Term | History |
1 | Became a Courier at age 18 |
1 | Perform an exemplary service for the scouts. |
2 | Voluntarily left Courier |
2 | Became a Line/Crew at age 22 |
2 | Is now a Crewman |
2 | Advanced training in a specialist field |
3 | Continued as Line/Crew at age 26 |
3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 | Became a Merchant Marine at age 30 |
4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
5 | Continued as Merchant Marine at age 34 |
5 | A good deal ensures you are living the high life for a few years. |
5 | Promoted to rank 1 |
5 | Is now a Senior Crewman |
6 | Continued as Merchant Marine at age 38 |
6 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 | Promoted to rank 2 |
6 | Is now a 4th Officer |
7 | Continued as Merchant Marine at age 42 |
7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
7 | Promoted to rank 3 |
7 | Is now a 3rd Officer |
8 | Continued as Merchant Marine at age 46 |
8 | Promoted to rank 4 |
8 | Is now a 2nd Officer |
9 | Continued as Merchant Marine at age 50 |
9 | Betrayal. Convert an Ally into a Rival or Enemy. |
9 | Forced to muster out. |
10 | Became a Wanderer at age 54 |
10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Retired at age 58 |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Encounter a Psionic institute. |
13 | Tested for psionic powers |
14 | Aging Crisis. Owe 60,000 for medical bills. |