| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Attempted a risky adventure and was injured. |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Promoted to rank 3 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 4 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 5 | Promoted to rank 5 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 6 | Promoted to rank 6 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Attempted a risky adventure and was injured. |
| 7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Promoted to rank 7 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Spend time with an alien race. Gain a contact. |
| 8 | Promoted to rank 8 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Find Ancient Technology. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Wanderer at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Became a Intelligence at age 62 |
| 12 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 13 | Became a Performer at age 66 |
| 13 | Works is especially well received and popular, making you a minor celebrity |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Voluntarily left Performer |
| 14 | Retired at age 70 |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |