| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 2 Contacts. Gain 3 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Thief at age 34 |
| 5 | Involved in a gambling ring. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 7 | Continued as Thief at age 42 |
| 7 | Backstab a fellow rogue for personal gain. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Thief at age 46 |
| 8 | Arrested and charged. |
| 8 | Hired a lawyer to beat the charges. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Thief at age 50 |
| 9 | Arrested and charged. |
| 9 | Hired a lawyer to beat the charges. |
| 9 | Promoted to rank 4 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Thief at age 54 |
| 10 | Crime pays off. Gain victim as Enemy. |
| 10 | Promoted to rank 5 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |