| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Broker at age 22 |
| 2 | Smuggle illegal items onto a planet. |
| 3 | Continued as Broker at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Broker at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Broker |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Established a network of contacts. Gain 2 contacts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Sergeant |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Given specialist training in vehicles. |
| 7 | Forced to muster out. |
| 8 | Became a Explorer at age 46 |
| 8 | Serve as the courier for an important message from the Imperium. |
| 9 | Continued as Explorer at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Switched to Surveyor at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 11 | Continued as Surveyor at age 58 |
| 11 | You spend a great deal of time on the fringes of Charted Space. |
| 11 | Gain a contact in an alien race. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |