Able Spacehand Era Willis permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 2 (-2)
Distraught
 
Skills
Art 0
Astrogation 1
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Engineer (J-drive) 1
Gun Combat 0
Gun Combat 1
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Navigation 1
Pilot (Small Craft) 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 5
Entertainer Journalist 0 2
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 5
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Severely injured. Owe 5,000 for medical bills.
4Continued as Courier at age 30
4Moved to a new world.
5Continued as Courier at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Became a Journalist at age 38
6Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
7Continued as Journalist at age 42
7An investigation, tour, project or expedition goes wrong, stranding you far from home.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Gained a contact.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Severely injured. Fully recovered.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Accused of a crime
15Aging Crisis. Owe 20,000 for medical bills.