Crewman Grace Boyd permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 6 (0)
Industrious, Handsome
 
Skills
Animals 0
Art 0
Astrogation 0
Carouse 0
Drive (Track) 1
Gun Combat (Slug) 1
Mechanic 1
Melee 0
Persuade 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Entertainer Artist 0 1
Merchant Free Trader 0 1
Scout Courier 0 1
Merchant Merchant Marine Crewman 0 3
Retired 0 4
 
TermHistory
1Became a Barbarian at age 18
1Injured.
2Became a Artist at age 22
2Public opinion turns on you.
3Became a Free Trader at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Courier at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 6 Contacts. Gain 1 Enemies.
5Switched to Merchant Marine at age 34
5Is now a Crewman
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Merchant Marine at age 38
6Given advanced training in a specialist field
7Continued as Merchant Marine at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8Moved to a new world.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.