| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Severely injured. Owe 10,000 for medical bills. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Special assignment or duty on board ship. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Voluntarily left Line/Crew |
| 4 | Became a Ground Assault at age 30 |
| 4 | Is now a Marine |
| 4 | Assigned to an assault on an enemy fortress. |
| 4 | Promoted to Ground Assault rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Ground Assault at age 34 |
| 5 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 5 | Promoted to Ground Assault rank 2 |
| 5 | Is now a Corporal |
| 6 | Voluntarily left Ground Assault |
| 6 | Returned to Pirate at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Continued as Pirate at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Pirate at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Find Ancient Technology. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |