| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Voluntarily left Worker |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Intelligence at age 30 |
| 4 | Good fortune |
| 5 | Continued as Intelligence at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Switched to Free Trader at age 38 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Line/Crew at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Special assignment or duty on board ship. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Advanced training in a specialist field |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Abuse your position for profit |
| 11 | Promoted to Line/Crew rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Vessel participates in a notable military engagement. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |