Ingrate Ernest Jemmy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
2 (-2) |
1 (-2) |
4 (-1) |
12 (2) |
5 (-1) |
8 (0) |
| Puckish |
| Skills |
| Admin 2 |
| Advocate 1 |
| Art (Instrument) 1 |
| Astrogation 0 |
| Carouse 2 |
| Diplomat 0 |
| Drive (Mole) 1 |
| Drive (Track) 1 |
| Electronics 0 |
| Flyer (Airship) 1 |
| Gambler 1 |
| Investigate 1 |
| Mechanic 0 |
| Persuade 2 |
| Steward 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Noble |
Dilettante |
Ingrate |
3 |
5 |
| Entertainer |
Artist |
|
3 |
4 |
| Scout |
Surveyor |
Scout |
1 |
1 |
|
| Term | History |
| 1 | Became a Dilettante at age 18 |
| 1 | Is now a Wastrel |
| 1 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 2 | Continued as Dilettante at age 22 |
| 2 | Your efforts do not go unnoticed by the Imperium. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Dilettante at age 26 |
| 3 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Ingrate |
| 4 | Continued as Dilettante at age 30 |
| 4 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 5 | Continued as Dilettante at age 34 |
| 5 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 5 | Promoted to rank 3 |
| 6 | Voluntarily left Dilettante |
| 6 | Became a Artist at age 38 |
| 6 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 42 |
| 7 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Artist at age 46 |
| 8 | Join homeworld’s celebrity circles |
| 8 | Promoted to rank 3 |
| 9 | Continued as Artist at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Became a Surveyor at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Psychologically damaged by your time in the scouts. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |