| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Widely recognized. |
| 1 | Graduated at age 18. |
| 2 | Became a Infantry at age 18 |
| 2 | Is now a Private |
| 2 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 3 | Became a Worker at age 22 |
| 3 | You befriend a superior in the corporation or the colony. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 26 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Continued as Worker at age 30 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Worker at age 34 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Forced to muster out. |
| 7 | Became a Intelligence at age 38 |
| 7 | Go undercover to investigate an enemy. |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Continued as Intelligence at age 42 |
| 8 | Severely injured. Owe 10,000 for medical bills. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 46 |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 10 | Became a Line/Crew at age 50 |
| 10 | Is now a Crewman |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Attempt at commissioned failed. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Line/Crew at age 54 |
| 11 | Vessel participates in a diplomatic mission. |
| 11 | Gain a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Line/Crew at age 58 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |