Petty Officer, 3rd class James Marshall permalink

Age Sex Str Dex End Int Edu Soc
59 F 4 (-1) 1 (-2) 1 (-2) 2 (-2) 11 (1) 6 (0)
Logical
 
Skills
Art 0
Astrogation 0
Flyer (Rotor) 1
Gun Combat 0
Language 0
Mechanic 1
Navigation 1
Persuade 0
Pilot 0
Science 0
Streetwise 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Line/Crew Petty Officer, 3rd class 2 3
Drifter Scavenger 0 1
Merchant Merchant Marine Crewman 0 2
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 6 Contacts. Gain 1 Enemies.
2Became a Line/Crew at age 22
2Is now a Crewman
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to Line/Crew rank 2
3Is now a Petty Officer, 3rd class
4Continued as Line/Crew at age 30
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Scavenger at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Embroiled in legal trouble.
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Forced to muster out.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Good fortune
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.
10Accused of a crime
11Aging Crisis. Owe 20,000 for medical bills.