| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Switched to Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Go undercover to investigate an enemy. |
| 2 | Arrested |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Became a Inmate at age 26 |
| 3 | A guard takes a dislike to you. |
| 4 | Switched to Fixer at age 30 |
| 4 | Attacked by another prisoner. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Fixer at age 34 |
| 5 | Special Duty. |
| 5 | Promoted to rank 2 |
| 6 | Returned to Inmate at age 38 |
| 6 | Good Behaviour. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Field Researcher at age 46 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Spend time with an alien race. Gain a contact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |