| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Graduated at age 18. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Thrown into a brutal ground war |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Cavalry rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Cavalry at age 22 |
| 3 | Given a special assignment or duty in your unit. |
| 3 | Promoted to Cavalry rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Cavalry at age 26 |
| 4 | Display heroism in battle. |
| 4 | Commissioned in Army/Cavalry |
| 4 | Is now a Lieutenant |
| 4 | Promoted to Cavalry officer rank 2 |
| 4 | Is now a Captain |
| 5 | Continued as Cavalry at age 30 |
| 5 | Good fortune |
| 5 | Promoted to Cavalry officer rank 3 |
| 5 | Is now a Major |
| 6 | Voluntarily left Cavalry |
| 6 | Became a Thief at age 34 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 38 |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Thief at age 42 |
| 8 | You spend months in the dangerous criminal underworld. |
| 9 | Continued as Thief at age 46 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 9 | Forced to muster out. |
| 10 | Became a Scavenger at age 50 |
| 10 | Find Ancient Technology. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Scavenger at age 54 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Scavenger at age 58 |
| 12 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |