Henchman Ione Lord permalink

Age Sex Str Dex End Int Edu Soc
52 F 4 (-1) 5 (-1) 1 (-2) 5 (-1) 9 (1) 7 (0)
Late
 
Skills
Admin 0
Astrogation 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Ortillery) 1
Mechanic 0
Pilot (Capital Ships) 1
Profession 0
Recon 0
Science (Robotics) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Rogue Enforcer 0 1
Drifter Wanderer 0 1
Scholar Field Researcher 1 1
Navy Engineer/Gunner Crewman 0 2
Rogue Pirate Henchman 1 2
 
TermHistory
1Became a Worker at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Enforcer at age 22
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Became a Wanderer at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Field Researcher at age 30
4Work leads to a considerable breakthrough.
4Promoted to rank 1
5Voluntarily left Field Researcher
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Vessel participates in a notable military engagement.
6Continued as Engineer/Gunner at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Switched to Pirate at age 42
7Is now a Lackey
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 1
7Is now a Henchman
8Continued as Pirate at age 46
8Refuse to backstab a fellow rogue for personal gain. Gain an Ally
9Aging Crisis. Owe 30,000 for medical bills.