| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Nearly killed. Owe 17,500 for medical bills. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Established a network of contacts. Gain 1 contacts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Rewarded for a successful mission. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Established a network of contacts. Gain 3 contacts. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Gained a contact. |
| 6 | Forced to muster out. |
| 7 | Became a Wanderer at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Switched to Field Researcher at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Assigned to work on a secret project for a patron or organisation. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Field Researcher at age 58 |
| 11 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 12 | Continued as Field Researcher at age 62 |
| 12 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 12 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |