Crewman Grant Bartley permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 2 (-2) 1 (-2) 10 (1) 8 (0)
Responsive, Calm
 
Skills
Art 0
Athletics (Strength) 1
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics 0
Engineer (M-drive) 1
Gambler 1
Investigate 0
Medic 0
Profession 0
Recon 1
Science 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Rogue Thief 0 2
Navy Line/Crew Crewman 0 1
Retired 0 5
 
TermHistory
1Became a Scientist at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
2Continued as Scientist at age 22
2Moved to a new world.
2Forced to muster out.
3Became a Thief at age 26
3Involved in a gambling ring.
4Continued as Thief at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Line/Crew at age 34
5Is now a Crewman
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Aging Crisis. Owe 30,000 for medical bills.
6Retired at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Moved to a new world.
8Aging Crisis. Owe 20,000 for medical bills.
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 30,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.