| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your business or ship thrives. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Courier at age 30 |
| 4 | You spend a great deal of time on the fringes of Charted Space. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 6 Contacts. Gain 3 Enemies. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Continued as Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 7 | Continued as Courier at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Switched to Free Trader at age 46 |
| 8 | Risk your fortune on a possibility lucrative deal and win. |
| 9 | Continued as Free Trader at age 50 |
| 9 | Imperial trade restrictions force you out of business. |
| 10 | Became a Cavalry at age 54 |
| 10 | Is now a Private |
| 10 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 11 | Became a Scavenger at age 58 |
| 11 | Offered job by a patron. Now owe him a favor. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |