Scout Almira Meyer permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 3 (-1) 4 (-1) 3 (-1) 3 (-1) 2 (-2)
Coarse, Indecisive, Protective
 
Skills
Athletics (Dexterity) 1
Deception 1
Diplomat 1
Gun Combat (Energy) 1
Jack-of-all-Trades 2
Medic 1
Navigation 1
Recon 0
Science (History) 1
Seafarer 0
Stealth 2
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Scout Courier Scout 1 2
Navy Flight Crewman 0 2
Drifter Wanderer 0 2
Scholar Scientist 0 2
 
TermHistory
1Became a Thief at age 18
1Involved in a feud with a rival criminal organization.
1Severely injured. Fully recovered. Owe 7,500 for medical bills.
1Promoted to rank 1
2Continued as Thief at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Courier at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Forced to muster out.
5Became a Flight at age 34
5Is now a Crewman
5Advanced training in a specialist field
6Continued as Flight at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Wanderer at age 42
7Attacked by enemies and injured.
7Lightly injured, no permanent damage. Fully recovered.
7Gain Enemy if you don't already have one.
8Continued as Wanderer at age 46
8Spend time with an alien race. Gain a contact.
8Forced to muster out.
9Became a Scientist at age 50
9Refused to perform research that goes against your conscience.
10Continued as Scientist at age 54
10Win a prestigious prize for your work.
10Forced to muster out.