| Term | History |
| 1 | Entered University at age 18 |
| 1 | Study Electronics (Sensors) as a hobby. |
| 1 | Dropped out of university. |
| 2 | Became a Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Corporate at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Enforcer at age 30 |
| 4 | Arrested |
| 5 | Became a Inmate at age 34 |
| 5 | Beaten by a prison gang. |
| 5 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 6 | Switched to Fixer at age 38 |
| 6 | You gain a new Rival among the inmates or guards. |
| 6 | Promoted to rank 1 |
| 7 | Switched to Thug at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Continued as Thug at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Returned to Inmate at age 50 |
| 9 | Hire a new lawyer. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Returned to Thug at age 54 |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Returned to Fixer at age 58 |
| 11 | Accused of assaulting a prison guard. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |