Craftsman Billie Tow permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 6 (0)
Abrupt
 
Skills
Admin 1
Advocate 1
Animals 0
Broker 1
Carouse 0
Drive (Hovercraft) 2
Drive (Mole) 1
Drive (Track) 1
Engineer (J-drive) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Melee (Bludgeon) 1
Profession (Construction) 1
Profession (Polymers) 1
Recon 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Citizen Corporate Manager 3 4
Citizen Worker Craftsman 4 4
 
TermHistory
1Became a Intelligence at age 18
1Established a network of contacts. Gain 3 contacts.
2Continued as Intelligence at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Corporate at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 1
4Continued as Corporate at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Promoted to rank 2
4Is now a Manager
5Continued as Corporate at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 3
6Continued as Corporate at age 38
6Refused to co-operate with investigation by the planetary authorities. Gain an Ally
7Switched to Worker at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Continued as Worker at age 46
8Good fortune
8Promoted to rank 2
8Is now a Technician
9Continued as Worker at age 50
9You befriend a superior in the corporation or the colony.
9Promoted to rank 3
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Worker at age 54
10Accused of a crime
10Promoted to rank 4
10Is now a Craftsman
11Aging Crisis. Owe 20,000 for medical bills.