Field Agent Delphia Gray permalink

Age Sex Str Dex End Int Edu Soc
59 F 2 (-2) 9 (1) 1 (-2) 2 (-2) 4 (-1) 9 (1)
Reserved, Languid, Scared
 
Skills
Admin 2
Advocate 1
Carouse 0
Deception 2
Drive 0
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-all-Trades 1
Persuade 1
Recon 1
Science 0
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Scout Explorer 0 2
Noble Dilettante Wastrel 1 4
Noble Diplomat 3rd Secretary 1 1
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Befriended by a senior agent.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Accepted a deal with criminal or other figure under investigation.
4Became a Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Continued as Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Became a Dilettante at age 38
6Is now a Wastrel
6Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
7Continued as Dilettante at age 42
7Birth or Death involving a family member or close friend.
7Promoted to rank 1
8Continued as Dilettante at age 46
8Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9Continued as Dilettante at age 50
9Refuse to join a conspiracy of nobles. Gain an Enemy.
9Forced to muster out.
10Switched to Diplomat at age 54
10Is now a Intern
10A new romantic starts. Gain an Ally.
10Promoted to rank 1
10Is now a 3rd Secretary
11Aging Crisis. Owe 10,000 for medical bills.