Field Agent Margie Graham permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1) 9 (1)
Steadfast
 
Skills
Advocate 1
Astrogation 0
Athletics (Dexterity) 1
Deception 2
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gun Combat 0
Investigate 1
Language 0
Mechanic 0
Melee (Unarmed) 2
Persuade 0
Pilot 0
Seafarer 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 2
Citizen Colonist 1 2
Agent Corporate Agent Field Agent 2 3
Prisoner Fixer 0 2
Prisoner Inmate 0 1
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Severely injured. Owe 10,000 for medical bills.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Continued as Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Forced to muster out.
5Became a Corporate Agent at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Rewarded for a successful mission.
7Continued as Corporate Agent at age 42
7Accused of a crime
7Promoted to rank 2
7Is now a Field Agent
8Became a Fixer at age 46
8Persecuted by a prison gang.
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Fixer at age 50
9Disgraced. Word of your criminal past reaches your homeworld.
10Aging Crisis. Owe 50,000 for medical bills.
10Switched to Inmate at age 54
10A riot engulfs the prison.
10Loot the guards/other prisoners.
11Aging Crisis. Owe 20,000 for medical bills.