Detective Christopher Stone
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
3 (-1) |
1 (-2) |
4 (-1) |
8 (0) |
9 (1) |
5 (-1) |
| Graceful, Tense |
| Skills |
| Admin 0 |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Athletics (Strength) 2 |
| Deception 1 |
| Drive (Walker) 2 |
| Electronics (Computers) 1 |
| Flyer (Wing) 1 |
| Gun Combat 0 |
| Gun Combat 2 |
| Gunner (Ortillery) 2 |
| Gunner (Turret) 1 |
| Mechanic 4 |
| Pilot (Capital Ships) 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 3 |
| Profession 0 |
| Recon 1 |
| Streetwise 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Petty Officer, 3rd class |
2 |
3 |
| Agent |
Law Enforcement |
Detective |
3 |
4 |
| Navy |
Engineer/Gunner |
Petty Officer, 2nd class |
3 |
2 |
| Education | Graduated |
| Naval Academy |
Graduated |
|
| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Moved to a new world. |
| 1 | Graduated at age 18. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | Moved to a new world. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 22 |
| 3 | Refuse to abuse your position for profit |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 26 |
| 4 | Advanced training in a specialist field |
| 4 | Forced to muster out. |
| 5 | Became a Law Enforcement at age 30 |
| 5 | Is now a Rookie |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 34 |
| 6 | Uncover a major conspiracy against your employers. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Sergeant |
| 7 | Continued as Law Enforcement at age 38 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 3 |
| 7 | Is now a Detective |
| 8 | Continued as Law Enforcement at age 42 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Switched to Engineer/Gunner at age 46 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | You join a gambling circle on board. |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |