Technician Reid Fitget
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
2 (-2) |
2 (-2) |
3 (-1) |
6 (0) |
8 (0) |
12 (2) |
| Dynamic, Hard |
| Skills |
| Admin 1 |
| Advocate 1 |
| Animals 0 |
| Drive (Hovercraft) 1 |
| Electronics (Comms) 1 |
| Electronics (Remote Ops) 1 |
| Engineer 0 |
| Flyer (Wing) 1 |
| Gun Combat 0 |
| Jack-of-All-Trades 2 |
| Language 0 |
| Mechanic 1 |
| Persuade 1 |
| Profession (Construction) 1 |
| Profession (Polymers) 1 |
| Science 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Technician |
3 |
5 |
| Drifter |
Wanderer |
|
0 |
1 |
| Noble |
Administrator |
Clerk |
1 |
2 |
| Agent |
Corporate Agent |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 2 | Continued as Worker at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 3 |
| 5 | Continued as Worker at age 34 |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Administrator at age 42 |
| 7 | Is now a Assistant |
| 7 | Join a conspiracy of nobles that were caught. |
| 7 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Continued as Administrator at age 46 |
| 8 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Clerk |
| 9 | Voluntarily left Administrator |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |