Crewman Grace Boyd
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 65 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
2 (-2) |
5 (-1) |
6 (0) |
| Industrious, Handsome |
| Skills |
| Animals 0 |
| Art 0 |
| Astrogation 0 |
| Carouse 0 |
| Drive (Track) 1 |
| Gun Combat (Slug) 1 |
| Mechanic 1 |
| Melee 0 |
| Persuade 0 |
| Seafarer 0 |
| Stealth 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Entertainer |
Artist |
|
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Retired |
|
|
0 |
4 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Injured. |
| 2 | Became a Artist at age 22 |
| 2 | Public opinion turns on you. |
| 3 | Became a Free Trader at age 26 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Courier at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 6 Contacts. Gain 1 Enemies. |
| 5 | Switched to Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Given advanced training in a specialist field |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Moved to a new world. |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |