Able Spacehand Derek McLelland permalink

Age Sex Str Dex End Int Edu Soc
59 M 3 (-1) 8 (0) 1 (-2) 8 (0) 5 (-1) 8 (0)
Random
 
Skills
Athletics 0
Broker 0
Carouse 1
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics (Computer) 1
Gun Combat (Slug) 1
Jack-of-all-Trades 1
Language (Oynprith (Droyne)) 1
Leadership 0
Mechanic 2
Melee 0
Persuade 0
Pilot (Small Craft) 1
Stealth 1
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Citizen Corporate 1 2
Scout Explorer 0 1
Drifter Barbarian 0 2
Entertainer Performer 1 2
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Lightly injured, no permanent damage. Fully recovered.
2Became a Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Corporate at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Forced to muster out.
4Returned to Merchant Marine at age 30
4A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
4Gain rebels as Enemy
5Became a Explorer at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Became a Barbarian at age 38
7Continued as Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Performer at age 46
8Gained a contact.
8Promoted to rank 1
9Continued as Performer at age 50
9A new romantic starts. Gain an Ally.
10Voluntarily left Performer
10Became a Flight at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Flight rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 40,000 for medical bills.