| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 1 contacts. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Uncover a major conspiracy against your employers. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 5 | Switched to Intelligence at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Intelligence at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Barbarian at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Moved to a new world. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Barbarian at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Became a Surveyor at age 54 |
| 10 | You spend a great deal of time on the fringes of Charted Space. |
| 10 | Gain a contact in an alien race. |
| 11 | Voluntarily left Surveyor |
| 11 | Became a Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 11 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |