Corporal Selmer Harrington
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
4 (-1) |
5 (-1) |
1 (-2) |
6 (0) |
11 (1) |
5 (-1) |
| Hedonistic |
| Skills |
| Admin 1 |
| Art 0 |
| Athletics 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 2 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 1 |
| Language 0 |
| Mechanic 1 |
| Recon 0 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Citizen |
Worker |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Rewarded for a successful mission. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Colonist at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Switched to Intelligence at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Switched to Worker at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 8 | Voluntarily left Worker |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | You join a gambling circle on board. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Lost eye or limb. Fully recovered. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |