Settler Nathan Skidd permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 3 (-1)
Beautiful, Troubled, Dreary
 
Skills
Animals 0
Athletics (Dexterity) 1
Diplomat 0
Drive (Track) 1
Explosives 1
Gambler 1
Gun Combat 2
Language 0
Mechanic 1
Navigation 1
Pilot (Spacecraft) 1
Profession (Construction) 1
Recon 0
Science (Psychology) 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 3
Navy Flight Crewman 0 1
Scout Surveyor Scout 1 1
Scholar Field Researcher 0 3
Navy Line/Crew Able Spacehand 1 2
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 3
4Voluntarily left Colonist
4Became a Flight at age 30
4Is now a Crewman
4Nearly killed. Owe 10,000 for medical bills.
5Became a Surveyor at age 34
5You discover a world, item or information of worth to the Imperium.
5Promoted to rank 1
5Is now a Scout
6Voluntarily left Surveyor
6Became a Field Researcher at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6A rival researcher blackens your name or steals your research. Gain a Rival.
6Gain an Enemy
7Continued as Field Researcher at age 42
7A rival researcher blackens your name or steals your research. Gain a Rival.
8Continued as Field Researcher at age 46
8Your work is sabotaged by unknown parties. You may salvage what you can and give up.
9Switched to Line/Crew at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 54
10You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.