Crewman Albertha Marshall permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 2 (-2) 2 (-2) 2 (-2) 4 (-1)
Shallow, Inquisitive
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive 0
Gun Combat 1
Melee (Blade) 1
Pilot 0
Profession (Belter) 1
Profession (Civil Engineering) 1
Recon 0
Seafarer (Sails) 1
Stealth 2
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Navy Line/Crew Crewman 0 1
Scout Explorer 0 1
Navy Engineer/Gunner 0 1
Drifter Barbarian 1 2
Drifter Scavenger 1 4
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Line/Crew at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Explorer at age 26
3Psychologically damaged by your time in the scouts.
4Switched to Engineer/Gunner at age 30
4Special assignment or duty on board ship.
4Forced to muster out.
5Became a Barbarian at age 34
5Find Ancient Technology.
5Promoted to rank 1
6Continued as Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Scavenger at age 42
7Attempted a risky adventure and was wildly successful.
8Continued as Scavenger at age 46
8Promoted to rank 1
9Continued as Scavenger at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Continued as Scavenger at age 54
10You do not know what happened to you. There is a gap in your memory.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.