| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Lost eye or limb. Fully recovered. |
| 2 | Became a Corporate at age 22 |
| 2 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Go undercover to investigate an enemy. |
| 3 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Switched to Corporate Agent at age 42 |
| 7 | An investigation takes on a dangerous turn. |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Given specialist training in vehicles. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 10 | Switched to Line/Crew at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Vessel participates in a diplomatic mission. |
| 11 | Promoted to Line/Crew rank 1 |
| 11 | Is now a Able Spacehand |