Scout Egbert Walker permalink

Age Sex Str Dex End Int Edu Soc
61 M 2 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 5 (-1)
Enduring
 
Skills
Astrogation 0
Broker 1
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Gunner (Capital) 1
Mechanic 1
Persuade 1
Pilot 0
Profession 0
Science (Philosophy) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 3
Merchant Free Trader 2 3
Scholar Scientist 0 4
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Nearly killed. Fully recovered. Owe 25,000 for medical bills.
2Continued as Courier at age 22
2Serve as the courier for an important message from the Imperium.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Severely injured. Fully recovered. Owe 3,750 for medical bills.
4Became a Free Trader at age 30
4Promoted to rank 1
5Continued as Free Trader at age 34
5Given advanced training in a specialist field
5Forced to continue current assignment
5Promoted to rank 2
6Continued as Free Trader at age 38
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Scientist at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Scientist at age 46
8A new romantic starts. Gain an Ally.
9Continued as Scientist at age 50
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Scientist at age 54
10A disaster or war strikes.
10The planetary government interferes with your research for political or religious reasons. You continue working secretely.
11Aging Crisis. Owe 60,000 for medical bills.