Crewman Viva Williamson permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 5 (-1) 2 (-2) 4 (-1) 7 (0) 6 (0)
Composed
 
Skills
Admin 0
Astrogation 0
Athletics (Dexterity) 1
Broker 2
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Medic 0
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Science 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Merchant Broker 1 3
Scout Courier 0 2
Navy Engineer/Gunner Crewman 0 1
Citizen Worker 0 1
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Field Researcher at age 18
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Severely injured. Fully recovered. Owe 10,000 for medical bills.
2Became a Broker at age 22
3Continued as Broker at age 26
3A good deal ensures you are living the high life for a few years.
3Promoted to rank 1
4Continued as Broker at age 30
4Bankrupted by a rival. Gain the other trader as a Rival.
5Became a Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Psychologically damaged by your time in the scouts.
6Continued as Courier at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 1 Contacts. Gain 1 Enemies.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Lost eye or limb. Fully recovered.
8Became a Worker at age 46
8Injured. Fully recovered. Owe 1,250 for medical bills.
9Switched to Merchant Marine at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Continued as Merchant Marine at age 54
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy
11Aging Crisis. Owe 50,000 for medical bills.