| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 65 |
F |
1 (-2) |
1 (-2) |
3 (-1) |
11 (1) |
7 (0) |
7 (0) |
| Wise |
| Skills |
| Astrogation 0 |
| Athletics 0 |
| Carouse 2 |
| Deception 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 2 |
| Gunner (Screen) 1 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Medic 0 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Melee (Unarmed) 1 |
| Navigation 1 |
| Recon 3 |
| Stealth 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Leader |
5 |
6 |
| Scout |
Surveyor |
Scout |
1 |
2 |
| Agent |
Law Enforcement |
Corporal |
1 |
3 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Corporal |
| 3 | Continued as Pirate at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 3 |
| 3 | Is now a Sergeant |
| 4 | Continued as Pirate at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 5 | Continued as Pirate at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Lieutenant |
| 6 | Continued as Pirate at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 5 |
| 6 | Is now a Leader |
| 7 | Voluntarily left Pirate |
| 7 | Became a Surveyor at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Surveyor at age 46 |
| 8 | Injured. |
| 9 | Became a Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Continued as Law Enforcement at age 54 |
| 10 | Established a network of contacts. Gain 1 contacts. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Corporal |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Law Enforcement at age 58 |
| 11 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |