Scout Luther King permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 6 (0)
Detailed
 
Skills
Animals (Training) 1
Carouse 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-all-Trades 1
Mechanic 0
Medic 0
Persuade 1
Recon 0
Science 0
Seafarer (Personal) 1
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Scout Surveyor Scout 2 6
Merchant Free Trader 2 3
Retired 0 4
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Accepted a deal with criminal or other figure under investigation.
2Became a Surveyor at age 22
2You survey an alien world.
3Continued as Surveyor at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 1
3Is now a Scout
4Continued as Surveyor at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Continued as Surveyor at age 34
5Victim of a crime
6Continued as Surveyor at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
6Promoted to rank 2
7Continued as Surveyor at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Became a Free Trader at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
8Promoted to rank 1
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Free Trader at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Promoted to rank 2
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Free Trader at age 54
10Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.