Crewman Angeline McIntire
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
1 (-2) |
9 (1) |
6 (0) |
8 (0) |
8 (0) |
3 (-1) |
| Placid, Unhappy |
| Skills |
| Athletics (Dexterity) 1 |
| Drive 0 |
| Electronics (Computers) 2 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Investigate 1 |
| Mechanic 2 |
| Medic 0 |
| Pilot (Capital Ships) 1 |
| Science (Cybernetics) 1 |
| Science (History) 1 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
| Army |
Cavalry |
Private |
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Scholar |
Field Researcher |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 2 | Continued as Line/Crew at age 22 |
| 2 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Explorer at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 6 Contacts. Gain 3 Enemies. |
| 5 | Became a Field Researcher at age 34 |
| 5 | Refuse to join a cheat in some fashion. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Promoted to rank 2 |