| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Embroiled in legal trouble. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A good deal ensures you are living the high life for a few years. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | You commit a legendary crime. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Forced to muster out. |
| 7 | Became a Scavenger at age 42 |
| 7 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 8 | Became a Field Researcher at age 46 |
| 8 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 9 | Nearly killed. Owe 20,000 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |