| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 2 | Continued as Courier at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Nearly killed. Owe 30,000 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 6 Contacts. Gain 2 Enemies. |
| 5 | Forced to muster out. |
| 6 | Became a Free Trader at age 38 |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |