Crewman Claire Sullivan permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 4 (-1) 1 (-2) 11 (1) 5 (-1) 7 (0)
Sheepish
 
Skills
Admin 1
Advocate 1
Drive 0
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Mechanic 1
Medic 1
Melee (Natural) 1
Profession 0
Recon 0
Science (Sophontology) 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Navy Flight Crewman 0 1
Scholar Physician 1 5
Agent Law Enforcement Rookie 0 1
Citizen Colonist 1 1
 
TermHistory
1Became a Intelligence at age 18
1Rewarded for a successful mission.
2Continued as Intelligence at age 22
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Flight at age 26
3Is now a Crewman
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Physician at age 30
4Advanced training in a specialist field.
5Continued as Physician at age 34
5Good fortune
6Continued as Physician at age 38
6Good fortune
7Continued as Physician at age 42
7Make a breakthrough in your field.
7Promoted to rank 1
8Continued as Physician at age 46
8Refuse to join a cheat in some fashion.
9Voluntarily left Physician
9Switched to Law Enforcement at age 50
9Is now a Rookie
9Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
10Became a Colonist at age 54
10You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
10Gain a criminal contact.
10Promoted to rank 1
11Aging Crisis. Owe 10,000 for medical bills.