| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Scientist at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Scientist at age 34 |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Lost eye or limb. Owe 2,500 for medical bills. |
| 6 | Became a Wanderer at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Became a Courier at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Courier at age 46 |
| 8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 9 | Continued as Courier at age 50 |
| 9 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Switched to Explorer at age 54 |
| 10 | You survey an alien world. |
| 11 | Continued as Explorer at age 58 |
| 11 | Moved to a new world. |
| 12 | Continued as Explorer at age 62 |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |