Crewman Arley Mahon permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 2 (-2) 6 (0) 7 (0) 6 (0) 7 (0)
Perseveres
 
Skills
Animals 0
Art 0
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gambler 1
Gunner (Turret) 1
Investigate 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 0
Profession 0
Steward 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Drifter Barbarian 0 1
Drifter Wanderer 1 2
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate 0 1
Prisoner Fixer 1 2
Prisoner Inmate 1 1
 
TermHistory
1Became a Artist at age 18
1Public opinion turns on you.
2Became a Barbarian at age 22
2Lost eye or limb. Owe 5,000 for medical bills.
3Switched to Wanderer at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 1
4Continued as Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Corporate at age 38
6Accused of a crime
7Became a Fixer at age 42
7Disgraced. Word of your criminal past reaches your homeworld.
8Continued as Fixer at age 46
8Attacked by another prisoner.
8Promoted to rank 1
9Switched to Inmate at age 50
9Special Duty.
9Promoted to rank 1