| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Switched to Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Continued as Explorer at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 4 Contacts. Gain 2 Enemies. |
| 5 | Became a Enforcer at age 34 |
| 5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Enforcer at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Promoted to rank 3 |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Enforcer at age 46 |
| 8 | Crime pays off. Gain victim as Enemy. |
| 8 | Promoted to rank 4 |
| 9 | Continued as Enforcer at age 50 |
| 9 | A job goes wrong, forcing you to flee off-planet. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |