderer 0 2
 
TermHistory
1Became a Thief at age 18
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
2Continued as Thief at age 22
2Severely injured. Fully recovered. Owe 15,000 for medical bills.
3Continued as Thief at age 26
3Arrested
4Became a Inmate at age 30
4You gain a new Rival among the inmates or guards.
4Paroled from prison.
5Became a Explorer at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Explorer at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Line/Crew at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Attempt at commissioned failed.
8Voluntarily left Line/Crew
8Became a Wanderer at age 46
8Survived a risky adventure but gained nothing.
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 30,000 for medical bills.