Lieutenant Mertie Doyle permalink

Age Sex Str Dex End Int Edu Soc
69 F 2 (-2) 1 (-2) 1 (-2) 11 (1) 4 (-1) 7 (0)
Loves Challenge, Nervous
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Comms) 1
Engineer (M-drive) 1
Gun Combat 1
Gunner (Turret) 3
Investigate 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Melee (Unarmed) 2
Pilot (Capital Ships) 1
Science (Chemistry) 1
Science (History) 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Agent Corporate Agent Field Agent 2 3
Prisoner Inmate 1 1
Scholar Scientist 0 3
Navy Engineer/Gunner Lieutenant 3 / 0 2
Drifter Wanderer 0 1
Retired 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Corporate Agent at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Go undercover to investigate an enemy.
3Birth or Death involving a family member or close friend.
4Continued as Corporate Agent at age 30
4Go undercover to investigate an enemy.
4Arrested
4Promoted to rank 2
4Is now a Field Agent
5Became a Inmate at age 34
5Hire a new lawyer.
5Promoted to rank 1
5Paroled from prison.
6Became a Scientist at age 38
6A new romantic starts. Gain an Ally.
7Continued as Scientist at age 42
7Refused to perform research that goes against your conscience.
8Continued as Scientist at age 46
8Advanced training in a specialist field.
8Forced to muster out.
9Switched to Engineer/Gunner at age 50
9Display heroism in battle, saving the whole ship.
9Commissioned in Navy/Engineer/Gunner
9Is now a Ensign
9Promoted to Engineer/Gunner officer rank 2
9Is now a Sublieutenant
10Continued as Engineer/Gunner at age 54
10Vessel participates in a notable military engagement.
10Promoted to Engineer/Gunner officer rank 3
10Is now a Lieutenant
11Voluntarily left Engineer/Gunner
11Became a Wanderer at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 20,000 for medical bills.