| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Physician at age 26 |
| 3 | Win a prestigious prize for your work. |
| 4 | Continued as Physician at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Physician at age 34 |
| 5 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | Gain an Enemy |
| 5 | Promoted to rank 1 |
| 6 | Continued as Physician at age 38 |
| 6 | Win a prestigious prize for your work. |
| 6 | Forced to muster out. |
| 7 | Became a Explorer at age 42 |
| 7 | You survey an alien world. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Explorer at age 46 |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Explorer at age 50 |
| 9 | Perform an exemplary service for the scouts. |
| 10 | Continued as Explorer at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Became a Scavenger at age 58 |
| 11 | Promoted to rank 1 |
| 12 | Continued as Scavenger at age 62 |
| 12 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Contact with Government. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |