| Term | History |
| 1 | Became a Diplomat at age 18 |
| 1 | Is now a Intern |
| 1 | An assassin attempts to end your life. |
| 2 | Became a Marine Support at age 22 |
| 2 | Is now a Marine |
| 2 | Advanced training in a specialist field |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Marine Support rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Marine Support at age 26 |
| 3 | Advanced training in a specialist field |
| 3 | Forced to muster out. |
| 4 | Became a Artist at age 30 |
| 4 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 5 | Continued as Artist at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 6 | Became a Colonist at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Barbarian at age 42 |
| 7 | Survived a risky adventure but gained nothing. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Thief at age 50 |
| 9 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 10 | Switched to Wanderer at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Switched to Scavenger at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |