Scout Martin Carr permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 9 (1)
Depressed, Amused
 
Skills
Athletics (Dexterity) 1
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Gambler 1
Gunner (Screen) 1
Mechanic 1
Persuade 1
Pilot (Small craft) 1
Pilot (Small Craft) 1
Stealth 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Scout Explorer Scout 1 2
Drifter Scavenger 0 1
Drifter Wanderer 0 1
Agent Law Enforcement Rookie 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Retired 0 2
 
TermHistory
1Became a Free Trader at age 18
1Befriend a useful ally in one sphere. Gain an Ally.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Risk your fortune on a possibility lucrative deal and win.
2Forced to muster out.
3Became a Explorer at age 26
3You spend a great deal of time on the fringes of Charted Space.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 3 Contacts. Gain 2 Enemies.
3Promoted to rank 1
3Is now a Scout
4Continued as Explorer at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Scavenger at age 34
5Nearly killed. Owe 15,000 for medical bills.
6Switched to Wanderer at age 38
6Drafted into Law Enforcement
7Became a Law Enforcement at age 42
7Is now a Rookie
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Vessel participates in a notable military engagement.
8Attempt at commissioned failed.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Aging Crisis. Owe 60,000 for medical bills.
9Voluntarily left Engineer/Gunner
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.