Commander Perley Raycraft permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 5 (-1)
Kenderish, Particular
 
Skills
Advocate 1
Art (Perform) 1
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gun Combat 1
Language (Oynprith (Droyne)) 2
Language (Zdetl (Zhodani)) 1
Leadership 2
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Science (Economics) 1
Stealth 0
Steward 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 3 4
Drifter Barbarian 0 1
Navy Line/Crew Commander 4 / 0 4
Citizen Colonist 1 1
Retired 0 4
 
TermHistory
1Became a Performer at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Performer at age 22
2Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
2Promoted to rank 2
3Continued as Performer at age 26
3Join homeworld’s celebrity circles
3Promoted to rank 3
4Continued as Performer at age 30
4Works is especially well received and popular, making you a minor celebrity
4Forced to muster out.
5Became a Barbarian at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Line/Crew at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Commissioned in Navy/Line/Crew
6Is now a Ensign
6Promoted to Line/Crew officer rank 2
6Is now a Sublieutenant
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew officer rank 3
7Is now a Lieutenant
8Continued as Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew officer rank 4
8Is now a Commander
9Continued as Line/Crew at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Became a Colonist at age 54
10Your business expands, your corporation grows, or the colony thrives.
10Promoted to rank 1
11Aging Crisis. Owe 40,000 for medical bills.
11Voluntarily left Colonist
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 60,000 for medical bills.