| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Performer at age 22 |
| 2 | Works is especially well received and popular, making you a minor celebrity |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 3 | Forced to muster out. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You join a gambling circle on board. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Returned to Scavenger at age 34 |
| 5 | Find valuable salvage. |
| 6 | Continued as Scavenger at age 38 |
| 6 | Injured. |
| 7 | Switched to Flight at age 42 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Promoted to Flight rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Voluntarily left Flight |
| 8 | Became a Corporate at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Returned to Scavenger at age 50 |
| 9 | Nearly killed. Owe 15,000 for medical bills. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |