Crewman Hobart Chambers permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 3 (-1) 9 (1) 6 (0) 8 (0)
Self-Reliant
 
Skills
Carouse 1
Drive 0
Flyer 0
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Melee (Blade) 1
Persuade 3
Pilot (Spacecraft) 2
Recon 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scout Explorer 0 2
Merchant Free Trader 2 3
Drifter Wanderer 1 2
Navy Flight Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Explorer at age 22
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Free Trader at age 26
3Given advanced training in a specialist field
4Continued as Free Trader at age 30
4Befriend a useful ally in one sphere. Gain an Ally.
4Promoted to rank 1
5Continued as Free Trader at age 34
5Promoted to rank 2
6Voluntarily left Free Trader
6Returned to Explorer at age 38
6Psychologically damaged by your time in the scouts.
7Became a Wanderer at age 42
7Forced to continue current assignment
7Promoted to rank 1
8Continued as Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Flight at age 50
9Is now a Crewman
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.