| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Refuse to join a cheat in some fashion. |
| 3 | Voluntarily left Field Researcher |
| 3 | Became a Scavenger at age 26 |
| 3 | Find valuable salvage. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Severely injured. Owe 7,500 for medical bills. |
| 6 | Became a Courier at age 38 |
| 6 | Serve as the courier for an important message from the Imperium. |
| 7 | Continued as Courier at age 42 |
| 7 | Gained a contact. |
| 8 | Continued as Courier at age 46 |
| 8 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Survived a risky adventure but gained nothing. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |