Master Technician Lois Jones permalink

Age Sex Str Dex End Int Edu Soc
75 F 2 (-2) 1 (-2) 3 (-1) 10 (1) 9 (1) 8 (0)
Smart, Interrupting, Tactful
 
Skills
Advocate 1
Astrogation 0
Athletics 0
Carouse 1
Drive (Mole) 3
Drive (Track) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Comms) 2
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer (Grav) 1
Flyer (Wing) 1
Mechanic 2
Persuade 1
Profession (Biologicals) 1
Profession (Polymers) 1
Science 0
Steward 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Master Technician 7 10
Drifter Scavenger 0 1
Scout Surveyor 0 2
Retired 0 1
 
TermHistory
1Became a Worker at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Worker at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Continued as Worker at age 26
3Gained a contact.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 3
5Continued as Worker at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Forced to continue current assignment
7Promoted to rank 5
8Continued as Worker at age 46
8You gain experience in a technical field as a computer operator or surveyor.
8Promoted to rank 6
8Is now a Master Technician
9Continued as Worker at age 50
9A new romantic starts. Gain an Ally.
9Promoted to rank 7
10Continued as Worker at age 54
10Gained a contact.
10Forced to muster out.
11Became a Scavenger at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Became a Surveyor at age 62
12Spend several years jumping from world to world in your scout ship.
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Surveyor at age 66
13Psychologically damaged by your time in the scouts.
14Aging Crisis. Owe 60,000 for medical bills.
14Retired at age 70
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 10,000 for medical bills.