| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Corporate at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Continued as Corporate at age 26 |
| 3 | Nearly killed. Owe 40,000 for medical bills. |
| 4 | Became a Cavalry at age 30 |
| 4 | Is now a Private |
| 4 | Assigned to a peacekeeping role. |
| 4 | Promoted to Cavalry rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Cavalry at age 34 |
| 5 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Returned to Scavenger at age 42 |
| 7 | Attacked by enemies that you easily defeat. |
| 7 | Gain Enemy if you don't already have one. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Attempted a risky adventure and was sent to prison. |
| 8 | Forced to muster out. |
| 9 | Became a Fixer at age 50 |
| 9 | Nearly killed. Owe 25,000 for medical bills. |
| 10 | Switched to Inmate at age 54 |
| 10 | Beaten by a prison gang. |
| 10 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 11 | Returned to Fixer at age 58 |
| 11 | Persecuted by a prison gang. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Switched to Thug at age 62 |
| 12 | Good Behaviour. |
| 12 | Promoted to rank 1 |
| 12 | Paroled from prison. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |