Crewman Ferne Graham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
4 (-1) |
8 (0) |
7 (0) |
8 (0) |
5 (-1) |
10 (1) |
| Resourceful, Manipulative, Meek |
| Skills |
| Deception 1 |
| Diplomat 0 |
| Drive (Hovercraft) 1 |
| Drive (Walker) 1 |
| Drive (Wheel) 1 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Gun Combat 1 |
| Investigate 1 |
| Mechanic 0 |
| Medic 2 |
| Science 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Physician |
|
2 |
5 |
| Citizen |
Worker |
|
0 |
3 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 1 | Gain an Enemy |
| 2 | Continued as Physician at age 22 |
| 2 | Make a breakthrough in your field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Physician at age 26 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 3 | Gain an Enemy |
| 4 | Continued as Physician at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Physician at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Forced to muster out. |
| 6 | Became a Worker at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Worker at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 8 | Continued as Worker at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Forced to muster out. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |