| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
3 (-1) |
8 (0) |
3 (-1) |
7 (0) |
5 (-1) |
8 (0) |
| Cuddly |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Deception 0 |
| Gun Combat 0 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Persuade 1 |
| Pilot (Small craft) 1 |
| Pilot (Spacecraft) 2 |
| Recon 0 |
| Science (Genetics) 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
2 |
| Scout |
Courier |
|
0 |
5 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 2 | Forced to muster out. |
| 3 | Became a Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Continued as Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Courier at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |