| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Go undercover to investigate an enemy. |
| 1 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Voluntarily left Law Enforcement |
| 2 | Became a Enforcer at age 22 |
| 2 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Became a Worker at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Continued as Worker at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Worker |
| 5 | Became a Physician at age 34 |
| 5 | Refused to perform research that goes against your conscience. |
| 6 | Continued as Physician at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Physician at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Physician at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Physician at age 50 |
| 9 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Gain an Enemy |
| 9 | Forced to muster out. |
| 10 | Became a Wanderer at age 54 |
| 10 | Promoted to rank 1 |
| 11 | Continued as Wanderer at age 58 |
| 11 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |