| Term | History |
| 1 | Became a Wanderer at age 18 |
| 2 | Voluntarily left Wanderer |
| 2 | Entered Marine Academy at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain an Enemy. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Wanderer at age 22 |
| 3 | Lost eye or limb. Owe 2,500 for medical bills. |
| 4 | Continued as Wanderer at age 26 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Enforcer at age 30 |
| 5 | Involved in the planning of an impressive heist. |
| 6 | Continued as Enforcer at age 34 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 38 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Returned to Wanderer at age 42 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Corporate at age 46 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Gain a criminal contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Corporate at age 50 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Became a Line/Crew at age 54 |
| 11 | Is now a Crewman |
| 11 | Vessel participates in a diplomatic mission. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Line/Crew at age 58 |
| 12 | Refuse to abuse your position for profit |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Voluntarily left Line/Crew |
| 13 | Retired at age 62 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |