| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Corporate at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 4 | Voluntarily left Enforcer |
| 4 | Became a Intelligence at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Severely injured. Fully recovered. |
| 6 | Became a Wanderer at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Courier at age 46 |
| 8 | Nearly killed. Owe 35,000 for medical bills. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Returned to Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Switched to Barbarian at age 58 |
| 11 | Drafted into Army |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Became a Cavalry at age 62 |
| 12 | Is now a Private |
| 12 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 12 | Gain rebels as Enemy |