Scout Alta Russell permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 6 (0)
Ornery, Youthful, Primitive
 
Skills
Advocate 2
Art 0
Astrogation 0
Carouse 0
Deception 1
Diplomat 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 0
Medic 0
Navigation 1
Pilot 0
Recon 3
Seafarer (Sail) 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout 2 2
Agent Corporate Agent 0 2
Scout Surveyor Scout 1 3
Agent Intelligence Agent 1 2
Retired 0 5
 
TermHistory
1Became a Explorer at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2You spend a great deal of time on the fringes of Charted Space.
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Promoted to rank 2
3Voluntarily left Explorer
3Became a Corporate Agent at age 26
3Go undercover to investigate an enemy.
3Lost eye or limb. Fully recovered.
4Continued as Corporate Agent at age 30
4Established a network of contacts. Gain 1 contacts.
4Forced to muster out.
5Switched to Surveyor at age 34
5When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5Promoted to rank 1
6Continued as Surveyor at age 38
6You spend a great deal of time on the fringes of Charted Space.
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Continued as Surveyor at age 42
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Switched to Intelligence at age 46
8Advanced training in a specialist field.
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.