| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Voluntarily left Merchant Marine |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Lost eye or limb. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Special Agent |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 7 | Promoted to rank 5 |
| 7 | Is now a Assistant Director |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |