Crewman Letha Collins permalink

Age Sex Str Dex End Int Edu Soc
47 F 7 (0) 6 (0) 5 (-1) 5 (-1) 7 (0) 8 (0)
Poor
 
Skills
Athletics 0
Broker 0
Drive 0
Electronics 0
Gambler 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Persuade 0
Science (Robotics) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 4
Scholar Field Researcher 1 2
Citizen Colonist 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Merchant Marine at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Continued as Merchant Marine at age 26
3Risk your fortune on a possibility lucrative deal and win.
4Continued as Merchant Marine at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Forced to muster out.
5Became a Field Researcher at age 34
5Make a breakthrough in your field.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Refuse to join a cheat in some fashion.
6Forced to muster out.
7Became a Colonist at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy