Crewman Angeline McIntire permalink

Age Sex Str Dex End Int Edu Soc
47 F 1 (-2) 9 (1) 6 (0) 8 (0) 8 (0) 3 (-1)
Placid, Unhappy
 
Skills
Athletics (Dexterity) 1
Drive 0
Electronics (Computers) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Investigate 1
Mechanic 2
Medic 0
Pilot (Capital Ships) 1
Science (Cybernetics) 1
Science (History) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Army Cavalry Private 0 1
Scout Explorer 0 1
Scholar Field Researcher 2 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Advanced training in a specialist field
2Continued as Line/Crew at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Cavalry at age 26
3Is now a Private
3Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3Gain rebels as Enemy
4Became a Explorer at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 6 Contacts. Gain 3 Enemies.
5Became a Field Researcher at age 34
5Refuse to join a cheat in some fashion.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Field Researcher at age 42
7Work for an eccentric but brilliant mentor, who becomes an Ally.
7Promoted to rank 2