Field Agent Elliott Graham permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 1 (-2) 1 (-2) 6 (0) 5 (-1) 9 (1)
Small-Minded, Spoiled
 
Skills
Athletics (Strength) 1
Deception 5
Diplomat 2
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Investigate 1
Medic 0
Melee (Unarmed) 1
Profession 0
Recon 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 3 5
Scout Surveyor Scout 1 2
Citizen Colonist 0 2
Drifter Scavenger 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Corporate Agent at age 26
3Rewarded for a successful mission.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4You go above and beyond the call of duty.
4Promoted to rank 3
5Continued as Corporate Agent at age 34
5Refused a deal with criminal or other figure under investigation. Gain an Enemy
6Became a Surveyor at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Severely injured. Fully recovered. Owe 15,000 for medical bills.
6Promoted to rank 1
6Is now a Scout
7Continued as Surveyor at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 4 Contacts. Gain 2 Enemies.
8Became a Colonist at age 46
8You are rewarded for your diligence or cunning.
9Continued as Colonist at age 50
9Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
10Became a Scavenger at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.