| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Good fortune |
| 1 | Dropped out of military academy. |
| 2 | Became a Artist at age 18 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 22 |
| 3 | Refused to criticise a questionable political leader on your homeworld. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Artist at age 26 |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Became a Broker at age 30 |
| 5 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Scavenger at age 34 |
| 6 | Spend time with an alien race. Gain a contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 38 |
| 7 | Promoted to rank 2 |
| 8 | Voluntarily left Scavenger |
| 8 | Switched to Wanderer at age 42 |
| 9 | Continued as Wanderer at age 46 |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 50 |
| 10 | Find Ancient Technology. |
| 10 | Forced to muster out. |
| 11 | Became a Surveyor at age 54 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Returned to Scavenger at age 58 |
| 12 | Attacked by enemies that you easily defeat. |
| 12 | Gain Enemy if you don't already have one. |
| 13 | Continued as Scavenger at age 62 |
| 13 | You do not know what happened to you. There is a gap in your memory. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Retired at age 66 |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Victim of a crime |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |