| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Enforcer |
| 2 | Became a Colonist at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Colonist |
| 3 | Switched to Thief at age 26 |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | A crime lord considers you his protégé. |
| 5 | Continued as Thief at age 34 |
| 5 | Victim of a crime |
| 5 | Promoted to rank 2 |
| 6 | Continued as Thief at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Thief at age 42 |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Promoted to rank 4 |
| 8 | Continued as Thief at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Switched to Worker at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Continued as Worker at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Forced to muster out. |
| 11 | Became a Barbarian at age 58 |
| 11 | Injured. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |