Technician Wyatt Learmonth
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
7 (0) |
4 (-1) |
4 (-1) |
6 (0) |
5 (-1) |
10 (1) |
| Crude |
| Skills |
| Athletics 0 |
| Deception 1 |
| Diplomat 1 |
| Drive (Track) 1 |
| Electronics (Remote Ops) 1 |
| Engineer 0 |
| Flyer (Ornithopter) 1 |
| Gunner (Turret) 1 |
| Investigate 0 |
| Mechanic 0 |
| Persuade 1 |
| Profession (Construction) 1 |
| Science 0 |
| Steward 1 |
| Streetwise 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Technician |
2 |
5 |
| Agent |
Intelligence |
Agent |
1 |
2 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Continued as Worker at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Continued as Worker at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to muster out. |
| 6 | Became a Intelligence at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |