Sublieutenant Roosevelt Johnson permalink

Age Sex Str Dex End Int Edu Soc
39 M 7 (0) 7 (0) 3 (-1) 3 (-1) 3 (-1) 8 (0)
Paces
 
Skills
Animals 0
Athletics 0
Broker 1
Drive 0
Electronics 0
Gun Combat 0
Gunner (Screen) 1
Heavy Weapons 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Recon 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 2
Citizen Colonist 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Free Trader at age 18
1Bankrupted by a rival. Gain the other trader as a Rival.
2Entered Army Academy at age 22
2Become leader in social movement.
2Gain an Ally and an Enemy.
2Dropped out of military academy.
3Continued as Free Trader at age 22
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Colonist at age 26
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Engineer/Gunner at age 30
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 34
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.