Able Spacehand Huey Simmmons permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 3 (-1) 1 (-2) 4 (-1) 7 (0) 5 (-1)
Diligent
 
Skills
Animals (Training) 1
Astrogation 1
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Gunner (Screen) 1
Investigate 0
Jack-of-all-Trades 1
Mechanic 2
Medic 0
Pilot (Small Craft) 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Scout Explorer Scout 1 3
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Explorer at age 30
4Spend several years jumping from world to world in your scout ship.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5You survey an alien world.
6Continued as Explorer at age 38
6Injured. Fully recovered. Owe 2,500 for medical bills.
7Aging Crisis. Owe 20,000 for medical bills.
7Retired at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 20,000 for medical bills.
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.