| Term | History |
| 1 | Became a Dilettante at age 18 |
| 1 | Is now a Wastrel |
| 1 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Dilettante |
| 2 | Became a Worker at age 22 |
| 2 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 3 | Gain rebels as Enemy |
| 4 | Returned to Dilettante at age 30 |
| 4 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 5 | Continued as Dilettante at age 34 |
| 5 | time as a ruler or playboy gives you a wide range of experiences. |
| 6 | Continued as Dilettante at age 38 |
| 6 | time as a ruler or playboy gives you a wide range of experiences. |
| 7 | Continued as Dilettante at age 42 |
| 7 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 8 | Voluntarily left Dilettante |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |