Lloyd Gordon permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 3 (-1) 1 (-2) 4 (-1) 8 (0) 6 (0)
Responsible
 
Skills
Athletics (Dexterity) 1
Deception 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Explosives 1
Mechanic 1
Medic 0
Pilot (Spacecraft) 1
Recon 0
Science (Philosophy) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Worker 0 3
Scout Courier 0 4
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3Advanced training in a specialist field.
4Continued as Worker at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Nearly killed. Fully recovered. Owe 50,000 for medical bills.
6Continued as Courier at age 38
6Perform an exemplary service for the scouts.
7Continued as Courier at age 42
7You survey an alien world.
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Courier at age 46
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.