Able Spacehand Jon Ruiz permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 1 (-2) 2 (-2) 9 (1) 6 (0) 7 (0)
Weird, Indiscrete
 
Skills
Animals 0
Art 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Screen) 1
Investigate 0
Mechanic 3
Medic 0
Profession (Polymers) 1
Recon 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Wanderer 0 1
Merchant Broker 0 2
Army Cavalry Private 0 1
Navy Line/Crew Able Spacehand 1 5
 
TermHistory
1Became a Intelligence at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Wanderer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Broker at age 26
4Continued as Broker at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Forced to muster out.
5Became a Cavalry at age 34
5Is now a Private
5Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
6Became a Line/Crew at age 38
6Is now a Crewman
6Vessel participates in a notable military engagement.
6Attempt at commissioned failed.
7Continued as Line/Crew at age 42
7Moved to a new world.
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9Special assignment or duty on board ship.
10Continued as Line/Crew at age 54
10Special assignment or duty on board ship.