Settler Sandy Jenkins
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
4 (-1) |
5 (-1) |
5 (-1) |
12 (2) |
8 (0) |
6 (0) |
| Impolite, Picky |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Drive (Track) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Gambler 1 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Recon 0 |
| Steward 1 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Merchant |
Merchant Marine |
4th Officer |
2 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You rise to a position of power in your colony or corporation. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Your business or ship thrives. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 7 | Became a Wanderer at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |