Able Spacehand Albert Teague permalink

Age Sex Str Dex End Int Edu Soc
48 M 1 (-2) 6 (0) 5 (-1) 8 (0) 7 (0) 4 (-1)
Loquacious, Disagreeable
 
Skills
Art 0
Athletics (Dexterity) 2
Carouse 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat 2
Gunner (Capital) 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Seafarer 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Entertainer Artist 0 1
Drifter Barbarian 0 1
Navy Flight 1 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Became a Artist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Barbarian at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Switched to Flight at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Switched to Wanderer at age 42
7Nearly killed. Owe 20,000 for medical bills.
8Aging Crisis. Owe 60,000 for medical bills.