Crewman Wendell Sims
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
1 (-2) |
2 (-2) |
1 (-2) |
7 (0) |
11 (1) |
7 (0) |
| Intrepid, Shy |
| Skills |
| Athletics (Dexterity) 1 |
| Carouse 2 |
| Deception 0 |
| Electronics (Comms) 1 |
| Electronics (Remote Ops) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Mechanic 0 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Recon 0 |
| Stealth 2 |
| Steward 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
1 |
3 |
| Prisoner |
Inmate |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 3 | Continued as Thief at age 26 |
| 3 | Arrested |
| 4 | Became a Inmate at age 30 |
| 4 | You gain a new Rival among the inmates or guards. |
| 4 | Paroled from prison. |
| 5 | Became a Explorer at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Explorer at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Attempt at commissioned failed. |
| 8 | Voluntarily left Line/Crew |
| 8 | Became a Wanderer at age 46 |
| 8 | Survived a risky adventure but gained nothing. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |