Scout Sherman Mitchell permalink

Age Sex Str Dex End Int Edu Soc
59 M 5 (-1) 3 (-1) 1 (-2) 7 (0) 8 (0) 8 (0)
Lucky, Artistic, Responsible
 
Skills
Admin 0
Art 0
Astrogation 0
Athletics (Strength) 1
Carouse 1
Diplomat 1
Electronics 0
Gun Combat 0
Mechanic 0
Navigation 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Genetics) 1
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Entertainer Artist 0 1
Citizen Corporate 0 1
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 1
Scout Surveyor 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 0 1
Retired 0 1
 
TermHistory
1Became a Explorer at age 18
1Moved to a new world.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Became a Artist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Corporate at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Merchant Marine at age 34
5Is now a Crewman
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Surveyor at age 42
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Became a Engineer/Gunner at age 46
8Severely injured. Owe 25,000 for medical bills.
9Switched to Barbarian at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Spend time with an alien race. Gain a contact.
11Aging Crisis. Owe 50,000 for medical bills.