Technician Johnni Patterson permalink

Age Sex Str Dex End Int Edu Soc
59 M 5 (-1) 3 (-1) 1 (-2) 7 (0) 5 (-1) 7 (0)
Distraught
 
Skills
Admin 0
Athletics (Strength) 1
Carouse 1
Deception 1
Diplomat 1
Drive (Mole) 1
Engineer 0
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 0
Mechanic 1
Melee (Unarmed) 1
Profession (Civil Engineering) 2
Profession (Construction) 1
Recon 0
Science (Chemistry) 1
Science (Robotics) 1
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Citizen Worker Technician 3 6
Navy Line/Crew Able Spacehand 1 3
 
TermHistory
1Became a Corporate Agent at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Worker at age 22
2Advanced training in a specialist field.
3Continued as Worker at age 26
3Gained a contact.
3Promoted to rank 1
4Continued as Worker at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 3
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
7Continued as Worker at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Line/Crew at age 46
8Is now a Crewman
8Advanced training in a specialist field
9Continued as Line/Crew at age 50
9Vessel participates in a diplomatic mission.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 54
10You join a gambling circle on board.