| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Intelligence at age 22 |
| 2 | Given specialist training in vehicles. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Established a network of contacts. Gain 3 contacts. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Arrested |
| 4 | Promoted to rank 3 |
| 5 | Became a Inmate at age 34 |
| 5 | Accused of assaulting a prison guard. |
| 6 | Switched to Fixer at age 38 |
| 6 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Returned to Inmate at age 42 |
| 7 | You gain a new Rival among the inmates or guards. |
| 7 | Promoted to rank 1 |
| 8 | Returned to Fixer at age 46 |
| 8 | Parole hearing. |
| 8 | Promoted to rank 1 |
| 9 | Switched to Thug at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Returned to Inmate at age 54 |
| 10 | A guard takes a dislike to you. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Returned to Thug at age 58 |
| 11 | A guard takes a dislike to you. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |