Field Agent Herman Phillips permalink

Age Sex Str Dex End Int Edu Soc
65 M 5 (-1) 1 (-2) 2 (-2) 4 (-1) 5 (-1) 9 (1)
Faded, Low Confidence
 
Skills
Animals 0
Deception 2
Drive 0
Flyer (Airship) 1
Flyer (Grav) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 2
Investigate 1
Mechanic 1
Medic 0
Melee (Blade) 1
Recon 2
Science (Genetics) 1
Seafarer 0
Stealth 3
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 3 4
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Barbarian 1 4
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Gained a contact.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
3Continued as Corporate Agent at age 26
3Given specialist training in vehicles.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Rewarded for a successful mission.
4Promoted to rank 3
5Voluntarily left Corporate Agent
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You join a gambling circle on board.
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Attempt at commissioned failed.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Voluntarily left Engineer/Gunner
7Became a Barbarian at age 42
7Attacked by enemies and injured.
7Lightly injured, no permanent damage. Fully recovered.
7Gain Enemy if you don't already have one.
7Promoted to rank 1
8Continued as Barbarian at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
9Continued as Barbarian at age 50
10Continued as Barbarian at age 54
10Suffer from a life-threatening illness.
11Became a Merchant Marine at age 58
11Is now a Crewman