Special Agent Jerome Watkins permalink

Age Sex Str Dex End Int Edu Soc Psi
76 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 9 (1) 1 (-2) None
Secure
 
Skills
Advocate 1
Astrogation 1
Broker 2
Carouse 1
Deception 2
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 1
Explosives 2
Flyer (Grav) 1
Gun Combat (Slug) 2
Gunner (Ortillery) 1
Investigate 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Small Craft) 1
Science 0
Seafarer 0
Steward 0
Streetwise 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Broker 2 3
Agent Corporate Agent Special Agent 4 5
Drifter Scavenger 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
2Continued as Broker at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 2
3Continued as Broker at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Corporate Agent at age 30
4Established a network of contacts. Gain 3 contacts.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Corporate Agent at age 38
6Advanced training in a specialist field.
7Continued as Corporate Agent at age 42
7Rewarded for a successful mission.
7Promoted to rank 3
8Continued as Corporate Agent at age 46
8Gained a contact.
8Promoted to rank 4
8Is now a Special Agent
9Voluntarily left Corporate Agent
9Became a Scavenger at age 50
9Encounter a Psionic institute.
9Tested for psionic powers
9Promoted to rank 1
10Continued as Scavenger at age 54
10Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11Became a Engineer/Gunner at age 58
11Is now a Crewman
11Advanced training in a specialist field
12Continued as Engineer/Gunner at age 62
12Special assignment or duty on board ship.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Special assignment or duty on board ship.
13Promoted to Engineer/Gunner rank 1
13Is now a Able Spacehand
14Aging Crisis. Owe 30,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14Vessel participates in a diplomatic mission.
14Gain a contact.
14Promoted to Engineer/Gunner rank 2
14Is now a Petty Officer, 3rd class
15Aging Crisis. Owe 60,000 for medical bills.