Lieutenant Denley Remmers permalink

Age Str Dex End Int Edu Soc
60 1 (-2) 2 (-2) 1 (-2) 5 (-1) 8 (0) 10 (1)
Admin 1
Astrogation 0
Athletics (Strength) 3
Carouse 1
Drive (Wheel) 1
Electronics 0
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Leadership 1
Melee (Bludgeon) 1
Recon 1
Seafarer 0
Streetwise 0
Survival 1
Army Army Support Lieutenant 1 / 0 2
Citizen Colonist 0 3
Drifter Wanderer 0 1
Scout Courier 0 1
Retired 0 3
1Became a Army Support at age 18
1Is now a Private
1Assigned to a peacekeeping role.
1Commissioned in Army/Army Support
1Is now a Lieutenant
2Continued as Army Support at age 22
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Colonist at age 26
3Spent time maintaining and using heavy vehicles.
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
5Continued as Colonist at age 34
6Became a Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Courier at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 6 Contacts. Gain 3 Enemies.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
11Aging Crisis. Owe 50,000 for medical bills.