Petty Officer, 3rd class Billy Curtis permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 2 (-2) 1 (-2) 5 (-1) 7 (0) 4 (-1)
Nurturing, Threatening, Dissatisfied
 
Skills
Art 0
Astrogation 1
Diplomat 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Ortillery) 1
Jack-of-all-Trades 2
Mechanic 1
Navigation 1
Pilot 0
Recon 1
Science (Economics) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 5
Navy Engineer/Gunner Petty Officer, 3rd class 2 5
Scout Surveyor 0 1
Retired 0 3
 
TermHistory
1Became a Courier at age 18
1You survey an alien world.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Continued as Courier at age 26
3A new romantic starts. Gain an Ally.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
5Continued as Courier at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Psychologically damaged by your time in the scouts.
5Forced to muster out.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a notable military engagement.
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Vessel participates in a diplomatic mission.
9Continued as Engineer/Gunner at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to Engineer/Gunner rank 2
9Is now a Petty Officer, 3rd class
10Continued as Engineer/Gunner at age 54
10You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Switched to Surveyor at age 58
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 6 Contacts. Gain 1 Enemies.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.