Able Spacehand Emilie Lee permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 10 (1) 4 (-1)
Animated, Charismatic, Decorous
 
Skills
Animals 0
Art (Visual Media) 1
Athletics (Strength) 1
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons (Artillery) 2
Heavy Weapons (Vehicle) 1
Investigate 1
Mechanic 3
Medic 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Profession (Polymers) 1
Seafarer 0
Stealth 0
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Drifter Wanderer 0 2
Entertainer Artist 2 3
Drifter Scavenger 0 1
Agent Corporate Agent Agent 1 2
Retired 0 4
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Nearly killed. Owe 6,250 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Advanced training in a specialist field
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Voluntarily left Engineer/Gunner
3Became a Wanderer at age 26
3Nearly killed. Owe 45,000 for medical bills.
4Became a Artist at age 30
4Invited to take part in a controversial event or exhibition that injures your social standing.
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Artist at age 34
5Refused to criticise a questionable political leader on your homeworld.
5Promoted to rank 2
6Continued as Artist at age 38
6Refused to criticise a questionable political leader on your homeworld.
6Forced to muster out.
7Switched to Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Corporate Agent at age 46
8Advanced training in a specialist field.
8Promoted to rank 1
8Is now a Agent
9Continued as Corporate Agent at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Returned to Wanderer at age 54
10Nearly killed. Owe 15,000 for medical bills.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 40,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.