Petty Officer, 3rd class Walter Armstrong permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 4 (-1)
Restless, Engaging, Bubbly
 
Skills
Admin 1
Astrogation 1
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee (Blade) 1
Pilot (Spacecraft) 1
Science (Cosmology) 1
Science (Economics) 1
Science (Planetology) 1
Science (Sophontology) 1
Stealth 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Drifter Wanderer 0 1
Scholar Scientist 2 6
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Agent Corporate Agent Agent 1 2
Retired 0 1
 
TermHistory
1Became a Explorer at age 18
1Severely injured. Fully recovered. Owe 15,000 for medical bills.
2Became a Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Scientist at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Continued as Scientist at age 30
4Gained a contact.
5Continued as Scientist at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
5Promoted to rank 1
6Continued as Scientist at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 2
7Continued as Scientist at age 42
7Refuse to join a cheat in some fashion.
8Continued as Scientist at age 46
8Win a prestigious prize for your work.
8Forced to muster out.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Forced to continue current assignment
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Continued as Engineer/Gunner at age 54
10Nearly killed. Fully recovered.
10Promoted to Engineer/Gunner rank 2
10Is now a Petty Officer, 3rd class
11Continued as Engineer/Gunner at age 58
11You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Forced to muster out.
12Became a Corporate Agent at age 62
12An investigation takes on a dangerous turn.
12Promoted to rank 1
12Is now a Agent
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Corporate Agent at age 66
13Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
14Aging Crisis. Owe 30,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.