| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Work leads to a considerable breakthrough. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Switched to Enforcer at age 30 |
| 4 | Backstab a fellow rogue for personal gain. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 6 | Continued as Enforcer at age 38 |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Became a Barbarian at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Artist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Switched to Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |