| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Rewarded for a successful mission. |
| 4 | Promoted to rank 3 |
| 4 | Is now a Detective |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Became a Courier at age 38 |
| 6 | Good fortune |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Voluntarily left Courier |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 8 | Switched to Surveyor at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 6 Contacts. Gain 1 Enemies. |
| 9 | Became a Worker at age 50 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Became a Wanderer at age 54 |
| 10 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Returned to Surveyor at age 58 |
| 11 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |