Able Spacehand Albert Teague
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
1 (-2) |
6 (0) |
5 (-1) |
8 (0) |
7 (0) |
4 (-1) |
| Loquacious, Disagreeable |
| Skills |
| Art 0 |
| Athletics (Dexterity) 2 |
| Carouse 0 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 1 |
| Gun Combat 2 |
| Gunner (Capital) 1 |
| Mechanic 1 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Seafarer 0 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
3 |
| Entertainer |
Artist |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Navy |
Flight |
|
1 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Became a Artist at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Barbarian at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Switched to Flight at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Nearly killed. Owe 20,000 for medical bills. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |