Able Spacehand Claire Miller permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 6 (0) 4 (-1) 7 (0) 5 (-1)
Lazy, Outspoken, Alluring
 
Skills
Athletics (Strength) 1
Broker 0
Drive (Track) 1
Electronics 0
Engineer (J-drive) 1
Gunner (Screen) 1
Investigate 2
Mechanic 1
Melee 0
Persuade 1
Profession (Biologicals) 1
Recon 0
Science (Biology) 1
Science (Cosmology) 1
Science (Physics) 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Scholar Field Researcher 1 3
Drifter Barbarian 0 2
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Field Researcher at age 22
2A rival researcher blackens your name or steals your research. Gain a Rival.
3Continued as Field Researcher at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Agreed to perform research that goes against your conscience. Gain 2 Enemies.
4Forced to muster out.
5Became a Barbarian at age 34
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Returned to Barbarian at age 46
8Suffer from a life-threatening illness.
9Switched to Wanderer at age 50
9Drafted into Merchant Marine
10Aging Crisis. Owe 40,000 for medical bills.
10Returned to Merchant Marine at age 54
10A good deal ensures you are living the high life for a few years.
11Aging Crisis. Owe 60,000 for medical bills.