1st Secretary Ambrose Harrison permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 9 (1)
Embraces Change
 
Skills
Admin 1
Advocate 1
Astrogation 2
Carouse 1
Diplomat 1
Electronics (Comms) 1
Investigate 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Recon 1
Stealth 1
Streetwise 4
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Noble Diplomat 1st Secretary 3 3
Scout Surveyor Scout 1 2
Drifter Wanderer 1 4
Entertainer Artist 0 2
Retired 0 3
 
TermHistory
1Became a Diplomat at age 18
1Is now a Intern
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
1Is now a 3rd Secretary
2Continued as Diplomat at age 22
2You make an alliance with a powerful and charismatic noble, who becomes an Ally.
2Promoted to rank 2
2Is now a 2nd Secretary
3Continued as Diplomat at age 26
3You make an alliance with a powerful and charismatic noble, who becomes an Ally.
3Promoted to rank 3
3Is now a 1st Secretary
4Voluntarily left Diplomat
4Became a Surveyor at age 30
4Spend several years jumping from world to world in your scout ship.
4Promoted to rank 1
4Is now a Scout
5Continued as Surveyor at age 34
5When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
5Lost eye or limb. Owe 2,500 for medical bills.
5Forced to muster out.
6Became a Wanderer at age 38
6Moved to a new world.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Injured. Fully recovered. Owe 5,000 for medical bills.
8Became a Artist at age 46
8An investigation, tour, project or expedition goes wrong, stranding you far from home.
9Continued as Artist at age 50
9One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
9Forced to muster out.
10Returned to Wanderer at age 54
10Victim of a crime
11Continued as Wanderer at age 58
11Scarred. Fully recovered. Owe 10,000 for medical bills.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.