| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 4 Contacts. Gain 3 Enemies. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Gained a contact. |
| 3 | Voluntarily left Surveyor |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Commanding officer takes an interest in your career. |
| 4 | Continued as Cavalry at age 30 |
| 4 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 5 | Became a Wanderer at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Corporate at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Returned to Wanderer at age 46 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Find valuable salvage. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Switched to Barbarian at age 58 |
| 11 | Attacked by enemies that you easily defeat. |
| 11 | Gain Enemy if you don't already have one. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |