Crewman Lambert Morrissy permalink

Age Sex Str Dex End Int Edu Soc
60 M 2 (-2) 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1)
Expansive, Afraid, Sarcastic
 
Skills
Art (Visual Media) 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Gun Combat 1
Persuade 0
Pilot (Spacecraft) 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Scout Surveyor 0 1
Entertainer Journalist 0 1
Navy Flight Crewman 0 1
Drifter Wanderer 2 3
Citizen Colonist 0 1
Retired 0 2
 
TermHistory
1Became a Artist at age 18
1Expose or are involved in a scandal of some sort.
2Became a Surveyor at age 22
2Psychologically damaged by your time in the scouts.
3Switched to Journalist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Flight at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Became a Wanderer at age 34
5Attacked by enemies and injured.
5Injured. Fully recovered. Owe 5,000 for medical bills.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Gained a contact.
6Promoted to rank 2
7Continued as Wanderer at age 42
7Scarred. Fully recovered. Owe 5,000 for medical bills.
8Became a Colonist at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.