| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 2 | Continued as Scientist at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Scientist |
| 3 | Became a Scavenger at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Scavenger |
| 5 | Returned to Scientist at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Intelligence at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Switched to Corporate Agent at age 50 |
| 9 | Victim of a crime |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Established a network of contacts. Gain 1 contacts. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |