| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Continued as Thief at age 26 |
| 3 | A crime lord considers you his protégé. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | You commit a legendary crime. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Thief at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 6 | Became a Colonist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | Nearly killed. Owe 17,500 for medical bills. |
| 8 | Became a Free Trader at age 46 |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |