Scout Edison Burns permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 1 (-2) 1 (-2) 6 (0) 11 (1) 5 (-1)
Excellent
 
Skills
Admin 1
Art (Visual Media) 1
Astrogation 1
Athletics 0
Broker 0
Deception 1
Drive (Track) 1
Electronics 0
Recon 0
Stealth 0
Streetwise 5
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 4
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 0 1
Merchant Free Trader 0 1
Scout Surveyor Scout 1 1
Citizen Worker 0 2
 
TermHistory
1Became a Wanderer at age 18
1Find an Alien Artifact.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Attacked by enemies and injured.
2Lightly injured, no permanent damage. Fully recovered.
2Gain Enemy if you don't already have one.
3Continued as Wanderer at age 26
3Survived a risky adventure but gained nothing.
3Promoted to rank 2
4Continued as Wanderer at age 30
4Contact with Government.
4Forced to muster out.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Voluntarily left Merchant Marine
6Became a Colonist at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7Switched to Free Trader at age 42
7Nearly killed. Owe 10,000 for medical bills.
8Became a Surveyor at age 46
8Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
8Promoted to rank 1
8Is now a Scout
9Switched to Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
10Continued as Worker at age 54
10Your business expands, your corporation grows, or the colony thrives.
11Aging Crisis. Owe 30,000 for medical bills.