Crewman Tom Walsh permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 11 (1) 9 (1)
Open-Minded, Skillful, No Self Confidence
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 0
Drive 0
Mechanic 0
Persuade 1
Profession (Hydroponics) 1
Recon 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 4
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1Nearly killed. Owe 15,000 for medical bills.
2Continued as Colonist at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Continued as Colonist at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
3Forced to muster out.
4Became a Explorer at age 30
4Severely injured. Owe 20,000 for medical bills.
5Returned to Colonist at age 34
5Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 42
7Victim of a crime
8Gained a contact.
9Aging Crisis. Owe 20,000 for medical bills.