| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Dropped out of military academy. |
| 4 | Continued as Law Enforcement at age 26 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Law Enforcement at age 30 |
| 5 | Nearly killed. Owe 7,500 for medical bills. |
| 6 | Switched to Intelligence at age 34 |
| 6 | You go above and beyond the call of duty. |
| 7 | Continued as Intelligence at age 38 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Field Researcher at age 42 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Continued as Field Researcher at age 46 |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 10 | Became a Artist at age 50 |
| 10 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Artist at age 54 |
| 11 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Artist at age 58 |
| 12 | Join homeworld’s celebrity circles |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |