Crewman Gertrude Gregory permalink

Age Sex Str Dex End Int Edu Soc
60 M 8 (0) 5 (-1) 2 (-2) 8 (0) 5 (-1) 8 (0)
Bossy, Stoical, Unreceptive
 
Skills
Animals 0
Carouse 0
Deception 0
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Engineer 0
Mechanic 0
Medic 0
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Profession 0
Recon 2
Science 0
Seafarer (Personal) 1
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Entertainer Performer 0 1
Agent Intelligence 0 1
Drifter Barbarian 1 3
Drifter Wanderer 2 3
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Worker at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Performer at age 22
2Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Voluntarily left Performer
3Became a Intelligence at age 26
3Injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Barbarian at age 30
4Attacked by enemies and injured.
4Lightly injured, no permanent damage. Fully recovered.
4Gain Enemy if you don't already have one.
5Continued as Barbarian at age 34
5You do not know what happened to you. There is a gap in your memory.
5Promoted to rank 1
6Continued as Barbarian at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Switched to Wanderer at age 42
7Find valuable salvage.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Nearly killed. Fully recovered. Owe 25,000 for medical bills.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Returned to Wanderer at age 54
10A new romantic starts. Gain an Ally.
10Promoted to rank 2