| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Pirate at age 22 |
| 2 | Arrested and charged. |
| 2 | Failed to defend self. Gain an Enemy and go to prison. |
| 2 | Forced to muster out. |
| 3 | Became a Inmate at age 26 |
| 3 | Accused of assaulting a prison guard. |
| 4 | Continued as Inmate at age 30 |
| 4 | Hire a new lawyer. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Barbarian at age 42 |
| 7 | Amnesia. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 9 | Became a Explorer at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 2 Contacts. Gain 3 Enemies. |
| 10 | Became a Corporate Agent at age 54 |
| 10 | Go undercover to investigate an enemy. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Advanced training in a specialist field. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Corporate Agent at age 62 |
| 12 | Established a network of contacts. Gain 3 contacts. |
| 12 | Promoted to rank 2 |
| 12 | Is now a Field Agent |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |