| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Graduated at age 18. |
| 2 | Became a Star Marine at age 18 |
| 2 | Is now a Marine |
| 2 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 2 | Cover for the commander and gain an Ally. |
| 3 | Continued as Star Marine at age 22 |
| 3 | Injured. Fully recovered. |
| 4 | Became a Engineer/Gunner at age 26 |
| 4 | Is now a Crewman |
| 4 | Good fortune |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Became a Scientist at age 34 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 38 |
| 7 | Make a breakthrough in your field. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Scientist at age 42 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Forced to muster out. |
| 9 | Returned to Engineer/Gunner at age 46 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Continued as Engineer/Gunner at age 54 |
| 11 | Good fortune |
| 11 | Promoted to Engineer/Gunner rank 4 |
| 11 | Is now a Petty Officer, 1st class |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |