| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
1 (-2) |
5 (-1) |
2 (-2) |
9 (1) |
8 (0) |
8 (0) |
| Creepy |
| Skills |
| Admin 1 |
| Animals 0 |
| Carouse 0 |
| Deception 0 |
| Diplomat 0 |
| Electronics (Comms) 3 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Investigate 2 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession 0 |
| Science (Philosophy) 1 |
| Science (Psychology) 1 |
| Science (Robotics) 1 |
| Science (Sophontology) 1 |
| Seafarer 0 |
| Stealth 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Scholar |
Scientist |
|
4 |
7 |
| Rogue |
Enforcer |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Scientist at age 22 |
| 2 | Win a prestigious prize for your work. |
| 3 | Continued as Scientist at age 26 |
| 3 | Win a prestigious prize for your work. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Severely injured. Owe 5,000 for medical bills. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 3 |
| 6 | Continued as Scientist at age 38 |
| 6 | A disaster or war strikes. |
| 6 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 7 | Continued as Scientist at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Promoted to rank 4 |
| 8 | Continued as Scientist at age 46 |
| 8 | Moved to a new world. |
| 8 | Forced to muster out. |
| 9 | Became a Enforcer at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |