| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Risk your fortune on a possibility lucrative deal and win. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Broker at age 22 |
| 2 | Befriend a useful ally in one sphere. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Broker at age 26 |
| 3 | Embroiled in legal trouble. |
| 4 | Continued as Broker at age 30 |
| 4 | Moved to a new world. |
| 4 | Promoted to rank 3 |
| 4 | Is now a Experienced Broker |
| 5 | Continued as Broker at age 34 |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 4 |
| 6 | Continued as Broker at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Forced to muster out. |
| 7 | Became a Courier at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Continued as Courier at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Continued as Courier at age 54 |
| 10 | Gained a contact. |
| 11 | Continued as Courier at age 58 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |