Able Spacehand Worth Price permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 11 (1) 2 (-2)
Disciplined, Inventive, Quirky
 
Skills
Admin 0
Athletics (Dexterity) 2
Athletics (Strength) 1
Deception 1
Electronics (Computers) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Melee (Bludgeon) 1
Pilot 0
Recon 2
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Navy Line/Crew Able Spacehand 1 3
Drifter Wanderer 1 3
Scout Courier 0 1
Drifter Barbarian 0 1
Retired 0 5
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
2Became a Line/Crew at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Continued as Line/Crew at age 26
3Gained a contact.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Wanderer at age 34
5Attempted a risky adventure and was injured.
5Severely injured. Fully recovered. Owe 15,000 for medical bills.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Courier at age 42
7Severely injured. Fully recovered. Owe 2,500 for medical bills.
8Switched to Barbarian at age 46
8Suffer from a life-threatening illness.
9Returned to Wanderer at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.