| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 1 | Commissioned in Army/Infantry |
| 1 | Is now a Lieutenant |
| 1 | Promoted to Infantry officer rank 2 |
| 1 | Is now a Captain |
| 2 | Continued as Infantry at age 22 |
| 2 | Thrown into a brutal ground war |
| 3 | Voluntarily left Infantry |
| 3 | Became a Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Continued as Colonist at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 5 | Became a Free Trader at age 34 |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Embroiled in legal trouble. |
| 7 | Continued as Free Trader at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Promoted to rank 3 |
| 8 | Is now a Experienced Trader |
| 9 | Voluntarily left Free Trader |
| 9 | Became a Artist at age 50 |
| 9 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Became a Intelligence at age 54 |
| 10 | Go undercover to investigate an enemy. |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Continued as Intelligence at age 58 |
| 11 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |