Crewman Daryl Gordon permalink

Age Sex Str Dex End Int Edu Soc
60 M 7 (0) 5 (-1) 5 (-1) 3 (-1) 11 (1) 7 (0)
Successful, Cheerful, Changeable
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 1
Deception 1
Drive 0
Electronics 0
Gun Combat 0
Gun Combat 3
Gunner (Turret) 1
Mechanic 1
Medic 0
Melee (Unarmed) 2
Persuade 1
Pilot (Small Craft) 1
Profession (Biologicals) 1
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Agent Intelligence 0 1
Drifter Wanderer 2 3
Entertainer Performer 1 2
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Wanderer at age 26
3Find valuable salvage.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Good fortune
4Promoted to rank 2
5Continued as Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Performer at age 38
6Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
6An investigation, tour, project or expedition goes wrong, stranding you far from home.
6Promoted to rank 1
7Continued as Performer at age 42
7Scarred. Fully recovered. Owe 5,000 for medical bills.
8Switched to Scavenger at age 46
8Suffer from a life-threatening illness.
9Switched to Barbarian at age 50
9Offered job by a patron. Now owe him a favor.
10Became a Free Trader at age 54
10Imperial trade restrictions force you out of business.