Settler Sandy Jenkins permalink

Age Sex Str Dex End Int Edu Soc
49 M 4 (-1) 5 (-1) 5 (-1) 12 (2) 8 (0) 6 (0)
Impolite, Picky
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Gambler 1
Jack-of-All-Trades 1
Mechanic 1
Recon 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Merchant Merchant Marine 4th Officer 2 3
Drifter Wanderer 0 1
 
TermHistory
1Became a Colonist at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Merchant Marine at age 30
4Is now a Crewman
4Your business or ship thrives.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Promoted to rank 2
5Is now a 4th Officer
6Continued as Merchant Marine at age 38
6Severely injured. Fully recovered. Owe 6,250 for medical bills.
7Became a Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.