Crewman Amber Watkins permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 6 (0)
Dishonest, Prudent
 
Skills
Advocate 1
Animals 0
Athletics (Strength) 1
Carouse 1
Drive (Walker) 1
Gun Combat 1
Investigate 0
Mechanic 2
Pilot (Spacecraft) 1
Seafarer (Personal) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Colonist 1 1
Agent Intelligence 0 1
Agent Law Enforcement Rookie 0 1
Drifter Scavenger 0 1
Drifter Wanderer 0 2
Drifter Barbarian 0 1
Retired 0 3
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered.
2Became a Colonist at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 1
3Voluntarily left Colonist
3Became a Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Switched to Law Enforcement at age 30
4Is now a Rookie
4Lightly injured, no permanent damage. Fully recovered.
5Became a Scavenger at age 34
5You do not know what happened to you. There is a gap in your memory.
6Switched to Wanderer at age 38
6Scarred. Fully recovered. Owe 5,000 for medical bills.
7Switched to Barbarian at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Returned to Wanderer at age 46
8Forced to muster out.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 50,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.