| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 3 Enemies. |
| 2 | Voluntarily left Explorer |
| 2 | Switched to Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Forced to muster out. |
| 4 | Became a Scientist at age 30 |
| 4 | A disaster or war strikes. |
| 4 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 4 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 5 | Continued as Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Scientist at age 46 |
| 8 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 8 | Severely injured. Owe 2,500 for medical bills. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Victim of a crime |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Accused of a crime |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |