Senior Crewman Duane Brown permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 7 (0)
Spontaneous, Nonchalant
 
Skills
Advocate 2
Animals 0
Broker 1
Carouse 0
Drive 0
Electronics (Sensors) 1
Mechanic 3
Persuade 0
Pilot (Capital Ships) 1
Profession 0
Science (Psionicology) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 5
Drifter Wanderer 0 1
Navy Flight Crewman 0 1
Citizen Corporate 0 1
Navy Line/Crew 0 1
Citizen Colonist 0 1
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Continued as Merchant Marine at age 22
2Given advanced training in a specialist field
3Continued as Merchant Marine at age 26
3Given advanced training in a specialist field
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Smuggle illegal items onto a planet.
5Continued as Merchant Marine at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Forced to muster out.
6Became a Wanderer at age 38
6Injured. Fully recovered. Owe 5,000 for medical bills.
7Became a Flight at age 42
7Is now a Crewman
7Lightly injured, no permanent damage. Fully recovered.
8Became a Corporate at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Switched to Line/Crew at age 50
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Switched to Colonist at age 54
10Co-operate with investigation by the planetary authorities. The business or colony is shut down.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.