Crewman George Ross permalink

Age Sex Str Dex End Int Edu Soc
53 M 10 (1) 5 (-1) 5 (-1) 5 (-1) 6 (0) 6 (0)
Ignorant
 
Skills
Animals 0
Broker 0
Drive 0
Electronics 0
Gunner (Capital) 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Profession 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Drifter Scavenger 0 2
Citizen Colonist 0 1
Drifter Wanderer 0 1
Scout Surveyor 0 2
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Broker at age 18
1Lost eye or limb. Owe 1,250 for medical bills.
2Became a Scavenger at age 22
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Became a Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Switched to Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Surveyor at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Surveyor at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Returned to Scavenger at age 46
8Suffer from a life-threatening illness.