Crewman Anthony Simmmons permalink

Age Sex Str Dex End Int Edu Soc
64 M 3 (-1) 1 (-2) 2 (-2) 4 (-1) 12 (2) 1 (-2)
Changeable, Conscientious
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 2
Deception 0
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Mechanic 3
Medic 0
Melee (Unarmed) 2
Persuade 3
Profession (Hydroponics) 1
Science (Sophontology) 1
Streetwise 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Entertainer Performer 1 1
Prisoner Inmate 1 2
Prisoner Thug 2 5
Prisoner Fixer 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Lightly injured, no permanent damage. Fully recovered.
2Became a Performer at age 22
2Accused of a crime
2Promoted to rank 1
3Became a Inmate at age 26
3Disgraced. Word of your criminal past reaches your homeworld.
4Switched to Thug at age 30
4Severely injured. Owe 20,000 for medical bills.
5Continued as Thug at age 34
5A guard takes a dislike to you.
6Switched to Fixer at age 38
6Disgraced. Word of your criminal past reaches your homeworld.
7Returned to Thug at age 42
7Make friends with another inmate; gain them as a Contact.
7Promoted to rank 1
8Returned to Inmate at age 46
8Vocational Training.
8Promoted to rank 1
9Returned to Thug at age 50
9Special Duty.
9Promoted to rank 2
10Continued as Thug at age 54
10Disgraced. Word of your criminal past reaches your homeworld.
11Returned to Fixer at age 58
11Scarred. Fully recovered. Owe 10,000 for medical bills.
12Aging Crisis. Owe 60,000 for medical bills.