Craftsman Henry Ahern permalink

Age Sex Str Dex End Int Edu Soc
47 M 7 (0) 7 (0) 4 (-1) 10 (1) 9 (1) 10 (1)
Likeable
 
Skills
Animals 0
Carouse 1
Deception 1
Drive (Track) 1
Flyer (Airship) 2
Flyer (Ornithopter) 1
Gambler 1
Mechanic 1
Melee 0
Profession (Hydroponics) 1
Profession (Polymers) 1
Science 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Citizen Worker Craftsman 4 6
 
TermHistory
1Became a Barbarian at age 18
1Injured. Fully recovered. Owe 5,000 for medical bills.
2Became a Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Continued as Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 3
7Continued as Worker at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 4
7Is now a Craftsman