Craftsman Gustave Arnold permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 1 (-2) 4 (-1) 8 (0) 10 (1) 8 (0)
Nervous
 
Skills
Art (Perform) 1
Carouse 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Mole) 2
Electronics (Computers) 1
Electronics (Remote Ops) 3
Electronics (Sensors) 1
Engineer (M-drive) 1
Explosives 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Profession (Hydroponics) 1
Profession (Polymers) 1
Science (Archaeology) 1
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 8
Entertainer Artist 1 1
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
2Continued as Worker at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 3
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
7Continued as Worker at age 42
7Gained a contact.
7Promoted to rank 5
8Continued as Worker at age 46
8Political upheaval strikes your homeworld, and you are caught up in the revolution.
8Forced to muster out.
9Became a Artist at age 50
9Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
9You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
9Promoted to rank 1
10Aging Crisis. Owe 50,000 for medical bills.