Technician Mollie Ross permalink

Age Sex Str Dex End Int Edu Soc
52 F 9 (1) 5 (-1) 4 (-1) 7 (0) 7 (0) 6 (0)
Fresh, Changeable, Suspicious
 
Skills
Art 0
Broker 0
Carouse 0
Drive (Walker) 1
Electronics (Sensors) 2
Engineer (Life Support) 1
Explosives 1
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 2
Pilot (Small Craft) 1
Profession (Belter) 2
Profession (Hydroponics) 1
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Merchant Merchant Marine Crewman 0 3
Citizen Worker Technician 2 4
 
TermHistory
1Became a Corporate Agent at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Given advanced training in a specialist field
3Continued as Merchant Marine at age 26
3Moved to a new world.
4Continued as Merchant Marine at age 30
4Embroiled in legal trouble.
4Forced to muster out.
5Became a Worker at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Promoted to rank 1
6Continued as Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7You gain experience in a technical field as a computer operator or surveyor.
8Continued as Worker at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Forced to muster out.