Warrior West McDermot
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 63 |
M |
1 (-2) |
1 (-2) |
3 (-1) |
10 (1) |
7 (0) |
9 (1) |
| Independent |
| Skills |
| Admin 1 |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Diplomat 2 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Electronics (Sensors) 1 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Melee (Blade) 1 |
| Profession 0 |
| Science (Biology) 1 |
| Science (Cybernetics) 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 2 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
Warrior |
2 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Citizen |
Corporate |
Manager |
2 |
3 |
| Drifter |
Scavenger |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Lost eye or limb. Owe 5,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | Drafted into Navy |
| 2 | Promoted to rank 2 |
| 2 | Is now a Warrior |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Became a Corporate at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Manager |
| 8 | Continued as Corporate at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Switched to Scavenger at age 50 |
| 9 | Moved to a new world. |
| 10 | Voluntarily left Scavenger |
| 10 | Became a Scientist at age 54 |
| 10 | Gained a contact. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | Assigned to work on a secret project for a patron or organisation. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |