Crewman Jesus Nicol permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 2 (-2) 1 (-2) 8 (0) 3 (-1) 5 (-1)
Constricting
 
Skills
Admin 0
Astrogation 1
Drive 0
Gun Combat (Archaic) 1
Gun Combat 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession (Hydroponics) 1
Science 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Citizen Corporate 0 1
Agent Intelligence 0 1
Drifter Scavenger 1 4
Navy Line/Crew Crewman 0 2
Retired 0 1
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 4 Contacts. Gain 3 Enemies.
2Became a Corporate at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Intelligence at age 26
3Accepted a deal with criminal or other figure under investigation.
4Became a Scavenger at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
5Continued as Scavenger at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Line/Crew at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Continued as Line/Crew at age 42
7Injured. Fully recovered.
8Returned to Scavenger at age 46
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.