Agent Guy Sim permalink

Age Sex Str Dex End Int Edu Soc
47 M 7 (0) 4 (-1) 6 (0) 6 (0) 6 (0) 9 (1)
Mannerly, Effervescent
 
Skills
Art 0
Deception 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 1
Profession (Belter) 1
Recon 1
Seafarer 0
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 3
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Worker 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2You go above and beyond the call of duty.
3Continued as Corporate Agent at age 26
3Accepted a deal with criminal or other figure under investigation.
4Became a Colonist at age 30
4Lost eye or limb. Owe 1,250 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Severely injured. Fully recovered. Owe 15,000 for medical bills.
6Switched to Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
7Continued as Worker at age 42
7Spent time maintaining and using heavy vehicles.