| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Psychologically damaged by your time in the scouts. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 5 Contacts. Gain 3 Enemies. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Arrested |
| 5 | Became a Inmate at age 34 |
| 5 | Hire a new lawyer. |
| 6 | Continued as Inmate at age 38 |
| 6 | Offended a prison gang you tried to join. Gain an Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Barbarian at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Barbarian at age 46 |
| 8 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |