Craftsman Artie Jemmy permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 7 (0)
Lazy, Content, Action Oriented
 
Skills
Admin 0
Advocate 1
Astrogation 0
Athletics 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Engineer 0
Flyer (Airship) 1
Gun Combat 0
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 2
Melee (Blade) 2
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Profession (Construction) 1
Profession (Hydroponics) 1
Science (Philosophy) 1
Seafarer 0
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 5
Agent Law Enforcement Rookie 0 2
Scout Surveyor 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Agent Intelligence 0 1
Retired 0 3
 
TermHistory
1Became a Worker at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Worker at age 22
2Gained a contact.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Advanced training in a specialist field.
3Promoted to rank 3
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 4
4Is now a Craftsman
5Continued as Worker at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Surveyor at age 42
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Commissioned in Navy/Engineer/Gunner
8Is now a Ensign
8Promoted to Engineer/Gunner officer rank 2
8Is now a Sublieutenant
9Continued as Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Returned to Law Enforcement at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Switched to Intelligence at age 58
11Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Accused of a crime
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 50,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 50,000 for medical bills.