Senior Crewman Maurice Howell permalink

Age Sex Str Dex End Int Edu Soc
60 M 2 (-2) 3 (-1) 1 (-2) 9 (1) 7 (0) 5 (-1)
Authoritarian
 
Skills
Admin 2
Athletics (Dexterity) 1
Broker 1
Drive (Wheel) 2
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Medic 0
Recon 0
Science (Psychology) 1
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Scholar Scientist 1 2
Navy Flight Crewman 0 1
Merchant Merchant Marine Senior Crewman 1 3
Retired 0 3
 
TermHistory
1Became a Corporate Agent at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Scientist at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
3Promoted to rank 1
4Voluntarily left Scientist
4Became a Flight at age 30
4Is now a Crewman
4Severely injured. Owe 5,000 for medical bills.
5Became a Merchant Marine at age 34
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Merchant Marine at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 10,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.