Suzanne Harper permalink

Age Sex Str Dex End Int Edu Soc
60 F 4 (-1) 2 (-2) 1 (-2) 7 (0) 8 (0) 8 (0)
Humble
 
Skills
Broker 1
Carouse 1
Deception 0
Diplomat 0
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Leadership 1
Medic 0
Recon 0
Science (Archaeology) 1
Science (Robotics) 2
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Rogue Enforcer 0 1
Scholar Scientist 1 5
Citizen Corporate 1 3
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Enforcer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Scientist at age 26
3Refuse to join a cheat in some fashion.
4Continued as Scientist at age 30
4A new romantic starts. Gain an Ally.
5Continued as Scientist at age 34
5Make a breakthrough in your field.
6Continued as Scientist at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Scientist at age 42
7Gained a contact.
7Forced to muster out.
8Became a Corporate at age 46
8Spent time maintaining and using heavy vehicles.
9Continued as Corporate at age 50
9You are rewarded for your diligence or cunning.
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Corporate at age 54
10You are rewarded for your diligence or cunning.
10Promoted to rank 1
11Aging Crisis. Owe 10,000 for medical bills.