| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Worker at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Gain a criminal contact. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Craftsman |
| 6 | Voluntarily left Worker |
| 6 | Became a Explorer at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Aging Crisis. Owe 60,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Find an Alien Artifact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |