| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
6 (0) |
6 (0) |
1 (-2) |
11 (1) |
5 (-1) |
5 (-1) |
| Agnostic, Serious |
| Skills |
| Admin 1 |
| Art 0 |
| Diplomat 1 |
| Drive (Mole) 1 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Engineer (Life Support) 1 |
| Investigate 1 |
| Medic 0 |
| Melee (Blade) 1 |
| Science (Cosmology) 1 |
| Science (Economics) 2 |
| Seafarer (Personal) 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
2 |
3 |
| Citizen |
Worker |
|
0 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
2 |
| Drifter |
Barbarian |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Make a breakthrough in your field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 3 | Voluntarily left Field Researcher |
| 3 | Became a Worker at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Continued as Worker at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Explorer at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Switched to Scientist at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Scientist at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Scientist |
| 8 | Became a Barbarian at age 46 |
| 8 | Promoted to rank 1 |
| 9 | Continued as Barbarian at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Returned to Field Researcher at age 54 |
| 10 | Amnesia. |
| 10 | Promoted to rank 2 |