| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You join a gambling circle on board. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Wanderer at age 30 |
| 4 | Survived a risky adventure but gained nothing. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Contact with Government. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Scientist at age 42 |
| 7 | Make a breakthrough in your field. |
| 8 | Continued as Scientist at age 46 |
| 8 | Win a prestigious prize for your work. |
| 9 | Continued as Scientist at age 50 |
| 9 | Win a prestigious prize for your work. |
| 10 | Continued as Scientist at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Forced to muster out. |
| 11 | Became a Explorer at age 58 |
| 11 | Nearly killed. Owe 45,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |