Senior Crewman William Curtis permalink

Age Sex Str Dex End Int Edu Soc
44 M 2 (-2) 2 (-2) 5 (-1) 9 (1) 5 (-1) 11 (1)
Flamboyant
 
Skills
Athletics (Dexterity) 1
Broker 0
Deception 1
Drive 0
Electronics 0
Engineer (M-drive) 1
Flyer (Airship) 1
Gambler 1
Gunner (Turret) 1
Mechanic 2
Persuade 0
Pilot (Spacecraft) 1
Steward 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Navy Engineer/Gunner Able Spacehand 1 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Risk your fortune on a possibility lucrative deal and win.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Scarred.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Engineer/Gunner at age 34
5You join a gambling circle on board.
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Forced to muster out.