| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Performer at age 22 |
| 2 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Voluntarily left Performer |
| 3 | Became a Intelligence at age 26 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Barbarian at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Barbarian at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Barbarian at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 10 | Returned to Wanderer at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to rank 2 |