| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Became a Wanderer at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Artist at age 34 |
| 5 | Accused of a crime |
| 5 | Promoted to rank 1 |
| 6 | Became a Thug at age 38 |
| 6 | Assigned to difficult or backbreaking labour. |
| 7 | Switched to Fixer at age 42 |
| 7 | Beaten by a prison gang. |
| 7 | Nearly killed. Owe 30,000 for medical bills. |
| 8 | Continued as Fixer at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Returned to Thug at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Continued as Thug at age 54 |
| 10 | Assigned to difficult or backbreaking labour. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Thug at age 58 |
| 11 | Persecuted by a prison gang. |
| 12 | Switched to Inmate at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Inmate at age 66 |
| 13 | Special Duty. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |