| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Accused of a crime |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Became a Inmate at age 22 |
| 2 | Vocational Training. |
| 3 | Switched to Thug at age 26 |
| 3 | A guard takes a dislike to you. |
| 4 | Switched to Fixer at age 30 |
| 4 | Escaped from prison. |
| 4 | Promoted to rank 1 |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Advanced training in a specialist field |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to Line/Crew rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | You spend months in the dangerous criminal underworld. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | An investigation takes on a dangerous turn. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Go undercover to investigate an enemy. |
| 11 | Your business expands, your corporation grows, or the colony thrives. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Corporate Agent at age 62 |
| 12 | Given specialist training in vehicles. |
| 12 | Promoted to rank 4 |
| 12 | Is now a Special Agent |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |