| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 1 | Promoted to Engineer/Gunner officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Promoted to Engineer/Gunner officer rank 3 |
| 2 | Is now a Lieutenant |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Engineer/Gunner officer rank 4 |
| 3 | Is now a Commander |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Refuse to abuse your position for profit |
| 4 | Promoted to Engineer/Gunner officer rank 5 |
| 4 | Is now a Captain |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner officer rank 6 |
| 5 | Is now a Admiral |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Switched to Flight at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Free Trader at age 46 |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Became a Thief at age 50 |
| 9 | Involved in the planning of an impressive heist. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Thief at age 54 |
| 10 | Involved in a gambling ring. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |