Agent Mike Kelly permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 6 (0)
Practical, Suspicious, Unconventional
 
Skills
Admin 0
Advocate 0
Broker 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 1
Drive (Walker) 1
Electronics (Sensors) 1
Gunner (Screen) 1
Language 0
Leadership 0
Medic 0
Pilot 0
Profession (Biologicals) 1
Recon 0
Science 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Agent Intelligence Agent 1 1
Drifter Scavenger 0 1
Scholar Field Researcher 0 2
Navy Line/Crew Crewman 0 1
Citizen Worker 0 1
Scout Explorer Scout 1 1
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Intelligence at age 22
2An investigation takes on a dangerous turn.
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
2Promoted to rank 1
2Is now a Agent
3Voluntarily left Intelligence
3Became a Scavenger at age 26
3Suffer from a life-threatening illness.
4Became a Field Researcher at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Continued as Field Researcher at age 34
5Nearly killed. Fully recovered. Owe 10,000 for medical bills.
6Became a Line/Crew at age 38
6Is now a Crewman
6Nearly killed. Fully recovered. Owe 6,250 for medical bills.
7Switched to Worker at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Explorer at age 46
8Scarred. Fully recovered. Owe 5,000 for medical bills.
8Promoted to rank 1
8Is now a Scout
9Aging Crisis. Owe 40,000 for medical bills.