Crewman Emery Paterson permalink

Age Sex Str Dex End Int Edu Soc
53 M 4 (-1) 1 (-2) 7 (0) 2 (-2) 6 (0) 7 (0)
Forgetful, Vindictive, Boastful
 
Skills
Art (Instrument) 2
Athletics 0
Broker 2
Carouse 0
Deception 0
Drive (Track) 1
Electronics (Comms) 1
Investigate 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Persuade 1
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 2 3
Merchant Merchant Marine Crewman 0 4
Citizen Colonist 0 1
 
TermHistory
1Became a Artist at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Artist at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Promoted to rank 2
3Continued as Artist at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Forced to muster out.
4Became a Merchant Marine at age 30
4Is now a Crewman
5Continued as Merchant Marine at age 34
5Imperial trade restrictions force you out of business.
6Became a Colonist at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Returned to Merchant Marine at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Merchant Marine at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.