| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Colonist at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Colonist at age 34 |
| 5 | Birth or Death involving a family member or close friend. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | You are rewarded for your diligence or cunning. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 7 | Forced to muster out. |
| 8 | Became a Scavenger at age 46 |
| 8 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Returned to Engineer/Gunner at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Gain a contact. |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |