| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Accepted a deal with criminal or other figure under investigation. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Switched to Scavenger at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Field Researcher at age 34 |
| 5 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 6 | Forced to muster out. |
| 7 | Became a Courier at age 42 |
| 7 | Good fortune |
| 8 | Continued as Courier at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Switched to Barbarian at age 50 |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Barbarian at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |