Petty Officer, 2nd class Lucius Moore permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 6 (0)
Foul, Coarse
 
Skills
Animals (Training) 1
Art 0
Broker 0
Diplomat 1
Drive (Mole) 1
Electronics 0
Flyer (Wing) 1
Gun Combat (Archaic) 1
Heavy Weapons (Vehicle) 1
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Recon 1
Steward 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Army Cavalry Corporal 2 3
Navy Line/Crew Petty Officer, 2nd class 3 3
Retired 0 7
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Cavalry at age 22
2Is now a Private
2Advanced training in a specialist field
2Promoted to Cavalry rank 1
2Is now a Lance Corporal
3Continued as Cavalry at age 26
3Surrounded and outnumbered by the enemy, you hold out until relief arrives.
3Promoted to Cavalry rank 2
3Is now a Corporal
4Continued as Cavalry at age 30
4Assigned to a planet with a hostile or wild environment.
4Forced to muster out.
5Became a Line/Crew at age 34
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Attempt at commissioned failed.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 38
6Commanding officer takes an interest in your career.
6Promoted to Line/Crew rank 2
6Is now a Petty Officer, 3rd class
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.
7Promoted to Line/Crew rank 3
7Is now a Petty Officer, 2nd class
8Aging Crisis. Owe 20,000 for medical bills.
8Voluntarily left Line/Crew
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 30,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10Victim of a crime
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Injured.
14Aging Crisis. Owe 60,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.