| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attempted a risky adventure and was injured. |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Wanderer |
| 4 | Became a Star Marine at age 30 |
| 4 | Is now a Marine |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 6 Contacts. Gain 2 Enemies. |
| 9 | Continued as Courier at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Became a Infantry at age 54 |
| 10 | Is now a Private |
| 10 | Nearly killed. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |