| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Corporate at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | You rise to a position of power in your colony or corporation. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Forced to muster out. |
| 7 | Became a Intelligence at age 42 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Accepted a deal with criminal or other figure under investigation. |
| 9 | Switched to Colonist at age 50 |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Continued as Colonist at age 54 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |