Petty Officer, 1st class Therese Rose permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 1 (-2) 5 (-1)
Unkind, Quirky, Slovenly
 
Skills
Art 0
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Remote Ops) 1
Flyer (Grav) 1
Gunner (Ortillery) 2
Mechanic 2
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 0 1
Navy Flight Petty Officer, 1st class 4 5
Scout Courier Scout 1 5
Retired 0 1
 
TermHistory
1Became a Performer at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Scientist at age 26
3Refuse to join a cheat in some fashion.
4Voluntarily left Scientist
4Switched to Flight at age 30
4A new romantic starts. Gain an Ally.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 34
5Vessel participates in a notable military engagement.
5Promoted to Flight rank 2
5Is now a Petty Officer, 3rd class
6Continued as Flight at age 38
6Vessel participates in a diplomatic mission.
6Promoted to Flight rank 3
6Is now a Petty Officer, 2nd class
7Continued as Flight at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Flight rank 4
7Is now a Petty Officer, 1st class
8Continued as Flight at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Became a Courier at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 54
10Spend several years jumping from world to world in your scout ship.
11Continued as Courier at age 58
11When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Courier at age 62
12Spend several years jumping from world to world in your scout ship.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Courier at age 66
13When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
13Psychologically damaged by your time in the scouts.
13Forced to muster out.
14Aging Crisis. Owe 20,000 for medical bills.
14Retired at age 70
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.