| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Became a Intelligence at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Severely injured. Owe 10,000 for medical bills. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 3 |
| 5 | Continued as Intelligence at age 34 |
| 5 | Good fortune |
| 5 | Promoted to rank 4 |
| 5 | Is now a Special Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Accepted a deal with criminal or other figure under investigation. |
| 7 | Became a Broker at age 42 |
| 7 | Embroiled in legal trouble. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Broker at age 46 |
| 8 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Broker at age 50 |
| 9 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |