Corporal Selmer Harrington permalink

Age Sex Str Dex End Int Edu Soc
56 M 4 (-1) 5 (-1) 1 (-2) 6 (0) 11 (1) 5 (-1)
Hedonistic
 
Skills
Admin 1
Art 0
Athletics 0
Deception 1
Drive (Walker) 1
Electronics (Sensors) 1
Engineer (J-drive) 2
Flyer 0
Gambler 1
Gun Combat 0
Investigate 1
Language 0
Mechanic 1
Recon 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 2
Citizen Colonist 0 1
Navy Line/Crew Crewman 0 1
Agent Intelligence 0 1
Citizen Worker 1 2
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Rewarded for a successful mission.
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Line/Crew at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Switched to Intelligence at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Switched to Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 1
7Continued as Worker at age 42
7You are rewarded for your diligence or cunning.
8Voluntarily left Worker
8Switched to Engineer/Gunner at age 46
8You join a gambling circle on board.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Lost eye or limb. Fully recovered.
10Aging Crisis. Owe 50,000 for medical bills.