Crewman Murphy Clubb
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 61 |
M |
1 (-2) |
2 (-2) |
2 (-2) |
8 (0) |
8 (0) |
8 (0) |
4 (-1) |
| Lowly, Uptight, Compliant |
| Skills |
| Animals (Training) 1 |
| Art 0 |
| Astrogation 0 |
| Broker 1 |
| Carouse 1 |
| Clairvoyance 0 |
| Drive (Walker) 1 |
| Electronics 1 |
| Gun Combat (Archaic) 1 |
| Mechanic 0 |
| Melee (Unarmed) 1 |
| Pilot 0 |
| Profession 0 |
| Science (Linguistics) 1 |
| Steward 0 |
| Telepathy 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
3 |
| Drifter |
Barbarian |
|
0 |
3 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Fled from the draft. |
| 1 | Dropped out of university. |
| 2 | Became a Scavenger at age 22 |
| 2 | Encounter a Psionic institute. |
| 2 | Tested for psionic powers |
| 3 | Continued as Scavenger at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Forced to muster out. |
| 4 | Switched to Barbarian at age 30 |
| 5 | Continued as Barbarian at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Barbarian at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Corporate Agent at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Returned to Scavenger at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Embroiled in legal trouble. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |