Term | History |
1 | Became a Flight at age 18 |
1 | Is now a Crewman |
1 | Special assignment or duty on board ship. |
1 | Promoted to Flight rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Flight at age 22 |
2 | Display heroism in battle, saving the whole ship. |
2 | Commissioned in Navy/Flight |
2 | Is now a Ensign |
2 | Promoted to Flight officer rank 2 |
2 | Is now a Sublieutenant |
3 | Continued as Flight at age 26 |
3 | Vessel participates in a notable military engagement. |
4 | Voluntarily left Flight |
4 | Became a Surveyor at age 30 |
4 | Psychologically damaged by your time in the scouts. |
5 | Became a Corporate Agent at age 34 |
5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
6 | Became a Free Trader at age 38 |
6 | Given advanced training in a specialist field |
6 | Promoted to rank 1 |
7 | Voluntarily left Free Trader |
7 | Became a Enforcer at age 42 |
7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
8 | Returned to Flight at age 46 |
8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 | Promoted to Flight officer rank 3 |
8 | Is now a Lieutenant |
9 | Voluntarily left Flight |
9 | Became a Barbarian at age 50 |
9 | Suffer from a life-threatening illness. |
10 | Switched to Scavenger at age 54 |
10 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 | Aging Crisis. Owe 40,000 for medical bills. |