Petty Officer, 2nd class Loyal Bowman
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
1 (-2) |
4 (-1) |
2 (-2) |
6 (0) |
7 (0) |
7 (0) |
| Self-Conscious, Young, Unappreciative |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 2 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Mechanic 2 |
| Pilot (Small craft) 1 |
| Stealth 1 |
| Survival 0 |
| Tactics (Military) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
3 |
| Navy |
Flight |
Petty Officer, 2nd class |
3 |
4 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 2 Contacts. Gain 1 Enemies. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Wanderer at age 26 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attempted a risky adventure and was wildly successful. |
| 5 | Continued as Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | Commanding officer takes an interest in your career. |
| 6 | Promoted to Flight rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Flight at age 42 |
| 7 | You join a gambling circle on board. |
| 8 | Continued as Flight at age 46 |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Flight rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Flight at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to Flight rank 3 |
| 9 | Is now a Petty Officer, 2nd class |