Agent Furman McKinnon permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 5 (-1) 4 (-1) 5 (-1) 2 (-2)
Tough, Tight
 
Skills
Animals 0
Astrogation 1
Carouse 0
Deception 1
Electronics (Computers) 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee 0
Persuade 0
Pilot 0
Recon 0
Seafarer 0
Stealth 2
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Entertainer Performer 1 2
Agent Corporate Agent Agent 1 3
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 1 2
Retired 0 1
 
TermHistory
1Became a Barbarian at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Performer at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Continued as Performer at age 26
3Expose or are involved in a scandal of some sort.
4Became a Corporate Agent at age 30
4You go above and beyond the call of duty.
5Continued as Corporate Agent at age 34
5You go above and beyond the call of duty.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Accepted a deal with criminal or other figure under investigation.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Nearly killed. Fully recovered. Owe 11,250 for medical bills.
8Switched to Scavenger at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 1
9Continued as Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.