3rd Officer Sean Green permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 14 (2) 2 (-2) 5 (-1)
Predictable, Willing
 
Skills
Athletics (Endurance) 2
Athletics (Strength) 1
Broker 2
Drive (Wheel) 1
Electronics (Comms) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Stealth 2
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 1
Drifter Scavenger 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Drifter Wanderer 0 1
Merchant Merchant Marine 3rd Officer 3 6
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2Became a Scavenger at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Special assignment or duty on board ship.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Switched to Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Embroiled in legal trouble.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Smuggle illegal items onto a planet.
8Promoted to rank 2
8Is now a 4th Officer
9Continued as Merchant Marine at age 50
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Merchant Marine at age 54
10Bankrupted by a rival. Gain the other trader as a Rival.
10Promoted to rank 3
10Is now a 3rd Officer
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Merchant Marine at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Merchant Marine at age 62
12A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
12Gain rebels as Enemy
13Aging Crisis. Owe 10,000 for medical bills.