Senior Crewman William Curtis
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
44 |
M |
2 (-2) |
2 (-2) |
5 (-1) |
9 (1) |
5 (-1) |
11 (1) |
Flamboyant |
Skills |
Athletics (Dexterity) 1 |
Broker 0 |
Deception 1 |
Drive 0 |
Electronics 0 |
Engineer (M-drive) 1 |
Flyer (Airship) 1 |
Gambler 1 |
Gunner (Turret) 1 |
Mechanic 2 |
Persuade 0 |
Pilot (Spacecraft) 1 |
Steward 0 |
Survival 0 |
Vacc Suit 2 |
|
|
Career | Assignment | Title | Rank | Terms |
Merchant |
Merchant Marine |
Senior Crewman |
1 |
2 |
Navy |
Engineer/Gunner |
Able Spacehand |
1 |
4 |
|
Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Risk your fortune on a possibility lucrative deal and win. |
1 | Promoted to rank 1 |
1 | Is now a Senior Crewman |
2 | Continued as Merchant Marine at age 22 |
2 | Scarred. |
3 | Became a Engineer/Gunner at age 26 |
3 | Is now a Crewman |
3 | Vessel participates in a diplomatic mission. |
3 | Gain a contact. |
3 | Promoted to Engineer/Gunner rank 1 |
3 | Is now a Able Spacehand |
4 | Continued as Engineer/Gunner at age 30 |
4 | Betrayal. Convert an Ally into a Rival or Enemy. |
5 | Continued as Engineer/Gunner at age 34 |
5 | You join a gambling circle on board. |
6 | Continued as Engineer/Gunner at age 38 |
6 | Vessel participates in a notable military engagement. |
6 | Forced to muster out. |