Crewman Faith Peck
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
2 (-2) |
2 (-2) |
1 (-2) |
2 (-2) |
8 (0) |
6 (0) |
| Disillusioned, Refined |
| Skills |
| Astrogation 1 |
| Athletics (Strength) 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Gunner (Ortillery) 1 |
| Investigate 0 |
| Language (Oynprith (Droyne)) 1 |
| Mechanic 0 |
| Medic 0 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Science (Physics) 1 |
| Stealth 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
3 |
| Navy |
Line/Crew |
Crewman |
0 |
3 |
| Drifter |
Scavenger |
|
0 |
2 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Make a breakthrough in your field. |
| 3 | Continued as Scientist at age 26 |
| 3 | Gained a contact. |
| 3 | Forced to muster out. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Returned to Line/Crew at age 42 |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Nearly killed. Owe 10,000 for medical bills. |
| 9 | Returned to Scavenger at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |