| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Merchant Marine at age 22 |
| 3 | Voluntarily left Merchant Marine |
| 3 | Became a Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Nearly killed. Owe 22,500 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Voluntarily left Wanderer |
| 4 | Became a Ground Assault at age 30 |
| 4 | Is now a Marine |
| 4 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 4 | Report commander and gain an Enemy. |
| 5 | Continued as Ground Assault at age 34 |
| 5 | Assigned to a black ops mission. |
| 5 | Promoted to Ground Assault rank 1 |
| 5 | Is now a Lance Corporal |
| 6 | Continued as Ground Assault at age 38 |
| 6 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Advanced training in a specialist field. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Corporate at age 50 |
| 9 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 10 | Continued as Corporate at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |