| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Go undercover to investigate an enemy. |
| 1 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Scarred. Owe 2,500 for medical bills. |
| 3 | Forced to muster out. |
| 4 | Became a Enforcer at age 30 |
| 4 | You commit a legendary crime. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 6 | Continued as Enforcer at age 38 |
| 6 | Involved in a feud with a rival criminal organization. |
| 6 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Forced to muster out. |
| 7 | Became a Courier at age 42 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Became a Wanderer at age 46 |
| 8 | Survived a risky adventure but gained nothing. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Offered job by a patron. Now owe him a favor. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Victim of a crime |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |