Agent William Johnston
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
52 |
M |
5 (-1) |
5 (-1) |
1 (-2) |
9 (1) |
9 (1) |
5 (-1) |
Addict, Adorable, Bold |
Skills |
Admin 1 |
Art 0 |
Athletics (Dexterity) 1 |
Athletics (Strength) 1 |
Carouse 0 |
Deception 1 |
Drive 0 |
Electronics (Computers) 1 |
Electronics (Remote Ops) 1 |
Investigate 3 |
Language 0 |
Melee (Unarmed) 1 |
Persuade 0 |
Recon 0 |
Science (Genetics) 1 |
Seafarer 0 |
Stealth 1 |
Steward 0 |
Survival 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Entertainer |
Artist |
|
0 |
1 |
Scholar |
Field Researcher |
|
1 |
3 |
Agent |
Intelligence |
Agent |
1 |
1 |
Prisoner |
Inmate |
|
0 |
3 |
|
Term | History |
1 | Became a Artist at age 18 |
1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
2 | Became a Field Researcher at age 22 |
2 | Gained a contact. |
2 | Promoted to rank 1 |
3 | Continued as Field Researcher at age 26 |
3 | Assigned to work on a secret project for a patron or organisation. |
4 | Continued as Field Researcher at age 30 |
4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
5 | Became a Intelligence at age 34 |
5 | Go undercover to investigate an enemy. |
5 | Arrested |
5 | Promoted to rank 1 |
5 | Is now a Agent |
6 | Became a Inmate at age 38 |
6 | Defeated a prison gang. Gain an Enemy. |
7 | Continued as Inmate at age 42 |
7 | Parole hearing. |
8 | Continued as Inmate at age 46 |
8 | Special Duty. |