Petty Officer, 3rd class John Arthur permalink

Age Sex Str Dex End Int Edu Soc
51 M 6 (0) 4 (-1) 1 (-2) 6 (0) 8 (0) 3 (-1)
Plain, Superstitious
 
Skills
Admin 1
Athletics (Endurance) 2
Deception 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Capital) 2
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 1
Melee (Bludgeon) 1
Seafarer 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 3rd class 2 5
Agent Law Enforcement Sergeant 2 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Line/Crew at age 22
2You join a gambling circle on board.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Line/Crew at age 30
4You join a gambling circle on board.
4Promoted to Line/Crew rank 2
4Is now a Petty Officer, 3rd class
5Continued as Line/Crew at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Go undercover to investigate an enemy.
6Refuse to backstab a fellow rogue for personal gain. Gain an Ally
6Promoted to rank 1
6Is now a Corporal
7Continued as Law Enforcement at age 42
7Rewarded for a successful mission.
7Promoted to rank 2
7Is now a Sergeant
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Law Enforcement at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Aging Crisis. Owe 60,000 for medical bills.