Field Agent Hershel McDonald permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 9 (1)
Melodramatic, Boisterous, Gives Up Easily
 
Skills
Animals 0
Deception 1
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 1
Engineer (M-drive) 1
Flyer 0
Gambler 1
Investigate 2
Mechanic 1
Medic 0
Melee (Bludgeon) 1
Recon 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Corporate Agent Field Agent 2 3
Navy Line/Crew Petty Officer, 3rd class 2 3
Retired 0 5
 
TermHistory
1Became a Wanderer at age 18
1Injured. Fully recovered. Owe 5,000 for medical bills.
2Became a Corporate Agent at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Forced to continue current assignment
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Befriended by a senior agent.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Line/Crew at age 34
5Is now a Crewman
5You join a gambling circle on board.
5Attempt at commissioned failed.
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7Abuse your position for profit
7Promoted to Line/Crew rank 2
7Is now a Petty Officer, 3rd class
8Aging Crisis. Owe 40,000 for medical bills.
8Voluntarily left Line/Crew
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 60,000 for medical bills.
9Amnesia.
10Aging Crisis. Owe 30,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 50,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.