Able Spacehand Clint Egerton permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 6 (0)
Lean, Tiresome
 
Skills
Admin 0
Athletics 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 2
Science (Cosmology) 1
Science (Economics) 1
Science (Planetology) 1
Science (Psychology) 1
Science (Xenology) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 4 7
Navy Line/Crew Able Spacehand 1 2
Merchant Free Trader 0 1
Retired 0 4
 
TermHistory
1Became a Scientist at age 18
1Refuse to join a cheat in some fashion.
1Promoted to rank 1
2Continued as Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
3Continued as Scientist at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
3Promoted to rank 2
4Continued as Scientist at age 30
4Make a breakthrough in your field.
4Promoted to rank 3
5Continued as Scientist at age 34
5Work leads to a considerable breakthrough.
5Promoted to rank 4
6Continued as Scientist at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Gain an Enemy
7Continued as Scientist at age 42
7Advanced training in a specialist field.
7Forced to muster out.
8Became a Line/Crew at age 46
8Is now a Crewman
8Vessel participates in a notable military engagement.
9Continued as Line/Crew at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Voluntarily left Line/Crew
10Became a Free Trader at age 54
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 30,000 for medical bills.