| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Good fortune |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Became a Worker at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Worker at age 30 |
| 4 | Gained a contact. |
| 5 | Continued as Worker at age 34 |
| 5 | Victim of a crime |
| 6 | Continued as Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Forced to muster out. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Returned to Worker at age 50 |
| 9 | Nearly killed. Owe 12,500 for medical bills. |
| 10 | Returned to Scavenger at age 54 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Voluntarily left Scavenger |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |