| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Fled from the draft. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 22 |
| 3 | Birth or Death involving a family member or close friend. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Wanderer at age 26 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Surveyor at age 30 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Surveyor at age 34 |
| 6 | Accused of a crime |
| 7 | Became a Inmate at age 38 |
| 7 | Special Duty. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Returned to Wanderer at age 42 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Switched to Courier at age 46 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Courier at age 50 |
| 10 | You spend a great deal of time on the fringes of Charted Space. |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Courier at age 54 |
| 11 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |