Crewman Artie Roberts permalink

Age Sex Str Dex End Int Edu Soc
49 F 7 (0) 4 (-1) 7 (0) 5 (-1) 11 (1) 4 (-1)
Determined, Organized, Childish
 
Skills
Advocate 1
Art 0
Astrogation 1
Athletics 0
Drive 0
Gunner (Capital) 1
Gunner (Screen) 2
Mechanic 3
Pilot (Capital Ships) 1
Recon 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Navy Engineer/Gunner 0 2
Agent Corporate Agent 0 2
Drifter Barbarian 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Switched to Engineer/Gunner at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Corporate Agent at age 26
3Established a network of contacts. Gain 1 contacts.
4Continued as Corporate Agent at age 30
4Advanced training in a specialist field.
4Forced to muster out.
5Became a Barbarian at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Returned to Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Switched to Scavenger at age 42
7Attacked by enemies and injured.
7Nearly killed. Owe 35,000 for medical bills.
7Gain Enemy if you don't already have one.