Crewman George Ross
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
10 (1) |
5 (-1) |
5 (-1) |
5 (-1) |
6 (0) |
6 (0) |
| Ignorant |
| Skills |
| Animals 0 |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Gunner (Capital) 1 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Steward 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Lost eye or limb. Owe 1,250 for medical bills. |
| 2 | Became a Scavenger at age 22 |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Switched to Wanderer at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Surveyor at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Surveyor at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 8 | Returned to Scavenger at age 46 |
| 8 | Suffer from a life-threatening illness. |