| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Performer at age 26 |
| 3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 4 | Continued as Performer at age 30 |
| 4 | Works is especially well received and popular, making you a minor celebrity |
| 4 | Forced to muster out. |
| 5 | Became a Flight at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Returned to Barbarian at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Barbarian |
| 7 | Switched to Wanderer at age 42 |
| 7 | Find Ancient Technology. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Returned to Flight at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Flight rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Voluntarily left Flight |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |