Crewman Matie Barnett permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 5 (-1) 1 (-2) 5 (-1) 7 (0) 8 (0)
Faithful, Depressed, Comfortable
 
Skills
Animals 0
Broker 1
Drive 0
Flyer 0
Gun Combat (Slug) 1
Gunner (Screen) 1
Investigate 0
Language 0
Melee (Blade) 1
Persuade 1
Recon 2
Science 0
Stealth 1
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Citizen Corporate 0 1
Merchant Broker 1 4
Drifter Wanderer 0 2
Drifter Barbarian 0 2
Navy Flight Crewman 0 1
 
TermHistory
1Became a Intelligence at age 18
1A new romantic starts. Gain an Ally.
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Corporate at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Broker at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 1
5Continued as Broker at age 34
5Embroiled in legal trouble.
6Continued as Broker at age 38
6A good deal ensures you are living the high life for a few years.
7Continued as Broker at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Became a Wanderer at age 46
8Find valuable salvage.
9Continued as Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Switched to Barbarian at age 54
11Continued as Barbarian at age 58
11Attempted a risky adventure and was wildly successful.
11Forced to muster out.
12Became a Flight at age 62
12Is now a Crewman
12During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
13Aging Crisis. Owe 10,000 for medical bills.