| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
4 (-1) |
6 (0) |
4 (-1) |
9 (1) |
8 (0) |
2 (-2) |
| Nosy, Composed, Boisterous |
| Skills |
| Art 0 |
| Athletics (Strength) 1 |
| Deception 2 |
| Drive 0 |
| Flyer 0 |
| Gambler 2 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Investigate 0 |
| Language (Oynprith (Droyne)) 1 |
| Persuade 2 |
| Recon 1 |
| Stealth 2 |
| Streetwise 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Rogue |
Thief |
|
2 |
5 |
| Rogue |
Enforcer |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Wanderer at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Continued as Thief at age 34 |
| 5 | Backstab a fellow rogue for personal gain. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | Involved in a gambling ring. |
| 7 | Continued as Thief at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Thief at age 46 |
| 8 | Involved in a feud with a rival criminal organization. |
| 8 | Forced to muster out. |
| 9 | Switched to Enforcer at age 50 |
| 9 | Involved in a gambling ring. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Enforcer at age 54 |
| 10 | Involved in a gambling ring. |
| 10 | Promoted to rank 2 |