| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Severely injured. Owe 7,500 for medical bills. |
| 3 | Became a Worker at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Continued as Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Worker at age 42 |
| 7 | You rise to a position of power in your colony or corporation. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Craftsman |
| 8 | Continued as Worker at age 46 |
| 8 | Accused of a crime |
| 8 | Forced to muster out. |
| 9 | Became a Inmate at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Continued as Inmate at age 54 |
| 10 | Accused of assaulting a prison guard. |
| 11 | Switched to Fixer at age 58 |
| 11 | Special Duty. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Fixer at age 70 |
| 14 | A riot engulfs the prison. |
| 14 | Loot the guards/other prisoners. |
| 14 | Promoted to rank 2 |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |