Senior Scout William Douglas permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 8 (0)
Close, Forgetful
 
Skills
Art (Perform) 1
Astrogation 2
Athletics 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Engineer (Life Support) 2
Engineer (M-drive) 1
Engineer (Power) 1
Flyer (Rotor) 1
Flyer (Wing) 1
Gun Combat 1
Mechanic 2
Melee (Unarmed) 2
Persuade 0
Pilot (Small Craft) 2
Recon 0
Science (Archaeology) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 0 2
Drifter Wanderer 2 2
Scout Courier Senior Scout 3 6
Merchant Free Trader 0 1
Navy Engineer/Gunner Able Spacehand 1 3
 
TermHistory
1Became a Performer at age 18
1Works is especially well received and popular, making you a minor celebrity
2Continued as Performer at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Wanderer at age 26
3Attacked by enemies and injured.
3Injured. Fully recovered. Owe 5,000 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Offered job by a patron. Now owe him a favor.
4Promoted to rank 2
5Became a Courier at age 34
5You discover a world, item or information of worth to the Imperium.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.
6Forced to continue current assignment
6Promoted to rank 2
7Continued as Courier at age 42
7When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Continued as Courier at age 46
8You survey an alien world.
9Continued as Courier at age 50
9Perform an exemplary service for the scouts.
9Promoted to rank 3
9Is now a Senior Scout
10Continued as Courier at age 54
10Severely injured. Owe 3,750 for medical bills.
11Became a Free Trader at age 58
11Imperial trade restrictions force you out of business.
12Became a Engineer/Gunner at age 62
12Is now a Crewman
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Attempt at commissioned failed.
12Promoted to Engineer/Gunner rank 1
12Is now a Able Spacehand
13Continued as Engineer/Gunner at age 66
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 30,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14Advanced training in a specialist field
15Aging Crisis. Owe 10,000 for medical bills.