Crewman Golden Hart permalink

Age Sex Str Dex End Int Edu Soc Psi
65 F 4 (-1) 1 (-2) 1 (-2) 5 (-1) 7 (0) 7 (0) 7 (0)
Exacting, Scared
 
Skills
Animals 0
Art 0
Carouse 0
Clairvoyance 0
Diplomat 1
Drive (Track) 1
Electronics 0
Gambler 1
Gun Combat (Energy) 1
Melee (Unarmed) 1
Persuade 1
Profession (Hydroponics) 1
Seafarer 0
Stealth 1
Survival 2
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 3
Navy Line/Crew Crewman 0 2
Scout Courier 0 1
Merchant Free Trader 1 2
Drifter Scavenger 0 1
Citizen Worker 1 2
 
TermHistory
1Became a Barbarian at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
1Promoted to rank 1
2Continued as Barbarian at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Line/Crew at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Courier at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Free Trader at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Promoted to rank 1
6Continued as Free Trader at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Forced to muster out.
7Switched to Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Returned to Barbarian at age 46
8Suffer from a life-threatening illness.
9Became a Worker at age 50
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
10Continued as Worker at age 54
10You befriend a superior in the corporation or the colony.
10Promoted to rank 1
11Voluntarily left Worker
11Returned to Line/Crew at age 58
11Lightly injured, no permanent damage. Fully recovered.
12Aging Crisis. Owe 50,000 for medical bills.