| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Intelligence |
| 2 | Became a Wanderer at age 22 |
| 2 | Find Ancient Technology. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Nearly killed. Owe 22,500 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Switched to Scavenger at age 38 |
| 6 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Returned to Wanderer at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Promoted to rank 1 |
| 9 | Continued as Barbarian at age 50 |
| 9 | Severely injured. Owe 12,500 for medical bills. |
| 10 | Became a Corporate at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Accused of a crime |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |