| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Commanding officer takes an interest in your career. |
| 1 | Attempt at commissioned failed. |
| 1 | Forced to muster out. |
| 2 | Entered Army Academy at age 22 |
| 2 | Expand the field of Drive, but gain a Rival in your former tutor. |
| 2 | Graduated at age 22. |
| 3 | Became a Cavalry at age 22 |
| 3 | Is now a Private |
| 3 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 4 | Became a Free Trader at age 26 |
| 5 | Continued as Free Trader at age 30 |
| 5 | Lost eye or limb. Owe 2,500 for medical bills. |
| 6 | Became a Artist at age 34 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 38 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 8 | Switched to Broker at age 42 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Broker at age 46 |
| 9 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 10 | Became a Barbarian at age 50 |
| 10 | Drafted into Merchant Marine |
| 10 | Forced to muster out. |
| 11 | Switched to Merchant Marine at age 54 |
| 11 | Is now a Crewman |
| 11 | Befriend a useful ally in one sphere. Gain an Ally. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 58 |
| 12 | Risk your fortune on a possibility lucrative deal and win. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |