Able Spacehand Corbett Dickman permalink

Age Sex Str Dex End Int Edu Soc
47 M 4 (-1) 7 (0) 6 (0) 7 (0) 5 (-1) 8 (0)
Faith In Self, Popular
 
Skills
Athletics (Dexterity) 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Engineer 0
Flyer (Rotor) 1
Gunner (Turret) 1
Mechanic 1
Pilot (Spacecraft) 1
Profession 0
Science (Chemistry) 1
Science (Physics) 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Navy Line/Crew Crewman 0 3
Navy Flight Able Spacehand 1 2
Scholar Scientist 1 1
 
TermHistory
1Became a Worker at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Line/Crew at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
3Continued as Line/Crew at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Continued as Line/Crew at age 30
4Injured. Fully recovered. Owe 5,000 for medical bills.
5Switched to Flight at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to Flight rank 1
5Is now a Able Spacehand
6Continued as Flight at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Scientist at age 42
7Make a breakthrough in your field.
7Promoted to rank 1