Henchman Bell Bennett permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 2 (-2)
Finicky, Constricting, Sassy
 
Skills
Astrogation 1
Athletics 0
Deception 0
Drive (Hovercraft) 1
Electronics 0
Gun Combat (Slug) 1
Gun Combat 1
Leadership 0
Mechanic 2
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Recon 0
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Citizen Corporate 0 1
Army Infantry Private 0 1
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Entertainer Artist 0 1
Navy Line/Crew Able Spacehand 1 2
Retired 0 5
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Infantry at age 30
4Is now a Private
4Forced out after co-operating with military investigation in commanding officer's illegal activity.
5Became a Flight at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Artist at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Switched to Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 50,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 10,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.