| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Graduated at age 18. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 3 | Continued as Line/Crew at age 22 |
| 3 | Vessel participates in a notable military engagement. |
| 4 | Continued as Line/Crew at age 26 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Line/Crew at age 30 |
| 5 | Special assignment or duty on board ship. |
| 5 | Promoted to Line/Crew rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Line/Crew at age 34 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Forced to muster out. |
| 7 | Became a Scavenger at age 38 |
| 7 | Attacked by enemies and injured. |
| 7 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 42 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Corporate at age 46 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Continued as Corporate at age 50 |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Promoted to rank 1 |