| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a gambling ring. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 2 |
| 3 | Voluntarily left Enforcer |
| 3 | Became a Wanderer at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Field Researcher at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 9 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Became a Law Enforcement at age 54 |
| 10 | Is now a Rookie |
| 10 | Severely injured. |
| 11 | Switched to Pirate at age 58 |
| 11 | Is now a Lackey |
| 11 | You commit a legendary crime. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Henchman |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |