| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
F |
1 (-2) |
5 (-1) |
3 (-1) |
5 (-1) |
5 (-1) |
7 (0) |
| Unruly, Needy |
| Skills |
| Art 0 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Broker 2 |
| Diplomat 0 |
| Drive (Hovercraft) 1 |
| Electronics 0 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Persuade 2 |
| Pilot 0 |
| Science (Psychology) 1 |
| Stealth 1 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
|
0 |
1 |
| Scholar |
Scientist |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Entertainer |
Performer |
|
2 |
4 |
| Merchant |
Broker |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Scientist at age 22 |
| 2 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 3 | Continued as Scientist at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Embroiled in legal trouble. |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Performer at age 34 |
| 5 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 6 | Continued as Performer at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Performer at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 7 | Promoted to rank 2 |
| 8 | Continued as Performer at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Switched to Broker at age 50 |
| 9 | A good deal ensures you are living the high life for a few years. |
| 10 | Continued as Broker at age 54 |
| 10 | Birth or Death involving a family member or close friend. |
| 10 | Promoted to rank 1 |