Crewman Matie Barnett
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 68 |
F |
1 (-2) |
5 (-1) |
1 (-2) |
5 (-1) |
7 (0) |
8 (0) |
| Faithful, Depressed, Comfortable |
| Skills |
| Animals 0 |
| Broker 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Gunner (Screen) 1 |
| Investigate 0 |
| Language 0 |
| Melee (Blade) 1 |
| Persuade 1 |
| Recon 2 |
| Science 0 |
| Stealth 1 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
2 |
| Citizen |
Corporate |
|
0 |
1 |
| Merchant |
Broker |
|
1 |
4 |
| Drifter |
Wanderer |
|
0 |
2 |
| Drifter |
Barbarian |
|
0 |
2 |
| Navy |
Flight |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Corporate at age 26 |
| 3 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 4 | Became a Broker at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Broker at age 34 |
| 5 | Embroiled in legal trouble. |
| 6 | Continued as Broker at age 38 |
| 6 | A good deal ensures you are living the high life for a few years. |
| 7 | Continued as Broker at age 42 |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Wanderer at age 46 |
| 8 | Find valuable salvage. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Switched to Barbarian at age 54 |
| 11 | Continued as Barbarian at age 58 |
| 11 | Attempted a risky adventure and was wildly successful. |
| 11 | Forced to muster out. |
| 12 | Became a Flight at age 62 |
| 12 | Is now a Crewman |
| 12 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |