Scout Leslie Thompson permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 7 (0)
Fanciful
 
Skills
Admin 1
Astrogation 0
Carouse 0
Diplomat 1
Electronics (Computers) 1
Flyer (Wing) 1
Gun Combat 0
Gun Combat 1
Investigate 1
Jack-of-all-Trades 1
Mechanic 0
Melee (Unarmed) 1
Navigation 1
Pilot 0
Science (Philosophy) 1
Science (Physics) 1
Science (Planetology) 2
Seafarer (Submarine) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 4
Rogue Enforcer 0 1
Scholar Scientist 3 3
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Retired 0 4
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Courier at age 22
2Perform an exemplary service for the scouts.
2Forced to continue current assignment
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Continued as Courier at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 1 Contacts. Gain 1 Enemies.
5Became a Enforcer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Scientist at age 38
6Make a breakthrough in your field.
6Promoted to rank 1
7Continued as Scientist at age 42
7Advanced training in a specialist field.
7Promoted to rank 2
8Continued as Scientist at age 46
8Advanced training in a specialist field.
8Promoted to rank 3
9Voluntarily left Scientist
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Became a Scavenger at age 54
10Scarred. Owe 5,000 for medical bills.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.