Warrior West McDermot permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 3 (-1) 10 (1) 7 (0) 9 (1)
Independent
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Carouse 0
Diplomat 2
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics (Sensors) 1
Investigate 0
Jack-of-All-Trades 1
Melee (Blade) 1
Profession 0
Science (Biology) 1
Science (Cybernetics) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior 2 2
Navy Line/Crew Crewman 0 1
Agent Law Enforcement Rookie 0 1
Merchant Merchant Marine Crewman 0 1
Citizen Corporate Manager 2 3
Drifter Scavenger 0 1
Scholar Scientist 1 2
 
TermHistory
1Became a Barbarian at age 18
1Attacked by enemies and injured.
1Lost eye or limb. Owe 5,000 for medical bills.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Barbarian at age 22
2Drafted into Navy
2Promoted to rank 2
2Is now a Warrior
3Became a Line/Crew at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Law Enforcement at age 30
4Is now a Rookie
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Imperial trade restrictions force you out of business.
6Became a Corporate at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 1
7Continued as Corporate at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 2
7Is now a Manager
8Continued as Corporate at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Switched to Scavenger at age 50
9Moved to a new world.
10Voluntarily left Scavenger
10Became a Scientist at age 54
10Gained a contact.
10Promoted to rank 1
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Scientist at age 58
11Assigned to work on a secret project for a patron or organisation.
12Aging Crisis. Owe 20,000 for medical bills.