Able Spacehand Edward Kuhn permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 4 (-1) 9 (1) 8 (0) 3 (-1)
Credible, Indecisive
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Gambler 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 1
Medic 2
Melee (Natural) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Profession (Polymers) 1
Recon 1
Science (Robotics) 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 1
Scout Surveyor 0 3
Drifter Wanderer 2 5
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Voluntarily left Engineer/Gunner
2Became a Surveyor at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Gain a contact in an alien race.
3Continued as Surveyor at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Continued as Surveyor at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Wanderer at age 34
5Contact with Government.
6Continued as Wanderer at age 38
6Promoted to rank 1
7Continued as Wanderer at age 42
7Promoted to rank 2
8Continued as Wanderer at age 46
8Contact with Government.
9Continued as Wanderer at age 50
9Attempted a risky adventure and was wildly successful.
9Forced to muster out.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.