Crewman Ossie Mathew permalink

Age Sex Str Dex End Int Edu Soc
51 M 8 (0) 2 (-2) 8 (0) 7 (0) 7 (0) 3 (-1)
Quiet, Cranky, Gruesome
 
Skills
Athletics (Endurance) 1
Broker 0
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Medic 1
Persuade 1
Pilot 0
Profession 0
Science (Xenology) 1
Steward 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scholar Scientist 1 2
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 1 2
Merchant Free Trader 1 2
 
TermHistory
1Became a Scientist at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Continued as Scientist at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Lost eye or limb. Owe 2,500 for medical bills.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Given advanced training in a specialist field
4Continued as Merchant Marine at age 30
4Imperial trade restrictions force you out of business.
5Became a Scavenger at age 34
5Find Ancient Technology.
5Promoted to rank 1
6Continued as Scavenger at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Free Trader at age 42
7Your business or ship thrives.
7Promoted to rank 1
8Continued as Free Trader at age 46
8Bankrupted by a rival. Gain the other trader as a Rival.