Crewman June Fabble permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 5 (-1) 5 (-1) 3 (-1) 7 (0)
Uncoordinated, Sulky, Philanthropic
 
Skills
Admin 0
Advocate 0
Animals 0
Broker 0
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 1
Leadership 0
Medic 3
Melee 0
Pilot (Spacecraft) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Drifter Barbarian 0 2
Navy Line/Crew Crewman 0 3
Merchant Merchant Marine Crewman 0 1
Scholar Physician 2 3
 
TermHistory
1Became a Corporate at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Voluntarily left Corporate
2Became a Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Line/Crew at age 26
3Is now a Crewman
3Birth or Death involving a family member or close friend.
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Continued as Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Returned to Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Merchant Marine at age 42
7Bankrupted by a rival. Gain the other trader as a Rival.
8Became a Physician at age 46
8Refuse to join a cheat in some fashion.
8Promoted to rank 1
9Continued as Physician at age 50
9Advanced training in a specialist field.
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Physician at age 54
10Moved to a new world.
10Promoted to rank 2
11Aging Crisis. Owe 20,000 for medical bills.