Able Spacehand Merle Johnson permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 4 (-1)
Repulsive, Indiscrete, Tired
 
Skills
Admin 0
Art 0
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Deception 0
Drive 0
Electronics (Comms) 1
Mechanic 2
Persuade 0
Pilot (Spacecraft) 1
Recon 0
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Entertainer Performer 0 2
Navy Line/Crew Able Spacehand 1 2
Drifter Wanderer 0 1
Scout Surveyor 0 1
Retired 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Risk your fortune on a possibility lucrative deal and win.
2Continued as Merchant Marine at age 22
2A good deal ensures you are living the high life for a few years.
2Forced to muster out.
3Became a Performer at age 26
3Gain a patron in the arts. Gain an Ally
4Continued as Performer at age 30
4Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
4Forced to muster out.
5Became a Line/Crew at age 34
5Vessel participates in a notable military engagement.
5Forced to continue current assignment
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Wanderer at age 42
7Suffer from a life-threatening illness.
8Became a Surveyor at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 5 Contacts. Gain 2 Enemies.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 20,000 for medical bills.
10Accused of a crime
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 20,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 30,000 for medical bills.