Scout Gilbert Carter permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 10 (1) 5 (-1)
Discontented
 
Skills
Animals 0
Astrogation 1
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 2
Gun Combat 0
Mechanic 0
Melee 0
Navigation 2
Pilot 0
Profession 0
Science (Economics) 1
Science (Linguistics) 1
Science (Psionicology) 1
Seafarer (Sail) 1
Streetwise 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 2 4
Drifter Barbarian 0 1
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 2 3
Retired 0 2
 
TermHistory
1Became a Surveyor at age 18
1Perform an exemplary service for the scouts.
2Continued as Surveyor at age 22
2Perform an exemplary service for the scouts.
2Promoted to rank 1
2Is now a Scout
3Continued as Surveyor at age 26
3You survey an alien world.
3Promoted to rank 2
4Continued as Surveyor at age 30
4Spend several years jumping from world to world in your scout ship.
4Forced to muster out.
5Became a Barbarian at age 34
5Offered job by a patron. Now owe him a favor.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Scientist at age 42
7Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7Gain an Enemy
7Promoted to rank 1
8Continued as Scientist at age 46
8Make a breakthrough in your field.
8Promoted to rank 2
9Continued as Scientist at age 50
9Win a prestigious prize for your work.
10Aging Crisis. Owe 50,000 for medical bills.
10Voluntarily left Scientist
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.