| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Go undercover to investigate an enemy. |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Entered University at age 26 |
| 3 | Suffered a deep tragedy. |
| 3 | Dropped out of university. |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Rewarded for a successful mission. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Sergeant |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Accepted a deal with criminal or other figure under investigation. |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | Severely injured. Fully recovered. |
| 8 | Became a Artist at age 46 |
| 8 | Join homeworld’s celebrity circles |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Artist at age 50 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |