Technician Julie Henry permalink

Age Sex Str Dex End Int Edu Soc
52 F 2 (-2) 7 (0) 5 (-1) 7 (0) 8 (0) 7 (0)
Zealot, Accomplished, Disillusioned
 
Skills
Art 0
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Science (Biology) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Citizen Worker Technician 2 4
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 1
Army Cavalry Private 0 1
 
TermHistory
1Became a Artist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Worker at age 22
2Advanced training in a specialist field.
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Explorer at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 1 Contacts. Gain 1 Enemies.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Cavalry at age 46
8Is now a Private
8You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.