Warrior Millard Casey
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
7 (0) |
3 (-1) |
6 (0) |
5 (-1) |
5 (-1) |
9 (1) |
| Pathetic, Positive, Intelligent |
| Skills |
| Animals 0 |
| Carouse 0 |
| Flyer 0 |
| Investigate 1 |
| Melee (Blade) 1 |
| Profession 0 |
| Recon 0 |
| Seafarer (Sails) 1 |
| Stealth 1 |
| Streetwise 1 |
| Survival 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
Warrior |
2 |
4 |
| Agent |
Intelligence |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Warrior |
| 3 | Continued as Barbarian at age 26 |
| 4 | Continued as Barbarian at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Intelligence at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Switched to Corporate Agent at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Survived a risky adventure but gained nothing. |