| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Switched to Line/Crew at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Gain a contact. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Special assignment or duty on board ship. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Promoted to Line/Crew rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Barbarian at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Free Trader at age 38 |
| 6 | Embroiled in legal trouble. |
| 7 | Continued as Free Trader at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Free Trader at age 46 |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Courier at age 50 |
| 9 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 5 Contacts. Gain 1 Enemies. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | You spend a great deal of time on the fringes of Charted Space. |
| 10 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |