Experienced Trader George Jenkins permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 9 (1)
Brazen, Extreme
 
Skills
Art (Perform) 1
Broker 2
Carouse 2
Deception 2
Drive 0
Electronics 0
Gun Combat (Energy) 1
Gunner (Screen) 1
Jack-of-all-Trades 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Pilot (Spacecraft) 2
Steward 2
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader 5 6
Noble Dilettante Ingrate 2 4
Retired 0 3
 
TermHistory
1Became a Free Trader at age 18
1Your business or ship thrives.
1Promoted to rank 1
2Continued as Free Trader at age 22
2A good deal ensures you are living the high life for a few years.
2Forced to continue current assignment
2Promoted to rank 2
3Continued as Free Trader at age 26
3A new romantic starts. Gain an Ally.
3Promoted to rank 3
3Is now a Experienced Trader
4Continued as Free Trader at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 4
5Continued as Free Trader at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Promoted to rank 5
6Continued as Free Trader at age 38
6Forced to muster out.
7Became a Dilettante at age 42
7Is now a Wastrel
7Lightly injured, no permanent damage. Fully recovered.
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Dilettante at age 46
8time as a ruler or playboy gives you a wide range of experiences.
8Promoted to rank 1
9Continued as Dilettante at age 50
9Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
9Promoted to rank 2
9Is now a Ingrate
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Dilettante at age 54
10You manipulate and charm your way through high society. Gain a Rival and an Ally.
10Forced to muster out.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Nearly killed. Owe 20,000 for medical bills.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.