Crewman Murphy Clubb permalink

Age Sex Str Dex End Int Edu Soc Psi
61 M 1 (-2) 2 (-2) 2 (-2) 8 (0) 8 (0) 8 (0) 4 (-1)
Lowly, Uptight, Compliant
 
Skills
Animals (Training) 1
Art 0
Astrogation 0
Broker 1
Carouse 1
Clairvoyance 0
Drive (Walker) 1
Electronics 1
Gun Combat (Archaic) 1
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession 0
Science (Linguistics) 1
Steward 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 3
Drifter Barbarian 0 3
Agent Corporate Agent 0 1
Merchant Merchant Marine Crewman 0 2
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1War breaks out, triggering a mandatory draft.
1Fled from the draft.
1Dropped out of university.
2Became a Scavenger at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
3Continued as Scavenger at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
3Forced to muster out.
4Switched to Barbarian at age 30
5Continued as Barbarian at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Corporate Agent at age 42
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Returned to Scavenger at age 46
8You do not know what happened to you. There is a gap in your memory.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Embroiled in legal trouble.
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Merchant Marine at age 54
11Aging Crisis. Owe 30,000 for medical bills.