Crewman Orville Dunn permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 2 (-2) 4 (-1) 7 (0) 6 (0) 1 (-2)
Sexual
 
Skills
Art 0
Athletics (Strength) 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Gunner (Capital) 1
Investigate 0
Medic 0
Science (Psionicology) 1
Science (Sophontology) 1
Science (Xenology) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 4
Navy Engineer/Gunner Crewman 0 2
Retired 0 3
 
TermHistory
1Became a Scientist at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
2Continued as Scientist at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Promoted to rank 1
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
4Continued as Scientist at age 30
4Injured.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Attempt at commissioned failed.
6Continued as Engineer/Gunner at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Aging Crisis. Owe 50,000 for medical bills.
7Retired at age 42
7Contact with Government.
8Nearly killed. Fully recovered. Owe 25,000 for medical bills.
9Aging Crisis. Owe 20,000 for medical bills.
9Moved to a new world.
10Aging Crisis. Owe 30,000 for medical bills.