| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Special assignment or duty on board ship. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Commanding officer takes an interest in your career. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Became a Intelligence at age 34 |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Given specialist training in vehicles. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Intelligence at age 46 |
| 8 | Injured. Fully recovered. |
| 9 | Switched to Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 10 | Became a Scientist at age 54 |
| 10 | Make a breakthrough in your field. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |