Crewman Dayton Johnson permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 4 (-1)
Whimsical, Intolerant, Obese
 
Skills
Admin 0
Carouse 1
Drive 0
Electronics 0
Engineer 0
Gun Combat (Archaic) 1
Gunner (Screen) 1
Mechanic 0
Melee 0
Profession 0
Science 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 0 2
Drifter Barbarian 0 1
Scholar Field Researcher 0 1
Drifter Wanderer 0 2
Drifter Scavenger 0 1
Navy Engineer/Gunner Crewman 0 1
Retired 0 6
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Worker at age 22
2Advanced training in a specialist field.
3Voluntarily left Worker
3Became a Barbarian at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Field Researcher at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Switched to Wanderer at age 34
5Suffer from a life-threatening illness.
6Switched to Scavenger at age 38
6Suffer from a life-threatening illness.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Returned to Wanderer at age 46
8Suffer from a life-threatening illness.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 40,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13Accused of a crime
14Aging Crisis. Owe 10,000 for medical bills.
14Nearly killed. Fully recovered. Owe 40,000 for medical bills.
15Aging Crisis. Owe 10,000 for medical bills.