Able Spacehand George Armstrong permalink

Age Sex Str Dex End Int Edu Soc
53 M 2 (-2) 9 (1) 4 (-1) 5 (-1) 6 (0) 5 (-1)
Penitent, Flexible, Withdrawn
 
Skills
Athletics 0
Broker 0
Deception 0
Electronics 0
Gun Combat (Archaic) 1
Gunner (Turret) 1
Language 0
Mechanic 1
Melee (Natural) 1
Persuade 1
Pilot (Small Craft) 1
Recon 0
Stealth 0
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 3
Drifter Scavenger 1 2
Merchant Broker 0 1
Drifter Barbarian 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Enforcer at age 18
1A crime lord considers you his protégé.
2Continued as Enforcer at age 22
2Crime pays off. Gain victim as Enemy.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Scavenger at age 30
4Survived a risky adventure but gained nothing.
4Promoted to rank 1
5Continued as Scavenger at age 34
5Good fortune
5Forced to muster out.
6Became a Broker at age 38
6Bankrupted by a rival. Gain the other trader as a Rival.
7Switched to Barbarian at age 42
7Suffer from a life-threatening illness.
8Became a Line/Crew at age 46
8Is now a Crewman
8Advanced training in a specialist field
8Attempt at commissioned failed.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand