| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Worker at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Technician |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Worker at age 50 |
| 9 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 10 | Gain a criminal contact. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | Your business expands, your corporation grows, or the colony thrives. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to rank 4 |
| 11 | Is now a Craftsman |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |