Crewman Lillie Hill permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 4 (-1)
Bewildered
 
Skills
Art 0
Carouse 1
Deception 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gunner (Capital) 1
Medic 0
Persuade 0
Science (Biology) 1
Science (Cosmology) 1
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Rogue Enforcer 0 1
Merchant Merchant Marine Crewman 0 2
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 1 4
Retired 0 1
 
TermHistory
1Became a Performer at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Enforcer at age 22
2Severely injured. Owe 10,000 for medical bills.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Befriend a useful ally in one sphere. Gain an Ally.
4Continued as Merchant Marine at age 30
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Became a Engineer/Gunner at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Scientist at age 38
6Advanced training in a specialist field.
7Continued as Scientist at age 42
7Advanced training in a specialist field.
8Continued as Scientist at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Scientist at age 50
9Assigned to work on a secret project for a patron or organisation.
9Forced to muster out.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.