Rookie Miriam Welch permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 2 (-2)
Secretive, Troubled, Imperial
 
Skills
Animals (Training) 1
Drive (Walker) 1
Electronics 0
Engineer (J-drive) 1
Gun Combat 0
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Profession (Belter) 2
Profession (Civil Engineering) 1
Recon 1
Science 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 4
Agent Law Enforcement Rookie 0 2
Citizen Colonist 1 3
Retired 0 5
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
2Continued as Worker at age 22
2You are rewarded for your diligence or cunning.
3Continued as Worker at age 26
3You rise to a position of power in your colony or corporation.
3Promoted to rank 1
4Continued as Worker at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Law Enforcement at age 34
5Is now a Rookie
5Go undercover to investigate an enemy.
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Continued as Law Enforcement at age 38
6Refused a deal with criminal or other figure under investigation. Gain an Enemy
7Switched to Colonist at age 42
7Advanced training in a specialist field.
7Promoted to rank 1
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Colonist at age 46
8You gain experience in a technical field as a computer operator or surveyor.
9Continued as Colonist at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 60,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.