Henchman Mattie Dendy permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 4 (-1)
Disinterested, Faithful, Blames Others
 
Skills
Animals (Veterinary) 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive (Walker) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Agent Intelligence 0 2
Rogue Pirate Henchman 1 2
Drifter Wanderer 1 1
Agent Law Enforcement Rookie 0 1
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Intelligence at age 26
3Severely injured. Fully recovered. Owe 2,500 for medical bills.
4Became a Pirate at age 30
4Is now a Lackey
4A crime lord considers you his protégé.
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5A job goes wrong, forcing you to flee off-planet.
6Returned to Intelligence at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Wanderer at age 42
7Drafted into Law Enforcement
7Promoted to rank 1
8Switched to Law Enforcement at age 46
8Is now a Rookie
8Given specialist training in vehicles.
9Aging Crisis. Owe 40,000 for medical bills.