| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Moved to a new world. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You join a gambling circle on board. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Became a Explorer at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Voluntarily left Explorer |
| 5 | Became a Field Researcher at age 34 |
| 5 | Refused to perform research that goes against your conscience. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Refused to perform research that goes against your conscience. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 8 | Voluntarily left Field Researcher |
| 8 | Returned to Explorer at age 46 |
| 8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Explorer at age 50 |
| 9 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |