| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Switched to Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Given specialist training in vehicles. |
| 4 | Forced to muster out. |
| 5 | Became a Performer at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Continued as Performer at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 8 | Voluntarily left Performer |
| 8 | Became a Free Trader at age 46 |
| 8 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 10 | Became a Scavenger at age 54 |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scavenger at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Became a Engineer/Gunner at age 62 |
| 12 | Is now a Crewman |
| 12 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |