Crewman Arther Matthews permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 3 (-1) 7 (0) 12 (2) 4 (-1)
Always Late, Playful
 
Skills
Art 0
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Gun Combat 0
Gunner (Screen) 1
Jack-of-all-Trades 1
Mechanic 0
Medic 1
Pilot 0
Profession 0
Science (Planetology) 1
Science (Robotics) 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 2
Navy Line/Crew Crewman 0 2
Scout Courier 0 2
Drifter Wanderer 0 2
Retired 0 2
 
TermHistory
1Became a Surveyor at age 18
1You spend a great deal of time on the fringes of Charted Space.
1Gain a contact in an alien race.
2Continued as Surveyor at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 4 Contacts. Gain 3 Enemies.
3Became a Line/Crew at age 26
3Is now a Crewman
3Abuse your position for profit
4Continued as Line/Crew at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Switched to Courier at age 34
5You survey an alien world.
6Continued as Courier at age 38
6Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
7Became a Wanderer at age 42
7Attempted a risky adventure and was injured.
7Nearly killed. Fully recovered. Owe 25,000 for medical bills.
8Continued as Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 20,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.