| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Nearly killed. Owe 6,250 for medical bills. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Became a Wanderer at age 26 |
| 3 | Nearly killed. Owe 45,000 for medical bills. |
| 4 | Became a Artist at age 30 |
| 4 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | Refused to criticise a questionable political leader on your homeworld. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Artist at age 38 |
| 6 | Refused to criticise a questionable political leader on your homeworld. |
| 6 | Forced to muster out. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Nearly killed. Owe 15,000 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |