| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 2 | Continued as Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Good fortune |
| 3 | Forced to muster out. |
| 4 | Became a Thief at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 34 |
| 5 | Backstab a fellow rogue for personal gain. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Thief at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Thief at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Forced to muster out. |
| 8 | Became a Free Trader at age 46 |
| 8 | Embroiled in legal trouble. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | Imperial trade restrictions force you out of business. |
| 10 | Switched to Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 10 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 11 | Became a Barbarian at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |