Rookie Thea McIntire permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 1 (-2)
Venomous
 
Skills
Athletics (Endurance) 1
Broker 0
Drive (Mole) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 0
Language (Anglic (3rd Imperium)) 2
Melee (Natural) 1
Melee (Unarmed) 2
Recon 2
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 2
Drifter Wanderer 2 4
Army Cavalry Private 0 1
Citizen Corporate 1 2
Retired 0 4
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Refused a deal with criminal or other figure under investigation. Gain an Enemy
2Entered Army Academy at age 22
2Join a social movement.
2Dropped out of military academy.
3Continued as Law Enforcement at age 22
3Accepted a deal with criminal or other figure under investigation.
4Became a Wanderer at age 26
4Attacked by enemies that you easily defeat.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Continued as Wanderer at age 30
6Continued as Wanderer at age 34
6Promoted to rank 2
7Continued as Wanderer at age 38
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Cavalry at age 42
8Is now a Private
8Forced out after co-operating with military investigation in commanding officer's illegal activity.
9Became a Corporate at age 46
9You are rewarded for your diligence or cunning.
9Promoted to rank 1
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Corporate at age 50
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 54
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.